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legacy-The[EVILENGINE]
07-02-2004, 05:01 AM
Name:U2Skaarj
Compatibility:
Description:
Comments:
Screenshot:
Credits:
Homepage:
Download:
Version:1.0
Compatibility:UT2004
Description:Unreal2 Skaarj along with some extras
Comments:
Screenshot:
Credits:
Homepage:
Download:Not available yet, will be soon


http://home.earthlink.net/~evilengine/Files/u2skaarj-1.jpg

legacy-The[EVILENGINE]
07-02-2004, 05:10 AM
Heres some custom blood & giblets:
Screenshot:
http://home.earthlink.net/~evilengine/Files/gibs.jpg

And the beast's heart lays before thee(yeh it has it's own "beat" animation as well):
http://home.earthlink.net/~evilengine/Files/HeartGib.jpg

legacy-Desaparecido
07-02-2004, 05:14 AM
that looks pretty cool, expecially those guns, but im not sure about the legality of using the Skaarj form U2:confused:

legacy-The[EVILENGINE]
07-02-2004, 05:17 AM
Originally posted by Desaparecido
that looks pretty cool, expecially those guns, but im not sure about the legality of using the Skaarj form U2:confused:

Probably so, but I just posted this to let everyone know its possible to do the conversion. After not being here a year I looked at bunch of posts of people begging for Unreal2 imports to Ut2004. I guess I posted this just to say it can be done.

BTW that weapon is my S.H.A.R.K assault rifle.
[S]uperior-[H]ybrid-[A]ssault-[R]ifle-[K]inetics

I've spent hours learning how to script for Ut2004 over my hiatus, now I have a ton of crap to share with everyone. I might release the gun after I get some friends to beta test it.
Took me awhile to figure how to get that weaponskin change when the gun fires(Look at the Unreal2 weapons to see this effect)

legacy-Phantomdream
07-02-2004, 08:58 AM
You are allowed to use these things for your own modifications from all unreal games. Dont worry, this is perfectly legal.

Emmet Otter
07-02-2004, 11:20 AM
OMG!! Are you the original EvilEngine!?:)

legacy-Super_Moose
07-02-2004, 11:52 AM
Originally posted by Phantomdream
You are allowed to use these things for your own modifications from all unreal games. Dont worry, this is perfectly legal.
The fact that they have Unreal in their title doesn't mean ****.
U2 is made by Legend not Epic.
Taking content from it to use in 2k4 would be no different than using stuff from Quake/HL.
That said, I think since Legend has now gone down the ****ter it might be ok to use U2 stuff.
I think it was mentioned by an Epic bloke in the XMP TC thread in GD. (:D)

virax
07-02-2004, 12:06 PM
I would! :-D

legacy-Super_Moose
07-02-2004, 12:26 PM
Ah yeah.
Me too. ^^

-]edit[-
Here's that quote.

Originally posted by StevePolge
Epic has no problem with mod teams using assets from Unreal II, Unreal I or the original Unreal Tournament for their mods. So, feel free to use some U2 XMP assets for this mod.

- Steve

legacy-Major Lee High
07-02-2004, 12:47 PM
Heh thats awsome.

*Reinstalls U2*

legacy-The[EVILENGINE]
07-02-2004, 02:29 PM
Originally posted by Reversion
OMG!! Are you the original EvilEngine!?:)

Yep it's me. Sorry I noticed you were asking where I was, pretty simple really, I just took a year off to raise my little girl since web took too much of my time. Well worth it too, shes a smart cookie :P

Anyways, if theres something you wanted me to help with feel free to email your questions.

Now back to the Skaarj.
Heres a few more screenshots of them in SuperSkaarjInvasion.
Screenshots:
http://home.earthlink.net/~evilengine/Files/u2skaarj3.jpg
http://home.earthlink.net/~evilengine/Files/u2skaarj4.jpg
http://home.earthlink.net/~evilengine/Files/u2skaarj5.jpg
http://home.earthlink.net/~evilengine/Files/u2skaarj6.jpg
As for availability, maybe after I get some feedback from the selected individuals I have testing these guys out on thier pcs.
I have two versions so far, a full and a lite pack.
The full is about 80 mb which includes the UT2004 skaarj re-rigged and animated(also edited textures so they have alpha channels for specular lighting) to be used in Invasion and/or single play. Also includes some little extras as well, like a more menacing looking "jungle" skaarj. I didn't much like the animations or textures used in UT2004 since they seemed a little "low" quality, so I imported the UPAINT textures(with added alpha channels) into DXT5 so the models look as they should.

