View Full Version : DM-KeetShen [bug-fix update]
legacy-maurice2
03-20-2005, 02:48 PM
Name: DM-KeetShen
Version: 1.0 Final
Compatibility: UT2004
Description: Easy to learn but hard to master, a completely new genre of 'little me' map. Over 70 moving objects and plenty of Z-room make gameplay interactive and hectic. Features photo-realistic textures, 100% bespoke content, a fully stocked aquarium, tightropes, a flying saucer and fun secrets.
Comments: One of the aims of this map was to re-create a photo-realistic model of a real kitchen. The high-definition textures and shaders require a fast graphics card to render at a reasonable rate. The map will probably not be playable on graphics cards with less than 64Mb of memory.
This is an unusual map and beta testers frequently said they were confused. I suggest that you either watch the video or spectate a godlike botmatch to get a feeling for the game strategy.
Screenshots:
http://www.calvert.ch/ut/ks/ss1640.jpg
http://www.calvert.ch/ut/ks/ss2640.jpg
http://www.calvert.ch/ut/ks/ss3640.jpg
Credits:
Masako: Graphics, ideas and support
Mixblast: Testing and suggestions
Charmed One: The family painting
www.planit3d.com: Aquarium models
Homepage: www.calvert.ch
Download:
The map (http://www.calvert.ch/ut/ks/dm-keetshen.zip) (20Mb)
The video (http://www.calvert.ch/ut/ks/dm-keetshen.avi) (12Mb) (you'll need the DivX codec (http://www.divx.com/divx/download) to view it)
legacy-n00bkillin|BuF
03-20-2005, 04:15 PM
This is a nifty idea, and very well executed. mini-me maps aren't my thing though.
Crotale
03-20-2005, 09:21 PM
Wow, this map brings a whole new dimension to timing powerups and pickups. Looks great AND it's fun to play as well. Kudos.
"MoMo was here"? :weird: MoMo = Maurice?
legacy-maurice2
03-22-2005, 04:04 AM
Originally posted by Xyx
"MoMo was here"? :weird: MoMo = Maurice?
Good guess. Yes, Momo (sometimes written Maumau) is the diminutive for Maurice in French - I'm British but I live in the French-speaking part of Switzerland.
The map's name is in the same vein, "keetshen" is an approximation to the way french speakers say "kitchen".
Nice to be in the company of the educated who understand Latin :cool:
Here is the a picture of the real kitchen on which the map was modelled:
http://www.calvert.ch/ut/ks/kitchen.jpg
legacy-cwv_odedge
03-22-2005, 07:06 AM
I must say this is a very nicely designed and great looking map. The use of movers is almost mind boggling. The textures, static meshes, and effects look great. I really like the look of your jump pad SM and the tight rope. The fished looked very realistic too.
I have a few constructive criticisms and a few possible bugs.
Constructive criticisms:
1. Give the player a better audio feedback about what's going on. This would include the glass having foot step sounds. More of the movers making sounds when they opened (and maybe closed) and when you use the jump pads.
2. I think it would be better if you couldn't see through the backside of the doors to the cabinets. I understand this from a game play standpoint, but it seemed a bit off to me.
3. Indicate in your readme that the ECE bonus pack is needed.
Possible bugs:
1. When I am on the blue window sill (above the sink) and walk up to the blue round SM (I assume this is for the flying saucer, the game crashes and gives me this:
"History: ASceneManager::GetRotation <- ASceneManager::UpdateViewerFromPct <- ASceneManager::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Momo's kitchen <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
2. I saw a bot go into the fish tank, which I thought was kinda cool. I was jumping around the tank and got sucked into a control sequence through the fish tank. It actually seemed like I was one of the fish swimming. The only thing is that I couldn't get it out of it.
3. If you are running on top of the cabinets to wards the fish tank. To the left of the blue round SM to extend the rope, if you walk there, you go into another controlled sequence (that seems like it's taking you through the movie you provided a link for). Again, I thought it was interesting, but there was no way to say 'let me go, I wanna fight now".
If any of these "bugs" are intended and I just don't get it, please let me know. Any ways, besides the so-called bugs, it's a really nice map.
legacy-maurice2
03-22-2005, 08:15 AM
Thanks for taking the time to discover and post.
1. Sounds. I must admit that I didn't put sufficient effort into sounds. To be honest, after 5 months, I wanted to get something out of the door. All the textures have their sound attributes set, as you can hear between on the parquet and on the steel outside; I set the glass attribute too, but the game default seems to be silent and I don't know how I could make my own sounds for textures.
2. I presume you mean being able to see things inside the cupboards when looking in from the back. Hmmm. I fear it might cramp the visual effect, and I was rather proud of my shaders ;)
3. Needs the ECE bonus pack? Damn, I didn't know I even had it. There's maybe 1% of content that isn't custom, I wonder how I mistakenly referenced it?
