View Full Version : Holes in Vehicle
legacy-@Dr.Ronbo@
11-16-2004, 02:46 AM
Hey all, I hope some one can help me with this problem, I created this Vehicle Model for UT2004 it works grate in game but only one hiccup, It renders holes in the mesh, I checked the normals in the model before I Imported it into the UED, every thing was fine, all my other vehicles are fine with no problems its just this one. I know it’s not my system, it’s a high end machine, here’s a few shots of what I’m talking about.
http://www.geocities.com/bloodhammer@sbcglobal.net/SH1.jpg
http://www.geocities.com/bloodhammer@sbcglobal.net/SH2.jpg
http://www.geocities.com/bloodhammer@sbcglobal.net/SH3.jpg
any help would br grate.;)
legacy-CaTdAeMoN
11-16-2004, 05:07 AM
Im no good with modeling, but i must say that mod or whatever is coming along nicely! :D
legacy-@Dr.Ronbo@
11-16-2004, 05:31 AM
Hey thanks, if you want to see what it’s all about click on the link below and it will take you to our site, you will see some of what we have in game. It’s going to be the number one mod of the year, there’s nothing else like it. We do little tests so we can work out the bugs,, like this hole thing I’m dealing with but that about it. So if you can stop on by the site and join the forum, we would like to get some feed back.;)
Radiosity
11-16-2004, 05:40 AM
First thing that springs to mind is LOD. But you say your other vehicles are fine? Hmm... LOD levels can go screwy at times, so it's worth looking at. Have you imported a LOD for the model at all? If you haven't, go to the toolbar in the anim browser and in the Mesh menu CycleForcedLODs once, then hit Import LOD, and just import the mesh itself, then redigest the LODlevels.
However, I'm of the opinion that probably won't work - you'd be able to see the holes in the browser as well if that was the problem. I assume it looks ok in the browser?
legacy-@Dr.Ronbo@
11-16-2004, 06:37 PM
Hey thanks for the post, yea it was the LOD but the weird thing was I set it to 0 before I saved it? and when I opend it up to lookat it again it was set to1? but now it works.:up: thanks;)
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