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WarTourist
01-24-2005, 04:06 PM
EPIC GAMES AND NVIDIA ANNOUNCES GRAND PRIZE WINNERS IN THE “$1,000,000 NVIDIA MAKE SOMETHING UNREAL” CONTEST
“Red Orchestra” and “The Journey” Take Top Honors in Contest Recognizing and Rewarding the Art of Mod-Making

RALEIGH, NC─JANUARY 24, 2005─Epic Games, a leading developer of cutting-edge 3D technology and games, today announced the grand prize winners of the “$1,000,000 NVIDIA Make Something Unreal®” mod-making contest.

The grand prize for Best Mod is awarded to Red Orchestra, an immersive combined arms infantry and armored vehicle combat simulation set on the eastern front of World War II. The development team behind the winning entry receives $50,000 in cash and a coveted Unreal Engine commercial license worth approximately $350,000.

Taking top honors in the Best Non-Interactive Real Time movie category is The Journey. The short animated film, which chronicles an adventure into the unfamiliar, was created by Friedrich 'fiezi' Kirschner, who receives $25,000 for his work.

The announcement of the grand final winners marks the culmination of the multi-round $1,000,000 NVIDIA Make Something Unreal Contest,” hosted by Epic Games and sponsored by NVIDIA Corporation, Atari, Inc., Digital Extremes, AMD and Alias®. Designed to publicly recognize and inspire up-and-coming 3D artists and programmers, the contest generated more than one thousand entries from individuals and student teams who took advantage of the Unreal Editor to hone their development skills and learn what it takes to create a commercial game. The Unreal Editor is a free tool that was included with the best-selling Unreal Tournament 2003 and Unreal Tournament 2004 PC games developed by Epic Games and published by Atari.

"The $1,000,000 NVIDIA Make Something Unreal contest did an incredible job bringing the whole Unreal Tournament 2004 mod scene to the public’s attention. The contest has been a great event to be a part of and an incredible learning experience. All the late nights, tight deadlines, and hard work has given the team invaluable experience that will, no doubt, help us in the future,” said John Gibson, lead programmer and producer for Red Orchestra. “We are immensely excited by the opportunities that have opened up for the team and look forward to what the future holds for us. Thank you to Epic, NVIDIA and all of the contest’s sponsors for giving us the opportunity."

"The breadth and quality of the mods submitted in this contest utterly amazed us. People came together to create some of the best game modifications ever created. The ultimate beneficiaries were not only the thousands of Unreal Tournament 2003/2004 players who got to experience some of these great mods, but the game industry as a whole which uncovered some incredibly talented people who will continue to make contributions to the industry for many years to come,” said Mark Rein, vice president at Epic Games. “Epic Games and all of the contest sponsors would like to extend our congratulations to the grand prize winners, as well as all of the contest participants, for showing us that the spirit of independent game development is continuing to challenge the best the industry has to offer.”

For more information about the grand prize winners, or to download winning entries from all five rounds of the $1,000,000 Make Something Unreal Contest,” please visit the official contest website located at www.makesomethingunreal.com.

About Epic Games
Epic Games Inc, based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than 1 million copies. Games created with the Unreal Engine include: 2002 Console Game of the Year winner: Tom Clancy's Splinter Cell™ (on PC and console platforms), Tom Clancy's Splinter Cell: Pandora Tomorrow, and Rainbow Six 3 from Ubisoft, PC Gamer's 2000 Game of the Year: Deus Ex from Ion Storm/Eidos, America's Army: Operations, from the United States Army, Harry Potter and the Sorcerer's Stone (PC) from Electronic Arts - and many others. Prior to their 3D success, Epic Games was well known for the hit shareware games Jill of the Jungle, Jazz Jackrabbit and Epic Pinball. Additional information can be obtained through Epic's Web site at www.epicgames.com.

About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company’s products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.