Bugs
1. Yes, that bug appeared very recently. It seems to be because you are transported by a (the only) mover controlled by interpolation rather than keys. I guess the only solution is to delete it and start again, which is a pain, because it's difficult to get right. Damn.
2. Yes. You're very thorough :up: Getting into the aquarium is a secret which is not pathed but the bots get there accidentally and then can't get out because I lazily forgot a oneway path away from the source teleporter. To be fixed.
You got into the fishtank tour by jumping in front of the diver icon, this is intentional and you should end up standing in front of the diver when the tour finishes. I'm guessing it's a problem with the radius of the trigger in front of the diver. To be fixed.
3. This looks an engine bug. The video tour is of course started by a visible trigger which is in a secret area and it fired even though you weren't in the trigger's collision hull. Actually sounds like the same type of problem as 2 above. The code for matinees seems a bit buggy - I videoed the matinee repeatedly in order to capture a good-looking sequence of bot activity (it needed 12-16 bots to mkae it hectic enough :haha: ) and after 5 or 6 repeats the camera went crazy and I had to restart the game.
Unfortunately, once a matinee sequence takes the camera there doesn't seem to be any way of stopping it, presumably the engine was designed that way and it's my unusual use of matinees which is the problem.
I'm glad you enjoyed it and I hope you found all the secrets. Thanks again for the great feedback.
legacy-Duffman
03-22-2005, 03:18 PM
I posted on HQ, but i'll add it here too:
Very nicely done. I especially like the end result with the lighting, which is very convincing. Also some rather nice gameplay to wrap it up.
Oh, put that picture up there in [shot ] and [/shot ] tags to automatically resize it. The mods can throw a paddy about it if you dont sometimes :)
legacy-maurice2
03-22-2005, 04:47 PM
Thanks Duffman. Sorry to be an absolute noob, but I couldn't find a clear description of how to use shot tags (or the resize on img).
Could you give a quick tut for idiots ? :cry:
legacy-cwv_odedge
03-22-2005, 10:28 PM
maurice2
I understand about having a map just sitting on your hard drive too long. It seems like your going to update the map, can you give a generic sounds for the glass. I really liked the contrast of the metal and wood sounds and being a RVS player, I am a freak about foot step sounds.
Here is the error message when I didn't have the ECE installed.
Failed to enter C:\Programs\Games\UT2004\CustomMaps\DM-KeetShen.ut2: Can't find file for package 'ONSBPSounds'
History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Keep up the great work.
legacy-maurice2
03-23-2005, 04:21 AM
That explains the ECE business - it would seem that customising surfaces' sounds produces the reference to the ECE pack.
As I said, the sounds need work and I'll get down to it after Easter along with the other bugs.
Thanks again for your help, appreciated.
legacy-maurice2
03-24-2005, 04:24 AM
Héhé, well I did warn that you should spectate or watch the video, the bots find their way around much quicker until you've got a feel for the unusual style. ;)
Glad you enjoyed it. Have you found the secret to get into the aquarium, climb onto the rock and jump on a fish for a ride? :D
legacy-ThePerfectCore
03-26-2005, 06:13 AM
Maurice, I looked at the screenshots and decided I would like to download your map. However I am on a 28.8k connection, and have to use GetRight - which gave me a 403 Forbidden error message.
Is this normal?
Crotale
03-26-2005, 01:31 PM
Originally posted by ThePerfectCore
Maurice, I looked at the screenshots and decided I would like to download your map. However I am on a 28.8k connection, and have to use GetRight - which gave me a 403 Forbidden error message.
Is this normal?
Core, here's a mirror for ya.
Hope ya don't don't me doing that Maurice.
DM-Keetshen (http://www.acliffhanger.com/Downloads/dm-keetshen.zip)
legacy-ThePerfectCore
03-26-2005, 09:47 PM
Thanks Crotale, I appreciate that.
legacy-maurice2
03-28-2005, 04:58 PM
Not at all Crotale, that's very kind of you for ThePerfectCore.
403 eh? Strange. What is GetRight? www.calvert.ch is hosted by a swiss ISP just over the border in France and there shouldn't be any limitations whatever.
Oh well, I hope the download went OK and that you found it worthwhile. :D
legacy-maurice2
03-29-2005, 05:12 PM
Bugs fixed (original link points to updated ZIP):
- Flying saucer transports correctly without crashing
- Full matinee video sequence trigger cannot be activated without actually visiting the secret
- Jumping in front of the diver sign takes you on the aquarium tour only once without looping
- Walking on glass produces footsteps (although I would have liked a more elegant sound)
- All jumpads have sounds
- Bots that inadvertently find the secret into the aquarium know how to get out
Thanks again to cwv_odedge for pointing out these bugs :up:
Crotale : Could you update your mirror please? Thanks ;)
legacy-cwv_odedge
03-29-2005, 10:50 PM
Coolio...
Thanks to maurice2 for updating the map! :up:
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