View Full Version : Deco Layers & FPS
10-13-2004, 07:49 PM
Does anyone know if there is any difference in FPS/processing cost between a static mesh applied directly to a terrain and the identical static mesh applied via a deco layer?
[Best guesses also invited.]
10-13-2004, 08:00 PM
DecoLayers can cause nasty mouse lag if they're too thick. Also, if you're planning on using large meshes, use static meshes, as decolayers have no collision.
10-13-2004, 11:17 PM
Deco layers can also be turned off by the user to boost fps (the foliage option)
10-14-2004, 02:53 PM
They also fade to save fps, rather than the equivalent fps saver for static meshes-culldistan
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