About Atari
New York-based Atari, Inc. (Nasdaq: ATAR) develops interactive games for all platforms and is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company’s 1,000+ titles include hard-core, genre-defining games such as DRIV3R™, Enter the Matrix™, Neverwinter Nights™, Stuntman™, Test Drive®, Unreal® Tournament 2004, and Unreal® Championship; and mass-market and children’s games such as Backyard Sports™, Nickelodeon’s Blue’s Clues™ and Dora the Explorer™, Dragon Ball Z® and RollerCoaster Tycoon®. Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext – ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit www.atari.com.

About Alias
As the world's leading innovator of 3D graphics technology, Alias develops award-winning software, custom development and training solutions for the film and video, games, web, interactive media, industrial design, education and visualization markets. In 2003, the company was awarded an Oscar® for Technical Achievement from the Academy of Motion Picture Arts and Sciences for its development of Maya software, the professional 3D animation and effects package. Alias also offers a powerful range of services for new to advanced users in the most demanding environments. Learning Tools and training, support, and professional services help meet rigorous production deadlines. Entertainment customers include: Acclaim Entertainment, Inc., CNN, Core Design Limited, Digital Domain, Disney, Electronic Arts, Industrial Light & Magic, Factor 5 LLC, Midway Games, Nintendo, Pacific Data Images (PDI), Pixar, Sega, Sony Pictures Imageworks, Square Co., Ltd., Warner Feature Animation and Weta Ltd.
# # #
Copyright © 2005 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

legacy-Ramm Jaeger
01-24-2005, 04:10 PM
Wow, great news!!!!!

legacy-Solitaire
01-24-2005, 04:41 PM
My deepest respect to all contest participants and espescially the team of RO for pouring out such an immense amount of creativity with limited resources but a lot of spirit. In an incredibly short time games matured and came up with astonishing creations.

I think RO has done very well and I'm glad the effort is now rewarded not only with a steadily increasing player base but also winning the finals enabling the team making a dream come true.

Thank you Epic, NVidia, ATARI, Alias for making this possible and thank you RO team for providing possibly the most immersive and accurate game of its branch.

<3 Phil

Angel_Mapper
01-24-2005, 04:43 PM
Dammit.

legacy-Heisher
01-24-2005, 04:51 PM
:D :D :D

legacy-Zell65
01-24-2005, 05:22 PM
Holy sh**! :D:up:

legacy-G0st
01-24-2005, 05:26 PM
I am just glad this crap competition that has ripped the community apart and had mod devs spar daily is over.

Good job on the winnings, RO you guys deserve it, no matter how much we at FO (or myself at least to say) had trouble dealing with each other, you guys made a great game and deserve the win.

On another note, im happy to see that mods like damnation, alien swarm and metaball are getting into the picture as well, its a damn shame that 2k4 mods and 2k4 in general is dieing, hopefully RO can bring forth a new sort of players to the engine with their release (if they plane on releasing RO as a retail project)

G0st

legacy-DrPest
01-24-2005, 05:34 PM
LOL!

First, grats to RO and the others, they deserve it, but:

Strike Force places before Frag Ops ?!!?

Are they mad? Have they played the mods? :)

And whats with the other mods like Deathball?
And the levels etc?

Greets

WarTourist
01-24-2005, 05:39 PM
Originally posted by G0st
I am just glad this crap competition that has ripped the community apart and had mod devs spar daily is over.

LOL!

legacy-EMH_Mark3
01-24-2005, 05:41 PM
Congratulations to all winners, especially the first place winners :)

I have to say I'm really suprised to see Damnation faring so well. w00t!

legacy-Sassie
01-24-2005, 05:44 PM
:heart:

legacy-FBMachine
01-24-2005, 05:46 PM
Wow, it's finally over! Congrats everyone! I had a blast working on Damnation, and playing all the other mods that came out of this. :)
Daniel

legacy-[RO]Zerisus
01-24-2005, 06:02 PM
wow!!! we did it :D This has to be one of the best days of my life.
also congrates to all the other mods that worked so hard for so long, And I huge thanks to Epic, Nvidia and Atari thank you so much for making our dreams come true, the sky's the limit. I feel like we've just been givin the keys to the golden gate!!!!!

legacy-R3Co][L
01-24-2005, 06:32 PM
Uh..

legacy-mOdEtWo
01-24-2005, 07:11 PM
w00t.

