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legacy-BlakeFabian
01-24-2005, 11:26 PM
im tryin to make a "reverse reconstruct effect" but its not workin.
I made a hallway but the entrance to it is covered with bricks, i want the bricks to dissapear once the play gets close enough. I know how to make the effect and it works for the most part but when the level starts, the bricks are not there....but once i walk through where the bricks should be, they appear and act like they should. here some pics......

http://img198.exs.cx/img198/1783/shot00054zy.jpg
before I walk through it

http://img198.exs.cx/img198/2780/shot00060le.jpg
and after I walk through it

What did I program wrong.
I set the keynum which was in the hallway 0 and hidden in the wall 1
each trigger was named in the events-event the same tag as the mover........help

Angel_Mapper
01-24-2005, 11:30 PM
Well, they should start at key 0. So key 0 should be formed as the wall, and key 1 should be hidden in the wall. They should be set to TriggerControl.

legacy-BlakeFabian
01-24-2005, 11:50 PM
the keys are like that and they are all set to trigger control...the bricks that appear after i walk through them do dissapear once i get close enough

i dont know what im doin wrong.......

Angel_Mapper
01-25-2005, 12:19 AM
I'd have to take a look in UEd.

legacy-sandorski
01-25-2005, 01:58 AM
I think AM's first post has the answer, you need to use Key 0 and 1, not 1 and 2. Your 2 has likely become 0 and your 1 is what you intended 2 to be.

Put another way: You are using 2 Keys, but have setup a 3 Key Mover without realizing it. "0" is the first Key, not 1. "1" is the second, "2" is the third.

The above is somewhat an assumption on my part, but try to setup your Mover again using Key 0 as the Bricks in the wall and Key 1 as them moved out of the way.

legacy-BlakeFabian
01-25-2005, 05:59 PM
they are set like that. i used 1 and 0, note the first and third post

legacy-*7][e0Dor*
01-25-2005, 06:28 PM
there 's an option that sounds something like "start opened / start closed" , don't remeber exactly

legacy-BlakeFabian
01-30-2005, 02:00 PM
i couldnt find the start open/closed thing, does anyone know what im doin wrong?

Angel_Mapper
01-30-2005, 03:23 PM
No, there isn't. You just need to click the movers and make sure they're at Key 0.