View Full Version : CTF-Murus
legacy-PASHKO
03-01-2005, 04:59 AM
Name: CTF-Murus
Version:1
Compatibility:latest patch(no ece bonus I think)
Description:A recreation of imaginary old vilagge set on isle
Comments:Pushing the limits of ut2004
(Please download and see my two months work)
If there is interest i could relese the lite version(night version)
(fps are not good anymore but they can pass)
(after so my tries to upload it I finally made it but zip is now under name ctf-murus4) sorry for that.
Screenshot: no time for that now-maybe later
Credits:me, epic and thanks to all who visited my thread and play map.
[b]Download:
http://www.unrealplayground.com/download.php?mapid=8556
Nathjan
03-01-2005, 05:02 AM
no screens=no downloads
Angel_Mapper
03-01-2005, 05:04 AM
Originally posted by PASHKO
Screenshot: no time for that now-maybe laterNo time for screenshots = no time for download. :p
[edit] Yar, beaten to it. :p
legacy-PASHKO
03-01-2005, 05:08 AM
Originally posted by nathjan
no screens=no downloads
It's fine by me
:)
legacy-PASHKO
03-01-2005, 05:19 AM
Originally posted by Angel_Mapper
No time for screenshots = no time for download. :p
[edit] Yar, beaten to it. :p
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=446969
You already told this is a call of duty map style but maybe I'm wrong:p
Angel_Mapper
03-01-2005, 05:41 AM
Why didn't you just post those pics here? :confused:
BuffyTheSlayer
03-01-2005, 06:48 AM
http://im1.shutterfly.com/procserv/47b5dc23b3127cce9ffffceb0a9c00000026108AcMnLRw1btR
http://im1.shutterfly.com/procserv/47b5dc23b3127cce9ffffceb0a9c00000026108AcMnLRw1btR
http://im1.shutterfly.com/procserv/47b5dc23b3127cce9ffe1a59ab2100000016108AcMnLRw1btR
http://im1.shutterfly.com/procserv/47b5dc23b3127cce9ffe0c692a2a00000016108AcMnLRw1btR
;) :up: :heart:
legacy-PASHKO
03-01-2005, 07:15 AM
Originally posted by buffytheslayer
thanks Buffy as usual:)
(I'm uploading a pics for DM-Agony beta testing so I didn't have time to post a new ones.
Hope you like the map(at least material triger windows) :)
Screens like that = download! :D
legacy-Yournan2000
03-01-2005, 09:21 AM
downloading;) :up: ...............will return with feedback.
MsM
legacy-Sjosz
03-01-2005, 10:26 AM
Nice map, nice theme, nice layout....
This map pretty much has everything it needs... but it can be a bit of a resource hog at times, at least for my rig.... (I can easily play all retail maps on highest LOD without going below 40
legacy-CyberChrist
03-01-2005, 11:16 AM
Downloading...
legacy-Juggalo_Kyle
03-01-2005, 11:44 AM
GAH CALL OF DUTY?!?!?!
awesome, ill check this one out later. :):up:
legacy-FuschiaShades
03-01-2005, 12:08 PM
Originally posted by nathjan
no screens=no downloads
I generally follow this policy too, but for those of you who've been following this map, you know well and good what it looks like. It's amazing.
DL when I get home, then comments. :)
bartje321
03-01-2005, 01:30 PM
eating
and downloading
legacy-sae-sho
03-01-2005, 03:37 PM
very nice layout, and great looking stonework, as usual.
some of the snow-on-stairs could look less "linear". with all the little ledges around, this could easily be a good DM level too.
have to see how balanced health and shield things are, but i'll probably stick to iG anyway. gj!
legacy-raziel31
03-01-2005, 03:41 PM
Waou ! Great idea for the triggered light :up:
I really love the atmosphere, all is well executed:up: ...U could have put a good custom music but...not very important...:p
A must have for me:up: :up: :up:
AnubanUT2
03-01-2005, 03:55 PM
I no longer play CTF maps really but damn it ... this map is just one of those MUST have works of art. :D :up:
legacy-PASHKO
03-02-2005, 05:24 AM
Originally posted by raziel31
Waou ! Great idea for the triggered light :up:
I really love the atmosphere, all is well executed:up: ...U could have put a good custom music but...not very important...:p
A must have for me:up: :up: :up:
Thanks raziel31, Custom music is left out cos size of a map is already to big in size.