Congrats to the winners! :)

legacy-Spin
01-24-2005, 07:13 PM
Well done to all who participated, great to see mods reach the kind of level of professionalism that this contest has helped promote, fantastic result to see RO team achieve what they deserve :D

This competition has been a rollercoaster ride for most of us involved and it's great to see a successful conclusion, again, props to all who put in the time and effort :)

legacy-MozTS
01-24-2005, 07:22 PM
McPenis awesome.

Congrats to everyone. Hurray for buccaneers making top 3!

Flak
01-24-2005, 07:43 PM
Congrats RO :)

Congrats to all of the other winners as well!

legacy-Eeep!!!
01-24-2005, 07:52 PM
RO ownz! Wooohoooo

legacy-Unrealer
01-24-2005, 08:37 PM
grats to all the winnters, btw during the selection of the mods and which ones to be 1st, do they take multiplayer into account? just wonderin.

legacy-Optimizer
01-24-2005, 09:24 PM
Congrads to RO for winning the GRAND prize, you guys deserve it. Congrads to everyone else who won as well. Special thanks to Epic, Atari, Nvidia and the community.

Everyone who placed keep working your ass off as it pays off! Good luck to everyone in the future with new ventures and U3!

Optimizer
www.strikeforce2004.com

Yoshiro
01-24-2005, 09:29 PM
Congo Rats to ALL! WOOO HOOOOO!!!!!!!!!

legacy-Prefablab
01-24-2005, 10:01 PM
It's all over now? ........Let's get ready for the new Unreal tech!! ....Congrats to the winners and umm, can you spare some change......:D

Angel_Mapper
01-24-2005, 10:20 PM
Originally posted by Prefablab
Let's get ready for the new Unreal tech!! Pfff... This game has some years left in it, and I hope the mod teams won't just quit and wait for the new engine.

legacy-Prefablab
01-24-2005, 10:25 PM
Originally posted by Angel_Mapper
Pfff... This game has some years left in it, and I hope the mod teams won't just quit and wait for the new engine.


Pfff.......me wants the new tech already, I wanna shelf up UT2004 now......:noob:

WarTourist
01-24-2005, 10:40 PM
Originally posted by Unrealer
btw during the selection of the mods and which ones to be 1st, do they take multiplayer into account? just wonderin.

Definitely.

Angel_Mapper
01-24-2005, 10:50 PM
Originally posted by Prefablab
Pfff.......me wants the new tech already, I wanna shelf up UT2004 now......:noob: Hope you have $10,000 for a prototype video card that can barely run it. :p And you better LOVE editor bugs since they're not done with it. ;)

legacy-fiezi
01-24-2005, 11:00 PM
Thanks so much for this contest and everything. Congratulations to everyone involved in the contest and everyone who placed.

fiezi

legacy-cswat
01-25-2005, 12:15 AM
been celebrating fiezi ;) ?
awesome work everyone

legacy-PetitHarrier
01-25-2005, 01:22 AM
RO is good??? :weird:

legacy-senshu
01-25-2005, 02:17 AM
Originally posted by PetitHarrier
RO is good??? :weird:
To some. Not my cup of tea, but no need to rain on everyone else's parade.

legacy-lumpy_milk
01-25-2005, 03:37 AM
I'm incredibly disappointed with the decisions made by Epic. Some of your placements don't belong where they are.

legacy-KaneRobot
01-25-2005, 04:19 AM
Originally posted by lumpy_milk
I'm incredibly disappointed with the decisions made by Epic. Some of your placements don't belong where they are.

Uh huh. Thanks for registering just to say that. It was really worthwhile.

Congrats to the RO and Journey creators.

Classless whiners upset their mod/entry didn't win - get a life.



Originally posted by PetitHarrier
RO is good??? :weird:

Yep. First place good.

Angel_Mapper
01-25-2005, 04:32 AM
Hey, you either spend months on something, spending a lot of sleepless nights perfecting it, then get smacked down, or stfu. Competitions with this much at stake are going to get a bit emotional. :)

Get a life... pfff. Try contributing something to the community instead of wasting bandwidth. :noob:

legacy-Grimfort
01-25-2005, 05:13 AM
Well done all, its been a long process many months of peoples time, effort, tears and code.

