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legacy-lyricaltorrid
01-24-2005, 12:59 PM
When I create combiner texture for an .ase static mesh from 3ds max 6. I fill in the first source then the second then the mask. The problem is that when I apply the final texture to the mesh the first texture does not have light applyed to it(the lighting doesnt affect it.) helO!

legacy-DOOMHAT
01-24-2005, 01:16 PM
is the unlit flag set anywhere in the material properties?

do you have a screenshot of this ingame (and the wireframed/textured perspective from within max)?