I'm happy with how falling gorge from tower turns out-did you miss him?
legacy-PASHKO
03-02-2005, 05:53 AM
Originally posted by Sjosz
Nice map, nice theme, nice layout....
This map pretty much has everything it needs... but it can be a bit of a resource hog at times, at least for my rig.... (I can easily play all retail maps on highest LOD without going below 40
Thanks , I put a lot a effort in this map-
- as you said it turns out laggy and fps are not good.
I optimized it with portals-antiportals-bspantiportals-fog-cull distance. (maybe even to much for this little map)
I put also a procmesh for water,
(no splashes and no water volume) so I can adjust the brightnes of the sea to match the fog.
Many things are left out so buildings inside and outside are little empty and repetetive.(basments with grates windows
-chimney in village-etc)
But I'm happy with some things like water mask and material trigers windows.
Fps could be better if I use static sky , static water, no shader snow and rock layer-no shader walls -less light actors-no thorches emiters etc...
Only thing I'm not happy with is lightin in map -looks little washed out -sun is not going through zones perfectly and it doesnt lit shaders layers the way I wanted.
Common problem with shaders which are not used on static mesh.
Thanks again.:)
legacy-PASHKO
03-02-2005, 06:07 AM
Originally posted by sae-sho
very nice layout, and great looking stonework, as usual.
some of the snow-on-stairs could look less "linear". with all the little ledges around, this could easily be a good DM level too.
have to see how balanced health and shield things are, but i'll probably stick to iG anyway. gj!
hi sae- sho,
Glad you like it, for health you must work hard
-you have to use upper routs-those little towers- if you manage to get to them to pick and then jump through the windows to pick another one but every way is hard.
I did that cos when oposite team player grabs the flag it can easilly run away if he get to village-so you must stop it in bases.
Pathing is also predictable -I want to bots use those two balcony for returning-so you can cath them there.;)
legacy-PASHKO
03-02-2005, 06:10 AM
Originally posted by AnubanUT2
I no longer play CTF maps really but damn it ... this map is just one of those MUST have works of art. :D :up:
Anuban thanks, I have to build dm map (fast)
-maybe in space, I was to much on the ground lately and caught in ancient age.:)
legacy-raziel31
03-02-2005, 06:19 AM
Originally posted by PASHKO
I'm happy with how falling gorge from tower turns out-did you miss him?
s_h_i_t ! i miss him ! lol...I'll have a look tonight...
yo:up:
legacy-PASHKO
03-02-2005, 06:51 AM
Originally posted by raziel31
s_h_i_t ! i miss him ! lol...I'll have a look tonight...
yo:up:
(go around the edges of tower when you climb with lift)
It's only trigered once- and don't miss the sounds with him.
(put the music volume down)
It is not suprise anymore s_h_i_t;)
Sharpfish
03-02-2005, 08:36 AM
This is now on my list of "Must downloads" based on the screenshots. They look great, I love a map with a good atmoshphere. Sounds like it plays pretty well too!
:up:
legacy-Radeon285
03-02-2005, 11:13 AM
this map rocks. tons of flag routes. you can even use the roof tops as a pathway, although its a bit risky....
nice work dude!
AnubanUT2
03-02-2005, 02:52 PM
Played it last night and I must say this map did not disappoint at all ... It is great and there are so many ways to go and the water is a dead zone .. cool .. that makes it that much riskier. I really couldn't stop playing this CTF map .. man it was really nice and the flow was just great. GJ Pashko .. I am now back into playing CTF maps :) .. the last one I played was our own CTF-Crossfire. :p But I must admit I like the outdoor CTF maps much better than indoor ones and this one had it all. I really like the look of the map ... :up: :up: Bots were downright tenacious!
legacy-Iceboy2003
03-02-2005, 05:38 PM
Jeez...
That's impressive looking...
Two more weeks until I get back to my gaming rig... :bored: :downcast: :( :cry:
legacy-raziel31
03-02-2005, 07:48 PM
Originally posted by PASHKO
(go around the edges of tower when you climb with lift)
It's only trigered once- and don't miss the sounds with him.
