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View Full Version : A little idea for an objective in AS



legacy-warlord1209
08-24-2004, 07:01 AM
Does anyone know if it will be possible to have a mover switch which can be activated by standing on it or deactivated in the same way. But only while activated can the attackers move on to the next objective but once it is comlete the switch is not needed?

legacy-Captain_anarchy
08-24-2004, 09:09 AM
I'm more interested in a Hold objective that moves allong with the mover

Angel_Mapper
08-24-2004, 01:39 PM
That would break the bots.

legacy-warlord1209
08-24-2004, 03:11 PM
my idea or his.

legacy-el_chico
08-24-2004, 04:29 PM
Anarchy's question, correct me if im wrong, but actors related to bot navigation cant move.

edit.

You can do anything you want, but moving objectives are a no-go, if you want bot navigation that is, check AS-Blazing Speed, it has moving objectives, but zero bot support.

Angel_Mapper
08-24-2004, 04:44 PM
For your idea, you would have to do a lot of coding.

Struggling with white viewports and then trying to rewrite the game the same day. Calm down, make some normal maps, THEN move into the advanced stuff.

legacy-warlord1209
08-25-2004, 05:12 AM
yeah ur rite it was just an idea though. But advanced mappers could try it out.