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View Full Version : J&S Derby [FINAL] (Pics-FINAL VERSION!!!!!) Updated 30/7/04



legacy-Scrivster
07-02-2004, 01:59 PM
Name: J&S Derby

Version: FINAL!!!!!

Compatibility: UT2004

Description:

After building a small group of planets into thriving production plants and becoming multi-trillionnaires Scrivy and Jamie got bored with their excessive wealth. To add some excitement to their lives, they decided to use the unreal competitors as pawns in a new game. Returning to their home planet, the pair built a challenging racetrack, 2000 feet above the surface of the planet, and challenged two teams to take it on, in a new perilous assault arena. Teams take on five floors of preilous racing. the jumps floor, the interior floor, the moving floor, the puzzle floor, and the final sprint to the end! The prize for the winners, £1,000,000. The prize for the losers, a long fall down! And so it came to pass that combatants queued up, to earn their biggest paycheck ever. So far none of the entrants have ever made it to the end, not because of fierce defending, but due to the sheer difficulty of the track. Can you conquer the circuit, or will you crash and fall to the delight of the onlookers? (Thanks to Jamie for a lot of help and ideas in building!)

Comments:

This is my first good map so I'm quite pleased with it. (If you've played my other maps you'll see why!) Thanks to Jamie for a lot of the ideas for obstacles and gameplay suggestions, and much enthusiasm in building it. We checked the map thouroughly for errors and bugs and I think I've found the greater deal of them. However I'm sure there;s lots more that we haven't spotted yet (hopefully not too big) and so decided to release a Beta version first. I want to sort these out in the next few weeks and release the final soon, so please don't hesitate to let me know of any problems that you find or any suggestions to make the map better. E-mail them to me or post them.

The map is a racing map based high above the ground. Supernewbie got me into race maps with the original scorpion race, so thanks to him for the idea, but I haven't seen any serious Assault Race maps released since, with any new obstacles and relatively good looks to it. So I thought I'd make my own map. The map contains many new features and I hope it will give rise to a whole new series of race maps involving new ideas. The map has minigun turrets, attacker repair bays, optional objectives, weapons, an ion cannon and gives a real chance for the defending team to defend properly, with hopefully still a good chance for the attackers. The themed floors; ramps, buildings, movers, puzzles and the final fight to reach the end creates a lot of new challenges for scorpion racers and I hope it will set the standard for new races. With the greater prescence of trials maps around, I also decided to add a mini trial at the end to keep the defenders occupied if they get there early, with a redeemer up for grabs! I know there's a lot of new things in the map, and some of the simple ramps and turns can be seen in supernewbie's map, and so I don't mind other mappers using the ideas from this map for other races. However, please, nobody take the map and add a few cheap extras and re-release it with a different name, as was done with Scorpion Race so often, without asking me first. I've spent a lot of time on this map and I don't want people stealing it and claiming credit. I'm sure most mappers will understand! It may not be the best looking map but the file size was large enough as it was, and so I had to comprimise. It's the gameplay that comes first always!

Screenshots:
http://img15.exs.cx/img15/7407/JS1.jpg
http://img15.exs.cx/img15/2096/JS2.jpg
http://img15.exs.cx/img15/1863/JS4.jpg

Credits:

I credit myself for making the map!
Thanks to Jamie for lots of ideas, testing and help!
Thanks to Supernewbie who got me into race maps!
Thanks to phantomdream for an obstacle idea!

Homepage: www.geocities.com/scrivster_me

Download:
Pint Sized Link (http://www.geocities.com/scrivster_me/JSDerby)
FINAL Link (http://www.unrealplayground.com/download.php?mapid=6526)

If anyone could provide any more download links and post them I'd be very grateful as I can't find many that work and geocities will cut me off if too many people download from there. Sorry about the map size but I tried to compress it as much as possible. No bots either as this add to the file size. Feel free to give feedback on the map!

Suggested Time Limit: 60mins-90mins
Or for Pint Sized version: 15-25mins

legacy-Code-Killer
07-02-2004, 02:02 PM
Can anyone make an assault map that doesn't involve racing vehicles anymore?!?!
Well, it looks better than most race maps, only because you have a skybox, Static meshes are your friend Scriv.

legacy-Scrivster
07-02-2004, 02:04 PM
man people do reply fast! i have quite a few SM's compared to most race maps but they add a lot of file size, and with it being 28Mb alredy i thought it was large enough. I tried to make it with minimal meshes, yet still looking good. can maybe change the balance for the final i dunno

legacy-supernewbie
07-02-2004, 02:59 PM
very nice :):up:

legacy-hydro
07-02-2004, 03:12 PM
looks nice.:up:

d/ling now.
Would also be happy if you contact me and help me work on my map.
Do you have MSN?

legacy-Scrivster
07-02-2004, 03:51 PM
glad u like it supernewbie. wouldn't have done it if i hadn't seen scorp race. my e-mail is scrivster_me@hotmail.com feel free to mail me with ur suggestions or 4 help. if hellcat's still around here i'd appreciate it if u cud put it on one of your servers too. or any1 else. ive only played the map with 2 players so far and that dunt really make 4 the best play. still need another mirror too please. faster files doesnt like me!

legacy-Meroin
07-02-2004, 05:13 PM
Scrivster, You just made life better ;)

vvv

legacy-FizzyRB
07-02-2004, 06:39 PM
why is it 28mb? O_O

The5thviruz
07-02-2004, 06:44 PM
Originally posted by FizzyRB
why is it 28mb? O_O

Because you touch yourself at night.:D

legacy-FizzyRB
07-02-2004, 06:48 PM
yummers

legacy-Scrivster
07-02-2004, 06:59 PM
its 28Mb coz the maps huge. thats y it needs a long time limit aswell. otherwise u'l never make it 2 the end. ive seen it on a server but i cant get on now :(

legacy-FizzyRB
07-02-2004, 07:17 PM
i swear the size of the map is way too high?

legacy-Phantomdream
07-02-2004, 08:05 PM
After a near hour of playing (six minutes of my hour lefy) I can tell you this is hard. I cheated half my way through this impossible thing! Rofl, it is fun though, just to drive through the many, many obstacles. It is also better, funnier, more devierse and nicer to look at then any other racing map ive seen.

:up: :up: :up: :up: :up: :up: :up: :up: :rolleyes: just because I think you did it good rofl. Also, consider a light version? A smaller map version, I mean? -Sigh- Great, but sooooooooo long.

legacy-Meroin
07-02-2004, 11:08 PM
You know, that map made me very mad.

