View Full Version : bN - RealUtils 1.7 rc8d... FINALLY OUT
legacy-byNeutral
04-01-2005, 03:24 AM
Name:
bN-RealUtils
Version:
1.7 RC8d
Compatibility:
3355
Description:
Probably some of you knows yet :D
In this mutator package you can find these modules
REAL PAUSER... new complete automatic pause system with many features
ANTI FAKE... that use a global players database
3D SERVER LOGO... see it in action ;)
WARM UP... new complete dynamic warmup system
SKIN ENHANCER... with two unique enhancements methods
DISPATCHER... (NEW) that allow to set timed messages to dispatch to all players in game. You can use two methods of message display... normal chat or admin like.
Possibility to use rotator messages.>> The mutator work with ALL game types!!!
Sorry if i do not post all the info everytime but is too long because the mutator have too many features!
look here for more info (http://www.fh-clan.it/bN_RealUtils_UK.asp)
Comments:
Anyway... in this new release:
(fix) If a player use invibility combo, glow effect now disappear.
(fix) Message show the right team color if a team has no disconnection pause.
(fix) WarmUp hud do not disappear anymore.
(add) RealPauser also pause items respawn.
(add) RealPauser also pause lifts.
(add) New module "DISPATCHER" that show customizable timed messages to all players.
(add) New command-line parameter DISPON to enable/disable DISPATCHER.
(fix) RPIntercation class do not remain in memory anymore. No more AntiTCC kicks.
(fix) FOV do not affect logo text anymore.
(fix) Logo text is shown now in its right position.
(add) Logo text can be broken in more than one line using § char as new line char.
(add) Some minor controls.
If you find any problems please contact me or write in the forum at www.fh-clan.it/forum
In the site you can find all information on the mutator and now also all configuration parameters of the INI file.
Credits:
Author: byNeutral / KalestA
:: LibHTTP 3.5 is a Michiel "El Muerte" Hendriks creation!
:: http://ut2004.elmuerte.com/
Homepage:
www.fh-clan.it
Download:
www.fh-clan.it
legacy-eviL<3
04-01-2005, 04:52 AM
Is this something like UTComp?
DownLoading....:D:up:
legacy-byNeutral
04-01-2005, 05:24 AM
Originally posted by eviL<3
Is this something like UTComp?Well... this mutator have some features that also UTComp have like Warm-Up and Skin-Enhancer... but nothing more then this :)
Warm-Up is completely dynamic... that is you can modify all it's parameters also during game.
For example... you can increment/decrement the warm-up time during warm-up with a simple console command.
The Skin-Enhancer is completely different from what used by UTComp.
This module implement 2 enhancer methods... soft and glow... but without modifying or altering the original players skins like UTComp do!
The SOFT mode make all players more visible making skin not affected by lights/shadows.
The GLOW mode add a team-colored glow to the player skin without altering it and without brighting the skin too much. This method is a perfect balance for a fair DeathMatch.
legacy-eviL<3
04-01-2005, 05:52 AM
This sounds cool! Better than UTComp. Sorry for comparing this to it. OMG I hate those UTComp BrightSkins! But this sounds AWESOME! :eek:
Thanks alot! :alien::up:
legacy-SkY
04-01-2005, 11:35 PM
but you cant put colour in your name, and utcomp you can :D
legacy-byNeutral
04-02-2005, 07:11 AM
Anyway... the two mutators can be used together, except for the WarmUp... you've to active one only WarmUp (RealUtils or UTComp).
Doing so, you can use all the RealUtils features and still keeping the UTComp vote, Colored names, Enhanced Hud, etc...
This is possible because RealUtils do not change/substitute any UT2004 class like many others mutators do. Because of this, it's 100% compatible with AntiTCC, SafeGame, and most of other mutators.
It is also compatible with 4CTF, 4TDM and many others mod.
