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legacy-jvirgen
08-05-2005, 06:32 PM
Okay, first of all, I want to say that Ive been to 3d Buzz and watched how them import and export animations with the mesh into the Unreal Engine. My question is this...How can we change the animation for the "Playable Character"? You know the Character you actually play, how can we set it so that the engine uses our animation for those characters? For example, say we create a playable old cartoonish man, and we create an animation where it looks like an old man running. How do we actually use this in the Engine, so that when we hit the forward key that it uses our Run animation for the old man that we are playing?

Plus do we create seperate animations for the legs, upper torso, and head? Say if we got a guy running sideways and we want him to run, then we have the same guy running forward and have him throw forward in that position....do I create seperate throw animations? And for more detail, do I create animations only for certain body parts or create an entire animation which includes all body parts moving?

I need Help please...I cant find the tutorials or the information that I need....
Thanks,

Angel_Mapper
08-05-2005, 10:45 PM
Look at the animations for a normal 2k4 model. If you don't want to do any coding, your model's animations have to be named the same.