:mad: :up:

If you are easily frustrated, do not attempt this map :P

Very good, but i can't for the life of me figure out the last part, what's all the glass stuff for?

legacy-Born2fr@g
07-03-2004, 12:56 AM
:) :) :) :) :) :) great map dude. thething is so monstrous it is mind boggling. my friend and i played it for an hour and barely explored anything. the map size doesnt matter to me, hope the final gets finished shortly.

ps. this is much better then any other racing assault map i have played.

legacy-supernewbie
07-03-2004, 04:27 AM
I get very bad fps on this map :(

and why the hell is there an ion cannon ? :confused:
all I have to do is spam the objectives with it and the attacking team will never be able to score :bulb:

legacy-]M[-SiLv3rJaX-
07-03-2004, 06:03 AM
Dude... this map is...




AWESOME :D :up:

This map is the ''Best'' race map ever! keep up the good work! :up:

legacy-eliot
07-03-2004, 07:32 AM
theres only one way to let them stoping making vehicles assault maps, why do they make vehicle maps becouse scorp and hell race are populair maps so everybody wants to make then also so one to get that to let it go be populair so if everybody stop playing the vehicles maps then should they stop becouse nobody play it anymore so lets play other maps :)
lol Z

legacy-Scrivster
07-03-2004, 07:57 AM
whoa! loadsa replies in half a day! I'm already working on the final version as i want to release it quickly, and i've noticed a couple of things wrong that i've already fixed and i'l post below. if anyone finds any more problems tell me asap! i might replace a few of the cylinders with square rooms or something on the 2nd floor as these add a lot of polys and some people were saying it slows a bit on some servers. i added the ion cannon just to add a lil bit more to the map, (and same with the turrets). the ion cannon needs to be destroyed early if the attackers are to stand any chance, and so some attackers must stay behind and do a bit of defending against that. the ion cannon cant shoot directly next to it, and so its easy to attack, therefore some of the defenders must also defend the ion cannon if they wanna make it easier for themselves. just thought it'd add a bit more gamplay than simply racing. its easy to kill anyway! thanks for all the good messages anyway guys. i managed to do the thing in a bit less than an hour on my own. the glass room at the end is for the defenders, (or possibly attackers). If the defenders make it to the end early, they can try the little assault course to get the redeemer, therefore being able to blast any attacker that reaches the end. problem is, if they are half way round it and an attacker arrives, they cant get out, so its a risk! go for the deemer and stand a better chance of stopping them, or wait and be sure to see them. the defenders on other races just seemed a bit bored when they reach the end that's all :) anyway keep the messages coming and notify me of any shortcuts that shouldn't be there!

legacy-Scrivster
07-03-2004, 07:59 AM
MAP ERRORS AND PROBLEMS FOUND AND FIXED FOR BETA2 VERSION

2nd floor defending telport to minigun not working
3rd floor alignment issues under maze
Ion Cannon Health reduced from 5000 to 3000
2nd floor lava crossing widened
1st floor glass jump shortened
Ring of fire killzone made smaller
Blocking volume added to jump over scorps to soften collision onto 1st ramp
Hole in wall of 2nd floor pipe at start fixed
3rd floor 1st objective shielded from minigun by glass
2nd floor alignment after Half Pipe
Cannon volume altered for smoother movement
Cannon target walls made thinner and easier to miss with scorpion
3rd floor circle room movers altered to never pass fully through wall
3rd floor 6 horizontal movers between banked curve and lift slowed
U-Bend before jump over scorpions made wider
Track before ring of fire extended for better run up
Many circular volumes made rectangular to reduce vertices
Some brushes replaced with single ones
Glass brushes that made other brushes have see-through faces separated
5th floor double ramp jump widened to prevent scorpion getting stuck
5th floor double ramp jump made shorter
5th floor two wheel squeeze widened
3rd floor tilting mover slowed down
Pipes after narrow lava path replaced with new obstacle
Distance fog reduced by 20000 increasing FPS (increase of 20 at minimap position)
Zoned many new areas to increase fps
Removed barrels on ledge after 1st floor mini jump as they are rarely hit
Extended 1st floor top jump-through hole so that you fall to middle level easier if too fast
Reduced first floor grates at minigun for larger firing angle
Altered grating brush so that it doesn’t intersect other brushes making them see-through
Made some glass into road after jump through holes to increase FPS
Replaced 1st floor optional objective ramps with fewer, wider, longer ramps
Created larger turning areas here to reduce camping and make turning easier
Added first floor teleports to lower floors to prevent scorpion shortages
Some unnecessary brushes removed
Lava walkway widened
2nd floor first pipes replaced with zoned room with goop obstacles
2nd floor extending platform at end made to block karma (sorry)
increased distance fog by 5000 and built large walls with anti portals to compensate
placed miniguns and goodies on new obstacle at start of 2nd floor
final objective collision radius enlarged
objectives now flash
went zone and anti-portal crazy
did yet more aligning
3rd floor at fan you now drive up wall instead of being blown upwards

P.S. I don't know if some of this stuff optimizes the map like replacing circles with squares but it can't hurt!

legacy-Meroin
07-03-2004, 10:56 AM
Scriv, I could just hop in the deemer room by crouching... why should I go through (at least) ten minutes of trying to figure out "OMG WTF is this manta here for?" and getting a wall jump just right for something I can crouch to? (or can't I?)

Also, is there bot support for this? (too lazy and busy to try)


P.S. I laugh at that post, eliot. Thanks for that.

legacy-Phantomdream
07-03-2004, 11:02 AM
A lot of errors can be seen within the half cylinder part (seconcd main objective) and sometimes some jumps just are too hard. In the first part, the spot just before the tunnel, there's this small see-through shortcut. i only made it once without flying forward a bit, maybe put them together just an inch.

Also, the last part is very vague and the jumping to get through the small thing with the scorp is near-impossible. Also, why are there vehicles in the glasses? I cant use them.

legacy-Scrivster
07-03-2004, 12:29 PM
yeah the last part of the level was a bit random. the last room looked a bit empty so thought i'd put a load of vehicles in glass boxes to look nice :) then decided i'd add a little obstacle course just for a bit more fun. i wasnt aware that u could get to the deemer without going round as ive tried a lot. u can get in the box but can't jump high enough. i'll have to check that 1. the vehicles in glass are innaccesable as thatd be easy if u cud get 1 of them 2 the end. i noticed the hole in the cylinder at the start of floor 2. that'll get sorted, and a cuple of the cylinders are a bit white line fuzzy (it was hard making a curved cylinder!) i'll make the glass ramp jump smaller on the 1st floor and lower the ion cannon's health. keep the info coming in. there's no bots in it and i don't think it'd be worth it as they'd just fall of too much and it would add yet more file size. if anyone has suggestions on how to reduce polys thatd be good too. i might replace some cylinders with cuboids as circles are very not nice for polys! does distance fog work as zoning too? this could speed things up a lil. good testing phantom!

