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View Full Version : Warehouse of Mayhem Beta 1. D/L and screenshots.



legacy-crusader_eagle
12-19-2004, 05:47 AM
Name: Warehouse of Mayhem
Version:1
Compatibility: ----
Description: A futuristic map based in the middle of space. Vehicles SHOULD be in this map but i cant get them to work...TO use the turrets ect. you have to load it as an ONS map which is what the download is. There are no powernodes or anything YET as i am waiting for feedback.
Comments:
Screenshot: http://img146.exs.cx/img146/1010/warehouseofmayhem9lh.jpg
Credits: Me although my nickname is De@mon...
Homepage:----
Download: Download (http://www.rfhq.com/uploaded/upitup_download.php?C=ut03&ID=911)

Oh & sorry for **** Venomix...lol

toniglandyl
12-19-2004, 06:08 AM
wow, looks cool

for testers go here (http://www.utforums.com/viewforum.php?f=32&sid=76aaf770c9db1776267b002831c2f5bb) they are professionals and you will be amazed how effective they are:D

legacy-crusader_eagle
12-19-2004, 06:11 AM
Cheers, one thing is bugging me though. I inserted the vehicles in UNREAL ED and then when you play they dont appear. Which sort of ruins what i had planned..!

Zoeff
12-19-2004, 06:26 AM
ehm, toni, he didnt ask you to submit it ...

And you cannot spawn vehicles in xDeathMatch mode. There is a mutator that enables that tho... just inplant it into your map and vehicles should be able to spawn.

EDIT:

Here is the mut:
http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=3736

legacy-Venomix
12-19-2004, 06:26 AM
Thats total and utter crap dude.

Lighting is far to saturated and wrong, its white one place blue another in the same room with the same lights wtf. Texures are horrible.
Static meshes are out of place. Looks like it would suck to play on so much open space

Vehicles dont work in DM, try this
http://sv3.3dbuzz.com/vbforum/unr_showthread.php?s=&threadid=69082&highlight=VSOverride

legacy-crusader_eagle
12-19-2004, 11:10 AM
Ok can you help me try to make it better?

legacy-crusader_eagle
12-19-2004, 11:24 AM
Oh and the link doesnt work so same to you :p

toniglandyl
12-19-2004, 11:28 AM
Originally posted by Zoeff
ehm, toni, he didnt ask you to submit it ...

And you cannot spawn vehicles in xDeathMatch mode. There is a mutator that enables that tho... just inplant it into your map and vehicles should be able to spawn.

EDIT:

Here is the mut:
http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=3736
look at his other map thread : here (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=435291)

SO HE ASKED ME TO SUBMIT IT >.<

Zoeff
12-19-2004, 12:59 PM
yeh yeh, found out bout it later ... but why do it for him? encourage the lazy bastard to register :p

legacy-crusader_eagle
12-19-2004, 01:00 PM
Originally posted by toniglandyl
look at his other map thread : here (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=435291)

SO HE ASKED ME TO SUBMIT IT >.<

lol too true :P. Anyway thanks toniglandyl!!!

legacy-Venomix
12-19-2004, 03:55 PM
Originally posted by crusader_eagle
Get outta here if you aint got anything good to say. I would like to see you do better. Maybe i would actually try to make good maps if people actually supported me...

But thats the thing there is nothing good about it. And i can and have done better then this, ur map is just simple bsp

legacy-Cap'n Kyth
12-19-2004, 04:04 PM
If you're so sure your map is better, post screenshots and a download and we'll see which is better.

legacy-UndeadRoadkill
12-19-2004, 05:05 PM
Get outta here if you aint got anything good to say.

If you don't want to hear anything bad, why would you make it public and open yourself to criticism? You asked for feedback, if you can't take the bad with the good, maybe you shouldn't have asked.

legacy-Cap'n Kyth
12-19-2004, 06:22 PM
I don't think he meant quite such CRITICAL comments.

legacy-UndeadRoadkill
12-19-2004, 07:34 PM
Yes, Venomix could have been more constructive, but an author still shouldn't post something if they don't have a thick enough skin to deal with whatever might be said to them.

legacy-Lothar 22
12-19-2004, 08:33 PM
jeeze you peeps needs ta chilll. I will say that the map look simple, but thats not what really makes a map. If it has good functionality and flows well, i see nothing wrong with it. Some advice: try not putting the redeemer so close to the Double Damage, Shield and Super Health pack, that could lead to some nasty explosions. :D

legacy-Cap'n Kyth
12-19-2004, 08:43 PM
Keg + Super Shield + Shield + DDamage + Deemer = Instant Entirepwnageofthemapinoneshot!

:eek:

legacy-Venomix
12-20-2004, 05:36 AM
Alright maby i was being to mean but come on, take alot at the other maps around here this is just total poor quality. I cant find a good point cos even textures arnt alined. I suppose the statics are ok but there are to many pickups.

legacy-crusader_eagle
12-20-2004, 05:42 AM
Look i no i asked for feedback and i dont mind bad comments JUST at least tell me what i can do to improve this. Also this is only my 2nd map and at 11 i try my hardest.

legacy-crusader_eagle
12-20-2004, 05:44 AM
Originally posted by Lothar 22
jeeze you peeps needs ta chilll. I will say that the map look simple, but thats not what really makes a map. If it has good functionality and flows well, i see nothing wrong with it. Some advice: try not putting the redeemer so close to the Double Damage, Shield and Super Health pack, that could lead to some nasty explosions. :D

Lol i know but dont forget aswell Venomix that this isnt even the final release. I only put it up to see what people made of it so far :p lol

legacy-crusader_eagle
12-20-2004, 05:49 AM
Originally posted by Zoeff
yeh yeh, found out bout it later ... but why do it for him? encourage the lazy bastard to register :p
Hey...lol i have registered. Confused now though... :s

legacy-Cap'n Kyth
12-20-2004, 12:08 PM
Here's something you could try doing... TRY USING THE EDIT BUTTON!

legacy-crusader_eagle
12-20-2004, 01:45 PM
Originally posted by Cap'n Kyth
Here's something you could try doing... TRY USING THE EDIT BUTTON!

lol ok