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legacy-Phear
11-06-2004, 02:49 PM
quick question, how do you get a texture on the watervolume?, i get fog just not a texture on top

legacy-apophis72
11-06-2004, 03:23 PM
Go to actors tab thengo to info then go to fluidsurfaceinfo and you lay that over the top of your water volume and you can texture it and everything.

legacy-Phear
11-06-2004, 04:21 PM
way to much water for that, but i just need to put something on top of the water volume?

legacy-el_chico
11-06-2004, 08:17 PM
place a BSP or SM sheet over the water, with a water texture, just remember to disable colisions. :) , check Island Hop, the water is several SM sheets, or the frozen river in Dria.

legacy-Phear
11-07-2004, 11:09 AM
Hey thanks guys, and just so people dont say, make the FluidSurfaceInfo bigger... You try to make a 12288x12288 :eek: block of FSI and see how your computer feels after that...

legacy-Death-Ruler(NL)
11-07-2004, 01:31 PM
hi,

u can make the triangels (polygons) in the fluidsurface info bigger, so it doesn't load that much.

Check for this:
- Select fluidsurface info
- Click on the tab fluidsurface info
- Look for this action: FluidGridSpacing
- Make it bigger, and the triangels (polygons) get bigger
- starting size is 24, that's detailed. for really big waters make it like: 240 (or even bigger).

Hope u can do something with this...

Greetz, Death-Ruler(NL)

legacy-DaJMasta
11-07-2004, 01:48 PM
yep, thats the ticket, there is a max size in triangles for the water, but i don't recall what it is, increasing triangle spacing makes a much bigger water, but also reduces water resolution, as long as you dont leave all the wave height defaults, a new spacing can be processor saving, and still look decent.

There is a decent water tutorial in my sig that shows different settigns, and different ways of doing thigs with water volumes and fluid surface infos.

legacy-Phear
11-07-2004, 01:51 PM
well the water is all accessable, and i dont need the triangels that big... And the flat water looks ok:p