legacy-Phantomdream
07-03-2004, 12:59 PM
Ill be back on in about an hour in the server, dont leave there ;). Ill talk toy ou some more. Maybe if we could have a private race I could show you some more stuff. Mayb e I can get a server from WP, he;'s got like thousands I think :noob:

legacy-Scrivster
07-03-2004, 06:35 PM
jus bin on the server again. man its hard with only 15 minutes. managed to reach the 2nd optional objective, but time ran out before the lever turned :( really do need a server with a 60-90 minute time limit for it. make it so much easier! anyway ive changed some stuff for the final, as seen in the continually edited post above, so keep the feedback coming as im sure there'll be more to change. see u weneva ur on again phantom happy racing everybody!

legacy-hydro
07-03-2004, 06:45 PM
i will give you another mirror, if i could just get my hands on the damn download.
anyway, looks nice, you look creative :D

legacy-Phantomdream
07-03-2004, 06:47 PM
I noticed something about the third dungeon....ITS JUST TO FRIGGING HARD! take somet things out because there's no way you can make all the things you need to do in there. Expecialy that thing in the maze. Its extremely hard to make even a few of them. maybe you should take out the entire level....Its jut too damn hard without coding.

legacy-grimm039
07-03-2004, 07:54 PM
Finally these maps are showing signs of being good.

Good job on this map. I was at the starting and I accidently traveled through the floor panel and was like "ok theres another giant room..... does this floor panel go anywher--the hell... another one? don't tell me this one goes even furth--holy crap..."

And then I looked outside into the giant flying machine with boxes and stuff moving all over the place.

Good job. Though I'm having a hell of a time making progress lol. There's some pretty evil stuff here.

legacy-Phantomdream
07-03-2004, 08:06 PM
I wish you luck since there are even more evil stuff. Like getting a scorp through a thin wall. I did it once now! Yippee, record time of 48 mins.

legacy-Phantomdream
07-03-2004, 09:01 PM
I got a new record of 40 mins. My scorp has screwed up because of the two jumping 'sticks' at the last run and the single one as well. Please, make sure this doesnt happen or take it out. Also, each of your karmaboosts except for the very first square speedy thing is too buggy. It messes me up. That includes both the windmills (which make me stick to the side) and the bullet stunt (which made me drop last game). if they cant be made to work, please take them out, they ruin fun this way.

legacy-grimm039
07-04-2004, 07:04 AM
I also found a nice giant invisible wall next to the maze of perpetual evil. Though you probably shouldn't be flying raptors in this place :D

legacy-Kerensky
07-05-2004, 01:47 PM
I played this on many servers, please, please, please optimize the map. The FPS lag that me and others have gotten, along with the fact that it takes forever to get from point A to point B, has caused a lot of fustration.

legacy-Phantomdream
07-05-2004, 01:58 PM
Kerensky: About the optimisation part I can not say no, the lag can get pretty bad.

About getting to point b: This is meant by the author. This isnt your easy, everyday racetrack, just wait untill you'd come to part 3 of this. I can assure you that you will not make it. This isn't meant for softcores :P (No, I cant do part 3 without dieing either)

legacy-Scrivster
07-05-2004, 05:46 PM
whats every1 mean by FPS? have i missed sumet here? i asked for many optimisation techniques before but dint here many. and sum1s released an editted version of the map alredy! hate people who steal maps :mad: as for the invisible wall of death i thought this would be better than being able to cheat and jump across. thats why theres many death zones aswell if you try jump down to a floor ur not supposed 2. dint no any other way. phantom u mite av2 e-mail me or post again coz thers a lot of things u sed and i dont get some of them. av2 tell me whats wrong with the movers floor and the maze coz im unsure. and coding with the maze and the like :bulb: the last floor is tiny so i tried 2 make it hard. mite make the stick jump sticks bigger as uve gota really hit that 1 right, and the two wheel squeeze is hard. thanks for the advice. the map does need optimizing but i dont know many ways how! except for seperating each floor and zoning them. i'll have all the problems sorted quick so keep the suggestions coming, and boycott the illegal remakes! :sulk:

legacy-Phantomdream
07-05-2004, 06:00 PM
Tell me where and what the stolen map is and ill make sure he wont steal another map. you should contact anything at all -preferably a mod- because what he is doing is illegal. did you put a copyright on the map somewhere? Just a (C) and your name?

The last floor is buggy, that's what I mean. if I drive straight into one of those tiny little sticks I get stuck. and can never get out.

The movers floor is just very hard and near-impossible to do.

The karmoboosted parts just dont work, and I can get stuck. Try it a few times, you probaly will get stuck too.

I find the lag mostly bad when you go to the second floor and beyong the full pipe. the halfpipe part renders very badly. I can imagine, it's probaly hell to make.

legacy-Scrivster
07-06-2004, 01:11 PM
just changed a few things including the things you said in ur posts phantom. the changes are in the earlier modifications for final version post. haven't seen the modified map again. dno what 2 do for copyrighting but it looks like i'll need to :( if i can optimize it better and find out what the hell FPS is then maybe ther'll be no need for anyone else to steal it. the stolen map was called J&S_Derby_[BETA]-FPSfix. dno who did it but nobody was joining the server. anyway i'll keep making changes and maybe release a beta 2, because the amount of things that have been found wrong with this version i'm sure ther'll be more for the next version. keep the input coming and enjoy the map! its on a few servers now! :D

legacy-Phantomdream
07-06-2004, 01:57 PM
FPSFix? sounds like someone just wanted to get your map runnign faster. FPs is Frames Per Seconds. type in console 'stat fps' and find the fps ragte near the minimap. Play a normal map and find out what your number is. Ten play your map and watch it drop. does it drop it much? you know the problem.

legacy-Timoteck
07-07-2004, 10:43 PM
I COULD put it on my site, except one, i dont know how, Two MY SITE IS CRAP

legacy-Scrivster
07-08-2004, 08:39 AM
ive done a lot of optimisation of the last couple of days and increased FPS in most places by alot. i'll have the details on the modifications post on page 1 when i get home. ive changed the distance fog and zoned some places, along with changing a few parts of the track. keep looking and keep posting

legacy-Kerensky
07-08-2004, 02:01 PM
Yeah, its a good idea to keep FPS rates very good with your map. Especially since it requires a LOT of precision moves, and even the tiniest bit of lag can screw things up badly.

