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legacy-Zynith
05-01-2005, 11:37 AM
Gametype Idea: Harpoon

2-Bases
2-Flags "harpoons"
2-Detonators
Red bombs / Blue bombs

I'll try to make it simple...

Basicly, I always liked CTF allot. Yet I fell in love with the Bombing Run gametype,
wich is, as you know, on the verge of extinction.
Personaly I always tought about BR and CTF as relatives, kinda like brother and sister.
Tough there are some fundamental differences in gameplay.

I started thinking, what makes BR so much different from CTF?
The first thing I came up with is the fact that a ball is much more versalite then a flag.
It can be thrown, dropped and passed to other players.

Try to imagine doing the same with a flag, I tought of, "maybe you could throw and pass it like a spear".
But I realized, that if you'd want to throw it, you would need a 1st player hand model.
And since UT character vary so much in style I tought, maybe it would be better if you had something like a ball

launcher. So I came up with... Harpoon-launcher!

Think of it as CTF, but with a flag you can pass to eachother using the harpoon launcher.
The thing is with BR, allot of people don't like the fact that you can't fire a weapon while bieng the carrier.
So, simple, make it a switchable weapon and hotkey it.

Now, the Unreal universe is settled in a distant future with aliens, bigass plasmaguns and nano-augmented

juggernauts.
But most of all, it is held by an evil corporation and driven by a bloodthirsty crowd...
Let's make it even bloodier!
When you spawn, you are tied with a bomb to your body. Screw up, and the gibs will fly.
The objective is to take the enemy Harpoon, wich is basicly a flag with a sharp edge. It acts as a detonator for the

team's bombs. Everyone carries his Harpoon launcher.
The thing is:
-Get to the enemy base.
-Steal their Harpoon
-Move on to the detonator
-Inject the harpoon into the detonator (by shooting? Or just walking? Need your oppinion)
-Watch the enemy team fly to shreds.

First tought was to use your harpoon-base as detonator, but a seperate placable one would be more flexible and you

could be more creative with the gameplay, and you could just aswell place it next to your harpoon-base.
Another thing is, should your team have both harpoons before bieng able to detonate?
And should you return the harpoon by carrier of instantly like in CTF?
Should you be able to stick the harpoon to walls? (prolly anoying when you shoot into the wrong places)
Should it be called Harpoon, or rather something like "Spearhead"

there are still things wich I don't know what would be best, so community input would be appreceated.
I think, if executed correctly it could be a fun gametype.

REPLY!

legacy-Riktar
05-01-2005, 01:57 PM
i like this harpoon idea o.o

and yes, particularly the sticking to walls thing ^^

instead of locking on to other players you can fire it at a wall by them and they can go pick it up.

and the enemy shouldn't retake it instantly, they should have to shoot it back too ^^

toniglandyl
05-01-2005, 03:12 PM
throwing the flag would make it too easy (face classic, from one tower to the other :o

legacy-Zynith
05-01-2005, 03:55 PM
Yes, but should you play it in those maps?
Also, this could be a gamemode in the mature form. A "flaglauncher" for example could be a cool idea.

I think you're not getting the idea, this would NOT be a CTF modification, rather and entire new gametype with it's own maps. Kinda like Jailbreak has done. Another thing, you could shoot the harpoon, but the launcher isn't a cannon that can shoot it to the other side of the map like in Face, wich also would be a horrible map to play this.

legacy-Zynith
05-03-2005, 12:43 PM
No one? Well, if you don't like the idea you can just say it sucks... :p

legacy-Thisticstic
05-03-2005, 01:31 PM
Well, since your basing this off real sports in a way have a look at real sports... for instance american football (grid iron) you COULD just throw the ball as hard as possible but the other team would grab it, in the UT universe you could shoot the flag as far as possible but the other team would grab it. Most sports you can smack the ball or whatever as hard as possible but the problem in doing so is causing a turnover. In soccer a goalie could attempt to kick a goal by booting the ball as hard as he can at the opposite goal, but he doesnt have much chance of hitting the mark. Yes, face classic is an open map but it has more pitfalls than an open field doesnt it? And yeah nobody said the launcher had to shoot across the whole map! More like the bio rifle.

I have come to the conclusion that my analogies suck... but yeah, anyway... I say this idea models real life sports fairly well, and real life sports are tried and tested ideas. Good thinking.