legacy-F@ust
07-03-2004, 05:48 PM
Name:War-Developement
Version:Alpha 0.1
Description:4-class based teamgame with mappers, coders, modellers and Betatesters fighting against each other!
Credits:me and uh... ME
Homepage:http://www.gamersdungeon.de/__gdc__/phpweblog/stories.php?story=04/06/29/3574998
Download:http://www.student.ru.nl/u.suberg/WarDevelopmentBETA.zip
Screenshots:
http://www.gamersdungeon.de/__gdc__/screenshots/upload/Faust_Shot00027.jpg
http://www.gamersdungeon.de/__gdc__/screenshots/upload/Faust_Shot00028.jpg
So, I just finished my first Alpha-Version of this mod and since I'm a lazy bastard, I'll just copy&paste the description out of the other forum :):
4 classes : Mapper, Coder, Modeller, BetaTester
Goal of the game : take out all enemy respawnpoints either by destroying them (using the destroy()-function) or taking them over (by changing the TeamNumber-Property).
Weapons : All classes start with an alternate assaultrifle, which allows the coder to bring alternate Projectiles to the other players so that they could use rockets or flag-grenates or redeemers, for instance.
To the Classes:
BetaTester: This is the one that can't do very special things, except he is faster then the others, has more health, regenerates and uses quad-jump.
Additionally, a coder can change some of his properties, so he can be made invisible for example.
Mapper: The Mapper can spawn all kinds of Actors and Brushes. with a spawn0r (altered translocator), he can make stairs, cubes, Planes, cones, SpawnPoints (Those would be limited) and so on... Further they can spawn map-specific actors such as custom-meshes whose availability depends on the level self.
Coder: Whereas the Mapper and the Modeller can spawn the actors, the coder can work with them by changing their properties or executing one of their functions. He selects the actors he wants to change with the selet0r (Again an altered translocator ). Further, the Coder can chose a BetaTester of his team and give him some more Power (By changing his Weapon, of giving him quaddamage, change his jumpheight, and whatever.)
Modeller: Just like the Mapper, the modeller is able to spawn actors. But the actors he's able to spawn will consist mainly of weapons, monsters and vehicles of which most will be dependend of the Map the game takes place.
Things available in the AlphaVersion:
- Class-Menu (Hit "O", since customizable keys aren't yet implemented)
- Class-Specific-Menu (Hit "P" ,Here you can choose what actors you want to spawn as a modeller for instance. Currently available for Mappers and Modellers, the Coder can just destroy actors yet)
- 6 Meshes for the Mapper (PlayerStart (Your team can have a maximum of 5), Cube, Cone, Cylinder, Plane and Stairs)
- 6 Actors for the Modeller (Monsters (There can't be more than 20 Monsters spawned): Gasbag, RazoFly, Manta Weapons: Minigun, Shockrifle, Rocketlauncher)
-1 map (k, this is basically 1 blue Cube, so don't blame my mapping-abilities, since I didn't spend very much time on that map
:p )
With this gameplay, I doubt that there will EVER be botsupport, so don't look forward to this! (You can make up your own little invasion-setup, tho :D )
Will this work online? Probably not! :D. I'm a one-Man-Team and don't have the possibility to test it over net (There are probably lots of replication bugs, so when you find some, please tell me! :-))
Version:Alpha 0.1
Description:4-class based teamgame with mappers, coders, modellers and Betatesters fighting against each other!
Credits:me and uh... ME
Homepage:http://www.gamersdungeon.de/__gdc__/phpweblog/stories.php?story=04/06/29/3574998
Download:http://www.student.ru.nl/u.suberg/WarDevelopmentBETA.zip
Screenshots:
http://www.gamersdungeon.de/__gdc__/screenshots/upload/Faust_Shot00027.jpg
http://www.gamersdungeon.de/__gdc__/screenshots/upload/Faust_Shot00028.jpg
So, I just finished my first Alpha-Version of this mod and since I'm a lazy bastard, I'll just copy&paste the description out of the other forum :):
4 classes : Mapper, Coder, Modeller, BetaTester
Goal of the game : take out all enemy respawnpoints either by destroying them (using the destroy()-function) or taking them over (by changing the TeamNumber-Property).
Weapons : All classes start with an alternate assaultrifle, which allows the coder to bring alternate Projectiles to the other players so that they could use rockets or flag-grenates or redeemers, for instance.
To the Classes:
BetaTester: This is the one that can't do very special things, except he is faster then the others, has more health, regenerates and uses quad-jump.
Additionally, a coder can change some of his properties, so he can be made invisible for example.
Mapper: The Mapper can spawn all kinds of Actors and Brushes. with a spawn0r (altered translocator), he can make stairs, cubes, Planes, cones, SpawnPoints (Those would be limited) and so on... Further they can spawn map-specific actors such as custom-meshes whose availability depends on the level self.
Coder: Whereas the Mapper and the Modeller can spawn the actors, the coder can work with them by changing their properties or executing one of their functions. He selects the actors he wants to change with the selet0r (Again an altered translocator ). Further, the Coder can chose a BetaTester of his team and give him some more Power (By changing his Weapon, of giving him quaddamage, change his jumpheight, and whatever.)
Modeller: Just like the Mapper, the modeller is able to spawn actors. But the actors he's able to spawn will consist mainly of weapons, monsters and vehicles of which most will be dependend of the Map the game takes place.
Things available in the AlphaVersion:
- Class-Menu (Hit "O", since customizable keys aren't yet implemented)
- Class-Specific-Menu (Hit "P" ,Here you can choose what actors you want to spawn as a modeller for instance. Currently available for Mappers and Modellers, the Coder can just destroy actors yet)
- 6 Meshes for the Mapper (PlayerStart (Your team can have a maximum of 5), Cube, Cone, Cylinder, Plane and Stairs)
- 6 Actors for the Modeller (Monsters (There can't be more than 20 Monsters spawned): Gasbag, RazoFly, Manta Weapons: Minigun, Shockrifle, Rocketlauncher)
-1 map (k, this is basically 1 blue Cube, so don't blame my mapping-abilities, since I didn't spend very much time on that map
:p )
With this gameplay, I doubt that there will EVER be botsupport, so don't look forward to this! (You can make up your own little invasion-setup, tho :D )
Will this work online? Probably not! :D. I'm a one-Man-Team and don't have the possibility to test it over net (There are probably lots of replication bugs, so when you find some, please tell me! :-))