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legacy-Resident
04-02-2005, 12:35 PM
Name: The Guardia (2005)

Version: 1.0

Compatibility: UT2k4

Description: This is my particular remake of the original AS-Guardia map that came with the first UnrealTournament. This version is similar to the original map, it has the same layout and there are no major changes in the map structure or objectives. However, this is NOT an attempt to recreate exactly the original map. I have added some changes in the decoration, architecture and lighting.

Comments: As-Guardia was a special map for me in UT99, it was fast, addicting and i liked it a lot when playing online. I wanted to create some little AS map for UT2k4 without any vehicles or long-range scenarios, and finally i though of creating this remake.

The .zip file contains other extras like a new Gametype called "Classic Assault" which is same as UT2k4 assault except that you don't have to wait several seconds in order to respawn. It has also a little screenshot gallery comparing the original map and this remake.

Screenshots:

http://usuarios.lycos.es/residentstyle/Entrance640480.JPG

http://usuarios.lycos.es/residentstyle/Lavabridge640480.JPG

http://usuarios.lycos.es/residentstyle/Garage640480.JPG


Credits: EPIC, for creating UT99 and UT2k4.
The original UT99 map was created by Cliff Bleszinsky.
The music was an original track of UT99, but i haven't discovered who created it.

Thanks to Homeslice and KaMi for giving their opinion about the first BETA map.

I did the map from scratch, so this is not a direct port/conversion.
The map has been constructed using the default content of UT2k4.

Homepage: My UT2k4 site (http://usuarios.lycos.es/residentstyle)

Download: << AS-TheGuardia(2005) >> (http://www.ut2003hq.com/downit2.php?ID=5537)

legacy-lagdoth
04-02-2005, 01:17 PM
Maybe the 100 shield and keg are too much, but it looks like fun.:D

legacy-Juggalo_Kyle
04-03-2005, 08:52 AM
looks very good. i will check this one out in the morning when i wake up again :):up:

legacy-eviL<3
04-03-2005, 09:05 AM
OwnLoading, will check it later ;)

legacy-Riktar
04-03-2005, 04:22 PM
were the keg and shield there in teh original? I don't remember it's been so long -_-

legacy-Resident
04-08-2005, 10:07 PM
Originally posted by Riktar
were the keg and shield there in teh original? I don't remember it's been so long -_-

Yes in the original there were the ShieldBelt and the 100 Health. I 'replaced' the shieldbelt with the 100 armor. All the health pickups are in same place.

The only additoin is that i have added also some 50 shield for making the battles a bit more larger, as in the UT99 the carnage was quite fast :)

legacy-Duffman
04-12-2005, 02:05 PM
BuMp!:D

Jes
04-12-2005, 02:29 PM
Originally posted by Duffman
BuMp!:D Didn't think bumping was allowed in the Finished&Released section... :weird:


If it is, then it's surely a good choice! (Assault RULES) :) :up:

legacy-eviL<3
04-13-2005, 05:39 AM
A Problem:

http://img213.exs.cx/img213/337/astheguardia20054122005006435a.th.jpg (http://img213.exs.cx/my.php?loc=img213&image=astheguardia20054122005006435a.jpg) http://img213.exs.cx/img213/2412/astheguardia20054122005006447f.th.jpg (http://img213.exs.cx/my.php?loc=img213&image=astheguardia20054122005006447f.jpg) http://img213.exs.cx/img213/2228/astheguardia20054122005006454u.th.jpg (http://img213.exs.cx/my.php?loc=img213&image=astheguardia20054122005006454u.jpg) http://img213.exs.cx/img213/3703/astheguardia20054122005006465b.th.jpg (http://img213.exs.cx/my.php?loc=img213&image=astheguardia20054122005006465b.jpg)

This Map Owns!

http://img137.exs.cx/img137/2482/astheguardia20054122005006520h.th.jpg (http://img137.exs.cx/my.php?loc=img137&image=astheguardia20054122005006520h.jpg) http://img137.exs.cx/img137/3157/astheguardia20054122005006533a.th.jpg (http://img137.exs.cx/my.php?loc=img137&image=astheguardia20054122005006533a.jpg) http://img137.exs.cx/img137/4141/astheguardia20054122005006549x.th.jpg (http://img137.exs.cx/my.php?loc=img137&image=astheguardia20054122005006549x.jpg) http://img203.echo.cx/img203/2045/astheguardia20054122005006556a.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006556a.jpg)

legacy-eviL<3
04-13-2005, 05:42 AM
More ScreenShots

http://img203.echo.cx/img203/1531/astheguardia20054122005006562q.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006562q.jpg) http://img203.echo.cx/img203/4339/astheguardia20054122005006574q.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006574q.jpg) http://img203.echo.cx/img203/9207/astheguardia20054122005006581n.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006581n.jpg)

http://img203.echo.cx/img203/4018/astheguardia20054122005006599w.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006599w.jpg) http://img203.echo.cx/img203/598/astheguardia20054122005006607w.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006607w.jpg) http://img203.echo.cx/img203/3738/astheguardia20054122005006617l.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006617l.jpg)

http://img203.echo.cx/img203/3363/astheguardia20054122005006621l.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006621l.jpg) http://img203.echo.cx/img203/4272/astheguardia20054122005006634l.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006634l.jpg) http://img203.echo.cx/img203/8125/astheguardia20054122005006642l.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006642l.jpg)