The lite version doesnt have the new Skaarj meshes, nor textures, just the standard U2Skaarj and a couple other Skaarj meshes(armored Skaarj,original Unreal2 Skaarj and another I need permission before I release)
Along with custom gibs, and other content.
Theres no species U. files to worry about anymore, as I always compile the uscript files into the .UKX files now so theres less compatibility problems.
And for anyone thats interested, the Skaarj in invasion are Melee fighters for now, meaning they jump/slash/and hack you up, and not use any weapons. I may add weapon using Skaarj at a later time, but I personally like them this way for some reason.
I did the same to the Alien vs. Predator model pack w/AlienInvasion that I will pimp at another time. The aliens also are melee fighters and dont shoot weapons like in the previous beta version of my AlienInvasion.

legacy-TigRon
07-02-2004, 02:59 PM
Wow, i was waiting for someone to update the crappy U1 models to more impressive ones, Good JOB!!!:up: can't wait to try it, if u release this u will be god!, We gotta get u a temple and worshippers and stuff :)

Xabora
07-02-2004, 03:35 PM
Your Back!


Oh man... Finally!!! :D

legacy-Iceboy2003
07-02-2004, 04:28 PM
Awesomeness!

Now include the team colors that are already in U2 and you will definately see this on my client and server :)

Emmet Otter
07-02-2004, 04:47 PM
Originally posted by The[EVILENGINE]
Yep it's me. Sorry I noticed you were asking where I was, pretty simple really, I just took a year off to raise my little girl since web took too much of my time. Well worth it too, shes a smart cookie :P Im glad to see you are back. And yes, I remember seeing your baby girl posted on your site a while back. I never said congrats so........congradulations.

Anyways, I dont have your e-mail anymore, so if you can PM it to me, i'd appreciate it. Looking forward to seeing you porting new material over for this game to expand it. You were and still are, the best at it.

legacy-The[EVILENGINE]
07-02-2004, 05:39 PM
Originally posted by Iceboy2003
Awesomeness!

Now include the team colors that are already in U2 and you will definately see this on my client and server :)

Has all the color variations from the original game(yellow,green,blue,red etc)

But heres a quick shot of the red & blue skins:
http://home.earthlink.net/~evilengine/Files/teamskins.jpg

And heres a sneekpeek at the lineup :
http://home.earthlink.net/~evilengine/Files/lineup.jpg

Last two are the skeletons for the Skaarj, also playable(in lineup2.jpg the first model is by mrrogers from the polycount forums, will need his blessing before I put this one out):
http://home.earthlink.net/~evilengine/Files/lineup2.jpg

NotoriousBIC
07-02-2004, 05:48 PM
Looks great!!
Now here are Skaarj I might possibly run away from...

legacy-TalonKarrde
07-02-2004, 06:44 PM
Awesome. I know an Invasion server that would love to use these :D

legacy-Mr Wright
07-02-2004, 07:35 PM
Welcome back, those look great. What do you have in mind next?

legacy-Major Lee High
07-02-2004, 09:02 PM
How did you export the model from u2?

legacy-jackjackson
07-02-2004, 09:11 PM
is it exported from U2 or did you model it?

legacy-Carbs
07-02-2004, 09:50 PM
Oh man, PLEASE release these. My life will not be complete without em!

legacy-The[EVILENGINE]
07-02-2004, 10:05 PM
Originally posted by Mr Wright
Welcome back, those look great. What do you have in mind next?

http://home.earthlink.net/~evilengine/Files/player.jpg

http://home.earthlink.net/~evilengine/Files/player2.jpg

legacy-compjarg
07-03-2004, 01:32 AM
w00t, teh engine of teh evilnesses is aback of ness and stuff.
I love all your models (i was psyched when i found out they worked with teh demo lol)
are you gonna give this model a black skin like you did the other skaarj's you did? cause i thought that was so cool.
Welcome back to the comunity, youv missed alot, and you have a lot to make up for lol

Xabora
07-03-2004, 02:16 AM
You rule its so simple...


