PDA

View Full Version : static meshes from ued to maya?



legacy-Nuclear hazard
10-11-2004, 09:46 AM
is this even possible?how?
i wan to modify the hellbender:cool:

legacy-ZuBsPaCe
10-11-2004, 11:49 AM
substract a cube and place the static mesh of the actor in it. (you can look up the name of the sm in the vehicelfactory of the hellbender).

afterwards export the whole map into an .obj file (file->export iirc) which you can import in the full version of maya. not possible with ple though.

legacy-fleabay
10-11-2004, 12:51 PM
My favorite thing to do is to promote this tool...
http://www.acordero.org/projects/utpt/

legacy-Nuclear hazard
10-11-2004, 03:55 PM
Originally posted by fleabay
My favorite thing to do is to promote this tool...
http://www.acordero.org/projects/utpt/ thanks:eek: :up:

thanks for helping zubspace;)