I would love to say its been worth it for everyone, but loads of mods/people have given up, there has been a lot of competition and not as many players to take up the add-ons as there are actual add-ons! Other then that cant knock the competition.

I myself have learnt loads (got a PC!), met loads of people and had great experience (in replacement for lack of sleep ;)) its been fantastic fun.

Thanks epic

legacy-jbirney
01-25-2005, 09:25 AM
Congrads to all the winners as there was some great stuff here!!!

legacy-KrAsChEr
01-25-2005, 10:27 AM
Congrats to all the winners. It was amazing to see the talent showcase itself.
I must say my favorite part of the whole contest was seeing all the great maps come out.

Peace!

Yoshiro
01-25-2005, 10:35 AM
I just want to add its been fun meeting and talking with people from the many mod teams such as Prefablab, and that mapper thief Grimfort :P. Probly wouldn't have met all these great guys if it wasn't for the competition. Oh yea, and the guys at Kinetic Studios (Troopers) who gave me a chance in the first place.

legacy-Dogme
01-25-2005, 03:21 PM
Well done Red O :D

Nirvelli
01-26-2005, 04:32 AM
hmmm.... Apparently the contest name was even too confusing for a big website:

Originally posted by FileFront (http://articles.filefront.com/Building_Better_Games_through_More_than_Unreal/;357;;;/article.html)
Game developing teams were given the chance to win $1,000,000, with a runner up prize of $50,000 and a licensed version of the current Unreal engine, with an estimated worth of $350,000.
:D

legacy-PetitHarrier
01-26-2005, 11:22 AM
I'm still confused.

RO is good??? :weird:

Did 1000 monkeys rate the entries? I mean seriously. No offense to people whom put effort into the creation of something... and RO is *OK* as randomness. But Best Mod worthy? My God, the rest of the Mod's would have to be big piles of poo to rank below it.

Something tells me there is something wrong here.

It's the Ohio of UT.

legacy-Zell65
01-26-2005, 03:08 PM
Just a question, but have you actually played RO? I mean, played it as a game? Instead of saying 'omfg wheres teh crosshair this game sux', did you actually notice how good it was as a game, when you consider that it started as the basic UT2003 code and worked its way up to where it is?

Consider that.

legacy-BlakeFabian
01-27-2005, 08:59 PM
Originally posted by Zell65
Just a question, but have you actually played RO? I mean, played it as a game? Instead of saying 'omfg wheres teh crosshair this game sux', did you actually notice how good it was as a game, when you consider that it started as the basic UT2003 code and worked its way up to where it is?

Consider that.

ditto

Angel_Mapper
01-27-2005, 09:16 PM
To win the contest, a mod doesn't have to be perfect. It just has to be the best. TacOps and Counter-Strike were the same way before they were published as commercial games.

legacy-Sol_Blade
01-28-2005, 03:51 AM
Major props to RO, they took it all.

And congradulations to the rest of the winners! :D

Dario D.
01-28-2005, 04:24 AM
Originally posted by PetitHarrier
RO is good??? :weird:

Did 1000 monkeys rate the entries? I mean seriously. No offense to people whom put effort into the creation of something... and RO is *OK* as randomness. But Best Mod worthy? My God, the rest of the Mod's would have to be big piles of poo to rank below it.

Something tells me there is something wrong here.

A contest entry doesn't have to be "good" to win... it just has to be better than everything else. And, frankly, there really wasn't that much good stuff around, so it was an easy win.

legacy-Grimfort
01-28-2005, 05:06 AM
I can agree on some points made there. I added 4 team support to me mod, took 5 months to do (ut2003), then had to do it in ut2004 to use objectives, then realised we hadnt enought time to create 4 sets of weapons/models/skins and 4 way maps for the MSU :).
Im not sure which takes more time however, writing from scratch, or bending the unreal games to your will. Trying to find a team to help build up a mod is probly the worst thing. There are loads of talented people, but trying to keep people motivated over 2 years as well as keeping hold of them was more effort then making the mod in the first place. But thats just the way of the beast, some of our team went pro, good for them, bad for the mod :cry:

I actually thought the level of mods was very high, you are obviously a very hard person to please.