;)
Wormbo
04-02-2005, 01:19 PM
Originally posted by SkY
but you cant put colour in your name, and utcomp you can :D
Colored names are for attention whores... :rolleyes:
legacy-SkY
04-02-2005, 01:43 PM
Originally posted by Wormbo
Colored names are for attention whores... :rolleyes:
well thats true :haha:
Frogger
04-04-2005, 04:38 AM
we love this mut...thanks for continued support.
legacy-EviilSinner
04-08-2005, 12:04 AM
Can someone assist me im trying to get the logo and start sound to work i was already using serverlogo4 but when adding the texture and sound from it neither seems to work does the logo need to be a certain format along with the sound i couldnt find any real instruction for it the instructions seem to be pretty poor for setup can someone help 14 logo effect but what are they lol
legacy-byNeutral
04-10-2005, 07:49 AM
Originally posted by EviilSinner
Can someone assist me im trying to get the logo and start sound to work i was already using serverlogo4 but when adding the texture and sound from it neither seems to work does the logo need to be a certain format along with the sound i couldnt find any real instruction for it the instructions seem to be pretty poor for setup can someone help 14 logo effect but what are they lol Hi... to configure the server logo you've to edit the bN_RealUtils.ini file or to configure it via your Defaults section in the WebAdmin.
Via ini file...
There is two way to make a logo... one is to use the method explained in THIS PAGE (http://www.fh-clan.it/bN_Tutorial01_UK.asp)
The use of this method admit then the use of the 14 different built-in logo effects.
The other method is to create your own .UTX file using for example the UT2004 Map Editor to create a more texture complex Shader class logo texture.
To use this method you have to...
Create your .UTX file with a Shader texture in it.
simply edit the file and search for bN_strFullLogoTexture= and put there the name of your texture in the following form...
bN_strFullLogoTexture=UTXfilename.TextureGroup.tex tureName
...for example if i've created a file named TEST.UTX and a texture named MYTEXTURE inside of it... i'd write so...
bN_strFullLogoTexture=test.mytexture
>> Remember only that... using this method you can't use the 14 built-in logo effects!!!
>> Remember also to add a ServerPackages line for your .U texture file ot .UTX texture file in your server configuration file in the [Engine.GameEngine] section.
----------------------------------
For the sound effect you simply need to change bN_strIntroSound line of your bN_RealUtils.ini file on the server like this...
bN_strIntroSound=UAXfilename.soundName
...for example if i'd like to set an UT announcer sound i could write...
bN_strIntroSound=IntroSounds.Announcers.Announcer_ 01
>> Remember that if you create your own sound poackage you have to add a ServerPackages line for your new file in your server configuration file in the [Engine.GameEngine] section.
Hope you can setup it easily now... let us know ;)
legacy-EviilSinner
04-10-2005, 06:26 PM
Thanks
legacy-EviilSinner
04-19-2005, 12:22 AM
Can we get a description of the 14 effects so i don't have to select them all :-)
Also For some reason i hade to flip the image in a photo editor to get the words to read.
I dont know exactly what causes that
Also what is the server actor selector for?
legacy-byNeutral
04-19-2005, 04:28 AM
Originally posted by EviilSinner
Can we get a description of the 14 effects so i don't have to select them all :-)Well... is not easy to describe that kind of effects, anyway i can give here a simple description until i'll upload the examples in the main site.
[0] Default effect
[1] No effect
[2] Violet clouds
[3] TV noise effect
[4] pomeridian sun
[5] Electric (vertical scroll)
[6] Fire
[7] Bubles
[8] Sand
[9] White flame
[10] Water
[11] Ghost
[12] Snow
[13] Fireflies
Originally posted by EviilSinner Also what is the server actor selector for? What do you mean exactly?
Anyway... if you mean the "Actor type" in the web admin or the bN_actorType var in the ini file... is the actor that you want to appear behind the logo.
These are the values...
[0 or default] Alien Male
[1] Brock
[2] Nightmare male
Hope this can help you.
Any chance of seeing some screenshots of the SKIN ENHANCERS???
Sounds like a good mut:D
legacy-Markezzz
04-20-2005, 01:31 PM
Works this mut with Red Orchestra too?
When yes have you tested it with the new version 3.2?
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