legacy-eviL<3
04-13-2005, 05:46 AM
More ScreenShots:

http://img203.echo.cx/img203/6308/astheguardia20054122005006657z.th.jpg (http://img203.echo.cx/my.php?image=astheguardia20054122005006657z.jpg) http://img15.echo.cx/img15/9725/astheguardia20054122005006669g.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054122005006669g.jpg) http://img15.echo.cx/img15/1329/astheguardia20054122005006672i.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054122005006672i.jpg)

http://img15.echo.cx/img15/2102/astheguardia20054122005006681p.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054122005006681p.jpg) http://img15.echo.cx/img15/8742/astheguardia20054122005006695a.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054122005006695a.jpg) http://img15.echo.cx/img15/6411/astheguardia20054122005006705g.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054122005006705g.jpg)


Problem:

http://img15.echo.cx/img15/8409/astheguardia20054132005006713e.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054132005006713e.jpg) http://img15.echo.cx/img15/8619/astheguardia20054132005006727g.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054132005006727g.jpg) http://img15.echo.cx/img15/153/astheguardia20054132005006731b.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054132005006731b.jpg)

legacy-eviL<3
04-13-2005, 05:55 AM
I got up here without cheating!

http://img15.echo.cx/img15/749/astheguardia20054132005006764s.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054132005006764s.jpg) http://img15.echo.cx/img15/9570/astheguardia20054132005006775a.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054132005006775a.jpg)

Here's a Demo (Http://www.wiedler.ch/igor/INA/Demo-AS-TheGuardia(2005)-4-13-2005-2005-4-13-1304859.demo4)


You get Stuck easily here:

http://img15.echo.cx/img15/8301/astheguardia20054132005006751w.th.jpg (http://img15.echo.cx/my.php?image=astheguardia20054132005006751w.jpg)

legacy-Resident
04-13-2005, 05:18 PM
Well, reading this lasts posts... looks like you have really tested the map :)

I was not aware about the "lava bug"... and i was also not concerned about climbing up to the ceiling in the Entrance of the map.
However, the possibility of going in the edges of the 'Lava Bridge' is intended. I decided to put it that way... it can help attackers to "snipe" (or we can call it to hide :p also) so the defenders have to be aware if there's somebody there.

Well, I hope everybody likes the map :)

Resident

nfleming
04-17-2005, 10:20 PM
Wow,
and wow, it plays fast, at least the frist time, its like, whoa, what happened. Finillay I recognized it. Didn't really play UT AS much.
Looks to be a winner. Thanks for your time and effort.:up: Especially thanks for having bot support.:heart:

legacy-mr bubble
04-18-2005, 12:23 PM
nice:up: going to check that one out:D

legacy-LuckyStrike1972
04-21-2005, 01:46 PM
Oh nice another version of Guardia. I will dl it.

legacy-DimensionSeven
04-23-2005, 07:08 PM
It certainly is a better map than the other guardia remake I played, but IMO it has serious spawn-point problems. I die defending the last objective and spawn in the flakroom - the room that's on the right after you enter the door after the 1st objective. (so, the longes possible way to take for the defenders). Same goes for the attackers. Once they reach the bridge, they should spawn in the sideroom near the bridge, and attackers in the sideroom with the shield and the mini.

Bots sometimes don't feel like blowing up the 1st objective. They just stand in front of that door waiting for the command to start shooting and do nothing until the time runs out...

legacy-Resident
04-24-2005, 04:11 PM
Originally posted by DimensionSeven
It certainly is a better map than the other guardia remake I played, but IMO it has serious spawn-point problems. I die defending the last objective and spawn in the flakroom - the room that's on the right after you enter the door after the 1st objective. (so, the longes possible way to take for the defenders). Same goes for the attackers. Once they reach the bridge, they should spawn in the sideroom near the bridge, and attackers in the sideroom with the shield and the mini.

Bots sometimes don't feel like blowing up the 1st objective. They just stand in front of that door waiting for the command to start shooting and do nothing until the time runs out...

Well, the original map was this way. I didn't wanted to change the spawnpoints because if the defenders spawn close to the objective, it would be too easy for them.
Perhaps a "progressive spawnpoints" would work.. but i wanted to keep with the original UT99 spawning scheme. :)

BTW, didn't figured out the bot problem in the 1st objective.. :weird: I have played with bots and didn't found that bug.

Anyway, thanks for the comments.

legacy-DimensionSeven
04-24-2005, 05:57 PM
http://img252.echo.cx/img252/1093/shot000340rw.th.jpg (http://img252.echo.cx/my.php?image=shot000340rw.jpg)

http://img252.echo.cx/img252/1637/shot000353cu.th.jpg (http://img252.echo.cx/my.php?image=shot000353cu.jpg)

Same game. I played 5-6 matches, it happened only once. Note that the door is almost destroyed. (nothing happened between the 2 pictures, just standing still and waiting for the time to run out).

legacy-Resident
04-24-2005, 07:37 PM
Thx for the info... i guess i will have to correct some bugs in the map. I'm quite busy right now (even my web site is still in very early stage...) but i will try to create a second version of the map, dunno for sure when will be released...

I sincerely hope this only happens occasionaly :confused: anyway thx for the replies.

legacy-c9h13no3
04-26-2005, 01:51 AM
How about you test it @ www.drylobster.com instead of releasing another half baked version?:D