View Full Version : Battle Stats Version 4 [Final]
Name: Battle Stats
Version: 4
Compatibility: UT2004
Credits: L7
This version is considered final. All features are implemented and working. You can still report any bugs, but none are known at this time.
Description: This mutator adds a detailed battle stats display for players. The statistics are personalized for the local player or for each client on the server. The display can be toggled on and off with the "BattleStats" command.
Screenshots:
Battle Stats Display (http://www.noobed.com/battlestats/screens/BattleStats.jpg)
Invasion (http://www.noobed.com/battlestats/screens/BS_Invasion.jpg)
Downloads:
ZIP (http://www.noobed.com/battlestats/downloads/BattleStats_V4.zip) - zip install
UT4MOD (http://www.noobed.com/battlestats/downloads/BattleStats_V4_ut4mod.zip) - ut4mod install
DEVELOPMENT (http://www.noobed.com/battlestats/development/BattleStats_V4_Development.zip) - source code and materials
Sinnthetika
04-11-2005, 12:00 AM
I like this and it's really easy to read all the information. I also like the damage dealt/taken categories especially.
http://www.pcgamemods.com/11666/ Mirror.
One thing I did use the redeemer on a map 3 times, was some deck 17 remake. Didn't show as super weapon kill and I got a monster kill on one of those hits. Not sure what happened. The rest as I said I love.
legacy-eviL<3
04-11-2005, 07:34 AM
New Version! Sorry for not posting Comments about the last Version :bored:. DownLoading!
legacy-SkY
04-11-2005, 10:10 AM
first version didnt work me for online, hope this one does
legacy-fftunes
04-11-2005, 01:22 PM
You're having a link to the script sources there... do you mind me using them for something else?
I like this and it's really easy to read
Thanks.
first version didnt work me for online
There's one mutator I wrote, QInstaGib where early versions destroyed compatibility with a lot, including this. Other than that, I think this should work or the conflict may be with another mutator or something. Online will update more slowly to not waste bandwidth on these stats. I'll test it a bit more online to see if I missed something.
do you mind me using them for something else?
As far as the code- it's open source, sort of- but you have to have UT2004 since there are dependecies on it. It's not really clear how to open source retail game mods. I didn't write that license, but it works for me. I don't have issues if someone doesn't want to use that particular one, but it should be kept as open source and don't just recompile without renaming to something unique (unique enough that someone else won't use that name either).
Beyond that, yeah, that's the whole idea- make the small changes for the things you wish was different, make it work with something it's not compatible with, whatever... Better even is use it for something else.
legacy-eviL<3
04-12-2005, 08:53 AM
Well, here is a Screen of what Stats there are:
http://img204.echo.cx/img204/3086/corrugation4112005001481ql.th.jpg (http://img204.echo.cx/my.php?image=corrugation4112005001481ql.jpg)
legacy-gammo
04-14-2005, 03:29 AM
Does running this mut, take your server off the standard listing?
Upped it on ours, and it dissapered off the standard server list.
:cool:
it dissapered off the standard server list
I can't really do anything that will make it standard that I know of. That's defined by the master server/server browser and some kind of list of what is standard or not.
legacy-mdhutson
04-15-2005, 08:43 PM
Since it has no effect on the gameplay you can ask them to add Battle Stats to the server whitelist.
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=388469
legacy-mdhutson
04-19-2005, 02:45 PM
Okay I really like this mutator but theres a slight problem.
It is not compatible with TeamDamage v1.08
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=463737
whenever the two are running at the same time, Team Damage stops working. But the battle stats still do.
I think the problem with that mutator is in part of a function called NetDamage... It defers to any other game rules before running itself. If there are any other game rules, it never runs. Anyways, that's my guess. You could try that mutator with Vampire or Species and see if the same thing happens. If it does, tell the author and he may be able to fix it for you.
Version 3:
Fixed SuperWeapon pickup logging bug.
Fixed empty Opponent name logging for turrets/unmanned weapons.
legacy-KZXten
06-04-2005, 06:59 PM
L7,
An idea for Battle Stats, usually it's a little inconvenient to use this during a game or like me I want to see it a little too late and I forgot to take a look. Is it possible to make this a server side service/log also? Battle Stats starts when a map starts and shuts down possibly saving the games stats to a file for later viewing or to pull into a web page for viewing. This would be an excellent tool that I and others could use on a web page for details on player stats 8).
I'm not sure about invasion, but I'm sure there's much better out there for web stats. Really this was for the opposite, so you could see it in game, then go to the web sites to get stats later.
Search for OLStats. I don't run servers or anything, but it looks really good.
legacy-KZXten
06-05-2005, 04:04 AM
Thanks for the information L7.
KZXten
Discord
06-08-2005, 11:43 PM
Originally posted by eviL<3
Well, here is a Screen of what Stats there are:
In that SShot, he's listed as having been "pulverized" 7 times -- that's Redeemer damage, right?
AFAIK there's no redeemer in DM-Corrugation? :confused:
Anyhow, excellent idea you've got there... those are pretty useful stats to have a look at. Thanks also for open- sourcing it, way to contribute to the community. :up:
legacy-mdhutson
06-11-2005, 03:29 AM
Bug Report:
I'm not sure how often this happens because I don't think to use battle stats on each and every map. My best guess would be 5% to 10% of the time but I could be way off.
BUG:
On some maps during invasion, rather than log win/loss records for each type of monster, it logs win/loss records for each individual monster.
This is based on observations of a server running among other things, UT2004RPG, MonsterManager, and some other stuff.
I took a screen shot of it to illustrate.
http://users.adelphia.net/~raubs/bs_bug.jpg
What happens is after you kill about 50 monsters, usually by wave 2 or 3 at most, you have a battle stats log screen that wants to be very very long. Once this happens, the game lags up very bad each time you activate the battle stats. Almost like you are getting less than 5 FPS and the game feels like its going to freeze up on you.
that's Redeemer damage, right?
"Pulverized" is shield gun kills (like Quake gauntlet stats). I guess redeemer death messages say pulverized too, but it doesn't count that.
mdhutson:
Those monster packs might actually be bots (codewise) instead of monsters, each one with it's own name. I changed some things that may prevent that, and yes, it would be very bad to have hundreds of different opponents. Hopefully this version fixes it, but let me know otherwise.
legacy-mdhutson
06-20-2005, 01:47 PM
Cool I will set this new one up on our server and let it rip.
Thanks
legacy-Belcherman[BTC]
03-03-2006, 12:48 PM
how about making this a bit farther were the battle stats are saved to the server and the user can type in top 10 or ranka nd it will show there rank in the stats for that particular server like mani does for css?
legacy-gammo
03-03-2006, 10:56 PM
Hi, love this Mut, was wondering if it could auto pop up at the end of the game, because more often then not, one forgets to bring it up after the game.
You know busy typing insults or congrats, and you forget about the stats lol.
Be good if it popped up at the end of the map and you could still type stuff.
*Edit* Like perhaps a few seconds after the UTComp scoreboard opens up, maybe 10 or 15 seconds after the UTComp scoreboard opens up, BattleStats pops up and closes the UTComp one.
Thanks.
unrealloco
02-19-2010, 09:49 PM
heres a mirror on my site http://wickedhq.com/index.php?option=com_remository&Itemid=88&func=fileinfo&id=154
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