legacy-MelvinB
10-24-2004, 10:31 AM
I'm not a newbie in Unreal-mapping and i know how to use projectors.
Only this time i have a problem with it.
I made several projector-textures for a Deathball-map i'm currently working on.
The grey-hue's must be R=G=B=127 to become invisible right? Well, ingame is still see some ''projector texture-lines''. It doesn't matter if i set it to Gradient or not in the Projector-settings, i still see some lines.
It's a bit hard to explain, but look at the screens:
http://members.chello.nl/abosma1/fault1.jpg
http://members.chello.nl/abosma1/fault2.jpg
http://members.chello.nl/abosma1/fault3.jpg
You see the lines behind the .NL-text.
FOV=1
bClipBSP=True
in the Texture Properties --> Surface set bModulated to True
U and V ClampMode to TC_Clamp
Projector-size is 256x256pixels
What to do?
Only this time i have a problem with it.
I made several projector-textures for a Deathball-map i'm currently working on.
The grey-hue's must be R=G=B=127 to become invisible right? Well, ingame is still see some ''projector texture-lines''. It doesn't matter if i set it to Gradient or not in the Projector-settings, i still see some lines.
It's a bit hard to explain, but look at the screens:
http://members.chello.nl/abosma1/fault1.jpg
http://members.chello.nl/abosma1/fault2.jpg
http://members.chello.nl/abosma1/fault3.jpg
You see the lines behind the .NL-text.
FOV=1
bClipBSP=True
in the Texture Properties --> Surface set bModulated to True
U and V ClampMode to TC_Clamp
Projector-size is 256x256pixels
What to do?