legacy-hydro
01-25-2005, 05:06 PM
How come we cannot attach the navigation points? (i.e. playstarts, teleporters)...
Ive been trying to attach a playerstart to a mover for quite sometime, and Ive tried so many ways, even using the "editobj <object name here>" and editing the bStatic... and I also tried bypassing it by attaching a static mesh to a mover, and attaching the playerstart to the static mesh.
Is there anyway to do so without coding?
Or will anyone be willing to do the community (I have seen so many threads about this already! I searched!) a favor and code this? O_O
-hydro
Ive been trying to attach a playerstart to a mover for quite sometime, and Ive tried so many ways, even using the "editobj <object name here>" and editing the bStatic... and I also tried bypassing it by attaching a static mesh to a mover, and attaching the playerstart to the static mesh.
Is there anyway to do so without coding?
Or will anyone be willing to do the community (I have seen so many threads about this already! I searched!) a favor and code this? O_O
-hydro