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View Full Version : Getting a .UNR to work with Ued3 ?



legacy-Zynith
01-26-2005, 02:45 PM
So I was talking with some people at another forum (non-gaming) about doing a theme based map. You can read all the blahblah here:
http://s7.invisionfree.com/Brackenwood/index.php?showtopic=2580&st=13

Now my question is simple. Is there a way to get a prehistorical .UNR file imported into UED3?

Angel_Mapper
01-26-2005, 03:11 PM
Not really. Use the search button, a few people have asked this recently.

legacy-Zynith
01-26-2005, 03:30 PM
Sorry, didn't realized this forum had a search function ^_^'
Thanks anyway...

legacy-BDC|AmbientByte
01-26-2005, 04:54 PM
Yes there is. It is actually quite simple. But it would be very long to explain everything, please be more specific on what you want.

legacy-Zynith
01-27-2005, 01:37 PM
Well, as i said I am gonna redo an old map for Unreal (very first version) to work with UT2004. Now the guy supplied me with the .unr, but the editor can't get it opened. And I don't have Unreal.

I'll give the link to the .Unr:
http://www.biteycastle.com/forum/images/DmChlAd.zip

Basicly I just want to be ably to view the map. And have it as a .ut2 if possible.

legacy-Poisonmonkey
01-27-2005, 04:45 PM
Originally posted by Zynith
Well, as i said I am gonna redo an old map for Unreal (very first version) to work with UT2004. Now the guy supplied me with the .unr, but the editor can't get it opened. And I don't have Unreal.

I'll give the link to the .Unr:
http://www.biteycastle.com/forum/images/DmChlAd.zip

Basicly I just want to be ably to view the map. And have it as a .ut2 if possible. Porting UNR files over to UT2 usually requires the editor for the UNR files.


Open the UNR file in the editor used to make it.
Highlight a brush.
Right click on it and click on "Select All Brush"
Right click on Selected Brushes and go to "Transform" and select "Transform Permanently"
Click on Edit in the upper left corner of Ued and select "Copy".
Open Ued 3.0
Right Click in the center of the Top Viewport and select "Edit" then move to "Paste" and then Paste "Here".
Rebuild Geometry
Re-texture the map with the higher quality textures of Ued 3.0.
Repopulate the map with Weapons and Health Pickups and try to find static meshes to replace the old meshes from the original map.
Optimize the map with Zones and Anti-portals.
Botpath.
Rebuild all
Enjoy your port and relive memories of the past.


Some people scale ported maps up, some don't. From my experience, most maps seem fine without being scaled up, but some maps with tighter walkways between geometry need it. All personal preference though.

Can someone check these steps, at least to the basic geometry making it into Ued 3.0, just to make sure I left nothing out ?

legacy-BDC|AmbientByte
01-27-2005, 04:57 PM
You can also open unreal 1 maps in the ut99 editor as well. And all maps MUST be scaled. It is not a personal prefrence, unreal/ut99 were scaled .25% smaller than ut2003/2004 maps. You MUST scale the map by 1.25, this is the official scale number. You can also get the original textures, if you export them from unreal, and then import them into unrealed 3 with the same names (it dosnt matter what package, myLevel is good) they will automatically be applied the the bsp when you rebuild. You can also get the meshes, sounds and music too. And you can copy the pathnodes, ambientsounds, playerstarts and lights and some other things into ued3 the same way as bsp.

legacy-Poisonmonkey
01-27-2005, 07:58 PM
Are you the Port Police or map god or something ? Where do you get off telling us we MUST scale the ports ? I've seen maps that were not scaled that worked perfectly. As far as Unreal and UT`99 maps being scaled 25% smaller, not really, it's the player scale and movement that is different. A 256x256x256 box in UT`99 is still 256x256x256 in UT`03 and 04.

legacy-Krizdom
01-27-2005, 08:22 PM
Calm down poisoned chimp, you’ll disturb the rest.

legacy-BDC|AmbientByte
01-27-2005, 11:33 PM
Originally posted by Poisonmonkey
Are you the Port Police or map god or something ? Yes.

legacy-maltliquor
01-27-2005, 11:47 PM
Originally posted by Poisonmonkey
Are you the Port Police or map god or something ?

LOL.