Yeah, I am a hardcore when it comes to racing maps. But I just absolutly, positively, hate it when my FPS starts to drop right when im about to make a critical jump.

legacy-Scrivster
07-09-2004, 05:37 AM
the FPS in some places before was a rather crude 10, now its about 20 at the least, and ive tried a lot of other ways of making it better. usually about 30 outside and about 40 in the buildings that ive zoned sometimes, which is a bit better than it was. ive tried to make some areas where lag is critical a bit easier, like the u bend before the big jump over the scorpions, as a tiny bit of lag here usually ends with death, which is annoying when it's so close to the end. i'll also try make the file size smaller by next release too. i was considering making the 1st pipe on the 2nd floor into something else too, as pipes, especially the corners have a lot of faces and vertices and i thought this could eat a lot of resources for such a simple obstacle. or at least zone the thing. anyway let me know what you think, or any other things. i was going to update the fix list last light but couldnt get on the internet so i'll do it tonight. teleporters behind doors is one of the things ive done, to get you to the lower floors after completing the objectives, as you can run out of scorpions quite easily and its hard to drop down to get the lower ones. let me know what you think of this!

legacy-Phantomdream
07-09-2004, 07:09 AM
The things you described just made my day, and I hope we can try the next beta very soon. Maybe even send the file to me over PM or something? I'd be willing to test any new stunts and compare the lags at certain pressure spots I've noteiced.

I've been talking about your map in quite some places, so you'll get some more much needed publicity.

Maybe you can make the ground where you die on true ground as such aqs making it terrain and adding some large pipes that hold up the racetrack at some points? I mean, I'm not a realism freak, but many people complain about it and I think your map should be perfect. It's nearly there already.

legacy-Scrivster
07-09-2004, 04:24 PM
thanks for the good publicity phantomdream! ive lowered the floor of the level and added a fallen volume instead of the crush, so you fall for a while 1st. i'd add a floor which you hit but the skybox means you cant actually reach the 'floor' even when you're stood on it. and to actually have a floor you could hit would mean a long extension, a new texture or terrain and something to kill you're scorpion. anyway ive tried to add supports to the main building reaching down to the floor but i don't know if the skybox will extend beneath them and not work. ive got all the other changes to obstacles and optimisation in the earlier post, which is getting very long now. i'll release the next version soon, as nobody else is really telling me anything else to change so i'll sort out what i'm doing now and release it. FPS is still quite low, like 15 in some bad places, but i can't really lower the fog distance any more or the ion cannon will become completely unuseable. don't know if theres anything else i can do to make it run faster. ive been on your post phantomdream too it's pretty good. looks like it's coming along well. i was meant to be mapping for a RA2 single player mod but it seems to have gone a bit quiet over the last few months and i stopped learning MAYA when i realised i could convert brush to mesh. anyway, tell me when you've got something to release it sounds like it will be good! and to everyone else, look out for the next version soon!

legacy-Phantomdream
07-09-2004, 04:49 PM
Just let it go and go into the distance so it looks vbery very high up. It would also be cool if the background on the doawner side could be a little darker.

A ra2 signle player mod? Map making?

http://www.ataricommunity.com/forums/showthread.php?s=&threadid=394781
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=394781
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=394781
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=394781
:P
If you would want to help, I'd forever bless you and treat you like a god.

legacy-Scrivster
07-09-2004, 05:55 PM
i might extend the bottom for final. dont wanna put too many supports on though or it could add all the size ive just tried to cut down on, back onto it. and i'll have to extend it far to make the pieces look smaller at the bottom. what do you mean by the background being darker too? i wanna release it soon after ive tested it myself so hopefully there isnt much more to change! thanks for the links

legacy-Phantomdream
07-09-2004, 07:17 PM
Heh, thats alright, just gimme the link ASAP. Scriv, you got MSN?

legacy-Scrivster
07-12-2004, 09:11 AM
think i'll release the next version tonight. should be a lot to talk about it. ive constructed large walls with anti-portals in them which don't look too nice but make a big difference to the FPS. the FPS was still around 15 in some places which i thought was quite bad so i chose the playability over the looks of the map. might change it back if there isn't much difference. the new map runs better anyway so let me know what you think when i release it. and try get it changed on the servers it's on. my msn e-mail's scrivster_me@hotmail.com. you can add me if you want, everybody else does.

legacy-modu
07-12-2004, 06:39 PM
Originally posted by The5thviruz
Because you touch yourself at night.:D



i laughed for 8 ****ing minutes when i read that.




theres only one way to let them stoping making vehicles assault maps, why do they make vehicle maps becouse scorp and hell race are populair maps so everybody wants to make then also so one to get that to let it go be populair so if everybody stop playing the vehicles maps then should they stop becouse nobody play it anymore so lets play other maps

uh.......sure......whatever you say....:weird:

legacy-Timoteck
07-13-2004, 05:09 AM
1. People just think this map is bad coz its long and hard for some (and i hold the time record for catracetrack alone)
2. mabye make that doorway on very bottom floor wider, cant get my scorp through even if its vertical!

legacy-Scrivster
07-14-2004, 02:02 PM
cant find anymore problems with the map now so i'm definately releasing it tomorrow. (thursday). sorry about not releasing it the other day but i found some more problems. this is BETA2 so keep the suggestions coming in even if they're small because it's final next so that'll be the last chance. this version should be a lot better than last anyway! keep posting!

legacy-Scrivster
07-15-2004, 05:50 PM
BETA2 IS HERE!!!!!

ive finally finished BETA2 and two links have been put on the 1st post in place of the old ones. the geocities one isn't working for a while so i apologize to anyone who's not signed up to unreal playground. another mirror would be great if anyone could give me one. you'll find a full list of the changes included on the first page of this thread near the bottom (it's the really long post). a lot of things are different so let me know what you think of the changes. i've tried to optimize it a lot but still could'nt get the file size smaller, so sorry to those on 56k. if anyone knows of any ways to compress it or a better way to reduce FPS than huge anti portal walls which don't look very nice please tell me before i release the final. and get any other suggestions in quickly because it's your last chance! please change the versions on the servers as this version should run a lot better and thanks to those people who have it on their servers. much appreciated! :D enjoy the new version!

legacy-Phantomdream
07-15-2004, 07:06 PM
I was pretty eager tot est it and I was...Mildly disppaointed. Full post coming in edit, I want this spot.

I'm still enjoying some of the map, but it just turned a little grey for me.

1. There's almost none of this little feelign you got, this cheesecake fluffy feelign I felt driving up on these see through little rideways with the sun in my face. No, now it is mostly one grey-blue texture that isnt refreshing anymore but just plain annoys me after a while.

The many walls are the same texture and they make it feel very....Unspacey. I know you wish to fix FPs, and you never got me below 20, but this just isnt worth it.

Some of the bugs you fixed weren't fixed, and the level three/four (I thought four) totaly screwed me when I went in it. I had to fly up with fly command to get further.

Also, the last floor (yes, the famous bughunt there cotninued)

Firstly, it looks VERY ugly, with he concluded feel I mentioned before. It looks dull, darkish.

I did a test run into one of the small ramps and I got stuck as usual...