Also... if you have the conveted Female, Male Commando, and Female Commado from UT... could you please release those.

:D

legacy-Murphious
07-03-2004, 08:02 AM
These are all beautifull!
I'm really impressed with your port, and i can't wait until you get the big bulky marines into ut aswell!
Cheers and Good luck!

legacy-Doctor7
07-03-2004, 05:07 PM
Originally posted by Xabora
Also... if you have the conveted Female, Male Commando, and Female Commado from UT... could you please release those. This came up in a thread about a skin Xabora had adapted for your UT Male Soldier conversion. It turned out that he had the straight conversion of the model, at the original UT polycount, and I had what must have been an experiment in smoothing it, which was somewhere around 12,000 polys.

Thing is, I had a go with the original male and female Commando models, using Lighwave's Multiply functions, and ended up with something around 2500 polys which looked smooth and didn't trash the UVs. But I've never used ActorX and only have experience of Lightwave, so that was all I was able to do. If you could take it from there (and tell me where to get the male and female Soldier models, I only have the commandos), we could have good-quality versions of all four original UT models.

legacy-Harsh_but_Fair
07-03-2004, 05:44 PM
Evil engine wat did u think of Unreal 2? I though it sucked/ok in places/ut2004 way better. How bout you?

Harsh

legacy-Beefybong
07-03-2004, 05:49 PM
Woo, I am really looking forward to your stuff.


I know you werent asking me Harsh but I thought Unreal 2 was pretty good, a bit short but the overall game was great.

legacy-Harsh_but_Fair
07-03-2004, 05:53 PM
It was sweet in places, but it was just toooooo sloooooooowwwwwwwwwww, and hard. I won't play a game either where you can save where ever u like, it defeats the object of the game...

Harsh

legacy-Beefybong
07-03-2004, 06:12 PM
True, it was slow in some parts.. needed more enemies I think.

legacy-The[EVILENGINE]
07-03-2004, 06:26 PM
I didn't much like UNREAL2's story or basic gameplay that much at all, but I paid $50(I'm sure most of you did too) for the game so I think it's perfectly fine for me to say if it sucked or not. And in some ways it did. What I did like and think still is excellent, is the particle effects and most of the player models and thier textures.
Which at times seems like they were wasted on such a piddly game, but thats just my opinion as I think Unreal3(or whatever its going to be called) will be much better.

Anyways, about those UT1 models Doctor7... I have them somewhere on a cd I'll see if I can dig them all up. But I think you reffering to this model I edited for UT2003:
http://home.earthlink.net/~evilengine/Files/brock.jpg

legacy-*il_Beppe*
07-03-2004, 06:33 PM
The skaarjs are great!

relese it!

legacy-Beefybong
07-03-2004, 06:56 PM
Wow, that Brock is very impressive.


Whats left to do with the skaarj? Im really looking forward to it.

legacy-The[EVILENGINE]
07-03-2004, 07:24 PM
Whats left to do? Well I was planning on making a female Skaarj, a Queen. Would balance out the Aliens I have ready to go as well.

I have some ideas of what to do, anyone have a preference of what a SkaarjQueen might look like?

I'll put together some rough ideas I have and maybe you guys can critique them.

legacy-Doctor7
07-03-2004, 07:46 PM
Originally posted by The[EVILENGINE]
Anyways, about those UT1 models Doctor7... I have them somewhere on a cd I'll see if I can dig them all up. But I think you reffering to this model I edited for UT2003: The file I have is Male_S.ukx, dated 26/04/2003. The UVs have been remapped so that all four original skins make up the four quarters of the body skin, which makes sense and is how I'd like to see all of them done - makes it pretty easy to convert old skins.