Well it's the only thing this guy can do with the editor. Port maps from old games, or gametpe conversions. Guess its gone to his/her/its head. However, I do agree wtih him on scaling it up, but thats just my opinion, there is no "official standard" But using the same old UT/U1 textures :down:

legacy-BDC|AmbientByte
01-28-2005, 12:13 AM
Originally posted by maltliquor
there is no "official standard" The official standard is 1.25. Check UDN.

legacy-maltliquor
01-28-2005, 12:43 AM
Originally posted by BDC|AmbientByte
The official standard is 1.25. Check UDN.

Dont feel like checking , but kudos if youre right. Just a month ago you were giving really bad advice :)

legacy-Poisonmonkey
01-28-2005, 03:13 AM
AmbientByte, for someone with your rep as a map ripoff artist, you gotta have a mighty hefty sack to say you are the Authority on ported maps. A few people refer other people to you for porting advice and all the sudden you think you are a god. That's gotta be a gigantic sack you got there dude.

maltliquor, In your opinion, they need to be scaled up, therefore, that is your preference. Like I said in an earlier post in this thread, it's personal preference. Some maps work fine without being scaled up, some don't. So all's Cool man, You basically agree it's personal preference.

P.S. AmbientByte, You better either arrest me or strike me down, I ported an old Arena map from UT`99 for a friend and I didn't SCALE it UP !

Thou shalt be known as scripture !
Book of Porting;
Word of AmbientByte;
Law of Scaling.
"Thou shalt scale ported maps to 125% or face the Wrath of the Mighty AmbientByte, False Idol, and Self Proclaimed Saint Ued !"

legacy-Aaron M
01-28-2005, 05:09 AM
Originally posted by BDC|AmbientByte
You can also open unreal 1 maps in the ut99 editor as well. And all maps MUST be scaled. It is not a personal prefrence, unreal/ut99 were scaled .25% smaller than ut2003/2004 maps. You MUST scale the map by 1.25, this is the official scale number. You can also get the original textures, if you export them from unreal, and then import them into unrealed 3 with the same names (it dosnt matter what package, myLevel is good) they will automatically be applied the the bsp when you rebuild. You can also get the meshes, sounds and music too. And you can copy the pathnodes, ambientsounds, playerstarts and lights and some other things into ued3 the same way as bsp.

Just because it might or might not officially be suggested to scale a ported map up by 1.25, this does not mean you HAVE to. Get some perspective. If the guy gets the map ported over and wants to scale it up, that's entirely HIS prerogative.

legacy-maltliquor
01-28-2005, 07:35 AM
Originally posted by Poisonmonkey


maltliquor, In your opinion, they need to be scaled up, therefore, that is your preference. Like I said in an earlier post in this thread, it's personal preference. Some maps work fine without being scaled up, some don't. So all's Cool man, You basically agree it's personal preference.


Yup, just my opinion/preference, not saying anyone HAS to. :)

legacy-BDC|AmbientByte
01-28-2005, 11:23 AM
Originally posted by Poisonmonkey
A few people refer other people to you for porting advice and all the sudden you think you are a god. No, not A god, THE god. ANd I cought a lot of flack when I first released my firts port, deck16, because I didnt scale it. And to correct you, yes, a 256x256x256 cube in ued2 is the same size in ued3, its the game speed thats the problem. ut2004 has a 25% faster game speed than unreal/ut99. Not to mention double jumping.

legacy-maltliquor
01-28-2005, 08:10 PM
Originally posted by BDC|AmbientByte
No, not A god, THE god.

:D

Actually you're conversions are are pretty.......how should I put this nicely? Weak.

There are people that do far far better ones.

I do wish people would spend more time making original maps, intead of conversions :(

legacy-Zynith
01-29-2005, 04:55 PM
Heh, sry for the late reply. I don't care what people say about you byte. You helped me out and I'm thankfull for it. And about the scaling, well I'll just play and see what fits best.

miatthas
10-01-2011, 08:20 PM
i'm using udk, and I'm hearing your guys talk about scaling by a certain number. can udk do this as well? thnx

Sly.
10-01-2011, 09:19 PM
AfaIk the scale map tool doesn't exist in the UDK anymore so you'll have to manually scale everything up.

Wormbo
10-02-2011, 04:49 AM
Dates. They tell you how old a thread is. This one, for example, was dead for over 6 years. Go ahead if you're into necrophilia, otherwise PLEASE start a new thread in the correct section of the forum.

Sly.
10-02-2011, 06:58 AM
At least he used the search function (which is being ignored by somehow 90% of forum members it seems) or was searching with the help of Google (which many don't manage to do either).