LEts see...What is next? The new stunts (the few you added) all made me smile a little like ethe whole map did before, but now its dull mostly and only a tad fun sometimes. Please, for the sake of constructive critism, make a lot of it see-through again! It just feels so cheesecakey that it makes this much better!

---------------------

Overall, I now vastly prefer the previous version, because it was just a bunch of fluff and not this dark grey thing.

I spawned around 17 scorps in the entire map, and dint use 3 of them. Basicaly, I can do it with 14 deaths then. Dont forget, I cheated a little more then that too.

I hate to say that the map hasnt improved...It's still a good work, but the walls and the theme have made it less...Cheesey.

legacy-Scrivster
07-16-2004, 10:03 AM
ok so i guess i'll be adding the glass back in :D i just wanted to reduce the FPS as i was getting a lot of abuse for the map being the worst for speed ever! i can't think of any other ways of optimizing the map without adding anti-portals as shown. i can't zone the level with it being outside and there isn't much to hide anti-portals behind as it is quite open and the distance fog would stop ypu from being able to use the ion cannon. i haven't found any more bugs on it so if you tell me what they actually are then i'll change them for final. you can still get stuck on some ramps but you can use your grenades to get your scorpion off them, and the best way to get off the ones at the bottom are to look backwards as you reverse off them. it's a lot better for quality of play than the last version but a lot worse for looks. many people said they just want it to run fast with it being on a lot of servers online though. tell me what the problems are and i'll get everything sorted for final version :D

legacy-Phantomdream
07-16-2004, 11:06 AM
The ramp mesh didnt work for me, it was all black.

I vote to take the ion cannon out and add distance fog! It will make FPS like Arnols zwarseneggar (Damn what is the correct SP of that?) makes babies!

legacy-Scrivster
07-16-2004, 01:25 PM
ramp mesh? what's that obstacle?
ive had a quick look through and couldn't find any brushes that hadn't built right.
i'd like to remove the ion cannon but i couldn't think of anything to put up there! :rolleyes:
if i did i could reduce the distance fog and add some glass back in, and maybe even kill the giant walls.
ion cannon always annoys me when i'm playing online anyway. i'll see what everyone else thinks of it. ive already started work on the final, changing a few minor things
i just want it to look real good, play real good, and be small!
...but i don't know how :(

legacy-MarZer
07-16-2004, 01:43 PM
Being as though that map is one HUGE open space, the only thing you can really do is increase the fog density.

You see, although you have quite noticable fog already, it is not really occluding anything - the fog end distance is too far. Lower the fog end distance so that it actually cuts something off!!

Also, go into the texture browser and navigate to the mylevel group. Any textures in there that are RGB8, DXT5 or DXT3, right click them > compress > DXT1. This will result in a small drop in quality, but seeing as though you made a race map, I don't think you give a damn about graphics.

If you compress it using WinRAR, you will lose an extra 2-3 mb off of the final download.

legacy-Phantomdream
07-16-2004, 02:08 PM
I think the entire thing should be left out anywya, it's not helpign and why is this one feature ruining all of the map? Pressing the delete button on it would to good. The first real ramp, the huge jump (bigges tthere) has no texture, the flaming circle doesnt flame. I run at max graphics if I am right. also, online, the map is far harder then offline. The Assault funserver had this thing on for 602 hours when I joined. :P Have fun!

legacy-Scrivster
07-16-2004, 04:21 PM
ive righted a few small things and i'm going to release another beta very shortly as there was some other errors that i just got told about which really suck. there was a shortcut down to the end of the 2nd floor which ive stopped and i removed the ion cannon and reduced the distance fog. i replaced the ion cannon with a redeemer, and put four mingun turrets on the top of the main building, with another painter aswell. i also added some more glass back, just for you phantomdream, and made the starting sentry turrets respawn as this was a big problem with camping. and i removed the fire from the ring of fire as that slowed it down a lot with the 8 emitters. post soon if there's anything else for beta 3. thanks for the advice guys

legacy-Timoteck
07-17-2004, 01:58 AM
try fix the fps problem and also....


ADD FLAK CANNONS TO BASES! flak cannons are good to use, push vehicles around, but ull have to be outside your vehicle! also add grenades! (even though its hard to get into enemy base)

legacy-Scrivster
07-19-2004, 06:17 PM
BETA3 IS HERE!!! LAST BETA!!! :D

ive released beta 3. even though there wasn't going to be a beta, but i needed to get another version out quickly because of the 2nd floor shortcut, which kinda spoilt the whole thing but i didn't know about it until after i released beta1 :( anyway it's fixed now, the ion cannon is gone(hoorah!) and the distance fog is closer. because of this i've been able to add some glass back in to reduce fluffy cheesecakeness (for those who like the effect over speed) and replaced the cannon with a ion painter, purposely placed out of reach (it's easily solved trust me) and there are minguns at each corner, covering the objective locations. 2nd floor redeemer is replaced with painter 2 reduce camping, ion painter placed inside 2nd floor main building, target painter placed in attacker base, lightning guns placed on rooftops, 3rd floor attackers have sniping post to attack mingun position and prevent camping at end, (sorry about the zoning problem with this entrance here btw i haven't solved it yet but it's minor), grenade launchers on 2nd floor, 4th floor fan sorted so scorpions fall and are destroyed if abandoned to stop them and players getting stuck, mingun defending posts placed on 1st and 4th floors, more ammo placed around map, scorpion spawn removed from 4th floor (forgot to remove it last time sorry), made 2nd sideways mover easier, slowed some movers down to prevent scorpion exploding, placed target painters in repair bays to aid attackers. i think that's everything i've done! mainly it's just balancing issues as you see, but i thought another beta was neccessary to solve the cheating and camping. anyway providing no more major problems final should be next. i'm running out of things to change anyway! :bulb: i wouldn't advise testing it all again as there's nothing major you'd really notice except for maybe the glass, but let me know what you think of it anyway, and if you want any new obstacles or weapons, bases, balancing issues or if you find any shortcuts, tell me soon and i'l add them to final! keep posting and enjoy!

legacy-Phantomdream
07-20-2004, 08:03 AM
Good job, I found those shortcuts online yesterday, and I am suprised to see the new beta out. Playin' now.

legacy-Phantomdream
07-20-2004, 08:33 AM
ERG! Damn I hate floor 3 part 2! I either die because of bugs in the moving boxes section or my car humbly screws up with the stunt behind the bridges! I got stuck in the briges themselves twice as well.

Just take those two stunts out if you cant improve them.

legacy-Havoc01
07-21-2004, 05:19 PM
Yo i sent you a pm telling you about some exploits, reply to me if you get it.

legacy-Scrivster
07-22-2004, 07:55 AM
i just found out another problem thanks to havoc and i'll change that for final version. (the problem with being able to walk on the giant walls). if anyone finds any other problems or cheats with the map or any other obstacles you want adding please tell me before i release the final version, as i want it to work well when i've finished it. i'm working on a new map so i don't want to spend much time on J&S so hurry and tell me if theres any problems and i'll sort em quickly

legacy-Phantomdream
07-22-2004, 09:09 AM
Are you making it another racing map? Maybe inside a huge spaceship this time, that would be cool.

