View Full Version : Putting Stuff on the Canvas
legacy-orikalin
04-12-2005, 11:18 AM
When I add things to the canvas for the HUD, should I use
native(466) final function DrawTile( texture Tex, float XL, float YL, float U, float V, float UL, float VL );
or should I use
function RenderIcons( Canvas Canvas )
legacy-Bonehed316
04-12-2005, 01:52 PM
http://udn.epicgames.com/Two/CanvasReference
:up:
legacy-orikalin
04-12-2005, 09:33 PM
dude, you are the most helpful person I ahve ever met.....ever
legacy-^::B!G-A::
04-12-2005, 10:08 PM
lmao, Bonehed316 is sweet lol, since hes so smart, time to answer my Projector thread! hehe i kid i kid :D
legacy-Bonehed316
04-12-2005, 10:45 PM
Well, I've got a headache, and dont feel like writing drawn out posts. If you had read the link I gave you, you would (hopefully) have come to the realization that you cant use just one thing for adding something to the Canvas, as it depends entirely on WHAT you want to add, and how you want to implement that addition. If you read through the link I gave you, they explain what each function does, and how it can be used. You can then compare these explinations with what you want to do on the Canvas, and would have your own answer without any additional help. There are hundreds of examples littered through the UT2004 source code, all you have to do is find something remotely similar to what you want, and do it like that.
:rolleyes: :down:
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.