legacy-Mischa
03-18-2005, 12:51 PM
Name: Kaboom
Version: 1.1
Compatibility: UT2004 (3355)
Description: Modified combat with improved shield guns, shock rifles and rocket-grenade launchers. Kaboom was originally designed for 1vs1 or 2vs2 online DM and TDM matches, however you'll be able to play it in all gametypes, with a different number of players, and offline.
In a default Kaboom match you get two weapons only: a KBSR Rifle and a KBRG Launcher.
The KBSR Rifle is an improved shock rifle that enables operators to use primary fire mode for headshots too.
The KBRG Launcher is a Rocket-Grenade Launcher. In primary fire mode it shoots instant rockets, no tracking, no charge-up time. In alt-fire mode it shoots a single powerful grenade. This is a sticky grenade: we mean, it sticks to everything (ceilings, walls, people and so on). By tapping alt-fire again, you detonate the grenade. If you die after throwing a grenade it will explode. Grenades consume more ammo than rockets.
Comments: Have fun.
Screenshots:
http://img32.exs.cx/img32/9591/2grenades5pe.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=2grenades5pe.jpg) http://img32.exs.cx/img32/3659/ammo8aj.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=ammo8aj.jpg) http://img32.exs.cx/img32/8706/headshot3lh.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=headshot3lh.jpg) http://img32.exs.cx/img32/9725/rocketgrenade8ir.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=rocketgrenade8ir.jpg)
Credits: Mischa & Folletto Malefico "@
Download (.rar): UT200X HQ (http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5441), filefront (http://files.filefront.com/Kaboom11/;3819229;;/fileinfo.html).
Changes from Kaboom 1.0:
KBSR Rifle:
increased ammo per box (was 8, now is 10);
a shock combo now consumes 4 ammo instead of 5.
KBRG Launcher:
reduced the delay on secondary fire rate, enabling users to detonate a grenade quicker;
increased ammo per box and starting ammo (was 6, now is 8);
rocketjump: you are now able to rocket-jump, at approximately the same level of a full charged shield-jump;
now you need 3 ammo to launch a grenade, instead of 2;
slightly reduced the grenade splash-damage.
Shield Gun: replaced by an ES Gun (Enhanced Shield Gun).
Primary fire: no self-damage, slightly increased damage radius, faster charge-up time; Alt-Fire: quicker regeneration rate.
Changed crosshairs for all weapons (you can still use different crosshairs by changing settings in the weapon data-base, or in the user.ini file, weapon names are: Kaboom.ESGun, Kaboom.KBSRifle, Kaboom.KBRGLauncher).
Configuration menu: now you are able to change your weapon inventory to anything you want, you may play a "ES Gun only" or "KBRG Launcher only" or "KBSR Rifle only" match, or mix up weapons by enabling more than one of them; by default settings, you will start with a KBSR Rifle and a KBRG Launcher.
Added an option to the configuration menu, Ammo Regeneration; by selecting it, weapons will regenerate ammo when it's consumed (doh), and ammo pickups will be removed.
Other details in the ReadMe.
Version: 1.1
Compatibility: UT2004 (3355)
Description: Modified combat with improved shield guns, shock rifles and rocket-grenade launchers. Kaboom was originally designed for 1vs1 or 2vs2 online DM and TDM matches, however you'll be able to play it in all gametypes, with a different number of players, and offline.
In a default Kaboom match you get two weapons only: a KBSR Rifle and a KBRG Launcher.
The KBSR Rifle is an improved shock rifle that enables operators to use primary fire mode for headshots too.
The KBRG Launcher is a Rocket-Grenade Launcher. In primary fire mode it shoots instant rockets, no tracking, no charge-up time. In alt-fire mode it shoots a single powerful grenade. This is a sticky grenade: we mean, it sticks to everything (ceilings, walls, people and so on). By tapping alt-fire again, you detonate the grenade. If you die after throwing a grenade it will explode. Grenades consume more ammo than rockets.
Comments: Have fun.
Screenshots:
http://img32.exs.cx/img32/9591/2grenades5pe.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=2grenades5pe.jpg) http://img32.exs.cx/img32/3659/ammo8aj.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=ammo8aj.jpg) http://img32.exs.cx/img32/8706/headshot3lh.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=headshot3lh.jpg) http://img32.exs.cx/img32/9725/rocketgrenade8ir.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=rocketgrenade8ir.jpg)
Credits: Mischa & Folletto Malefico "@
Download (.rar): UT200X HQ (http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5441), filefront (http://files.filefront.com/Kaboom11/;3819229;;/fileinfo.html).
Changes from Kaboom 1.0:
KBSR Rifle:
increased ammo per box (was 8, now is 10);
a shock combo now consumes 4 ammo instead of 5.
KBRG Launcher:
reduced the delay on secondary fire rate, enabling users to detonate a grenade quicker;
increased ammo per box and starting ammo (was 6, now is 8);
rocketjump: you are now able to rocket-jump, at approximately the same level of a full charged shield-jump;
now you need 3 ammo to launch a grenade, instead of 2;
slightly reduced the grenade splash-damage.
Shield Gun: replaced by an ES Gun (Enhanced Shield Gun).
Primary fire: no self-damage, slightly increased damage radius, faster charge-up time; Alt-Fire: quicker regeneration rate.
Changed crosshairs for all weapons (you can still use different crosshairs by changing settings in the weapon data-base, or in the user.ini file, weapon names are: Kaboom.ESGun, Kaboom.KBSRifle, Kaboom.KBRGLauncher).
Configuration menu: now you are able to change your weapon inventory to anything you want, you may play a "ES Gun only" or "KBRG Launcher only" or "KBSR Rifle only" match, or mix up weapons by enabling more than one of them; by default settings, you will start with a KBSR Rifle and a KBRG Launcher.
Added an option to the configuration menu, Ammo Regeneration; by selecting it, weapons will regenerate ammo when it's consumed (doh), and ammo pickups will be removed.
Other details in the ReadMe.