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legacy-BeatConductor
08-08-2004, 04:21 AM
Ok, when importing from a 3d model top a brush object, is it possible to have the object not be trianglezed when being imported as a brush??

Because I do get brush objects that are tianglized and the textures end up being screwed up.

Any other solutions besides using the defult brush shapes??

legacy-unus
08-08-2004, 03:56 PM
what?:eek:

legacy-CHEEEESEMAN
08-08-2004, 05:11 PM
hes talking about the smoothing groups are being lost in the conversion process and polys look sharp not smooth as they were modeled. I'm having the same problem so I would like to know an answer too.

legacy-foxmccloud
08-08-2004, 05:15 PM
What?:eek:

legacy-unus
08-08-2004, 06:46 PM
im with him ^ :D

legacy-BeatConductor
08-09-2004, 03:22 AM
I think nobody understood my question..

I'll find out myself.

legacy-unus
08-09-2004, 03:25 AM
I think nobody understood my question.. correct! that is exactly why we said "what??:eek: "