I'd assumed the one Xabora was using was your conversion, but it may not have been - as I say, his was the original UT polycount whereas the one I have is a smoothed version.

legacy-Beefybong
07-03-2004, 09:56 PM
Female, queen..!? Sounds wicked, im an _OK_ drawer but I dont know if I'd be able to draw a queen skaarj. Hope im not asking to many questions but what about the assault rifles? If your just going to release it into a big pack then I understand, I'll just watch your progress here and there. I'll let you work now heh.

legacy-CodeSlave
07-03-2004, 11:34 PM
Evil,

If you need any testing please let me know. I run 2 invasion servers, My community does nothing but play invasion. check it out www.sudreal.org. We will test them and any other monsters you have. We were just having a discussion about trying to come up with a boatload of new monsters for invasion, as satore and the standard ones are getting a tad old. dont say fraghouse invasion thats not our style, we use teamwork fighting the waves of vermin.


Code

legacy-Murphious
07-03-2004, 11:44 PM
This thing is looking fantastic!
I can't wait until it hits the servers!
I seriously want it!
By the way, are the skaarj and what not going to be playable aswell or only in invasion?
Anyway,
Good luck!
Can't wait tiil it's out, Cheers!

legacy-Beefybong
07-03-2004, 11:45 PM
To my knowledge they will be playable, as he posted the team skin screenshots earlier on. I like the blue skaarj the most :)

AnubanUT2
07-04-2004, 04:14 AM
Why not release one of the models as a teaser?(The Skaarj you first showed us ... please ;)) You'd still have all the others plus the weapons that you could then bundle into a special Bonus Pack? That Skarrj rules! Peace. :) :up:

*il_Beppe* - I'm downloading your map now ... I'll let you know what I think of it if you are still interested. :)

legacy-The[EVILENGINE]
07-04-2004, 04:35 AM
Originally posted by AnubanUT2
Why not release one of the models as a teaser?(The Skaarj you first showed us ... please ;)) You'd still have all the others plus the weapons that you could then bundle into a special Bonus Pack? That Skarrj rules! Peace. :) :up:

*il_Beppe* - I'm downloading your map now ... I'll let you know what I think of it if you are still interested. :)

Yes all the Skaarj are playable like other models, but they have thier own Monster pawn scripts to be used in an Invasion mutator that lets you select custom bots or you can just use the supplied SuperSkaarjInvasion gametype which is basically Invasion with the bots replaced to the new Skaarj.

I don't want to make hasty choices and release anything in pieces as this gets confusing for people when overwriting files when updating to the full or lite packs. I'd rather release them together.
As for releasing anything soon, I'm uploading MasterChief ( http://home.earthlink.net/~evilengine/Files/MasterChiefpic.jpg )from Halo(the actual model, not a remake) to my webserver so people can play with him until I feel its time for the skaarj. Only thing holding my back right now is the webspace I have, as I'm getting the ftp setup so admins of model sites can download them without hassles.
It wont be too long guys, I promise. Just got a couple things to work out, as well as feedback from a tester or two and all is good.

legacy-Carbs
07-04-2004, 04:57 AM
Nice. Thanks for porting em and turning em into INV creatures and everything, I appreciate it a lot and I'm sure a lot of people here do, too.

Request: (You probably wanna do your own thing, and that's cool) Could you get the U2 marine models going? Maybe just 1 of em? UT2004 needs some generic marines.

legacy-Murphious
07-04-2004, 05:44 AM
Originally posted by Carbs
Nice. Thanks for porting em and turning em into INV creatures and everything, I appreciate it a lot and I'm sure a lot of people here do, too.

Request: (You probably wanna do your own thing, and that's cool) Could you get the U2 marine models going? Maybe just 1 of em? UT2004 needs some generic marines.

I completely agree....
IMO Unreal 2 had ALOT of work put into it, and ALOT of decent models and skins BUT unfortunatley, it was all tied together with a fairly dodgy story and some slow missions.

If the models that were created could make it into UT2K4 they would rock, all of them would.
By the way, EvilEngine, have you got an expected release date for this baby?

Cheers!

PS: You might want to change the topic, it's still "would any one want to use this?"