As I said, the moving boxes and the huge one witht he jump are near-impossible to do because of bugs/lag/destroyed stuff. :down:

legacy-Timoteck
07-23-2004, 03:20 AM
you know noone has made a map with vehicles and walking! like you race to an objective and you do a jump sidedodge jump to get over a hole to the objective lol

legacy-Scrivster
07-23-2004, 04:39 PM
the map i'm working on now is a regular attack/defend assault map, like the official ones (not a AS-funmap assault course in other words). i may make another race map but not yet as ive ran out of ideas! derby was just a map where i placed every obstacle i could think of, that i could work, into a level, thus the huge, slightly poor looking level. if i made another one it'd be with less obstacles but look better and actually have a scenario! spaceship level race sounds good. you ever tried making a race map phantom? i was going to create a map with a race/escape in vehicle at the end but never got round to it. got too many other ideas and i liked the one i have now more. i'll try to sort the movers out for final and ive already added kill zones to the huge walls. many parts of derby are possible on foot, and ive added a few on foot shortcuts, like the fourth floor narrow walkway, and the crawl through the blue arrow boost on floor two. And the last floor is all possible on foot. it has the deemer room challenge aswel. a switching race would be good though SLTopia style. scorp to foot to manta to tank to foot to leviathan to raptor to foot...etc...... to toilet car!!!!!!!!! anyway if any1 else wants to make that feel free because i'm rather exhausted of race obstacles! keep posting for derby final requests!

legacy-Phantomdream
07-23-2004, 05:47 PM
I see...Well, i fyou want me to help you devise up a racemap just PM me. Im helping a person named hydro out with his map too and he adores me :P

legacy-Shocky
07-24-2004, 03:15 PM
Its a cool map but I have problems with the ramps, I seem to loose speed on impact and as a result don't make the jumps. Kinda annoying! Other then that its great fun. :)

legacy-Scrivster
07-24-2004, 03:30 PM
some of the ramps mess you up when it's laggy. the big ramp on the 1st floor is all about looking i think. if you look down before you hit the bottom of the ramo then quickly pull up just as you hit it u don't slow down. works 4 me anyway. thanks for the appreciation anyway and tell me if u want anything changing.
ive seen hydro around a few times but haven't really spoke much 2 him. what sorta map you working on? (or is it confidential?). i've done the 1st part of my level. i've taken my usual technique of thinking of a few good battle scenarios and glueing them all together. not sure how big to make it though coz ive got so many ideas for it. it's not gonna be huge like confexia or anything coz it's mostly on foot, and should have more than just destroyable objectives, but it could be about glacier size or fallen city etc. i'm not sure. what do you think we need more of? big assault maps or small quick assault maps (or uber small like Ktest :haha: ) ? i think we need more graphically good maps anyway so i'm trying to make this one look like a real battle world, rather than an arena, i think we need more like that. confexia is good for looks. vehicles maps are fun to play but u need a unique idea. i'm all out 4 now

musilowski
07-24-2004, 04:42 PM
:up:

I think funmaps are very fun and helps you prac your driving skills when youre in the mood. :D

legacy-Phantomdream
07-24-2004, 05:34 PM
Originally posted by Scrivster
some of the ramps mess you up when it's laggy. the big ramp on the 1st floor is all about looking i think. if you look down before you hit the bottom of the ramo then quickly pull up just as you hit it u don't slow down. works 4 me anyway. thanks for the appreciation anyway and tell me if u want anything changing.
ive seen hydro around a few times but haven't really spoke much 2 him. what sorta map you working on? (or is it confidential?). i've done the 1st part of my level. i've taken my usual technique of thinking of a few good battle scenarios and glueing them all together. not sure how big to make it though coz ive got so many ideas for it. it's not gonna be huge like confexia or anything coz it's mostly on foot, and should have more than just destroyable objectives, but it could be about glacier size or fallen city etc. i'm not sure. what do you think we need more of? big assault maps or small quick assault maps (or uber small like Ktest :haha: ) ? i think we need more graphically good maps anyway so i'm trying to make this one look like a real battle world, rather than an arena, i think we need more like that. confexia is good for looks. vehicles maps are fun to play but u need a unique idea. i'm all out 4 now

Well, if you want, like I said, we could make a manta race map, there isnt more then 1 and I think that the idea rocks. Althouhg it can be low priority. I just want to see a good manta race map. And since you're the best mapper, I'd hope you would do it.

Confexia is nice but its too much chaos and a little strange, grow a bit boring when you've killin 200+ bots (I used supervampire, I had 1700 life all the time :P)

legacy-Timoteck
07-24-2004, 07:23 PM
Well on the 1st level near the end on that HUUUUUUGE jump, your nose(of the scorp:p ) hits the ground and u dont make it. is this meant to happen? its annoying. also second floor, after the lavaroom and those pipes, that room killes my scorp. it pushes me out and it ALWAYS hits a wall at the other side! it dies and i dont. i end up gettin the checkpoint and suiciding from dere

legacy-jamie1224
07-26-2004, 12:13 AM
Do you still need a mirror? Let me know. I may be able to help with that.

Kyllian
07-26-2004, 12:30 AM
Fog needs to be added, desperately

legacy-Scrivster
07-27-2004, 12:36 PM
i'll add a bit more fog to the final version then. i don't think there's much more to sort out so i may just release final soon, as i'm tired of editing it anyway. i'd like to make a manta race map. i'd have to come up with some ideas 1st though. once i get something i could send u a start of a level or some obstacle ideas for you to test and work from there adding more as we go. i assume you'd want it to look good so it couldn't be too big, and it'd have to be zoned well. if you've got any ideas already tell me and i could start something. got plenty of time on my hands these days. my new assaults coming along swimmingly! :D finished the general layout and am texturing and lighting my way through the level now. it's nice to try some fun, challenging levels though aswel, as they make a change from just killing each other, so i wanna see more of them, aslong as they look good and are different to other maps. a new mirror would be great for final if you would jamie. geocities is rubbish and unreal playground not every1 is registered 2. just post a link when i release it which should be shortly.

legacy-Scrivster
07-30-2004, 01:42 PM
FINAL VERSION IS FINALLY HERE!!!!!

i've just released final, so if you wanted anything else changing, tough!, you've had your chances! :D i've sorted out all the cheats, balanced it more with removal of some spider mines and weapon changes, and removed many of the movers on the 2nd part of the 3rd floor as they were quite buggy, and replaced them with nice smooth running obstacles. thanks to phantomdream for suggesting one of them! i've not tested all of it as i'm quite sick of it, so i apoligise if there's any holes in brushes. if there's a huge hole in a floor coz a brush has got bugs then i guess i'll have to sort it, but there shouldn't be, unless one appeared the very last time i built the thing, in which im rather unlucky. it's final so i can't change anything else, but your comments are still welcome! my new assault map has 2 objectives finished so far so it shouldn't be too long before that's released. i just need to figure out how to assault bot path :noob: happy driving everyone!

legacy-ChaosWolfs
07-30-2004, 08:03 PM
My friend edited this v2 or v3 and she got 10 more FPS...

