legacy-Tormod
01-25-2005, 02:00 PM
Log: Purging garbage
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: UObject::StaticExec
Critical: UEngine::Exec
Critical: UGameEngine::Exec
Critical: AActor::execConsoleCommand
Critical: UObject::ProcessEvent
Critical: (sf_teamgame SFTDM-dk_downward143.sf_teamgame, Function sfgame.sf_teamgame.MatchInProgress.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level SFTDM-dk_downward143
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 642E3332 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Please can somebody help with this error....
I run a dedicated Strike Force server.
It crash when I run 1 map..It start the map and play 1 round and
then crash.......
It's the only map there crash the server....:(
Thanks
Frag frag
Tormod
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: UObject::StaticExec
Critical: UEngine::Exec
Critical: UGameEngine::Exec
Critical: AActor::execConsoleCommand
Critical: UObject::ProcessEvent
Critical: (sf_teamgame SFTDM-dk_downward143.sf_teamgame, Function sfgame.sf_teamgame.MatchInProgress.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level SFTDM-dk_downward143
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 642E3332 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Please can somebody help with this error....
I run a dedicated Strike Force server.
It crash when I run 1 map..It start the map and play 1 round and
then crash.......
It's the only map there crash the server....:(
Thanks
Frag frag
Tormod