BuffyTheSlayer
07-04-2004, 07:46 AM
I been looking for you all over and I was cry so much :cry:
now Im cry for happy :cry: :heart:
Me and so many ppl want your Alien & Predator models for UT2004 too
could you convert please ?
thank you
Buffy
this screenshot for new ppl in here what did you made :)
you can have it from here too (for UT2003)
http://www.ut2003hq.com/authorfiles.php?author=EvilEngine
http://img34.exs.cx/img34/9333/SweetTeeth.th.jpg (http://img34.exs.cx/my.php?loc=img34&image=SweetTeeth.jpg)http://img28.exs.cx/img28/3707/ST4.th.jpg (http://img28.exs.cx/my.php?loc=img28&image=ST4.jpg)http://img26.exs.cx/img26/1556/Spawn1.th.jpg (http://img26.exs.cx/my.php?loc=img26&image=Spawn1.jpg)http://img26.exs.cx/img26/7190/Moloch4.th.jpg (http://img26.exs.cx/my.php?loc=img26&image=Moloch4.jpg)
http://img3.exs.cx/img3/6163/Yoda.jpg
it working good in UT2004 :heart:

legacy-Yournan2000
07-04-2004, 10:31 AM
1st off i'd like to welcome you back Evilengine, its been a long time and i'm looking forward to see some of the good quality work of yours which i've been missing for sometime.

Also i've noited your FTP site is down, used to check that out weekly for new bits and bobs.

I'm glad you've actually done this because i ws gonna learn to do this mysef but you've jsut saved me a huge job:up: , as for invasion i'm looking forward to it i think thats why invasion is so low, the monster models should have been new ones not just ripped straight from Unreal chessy Epic:confused: .

Any chance you could do the mercs from Unreal 2 as well?

And wil lthese skaarj have player upl with descriptions and possible grouped as a team? i heard that epic are bringing in a new skaarj team which are enemies of the current skaarj, anyway enough waffling on you think your'll manage to do the mercs as well?

btw- if you want anything testing just e-mail dudelovehavemercy@hotmail.com i'ii be happy to help

MsM

legacy-Zentak
07-04-2004, 11:13 AM
Thoses models look really great :up:

legacy-The[EVILENGINE]
07-04-2004, 11:57 AM
Originally posted by Yournan2000

Also i've noited your FTP site is down, used to check that out weekly for new bits and bobs.

I'm glad you've actually done this because i ws gonna learn to do this mysef but you've jsut saved me a huge job:up: , as for invasion i'm looking forward to it i think thats why invasion is so low, the monster models should have been new ones not just ripped straight from Unreal chessy Epic:confused: .

Any chance you could do the mercs from Unreal 2 as well?

And wil lthese skaarj have player upl with descriptions and possible grouped as a team? i heard that epic are bringing in a new skaarj team which are enemies of the current skaarj, anyway enough waffling on you think your'll manage to do the mercs as well?

btw- if you want anything testing just e-mail dudelovehavemercy@hotmail.com i'ii be happy to help

MsM

Yes in the full pack the new skaarj from ut2004 are selectable for Invasion, or can be used automatically in SuperSkaarjInvasion. I had to re-rig them to a new skeleton and use new animations for this to work. I also packed some edited textures for them so they are higher quality than the standard Skaarj textures. I did this by adding a special alpha channel to each converted UPAINT .png, and compressed them into DXT5 so they keep the detail. All the Skaarj are playable, and as for descriptions it wont be any different than normal descriptions(maybe a little more, as i don't spend too much time on this part). And for the Skaarj as teams, I wouldn't know specifically how to go about that so the AI takes over, I just have them as Invasion and selectable bots for other gametypes like normal.

Epic chose the cheesy U1 models probably for the performance issues. From what I found, that isnt much of a case at all with these models as I keep the gibs down to a conservative: 1 headgib, 1 for each limb and of course each get the beating heart gib and custom blood decals. The normal Invasion bots have an extreme amount of giblets that kill performance dramatically, not in the case with these. But don't worry gore fanatics the giblets are pretty detailed and not low-res (circa 1998) textures. I even added some custom effects to the bots when you shoot them in the head theres a "gibby chunk" effect that splatters everywhere. Check out the earlier screenshots for this in action.