Everyone said That u used Anti-Portals Incorrectly, thats why it lags so badly.

legacy-Timoteck
07-31-2004, 12:02 AM
Page cannot be displayed for your download link:sulk: :sulk: :sulk: :sulk: :sour: :sour: :sulk:

legacy-Phantomdream
07-31-2004, 12:17 PM
Of course, exactly in the one stunt I made up there is a bug with a mover going through one of the brushes, but I dont realy care.

Scriv, if you want to get working, I'll see you on msn and as soon as you say you want something from me, I'll get workin'.

legacy-ChaosWolfs
08-01-2004, 08:02 PM
links don't work. Get another download link.

legacy-jamie1224
08-03-2004, 04:30 AM
Can I have permission to edit the map slightly for optimization? I just want to make it a little easier for my pathetic comp to handle. It's only 2.4ghz and J&S crawls on it. :( If so, I'll put up a link for you guys to download. I'll also try to get it on the redirect servers.

legacy-Fm1nus
08-03-2004, 02:25 PM
holy crap

this map brings a the words "piece of ****" to a whole new level

legacy-Phantomdream
08-03-2004, 04:50 PM
we are not interested in flames, Fm1nus, and I'm reporting this post :)

legacy-Duffman
08-03-2004, 05:06 PM
I already reported it :)

He is on my ignore list, all he ever does is flame..

legacy-Scrivster
08-04-2004, 04:37 PM
funmaps annoy me now. i just made this one because i thought races could do with a few better visuals than tracks surrounded by black and more than simple ramps, (not that these maps aren't fun to me but everyone complains about the looks), however, everyone still complains about something! the whole point was to make this map look good, and that comes at the cost of game speed. it's a lot faster than beta1! be content! i'm making a proper 'assault' assault map now where there are buildings and the possibility of zoning! what a treat that will be! i may make another fun map, but my only optimisation experience is that of 3D Buzz videos so phantom i hope you know something about that so you can help me. manta race or everything race, which one. whatever it was it's gonna have to play better coz i can't be doing with all this updating and modifying just coz it runs slow for some people. problem is it's hard to zone when you're outside and anti portals don't help defenders much when an attacker is speeding away and they can't even see them! got plenty of ideas for races and skills anyway, it's just making them in a way that's gonna look good and play good. not everyone can like these maps anyway. it's their problem if they just wanna abuse them all there lives. i'm without internet at home till next wednesday so i should get some mapping done in the meantime, and hopefully release another map to get abused and scrutinised :D it has the perfect mix of close combat, ranged combat, vehicular combat, multiple routes, a scenario, good looks and no crappy racing/J&S FPS! lets see the critics get around that 1! :haha: probably botpathing and hopefully cinematics too of i can figure out how 2 do them. assault botpath and intro/outro tutorial links or tips welcome! someone will probably find something stil wrong, though constructive critisism is welcome. too many people expect official quality maps though when i'm just a noob :noob: i'll start work on a new race soon phantom and contact u next week on msn, and i don't care what anybody thinks of it, it's gonna be fun to play and that's that! :haha: exuse the long posts i just gather all my thoughts so i don't have to post as often :p

legacy-jamie1224
08-04-2004, 04:57 PM
OK, here's the thing. I'm very, VERY, very sorry that the criticism found here has bothered you. If you'll remember, I've tried several times to help you in the past. "probably botpathing and hopefully cinematics too of i can figure out how 2 do them. " is exactly what I offered. I've given up on trying to help you, but I would like author permission to change it. All I'm asking is for permission to edit the map slightly so I can have an "authorized" version that I play on servers with decent fps.

The thing I don't understand is that I keep making these offers, and I keep asking you questions, but I don't ever get a response. Is there a reason for that? Have I murdered a family member of yours that I don't remember? Some secret organization style hit? Have I had sex with your sister (you know the one that you've always dreamed of having for yourself)?

It seems that the only criticism or messages that get through that thick skull of yours are the negative ones.

I changed my mind, don't worry about the permission. I'll just look forward to the coming of your next disaster.

The sad thing is, I'll bet you respond to this post :mad:

legacy-Phantomdream
08-04-2004, 05:43 PM
Originally posted by jamie1224
OK, here's the thing. I'm very, VERY, very sorry that the criticism found here has bothered you. If you'll remember, I've tried several times to help you in the past. "probably botpathing and hopefully cinematics too of i can figure out how 2 do them. " is exactly what I offered. I've given up on trying to help you, but I would like author permission to change it. All I'm asking is for permission to edit the map slightly so I can have an "authorized" version that I play on servers with decent fps.

The thing I don't understand is that I keep making these offers, and I keep asking you questions, but I don't ever get a response. Is there a reason for that? Have I murdered a family member of yours that I don't remember? Some secret organization style hit? Have I had sex with your sister (you know the one that you've always dreamed of having for yourself)?

It seems that the only criticism or messages that get through that thick skull of yours are the negative ones.

I changed my mind, don't worry about the permission. I'll just look forward to the coming of your next disaster.

The sad thing is, I'll bet you respond to this post :mad:

You come off as a nice guy, the few times I see you on msn, but I disagree at least to some things you said in here:

Firstly, of course critisism bothers someone, a human mind of these days takes a negative comment harder then it is meant to be, especialy much too hard if the person who said it has an IQ lower than the person who got offended (which in this said case is true, Scrivy here is a clever person with, I bet, a nice IQ, and the other seems so plainly stupid he cant wipe his own butt without having a brown hand at the end of the process).

I however, understand you are annoyed at being ignored, however, do a search for the song faint and let it inspire you a little. Also, I guess that Scrivster, as most people tend to, ignore good posts or helpfull things because they can only be replied to with pointless messages. PM works best since he has to read that, and MSN workd wonders as well.

I dont think you had sex with his sister, because after what she went through with me, she should be scared for all men thus renderingher only choice becoming a lesbian :)

You talk about disaster, but it is hard to comprehend what you mean, because if you wanted to help a disaster, it would be plain stupid.

Is it realy that sad if he will reply? It means that he gets a chance to tell you why he didnt say anything to you, maybe give you a good reason.

