View Full Version : Deathbowlfortress-invasion only
legacy-Homicidal
07-07-2004, 09:47 AM
Name: Deathbowl fortress
Version: 1.0
Compatibility: UT2004
Description: a fortlike map designed for invasion, many hidden spots and challanges
Comments: my first map
Screenshot:
http://img10.exs.cx/img10/7583/screenshot40.jpg
http://deathbowl.net/forum/index.php?showtopic=399&st=0&#entry2061
Credits: Polish Boi for the music, DB clan for beta testing
Homepage: www.deathbowl.net
Download: http://www.unrealplayground.com/download.php?mapid=6320
legacy-Gumbypants
07-07-2004, 11:57 AM
Can you re-post the screenshot? I can't see any pictures.
legacy-Homicidal
07-07-2004, 12:44 PM
hmm, works fine 4 me
try here
[http://deathbowl.net/forum/index.php?showtopic=399&st=0&#entry2061
legacy-Sc@rface
07-07-2004, 01:11 PM
Neither of the two links seem to be working... why dont you try a screenshot tag?
legacy-Homicidal
07-07-2004, 03:15 PM
hmm , dno, pics are appearing fine for me
rang a m8 n told em 2 look, they saw em fine 2, weird
http://deathbowl.net/forum/index.php?showtopic=399&st=0&#entry2061
legacy-Atr0p0s
07-07-2004, 05:28 PM
i see it too, don't worry (using mozilla).
legacy-{DB}Shadow
07-07-2004, 05:31 PM
Great map! Perfect for Invasion!
legacy-Torqk911
07-07-2004, 07:13 PM
For those wanting to get it from deathbowl.net you have to register to do it. Sorry for any problems or delays this might have caused you from getten the map.
legacy-NeoPhoenix
07-08-2004, 01:57 AM
Is there anyway to get to all the cool places with out a tellie? And whats with the mid air bocking volumes? I never know if i'm going to fall to my death, or crack my head against an invisable barrier. I like the map, has potential, but most places I ever played INV, played without the translocator. As such you should really add more teleportation nodes on your map to reach all the pimp areas.
Also having the redeemers where they are is really a bad Idea, cuz no monsters spawn there, so if you camp there the game would never end. Maybe limit the deemers to one or two per location, and no more than 3 lightning round pick ups.
I like the ammo abundance, but I think you should spread it around some more. you can keep the ammo rooms if you want, but place the weapons around the map a little. The current weapon placement doesn't make you map very challenging.
legacy-Homicidal
07-08-2004, 03:21 AM
hmmm, i dno bout a lack of a challange, 4 players against wave 8 on godlike will be overrun queit fast, the ai monsters charge straight for you, if you can hold fort only going in for ammo at the end of the wave, on godlike to wave 16 i'll not jus eat my hat, but u get a free cookie
one of the deemer/ions has a monster spawn behind it
and the outher is hard to get to without being slaughted mid trip, and i consider it well hidden enough :noob:
i havent seen anyone find the hidden areas without cracking open the map in the editor
legacy-NeoPhoenix
07-08-2004, 12:47 PM
So the invisable blocking volumes are supose to be there?
legacy-Homicidal
07-08-2004, 12:56 PM
i needed a side spawning point, and having a wall there looked daft, plus when beta testing ppl kept falling off :confused: :bulb: :noob:
dnt tend to notice em much
jus been online, the top tower is raped by warlords and gasbags if u try n spend 2 much time up there
legacy-Fecal Marmaset
07-08-2004, 03:13 PM
A little experimentation with texture scale would be good.:up:
:D
legacy-Penguin
07-08-2004, 04:59 PM
I've edited your post using the [shot ][/shot ] tags for your image, please use them in the future. ;)
legacy-Homicidal
07-09-2004, 03:39 AM
okies, changed link, first one had a problem with the music, fixed now ^^
The5thviruz
07-09-2004, 04:00 AM
This map is EXCELLENT for invasion:D
Nice job.
legacy-hobbitjack
07-09-2004, 06:07 AM
:D this is one kickass invasion map, ive played it with 5 or 6 people and still get owned, while trying to get to the secret areas. I like the use of teleports and the one where you can get the redeemer and ion, because unless your quick you will get owned by monsters that teleport behind you.
Overall rating: 9/10.
My comments would be to add a monster spawn right near the 6 redeemers lol.
legacy-P(o)Li$h B(o)i
07-09-2004, 09:49 AM
Does anyone like the music?
I specially made it for the map!!! Fits like a glove :up:
Still this is homicidals first map that has been published on the web so dont give him a hard tim and say that hes done heaps of things wrong!
There also is a way to get to the camping spot by using mutators use low gravity and multiple jumping! :D
I was going to fix the textures up and but its designed for invasion so it will run great for many peeps! :p
Also the map is hosted on unreal playground though you have to signup to download it
CheerS P(o)Li$h B(o)i
Music/Graphics
legacy-Homicidal
07-10-2004, 06:05 PM
thx fith virus!! :D
atm im finishing off a ctf map, althought ive realised it would make a gr8 invasion 2 :P, should have both versions in a few days or so :D
legacy-P(o)Li$h B(o)i
10-07-2004, 05:36 AM
this is a great map everyone should try it
legacy-Zoey Freak
10-09-2004, 03:42 PM
I concept is very interesting but I think the texture maps might need to be more contrasting… I will download it and see give more feedback…
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