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View Full Version : U E D - What the hell's going on???



legacy-my_vermillion
01-23-2005, 03:34 PM
Dude, alright 2 questions-----

1.) When I create a map and save it, should people die immediately after entering the map? Cause thats what happens. The millisecond the game starts on my created map, bots (and I) just die. Then they die the millisecond they become ressurected. It's like there's something I didn't do, yet, that's supposed to make it playable, am I right? Cause I have no clue.

2.) How do I put in weapons and such to my map. I know you can right-click "add mesh_charger" or something, but I don't know what's after that.

Remember, IM A NOOB!:(

'Preciate it!

legacy-ShadowWrâth
01-23-2005, 03:36 PM
1) Press Rebuild all.

2) Find the xWeaponBase in Actors.

EDIT: Actors -> xPickupBase -> xWeaopnBase -> NewWeaponBase

Then in its properties, select the weaopn you want it to give out.

legacy-my_vermillion
01-23-2005, 03:38 PM
Oh god Thanx dude

toniglandyl
01-23-2005, 04:07 PM
did you add spawn points?:confused:

legacy-my_vermillion
01-23-2005, 04:32 PM
alright, one more question.

Is it possible for me to import a texture file, like a .bmp to UED?

legacy-Krogen
01-23-2005, 04:42 PM
Originally posted by my_vermillion
alright, one more question.

Is it possible for me to import a texture file, like a .bmp to UED?

Yes. I wouldn't use .bmp(s) though. Buggy (sometimes texture show up sometimes they don't) Try saving the files as either .dds or targa. DDS very recommended :up:

legacy-my_vermillion
01-23-2005, 04:57 PM
I'll try that

legacy-my_vermillion
01-23-2005, 05:23 PM
when inserting a weapon, and going to the actor classes, and opening the properties of Newweaponsbase, it says "To automatically convert all xweapon....
What do I do here, if I want a redeemer?

legacy-NiTrOcALyPsE
01-23-2005, 06:18 PM
Ignore and close the script window that appears, right-click and add a WeaponBase where desired.