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legacy-SvL_Tau
02-23-2005, 02:11 PM
Name: DM-Bulwark
Version: 3339
Compatibility: Unreal Tournament 2004
Description: A small, 2-4 player deathmatch map set in an abandoned industrial facility.
Comments: My first map, I hope you enjoy it.
Screenshot:
http://steelviperlegion.leet-gaming.com/Screenshots/Bulwark1.jpg http://steelviperlegion.leet-gaming.com/Screenshots/Bulwark2.jpg http://steelviperlegion.leet-gaming.com/Screenshots/Bulwark3.jpg http://steelviperlegion.leet-gaming.com/Screenshots/Bulwark4.jpg
Download: Download Here (http://steelviperlegion.leet-gaming.com/DM-Bulwark.zip)
Credits: [SvL]Shadowrath, [SvL]Warbird and [SvL]Oni-Ningen for beta testing countless times.
Homepage: Steel Viper Legion (http://steelviperlegion.leet-gaming.com)

legacy-Juggalo_Kyle
02-23-2005, 06:26 PM
looks pretty good. ill have to check this one out :)

legacy-ShadowWrâth
02-24-2005, 03:06 PM
I love it. It play very well with 4 people. The only thing that I do not like is the doors. It seems to separate the combat too much. But good work with lighting and textures and static mesh decoration. :up:

legacy-Yournan2000
02-24-2005, 03:54 PM
looks alright mate, a nice mix of colours from dark rust to light ones etc. Only problem i cna see is your lighting, it looks a bit weak as if it has no colour no saturation, drop it down and make the light colours stronger.

MsM

legacy-abrownbear
02-25-2005, 03:54 PM
i like the look of this map

PointlesS
02-25-2005, 10:22 PM
I think if you'd work out the texture choices and the lighting it'd be a pretty great map

legacy-Azzadar
02-26-2005, 04:18 AM
Downloaded...

legacy-RoflDaemon
02-26-2005, 07:58 AM
Tips from The Exploiters:
1) I get stuck on these wires :(
http://img151.exs.cx/img151/3117/stuckonwires5dn.jpg

2) I think these wires shouldnt have collision, spoils the flow a bit:
http://img151.exs.cx/img151/5752/collisiononwires5kn.jpg

3) I think you should stop people getting on top of this. its too dark and you can get a cleap flak frag:
http://img151.exs.cx/img151/4472/cangetupthere5nq.jpg

4) These doors open too slow, You need to put the trigger or whatever lower down ;)
http://img151.exs.cx/img151/5994/doorstooslow0cm.jpg

5) Finaly, i realy do like being able to shoot through here :D its a nice idea.
http://img151.exs.cx/img151/2985/ilikethis3yn.jpg

On the whole, a very nice map. good flow and some nice ideas :up:

You are a great mapper.

AnubanUT2
02-26-2005, 11:46 PM
A really great map for serious players ... man this is one of the better indoor maps I have played recently ... it is definitely very chaotic ... and that flame burns (nice touch :) ). The only thing I would suggest changing is the texture on the wooden support beam in the first pic. Other than that this is very nice. I like the doors ... they kind of remind me of Get Smart. GJ. :up: :)

legacy-Nicolaz
02-27-2005, 08:47 AM
I only looked at the screenshots; but I think it might be a good idea to change your textures. A lot of them are from humanoidarchitexture, and eventhough it contains some nice textures, they look incredibly "stock".

Apart from that, your lighting and smesh usage looks alright, although I fear that your smeshes might ruin the flow, as people might get stuck a lot; but then again, I didn't play the map so I'm just assuming things here...