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View Full Version : how do i make my models dance ballet in UT2004?



legacy-nerdios
01-25-2005, 09:32 PM
i was reading a thread about Trainer Girl on polycount.com and one of her makers posted a clip of her DANCING BALLET. so that got me thinking...could i modify existing UT2004 models to use new skeletal animation sequences from a variety of sources?

you can find the ballet video clip by going to the link below and scrolling down to where Scott Ruggels says "Testd the Skin Weighting with Ballet.Bip"

Polycount thread with link to Trainer Girl dancing BALLET (http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/008709-3.html)

i have found a ton of animations i think i could apply to existing ut2004 models/meshes at
a. e-motek's site (http://www.e-motek.com/entertainment/stockmoves/index.html)
b. the CMU motion capture lab database (http://mocap.cs.cmu.edu/)
c. USC (http://www.ict.usc.edu/graphics/animWeb/humanoid/)
d. AudioMotion (http://www.audiomotion.com/downloads.htm)

my questions:

1) using either maya or 3ds max, how do i apply these premade animations to a custom UT2004 character/model so these animations become part of their standard movement and taunt repetoire?

2) how do i convert the .tvd, .c3d, .amc files found at the CMU motion capture lab database (http://mocap.cs.cmu.edu/) into .bvh or .bip formats usable by maya or 3ds max ??

thank you!

legacy-EvilEngine
01-27-2005, 03:16 AM
For 3ds max theres a bunch of Bip and BVH (and more) animation files on one of the 3 cds.
I wont go into the basics of how to use BIPED as theres lots of tutorials in your max installation and online, but just import the animation files like you would do any other bip and it gets imported into your biped skeleton.
Export as a psa, and import into UED like you would do normally.

legacy-nerdios
02-08-2005, 12:18 AM
hello! :)

what files do i need if i seek to modify or create new animations for a custom model based on the 3dsmax biped--the same skeleton used by the UT models?

for example, if i want to modify johnny magnum's running animation with a .bip i found online, would i need the original johnny magnum .MAX or .3DS file from the author? or would i just need his .psk and .psa files?