Dario D.
01-28-2005, 05:09 AM
Oops, sorry... deleted that big long thing.

legacy-LL|Eggman
01-30-2005, 10:15 PM
hehe.. it figures the winners would be announced the week i'm on vacation. :p


Congratulations to all the winners!!! :up:


so many great entries submitted to this contest... the judges really had their work cut out for them!

special congrats to the whole RO team for making such a great mod and to Fiezi for his first place finish in the movie category.

legacy-blubby
02-01-2005, 06:51 AM
Just a question: Does "makes something unreal contest" has a meaning?

Because world war 2 clones or counter strike clones arent that "unreal" nowadays, kinda basic concepts...

"unreal" mods as airbucaneers, deathball or alien swarm does fit in the title (never played a multyplayer corsair baloon fights game or an immersive first person football game ever before, but counter strike or day of defeat/battlefield 1942... erm kinda *déjà vu*)

GG to the winners... yes... maybe.
Next time "make something real", hope "alien capture the flag ops 1942" will deserve a good place as a real concept.
(Alien's commandos in 40's war suits capturing a flag... would be fun to be honest :D, but a way too common concept... nevermind)

Blußßed!

legacy-Grimfort
02-03-2005, 08:47 AM
Well I would reckon the name "make something unreal" may have something to do with the small fact that you use the "unreal engine" to make it. Unless of course thats just TOO obvious ;).

legacy-blubby
02-03-2005, 09:20 AM
Oh must have been my bad then....

Just ashamed to see that the stuff wich fits to the masses always wins.
copy-paste copy-paste.
Make it something "reliable-enough-for-a-licensed-engined-in-order-to-earn-more-and-more-$$$-pliz"

Variety and diversity pwnz, join the underground :)
Nuff said

legacy-Dogme
02-03-2005, 09:22 AM
Originally posted by Grimfort
Well I would reckon the name "make something unreal" may have something to do with the small fact that you use the "unreal engine" to make it. Unless of course thats just TOO obvious ;).

It is for some people on here :P

legacy-Ramm Jaeger
02-05-2005, 12:39 AM
Originally posted by blubby
Oh must have been my bad then....

Just ashamed to see that the stuff wich fits to the masses always wins.
copy-paste copy-paste.
Make it something "reliable-enough-for-a-licensed-engined-in-order-to-earn-more-and-more-$$$-pliz"

Variety and diversity pwnz, join the underground :)
Nuff said

Or maybe it is possible that a mod team was so innovative they were actually able to greatly expand on an existing genre?

legacy-hal
02-06-2005, 04:24 PM
It's not really fair to come into the announcement thread and knock Red Orchestra (or any of the top mods), is it?

Why not vote with your playing time by supporting a mod that YOU like rather than knocking one judged the winner by people who may not be looking at the same things that you are?

Yoshiro
08-20-2006, 01:35 PM
The RO devs have long since gotten used to the fact that there are some very vocal people who dislike RO in the UT2k3/4 community. We have gotten used to it and moved on. Back story on RO: We wanted a realism game that nobody had made, so we made it.

And some information you might not know. Tripwire Interactive (RO devs) has infact hired several people out of the UT2k4 modding community. Overall I feel the competition was a huge success. We saw many great mods, from Air Bucs, to UnWheel, to Frag Ops to Alien Swarm. Many talented people got their break into the gaming world thanks to the MSU (not just Tripwire). If there was one problem with the MSU, that was it. Talented modders getting picked up. Great for them, not so great for the mod team. But I for one can't wait to see the inovations from the UT2k7 modders.

I myself am allready involved with a team far into the planning stages of a UT2k7 mod. Good luck to all the others out there!

channerhewitt
02-02-2009, 01:48 AM
wow! congratulations to all winners! hurraaay!

evilmrfrank
02-02-2009, 11:46 AM
wow! congratulations to all winners! hurraaay!

I think you have this confused with the new MSUC :P This thread is for the one from UT2004.