-I could make witty remarks about how you are an attention whore or point out this post took me a good 10 mins to write, but I wont-

legacy-jamie1224
08-04-2004, 08:33 PM
Originally posted by Phantomdream
I dont think you had sex with his sister, because after what she went through with me, she should be scared for all men thus renderingher only choice becoming a lesbian :)

Lol. I'm not trying to be an attention whore, or even post negative things. Just trying to get a response. And btw, I did PM him, that's the source of most of the frustration.

As far as the disaster part, what I mean is that with less than 5 mins of editing the map I have gained 10fps. I understand that he's sick of it but these suggestions were given long before the final version. I get sick of things I'm working on also; however, the utter lack of any response to an offer to fix what most people are saying is wrong with this map is disheartening.

I guess it really doesn't matter in the long run. None of my concern I guess. Sorry if this resembled any kind of flame and sorry for the negative comments if they offended anybody.

Kyllian
08-04-2004, 08:34 PM
I'm starting to think the most appealing thing about most of the racemaps is the chance to camp and camp and camp with little to no resistance or repurcussions.

We need like a Scorpion version of duckhunt. Scorps get launched and you gotta snipe them with the HB

legacy-SergeantDuke
08-04-2004, 10:03 PM
Originally posted by Kel
We need like a Scorpion version of duckhunt. Scorps get launched and you gotta snipe them with the HB

:up: :up:

legacy-Phantomdream
08-05-2004, 09:10 AM
Originally posted by jamie1224
Lol. I'm not trying to be an attention whore, or even post negative things. Just trying to get a response. And btw, I did PM him, that's the source of most of the frustration.

As far as the disaster part, what I mean is that with less than 5 mins of editing the map I have gained 10fps. I understand that he's sick of it but these suggestions were given long before the final version. I get sick of things I'm working on also; however, the utter lack of any response to an offer to fix what most people are saying is wrong with this map is disheartening.

I guess it really doesn't matter in the long run. None of my concern I guess. Sorry if this resembled any kind of flame and sorry for the negative comments if they offended anybody.

I already knew you didnt mean it like a flame, otherwise I'd send some mods out to get you. I dont know why he does not reply at all, but he seems to be fed up witht his map indeed. Maybe he could take your offer to let you perfect the map's speed, then put it in the full releases section?

legacy-Scrivster
08-09-2004, 06:09 PM
sorry for not replying jamie. if i recall there was only one post i didnt reply to before you started complaining. i replied when you offered a mirror. i've checked my PM's and i haven't had any new ones for ages. i've just moved house last week and still won't have the internet until wednesday, and then im going on holiday next week so i won't be replying then. ive had to quickly reply at my friends house like i'm doing now, and if you've seen many of my other posts you'll see that they are quite long already. i usually make a mental note as i read everyones posts and then forget half of it when i reply. no need to bring out the cheap shots below the belt. i'm happy if you still want to make an edited version if you think you can add a bit of framerate and gameplay value. i'm glad you asked and didn't just make 1. i just hate it when people edit a map and release it before finals even out and call it their own, or just call it the next beta so people think its an original. like i said, i won't be editing this any more so feel free to optimize and botpath. hopefully my new map will run well and its already got botpathing that works properly for the first part. i just need some optimizing skills. don't know how to optimize outside areas without killing the sniping range with distance fog. someone will have to help me with that i think. and whats that about anti portals not working properly in it? i though you just stuck a brush in and clicked anti-portal to make a wall that obscures any actors behind it? :bulb: help me someone i'm a noob! i'l have to make the next race a lot better. too much abuse from people! any new ideas just tell me P-Dream. i've got a lil something going which might work. i've got ideas just no skills! :cry: :D anyway lotsa people have said good things about derby so thanks to everyone for the compliments and criticism! :up:

legacy-Phantomdream
08-09-2004, 08:08 PM
Ive been either unwell or very busy lately, but my thoughts are crap at the moment so badly you dont want to hear. Ive had a realy bad day: A, my logitech Mx510 has been put back to thursday. B, my dad decided to put a heavily cool Pc in my room, but uses it all day and now I cant use my own either. C. I feel like crap.

legacy-Scrivster
08-10-2004, 02:39 PM
ok p-dream. im not at home now so i cant get much stuff done so i've just been sketching ideas and things for new levels. i'll send u the early stages of the map as soon as i've got an objective done or something then you can adapt it or add some ideas or sumet. i'll start work properly when i get home

legacy-Phantomdream
08-10-2004, 06:09 PM
PM me the details, dont send it to msn, you know why by now.

Im always willing to help you, because you make awesome maps.

legacy-Scrivster
08-11-2004, 03:47 PM
thanks i guess. i've only really made one decent map so far! and a lot of people hate that. anyway i seem to have got the hang of assault bot nav. seems easier than i'dve thought. i've just stuck in assault paths, which seem to be points that the bots go to before heading towards the tagged objective, UnrealScriptedSequences which just same to be places bots stand and fire from, and where you choose their weapon also, and blocked paths, which seem to be basic triggered paths. the only thing i havent really solved is vehicle paths, as i did a road path system with forced paths between, and a bot got in a scorp and drove to the start of the level :bulb: has the vehicle spawn nav point gotta be forced to a road path node or sumet, i dunno? i'm still looking for decent tutorials on the things and matinee for AS i haven't even touched on so thats a scary thought at the moment. i'm working on two maps now too so progress is a lil slower but i like both ideas! should have some screenies in a new thread so people can give me more ideas for the regular assault soon, and i'll send u details and a crude diagram of my plans for our new map P-dream soon and maybe a super early alpha. keep posting!

legacy-Phantomdream
08-11-2004, 05:40 PM
I cant wait to try it out :P. Also, can you try coming on msn as often as you can? Talking and thinking goes a lot easier over MSN.

I hope we can think of the manta map as soon as you feel ready, and I feel normal.

legacy-Scrivster
07-10-2005, 06:17 PM
New optimised version released!
Less than Half the file size
Much quicker and easier to complete
Less Buggy
Less Laggy

Enjoy!

legacy-Labmahn2
07-10-2005, 09:27 PM
Wow, almost a year after. ^^

legacy-HQF
07-11-2005, 11:34 AM
gj! uploading it to my gameserver now :D

legacy-Scrivster
08-15-2005, 10:40 AM
since a lot of servers experienced a lot of lag, and had small time limits making it impossible to complete, i've made another version 'Pint Sized'.
Much easier and quicker and faster

Pint Sized (http://www.geocities.com/scrivster_me/JSDerby)

Pint Sized Mirror (http://omnipotents.com/forum/viewtopic.php?t=1965&sid=fc29b863f27add79664b7d487334856a)

give it a go

p.s. P-dream if ur still around ive almost got the new race map done, have to send it soon. 1 more objective 2 do