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Frogger
04-10-2005, 03:02 PM
http://unreal.co.za/proasm/ut2vote2k4/images/ut2vlogo2.jpg
Name: UT2Vote
Version: 50
Compatibility: 3355+/-
Description: A Voting mutator for UT2004
Comments: Over 50 Games can be configured and over 50 odd Mutators. Clan Match and Warmup options also available with Game Setup options. Extensive Admin options are now also available to configure each Game seperately.
Credits: ProAsm & Team - Socke,PoW,Imaginos,frogger,sh0V3L,hmishima,Mephist o,tuco,CvRoy,Nikki,De$tiNy
Homepage: http://unreal.co.za/proasm/
Download: http://www.unreal.co.za/files/mods/ut2vote50.zip
Manual: http://www.unreal.co.za/proasm/UT2Vote50_Readme.htm

Changes from 49:
1. Fixed if bDisOpinion=True and did not disable.

2. Fixed where the UT2VoteGameSwitch did not work.

3. Fixed where a ClanAdmin could click the Start Game button and a ClanMarch would start even though no setup had been done.

4. Added bNoPlayerMute where Admins will not be allowed to mute players.

5. Added voice data disabled if player is muted.

6. Added midscreen display message for first time UT2vote logons.

7. Added MapCheckSpecs in IniOnly section which will add spectators to the Maxplayer count in the UT2VoteMapCheck section.

8. Added Clear-All button in ClanSetup menu.

9. Added Warmup self disables in Onslaught and VCTF games.

10. Added bClanAdminExtra=True/False in UT2VoteIniOnly section and if set to True this will allow a ClanAdmin to switch maps in normal non-ClanMatch games.

11. Added CancelVote button for Admin in Map Menu, this will cancel all current votes if voting has not completed yet.

12. Added bUseChatIcons=True/False in UT2VoteIniOnly section and will add a ChatIcon over the head of a player when he is chatting.


http://www.unreal.co.za/proasm/images/ic11a.jpg


Utextra14 also included as optional mutator. UTExtra is basically the BrightSkins, NoWeaponShake and HitSounds that were removed from UT2Vote for Whitelisting. Adding UTextra will remove your server from the whitelist.

UTExtra14 Fixes from 12/13

1.Ensures compatability with 3339+

2.Fixes issue with players being kicked from AntiTCC servers after joining a utextra server

The5thviruz
04-10-2005, 03:18 PM
Yay the wait is over! :D


5. Added voice data disabled if player is muted.

:up:

Imaginos
04-10-2005, 04:22 PM
Server admins! The latest UT2Vote50 gives you even greater control over your server's voting!

Take advantage of one of the new features: bMapCheckSpecs

Using this new option in concert with some custom configuration which I detail here in a How-To guide (http://forums.beyondunreal.com/showthread.php?t=154645), you can ensure that spectators will never get shafted by a small map at mapchange. No longer can a small group of players continually vote tiny maps that prevent a queue of specs from getting into the mix. Try it out and enjoy this latest build!

Comments and suggestions are always welcome! Visit the UT2Vote official support forum at http://forums.beyondunreal.com/forumdisplay.php?f=501

legacy-ArtfulDodger
04-11-2005, 07:52 AM
Hey guys,

First of all, keep up the godly work!! :up:

Maybee in the wrong topic to ask, but i noticed this when i installed ut2vote 5 and antitcc 118h. When u jump down from something (or dodge) and the moment u land on the ground u hear an sound, i dont hear that sound, all other sounds are there like walking etc.

My question is if this an option or something with ut2vote? (wich i cant find so i dont think )
This just an bug with ut2004? I run 3355 patch, also on server.

If someone can fill me in, would be much appriciated. :)

Thanks in advance,

--Art

legacy-ArtfulDodger
04-11-2005, 02:24 PM
Hey guys,

I fixed it by installing utcomp 1.6 as well with ut2vote..i know those 2 can work together and i run multiple gametypes only not assault and vctf, but what would be best? Leave those 2 muts or just utcomp or? Im just curious what the community want :)

BTW how did utcomp fix that problem? Talking about curious eh? :rolleyes:

legacy-sWs Vito
04-12-2005, 02:12 PM
Can the gamestrings be copied from 49 to 50 without complications or should we add or subtract from the 49 gamestring to make it compatible.;)

Thanks

ViTo

ProAsm
04-12-2005, 03:18 PM
The only thing that cannot be copied across is the IniOnly section.
The rest should be ok :)

Frogger
04-12-2005, 04:03 PM
yes..i can verify this works fine. makes transition mucho easiero

legacy-Sniper_DOG
04-19-2005, 07:52 PM
looks great cant wait 2 get it:D

legacy-[PHX]Big_Deal
05-28-2005, 08:26 AM
I have a lot warnings in my log file from our Server and I dont know whats wrong?
The warnings are:
UT2VoteChatHandler Map-Name.UT2VoteChatHandler (Function UT2Vote50.UT2VoteChatHandler.AllowsBroadcast:0010) Accessed None `broadcaster`
UT2VoteChatHandler Map-Name.UT2VoteChatHandler (Function UT2Vote50.UT2VoteChatHandler.AllowsBroadcast:0018) Accessed None

and:
UT2VoteX Map-Name.UT2VoteX (Function UT2Vote50.UT2VoteX.Mutate:0017) Accessed None `Sender`
UT2VoteX Map-Name.UT2VoteX (Function UT2Vote50.UT2VoteX.Mutate:001F) Accessed None

and
UT2VoteX Map-Name.UT2VoteX (Function UT2Vote50.UT2VoteX.CheckAccess:000A) Accessed None `Sender`
UT2VoteX Map-Name.UT2VoteX (Function UT2Vote50.UT2VoteX.CheckAccess:0012) Accessed None

Can someone help? Big thx!

Imaginos
05-28-2005, 09:45 AM
You can supress the warnings in your server ini - they aren't harmful.

ProAsm
05-28-2005, 05:10 PM
These warnings are created mainly by Chat loggers which use the various Controller classes like the ScriptedTriggerController for instance.
UT2Vote takes care of some of these but are many others.
As Imaginos suggests, switch the warnings off as they are for debugging purposes only.
[Core.System]
Suppress=Warning

legacy-[PHX]Big_Deal
05-29-2005, 11:56 AM
Thx....I will do that ;)