(put the music volume down)
It is not suprise anymore s_h_i_t;)
Hey i saw ! lmao !...I really enjoyed the big 'PLOUF' at the end :up:
legacy-kiddailey
03-03-2005, 01:44 AM
Heh. Glad Pashko posted this here - he forgot to upload his map when he submitted it to Mapraider, so we couldn't put it up till now. Anyway, I've added two more mirrors (no registrations required) and all three are listed on Mapraider:
http://www.mapraider.com/maps/?fileid=2915
legacy-PASHKO
03-03-2005, 05:14 AM
Originally posted by Radeon285
this map rocks. tons of flag routes. you can even use the roof tops as a pathway, although its a bit risky....
nice work dude!
:) Thanks, I thought about putting the jumpad to get to roof for flag carier but fps are worst there-so I leave them out.
Thanks for your time to playing and I'm glad everything is fine.
legacy-PASHKO
03-03-2005, 05:24 AM
Originally posted by AnubanUT2
Played it last night and I must say this map did not disappoint at all ... It is great and there are so many ways to go and the water is a dead zone .. cool .. that makes it that much riskier. I really couldn't stop playing this CTF map .. man it was really nice and the flow was just great. GJ Pashko .. I am now back into playing CTF maps :) .. the last one I played was our own CTF-Crossfire. :p But I must admit I like the outdoor CTF maps much better than indoor ones and this one had it all. I really like the look of the map ... :up: :up: Bots were downright tenacious!
It feels like is a bit of cold out there -isn't it :)
Thanks AnubanUT2.
Recently I learn how to paint mask on clouds so fps could be higher a bit(looking in distance-cos I used shader), but never mind that.
Thanks again.:)
legacy-PASHKO
03-03-2005, 05:29 AM
Originally posted by kiddailey
Heh. Glad Pashko posted this here - he forgot to upload his map when he submitted it to Mapraider, so we couldn't put it up till now. Anyway, I've added two more mirrors (no registrations required) and all three are listed on Mapraider:
http://www.mapraider.com/maps/?fileid=2915
Thanks for aditional mirrors, I really apreciate that.
(I didn't forget -more I could'nt upload it
-administrator thingy on my job)
Thanks again
:)
legacy-Yournan2000
03-03-2005, 10:32 AM
hi mate,
right ok checked out your map, pretty good:up: :up: .
Like the atomsphere, felt i was right there, the water wiht the fallen snow it on was a treat as well.
I noticed bots only come one way at your, also some steps were that steep when coming down them i just fell off them, terrain in some places was a little high, the snow emitter could have been stronger and i wasn't keen on ammo placement.
When i say ammo placement i like my ammo together, not a odd piece here and there, but thats just me personally. Also i think jumpad or something would have been nice to get out of the flag room.
its a nice map i'm gonna keep it;) .
btw- saw your shader stainglass nice, but where is the agony ones i am using couldn't see them???:confused:
MsM
legacy-PASHKO
03-04-2005, 05:29 AM
Originally posted by Yournan2000
hi mate,
right ok checked out your map, pretty good:up: :up: .
Like the atomsphere, felt i was right there, the water wiht the fallen snow it on was a treat as well.
I noticed bots only come one way at your, also some steps were that steep when coming down them i just fell off them, terrain in some places was a little high, the snow emitter could have been stronger and i wasn't keen on ammo placement.
When i say ammo placement i like my ammo together, not a odd piece here and there, but thats just me personally. Also i think jumpad or something would have been nice to get out of the flag room.
its a nice map i'm gonna keep it;) .
btw- saw your shader stainglass nice, but where is the agony ones i am using couldn't see them???:confused:
MsM
Thanks Younan for checking the map,
Wooden stairs are posiblle highest z-axis so they are slipery on edges, and yes bases are a little heavy to go out with a flag, but that was intentional.
Stained glass are hidden and should be in empty chapel near tower bell.
-open the map in editor and look into-
or just open my map and open yours-under my level textures -name Yournan.
(If somehow I didn't upload the last version of the map)
Please let me know.
legacy-Jelo
03-04-2005, 01:02 PM
Yet another great map, Pashko. As I suspected, the map reminds me of a deeper, yet shorter stonewall.
