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View Full Version : converting map from 2k3 collision gone :(



legacy-red-pill
08-10-2004, 05:04 PM
anyone got a fix for this i worked on a map back in 2k3 but left it for other stuff so now i finaly decide to come back to it load it up in 2k4 and almost every single custom static mesh thats saved in the mylevel package has no collision and if i try to change anything in the smesh browser be it texture or collision the mesh dissapears and all the meshes say 0 triangles

also doing a bit of thinking i notice all the meshes that dont have collision are using textures saved in mylevel too but texture collision is on.

any help is appreciated except saying give up
:D

Angel_Mapper
08-10-2004, 05:11 PM
If you have the original source files, reimport them.

legacy-red-pill
08-10-2004, 05:25 PM
awwwww i wish i did keep the originals. maybe ill have to export the meshes to max and re-import dunno how that will turn out though :(

from this day forward ill always keep max files :) and never trust unreald ed :bulb: well i never did trust it lol

EDIT: omg problem meshes dont export :eek:

-=¤willhaven¤=-
08-10-2004, 08:23 PM
refresh karma primitives?

Angel_Mapper
08-10-2004, 08:29 PM
Originally posted by red-pill
EDIT: omg problem meshes dont export :eek: Yeah, when it says 0 polys the mesh is pretty much fooked.

legacy-red-pill
08-10-2004, 09:32 PM
Originally posted by -=¤willhaven¤=-
refresh karma primitives?

nope nothing changed.

i guess im gonna have to reinstall 2k3 and export from there its all i can think of :confused: or would placing alot of blocking volumes slow things down to much ? ill give it a crack in the morning

thx for input everyone :D

legacy-Devil_Dogs
08-23-2004, 04:22 PM
It looks the static mesh collision code was changed in 2004 ...

http://www.forumplanet.com/planetunreal/topic.asp?fid=3711&tid=1283524