View Full Version : Soldat UT
legacy-pospi
03-19-2005, 06:26 AM
Name: Soldat UT
Version: 2
Compatibility: Tested on UT2004 latest patch (3355), but should work with older versions.
Description: A 2D sidescrolling mod for UT2004, compatible with any maps for k0lpa's 2D tournament for UT2003.
The main difference of this mod over k0lpa's and U4E's is the control style. The mod borrows the smooth and useable control style from the 2D game Soldat - keyboard moves the character, mouse is used to aim. In addition, a laser pointer will fade in when you are aiming at a distant object, to show you exactly where your shot will hit. A few annoying bugs from the other 2D mods have been fixed.
Also, i thought it would be nice to have 2D UT available as a
standalone (read: small) download.
Comments: This is the gametypes only. To play the mod, you will need to download some maps from this page (http://www.mapraider.com/search/index.asp?name=2D&description=&author=&gamesystem=4&size=&gametype=&minplayers=&maxplayers=&gamestyle=&maxfilesize=&genre=&score=0&highscore=10&categoryid=1&categoryscore=0&categoryhighscore=10&showunratedfiles=1&minviewings=&maxviewings=&mindownloads=&maxdownloads=&minratings=&maxratings=&age=0&sortby=name&sortorder=asc&page=1).
Screenshot:
http://mduel2k5.spadgos.com/screens/dev_Soldat1.jpg
Credits: Coded by pospi, based on the groundwork provided by k0lpa's 2D tournament and the new Unreal4Ever 2D beta.
Homepage / Download:
http://mduel2k5.spadgos.com/files.php
Update - v2
I've fixed up all the bugs people have brought up with me, hopefully now things should run fine. Not sure about the problems you are having with mapcycles since I made no changes to that sort of code at all.
Fixlist:
- Fixed multiplayer stuttering bug (i think, I only have a 100Mbit switch to test on so if problems persist, please contact me).
- Removed player collisions (no more WTF telefrags).
- Redid zoom function for scoped weapons - camera now zooms out as well.
- Better controls - 'Forward' and 'Backward' keys are now used as jump/duck keys (no more rebinding keys for WSAD users).
- Tightened camera smoothing to reduce apparent mouse lag on low-end computers.
legacy-Unregistered12
03-19-2005, 05:01 PM
having lots of trouble running this on my server..
when walking left all is fine, when walking right the player just keeps warping.. missing animation + making it unplayable, also after a few minutes play it just crashes the server altogether :(
legacy-OmegaBob_99
03-20-2005, 12:16 AM
Same here.
Uploaded the files and a good number of maps to play on. When I was testing, my character would lag or stutter across the screen, then move fine. This would cycle back and forth. After about a min or two of play, the server would crash/reset.
Also, I run a server with rotating gametypes of my choice (no map vote -yuck). I noticed that the various Soldat gametypes (DM, CTF, BR, DOM) would overwrite the standard (non-2D maps) in my UT2004.ini file.
legacy-pospi
03-22-2005, 01:12 AM
Version 2.0 is now online, fixing up the bugs people have discussed with me. I added a fixlist to my first post.
Please use the same page to download from as before.
legacy-Lord_Buggy
03-22-2005, 03:56 AM
Great gametypes, and now I won't even get fragged so often.
legacy-OmegaBob_99
03-22-2005, 04:13 AM
Thanks for the fixes!
I uploaded the new version to my server and tested it for about 5 min. It seemed to work fine! Yea!
I'll do more testing on the morrow
One small request: if you there is ever a need for a newer verison of this mod, could you rename the files so that the dreaded "version mismatch" error will not occur.
Thanks again!
legacy-pospi
03-22-2005, 05:35 AM
yeah dude, will do.
i was just feeling particularly lazy today is all.. lol
legacy-Chrizz
03-22-2005, 11:04 AM
OMFG!!! this is nvm no comments!!! great work!!! incl for the SOLDAT Fans!:p :p
legacy-Chrizz
03-22-2005, 08:07 PM
How about the combo's like speed,booster etc... and maybe you couldt fix the sniper scope sens to?
but STILLL Cool!! i love it! :D :D :D
legacy-pospi
03-23-2005, 04:23 AM
combos dont work because of the way ive intercepted input to control the characters. To make them work would be a real hack job and a half - i dont really wanna mess things up that badly over combos
sniper scope sens is designed so that you can't use it zoomed all the time - gotta make it hard to see close to you if its easy to see a long way away
glad you enjoyed the mod!
jaybud4
03-23-2005, 06:45 PM
Deleted at fix of problem
legacy-Ein Stein
03-23-2005, 07:47 PM
Originally posted by jaybud4
This mod has literally ruined my installation of UT2004!
Mine's still fine... Great mod!
legacy-eviL<3
03-23-2005, 08:17 PM
Haha, i love this 2d mod! :D That bug in the other version was soo anoying! Great that you fixed it! :heart:
legacy-Alopexau
03-24-2005, 06:04 AM
Wow.. this is like, really unexpectedly playable and fun.. and V2 fixes my only real beef which was the movement controls. :up:
I really hope this gets some map support, there is alot of potential in this mod.
I can also imagine how good this could work as a classic sidescrolling shooter gametype.. with linear platforming levels, monsters replacing bots etc.. like a good old Contra clone. :D
legacy-Unregistered12
03-24-2005, 06:39 AM
bug is fixed, still crashes the server, but after a lot longer than before, played 2dBR for about 20 min, then it crashed.