I haven't played NW UT in awhile...mostly just excessive overkill, so I spend a lot of time flying over a map and using the cover for evasion or sneaking in to a base when defense is strong. This map lends itself well to several approaches while necessitating confrontation at certain points.
Frames are pretty good too. I wish Monte had the same framerate as it was another beauty, but you'd probably have to use heavy distance fog or some other culling method, I guess.
Anyways, man, keep up the awesome work. You've deffinitely mastered the gloomy and overcast atmospherics when it comes to mapping.
legacy-Yournan2000
03-05-2005, 08:50 AM
Originally posted by PASHKO
Thanks Younan for checking the map,
Wooden stairs are posiblle highest z-axis so they are slipery on edges, and yes bases are a little heavy to go out with a flag, but that was intentional.
Stained glass are hidden and should be in empty chapel near tower bell.
-open the map in editor and look into-
or just open my map and open yours-under my level textures -name Yournan.
(If somehow I didn't upload the last version of the map)
Please let me know.
thanks mate, got em' nice one really appeciate it:up: :up: . Any chance you could do the blue demongirl in the shader as well which you can see through? the original had a blue & red one, the fans want me to have both instead of having two reds.
let me know
MsM
BTW- Been playing this map more, at first i found the layout confusing etc and not knowing where i'm going (i like to know in ctf, but dm doesn't bother me)but now i'm getting used to it and hte more i play it the more i like it, the bots however still come the central way but hey its still good fun:) :up: .
MsM
legacy-PASHKO
03-07-2005, 05:49 AM
Originally posted by Jelo
Yet another great map, Pashko. As I suspected, the map reminds me of a deeper, yet shorter stonewall.
I haven't played NW UT in awhile...mostly just excessive overkill, so I spend a lot of time flying over a map and using the cover for evasion or sneaking in to a base when defense is strong. This map lends itself well to several approaches while necessitating confrontation at certain points.
Frames are pretty good too. I wish Monte had the same framerate as it was another beauty, but you'd probably have to use heavy distance fog or some other culling method, I guess.
Anyways, man, keep up the awesome work. You've deffinitely mastered the gloomy and overcast atmospherics when it comes to mapping.
Hi Jelo:)
Yap- MonteChristo was a learning process
-no fog distance- to open-
The main fps killer was Sea ( to heavy and not scaled(texscaler)-arhitecture was to blocky...etc
I'm very satisfaid how Murus turns out
-could be more polished but I'm not perfect.
See ya soon with DM-1on1 StormChaser.
(a new skybox and ring made by me and of course new efects)
You must see atmo in these one-and it must be perfect(at least I'll try).
Stay tuned. :)
CVROY
03-09-2005, 03:27 PM
PASHKO's reputation preceeds him... Always turning out jaw dropping projects.
Excellent Mappage!
When you see the name "PASHKO" you know it has to be good :)
legacy-sae-sho
03-09-2005, 07:05 PM
a DM level from Pashko? sounds like fun, and something new... well not that you haven't done one before, just not in a while. i was getting so spoiled with one great ctf after another.;)
legacy-PASHKO
03-10-2005, 05:23 AM
Originally posted by sae-sho
a DM level from Pashko? sounds like fun, and something new... well not that you haven't done one before, just not in a while. i was getting so spoiled with one great ctf after another.;)
Yep-it's been a while since I made a deathmatch,
(maybe not 1on1 rather 2-6 not sure yet)
but - it must be small dm because of sky and efects that comes with it- (can't tell you more) ;)
legacy-PASHKO
03-10-2005, 05:27 AM
Originally posted by cvroy
PASHKO's reputation preceeds him... Always turning out jaw dropping projects.
Excellent Mappage!
When you see the name "PASHKO" you know it has to be good :)
Thanks cvroy - :)
Any news of conversion? -if I miss it let me know.
CVROY
03-10-2005, 02:21 PM
Originally posted by PASHKO
Thanks cvroy - :)
Any news of conversion? -if I miss it let me know.
I just put together my new rig so I'm installing everything over again...BAH! I'll be starting the conversion in a few days so I'll email you if I hit any bumps or need help with something more in your expertise :)
legacy-Varsity
03-11-2005, 03:54 PM
This map is absolutely brilliant! Thanks for making it!
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