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legacy-Ti22
03-11-2005, 07:47 PM
VCTF-RedVSBlue
Version:
Final
Compatibility:
UT2004
Description:
This is the final version, there maybe some minor bug, that shouldn't affect gameplay. I will try to fix any bugs people report, but so far I haven't noticed anything that will piss any gamers off. I've tried my best to squash any bug that I see while testing.

Installation:
1.) .ut2 goes in UT2004/Map
2.) .usx goes in UT2004/StaticMesh
3.) .utx goes in UT2004/Texture

Screenshot (http://www.ti-x.net/spgm/index_g.php?spgmGal=Ti22/UT2k4_Maps/VCTF-RedVSBlue)
Credits:
Map Designed by: Ti22
Static Messhes by: Ti22
Texture Pack used: SC Volcano, Shiptech, AlleriaArchitecture, Phobos

I'd like to thank these people, without them this map
wouldn't be possible, the VTMs and the book really helped
- Jason (Buzz) Busby
- Zak Parrish
- Joel (Bingo) Van Eenwyk
- Logan (Jhawk)

I'd also like to thank the beta testers, without their
input the map wouldn't have improved this much.
To see how much the map improved download the beta version.
- BtDMH
- TheVillageIdiot
- Huntere45
- Mematrix
- Mr SlackPants
- Mythos_Loki
Homepage:
http://www.ti-x.net
Download:
http://www.ti-x.net/phpBB/viewtopic.php?t=209

Of course suggestions and comments are welcome i will take the suggestions for my next map.

legacy-Juggalo_Kyle
03-11-2005, 07:55 PM
looks good. the only thing i can really see is the blue and red lighting, it seems too bright. but i cant play it right now, about to reformat :(

CVROY
03-14-2005, 05:13 PM
The has immense potential, but you need to make multiple ways to get teh flag... most people do not like going into a flag room that's as narrow as a closet and has one door. Make the bases different, or add in a few more hallways to get to that room. If you want people to play your map it needs to flow a bit better. Other than that, I like it so far:)

legacy-Ti22
03-15-2005, 07:57 PM
thx for the suggestion, I might make some adjustments in the next release

CVROY
03-15-2005, 09:56 PM
Cool, thanks:)