Suggest you come and test it online before releasing a new version, you can use my server if you like.
Even better: make it not require special maps. How 'bout rotating the camera when the mouse is touching the edges of the screen? Then you'd be able to play this on regular DM maps. The game would still be a side-scroller, but you'd be able to take different paths and traverse 3D maps.
For example, you're facing right and move the mouse to the top of the screen. The camera would circle around you in a counterclockwise direction. Or you move the mouse to the bottom of the screen, causing the camera to circle clockwise. When you face left, the directions change.
legacy-Unregistered12
03-24-2005, 10:47 AM
XyX:
You wouldnt be able to see your enemies..
jaybud4
03-24-2005, 12:53 PM
I'm going to try again because I think I found the culprit with the problem I was having. Here goes...
legacy-Zvenk
03-24-2005, 04:22 PM
This mod made me pick up and play UT2004 after months of disuse. Now I'm loving it and very much hoping more map support comes in.
One thing - can you add 2DTDM into the mix? This would make things perfect. :up:
legacy-Ein Stein
03-25-2005, 01:05 AM
Pospi has asked me to convert VCTF-HoldingTankRedux to SoldatUT for the introduction of vehicles.
Expect it soon. The VCTF version is on my 11/0 site under Folio.
legacy-pospi
03-25-2005, 01:36 AM
's gonna be great..
things to look forward to:
- vehicle support (very hopeful about this one)
- onslaught and TDM
- more maps if the community makes some (im not really a mapper)
- better invasion HUD
- fwd/back controls working for swimming as well
- redoing all the weapons with spread to make them more useful
legacy-pospi
03-25-2005, 04:22 AM
I've posted a short tutorial (thanks ein stein) on creating 2D maps.
If you'd like to get involved with some mapping, I would be very interested in including your maps with the next release.
http://mduel2k5.spadgos.com/forum/viewtopic.php?p=22
legacy-eviL<3
03-25-2005, 06:46 AM
Originally posted by pospi
I've posted a short tutorial (thanks ein stein) on creating 2D maps.
If you'd like to get involved with some mapping, I would be very interested in including your maps with the next release.
http://mduel2k5.spadgos.com/forum/viewtopic.php?p=22
Wow, thats cool! But as i can't map :rolleyes:...
What about 2D ONS or even custom gametypes?
:D
legacy-Lord_Buggy
03-25-2005, 10:52 AM
First to release a 2DDom map, 11111!!!!11!!
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458574
I didn't even need to use your tutorial, its kinda obvious.
legacy-sn.k
03-25-2005, 06:09 PM
hi all
Popsy , version 2 crash too :/ , if u can fix it , i want add this mod on my server :)
thkx for your work
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legacy-pospi
03-25-2005, 11:27 PM
This crash problem is starting to annoy me, since i cant seem to reproduce it on my server.
if anyone experiencing problems could go here:
http://mduel2k5.spadgos.com/forum/viewtopic.php?p=23
and post relevant logs / GPF errors or anything that could help me work out what's wrong, that would be a big help.
Hopefully i can fix it up for the next version with your help!
also, loving the maps Lord_Buggy, would be great to include the final versions in the next patch.
legacy-Unregistered12
03-26-2005, 07:26 AM
does it require server packages?
legacy-Lord_Buggy
03-26-2005, 04:33 PM
Originally posted by pospi
also, loving the maps Lord_Buggy, would be great to include the final versions in the next patch.
All I need now are some helpful comments about the maps so I can finalize them, after that you should feel free to include them in the next patch.
legacy-pospi
03-27-2005, 05:47 AM
no mods really require serverpackages entries, do they?
I mean, if youre running a server you need to put them in so that the package gets downloaded automatically, but aside from that you can get away with it right?
Well anyway, if you want to put a serverPackages in then use
serverpackages=mduel2D
Jake-SF
03-27-2005, 02:14 PM
Originally posted by Lord_Buggy
All I need now are some helpful comments about the maps so I can finalize them, after that you should feel free to include them in the next patch.
Valid links - couldnt download the first map, took me 10 minutes to go through all the links and it didnt worked.... very frustrating.
legacy-Unregistered12
03-27-2005, 04:22 PM
no mods really require serverpackages entries, do they?
many do, lots are very buggy without them, some cease to work altogether. Things that are running on the server are pushed anyway, so that's not the purpose of serverpackages.
It seems that serverpackages or not it still crashes though, really need to eliminate this problem! :)
legacy-Lord_Buggy
03-27-2005, 06:18 PM
Originally posted by Jake-SF
Valid links - couldnt download the first map, took me 10 minutes to go through all the links and it didnt worked.... very frustrating.
It works now, but the reason for that was that the link was outdated due to the fact that the file had already been uploaded onto the main database at UT2003HQ.com and had been removed from the temp database where it was linked to at that time, in short, no biggie, you're safe to try it now.
legacy-Fat Zombie
04-24-2005, 04:02 PM
what about some "adaptations" of Soldat maps? Warehouse in Infiltration would be excellent.
legacy-pospi
04-25-2005, 11:58 AM
I should point out that the latest version (v4) fixes all the crash bugs people were having. I made another thread for it, but may as well say it here too.
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