The site is offline , but will be back up any time now. I'm already using it for storage of some other files so it is active just not public right now.

legacy-The[EVILENGINE]
07-04-2004, 12:19 PM
Originally posted by buffytheslayer
I been looking for you all over and I was cry so much :cry:
now Im cry for happy :cry: :heart:
Me and so many ppl want your Alien & Predator models for UT2004 too
could you convert please ?
thank you
Buffy

I have all your models in my UT2004 :heart:

I already converted the Aliens (and one predator so far) with new animations, beefed up textures, and better scripting for Invasion AI(yes no more Aliens with guns).

Compatibility should be much much better now since I never use .U files(except for gametypes) and compile everything into the .UKX files. This may still require you to add the .ukx to the server list in some cases but will dramatically decrease the problems I had last year with U files.
The Predator has a better face skin now, much more detailed, as well as some cool facial animation where the mouth opens and closes so hide your children.
Screenshot:
http://home.earthlink.net/~evilengine/Files/predatorface.jpg

And to answer an earlier question about Unreal2 soldiers, well all I could get were these ones so far:
http://home.earthlink.net/~evilengine/Files/soldiers.jpg
Each have thier own giblets etc for uniqueness as well. And each have a yellow,green,red,blue and black skin. Marshal John Dalton has his teamskins as well as a selectable Phoenix armor. Also comes with or without the helmet.

legacy-CodeSlave
07-04-2004, 01:31 PM
please give us an eta :) 4th of july present? Im working on porting invasionplus to 2k4 (with authors permission) and am trying to get as many monsters as possible. Any interest from people in trying to build a super invasion monsterpak? I can help with some coding and server space for a project.

Emmet Otter
07-04-2004, 01:50 PM
How about, bring over the XMP characters with their animations and taunts?;)

legacy-The[EVILENGINE]
07-04-2004, 02:40 PM
Originally posted by Reversion
How about, bring over the XMP characters with their animations and taunts?;)

I included them in the Unreal Soldiers pack. Problem is I couldn't use the original animations becuase they are missing several walldodge and a couple other animations. If I had the original skeletons for these meshes I could have made my own animations and just appended them onto the animation packages. I tried appending walldodge animations I made from several different types of skeletons with the bones named like what the XMP models have, didnt work. They got stretched out in deformed poses. So I extracted the meshes from the XMP UKX and reatached them to the same skeleton I use for the soldiers and used thier animations instead. Works just fine. As for those animations, I'll see if I can replicate them and add them to the model package. But for now they work , and thats most important.

legacy-compjarg
07-04-2004, 03:17 PM
I just had the coolest idea, Arachnid Invasion, using the 3 sized arechnids from U2. My friends couldnt get enough of those f*ckers.
And they scared the sh*t outa me when they jump.

BuffyTheSlayer
07-04-2004, 07:40 PM
I cant wait to download this new & old Alien models :heart:
Mr Evil Engine could convert this Amazing 2 models for UT2004 too?
please ? thank you :heart:
Lucifer and Amon they have problem with vehicles ..
http://img13.exs.cx/img13/5739/Shot00768.th.jpg (http://img13.exs.cx/my.php?loc=img13&image=Shot00768.jpg)

legacy-Beefybong
07-05-2004, 12:00 AM
Bump. A predator, WOW! I've always wanted a good looking predator for UT. And those u2 marines are looking fancy. Any progress as of late?

legacy-The[EVILENGINE]
07-05-2004, 12:12 AM
Originally posted by Beefybong
Bump. A predator, WOW! I've always wanted a good looking predator for UT. And those u2 marines are looking fancy. Any progress as of late?

I just have to switch the ftp over to being public and have ut200xfiles and ut2004hq have them uploaded. I might release the Skaarj after the Soldiers first just to see how everything works for everyone. Shouldn't be more than a day, but it all depends on the server admin who owns the ftp becuase he is a busy guy. Should'nt be long, I'll make sure to let everyone know when they are ready. As for a future update I still would like everyone's opinion on a female warrior skaarj(if such things exist since they may be both male and female reptiles?)

legacy-Iceboy2003
07-05-2004, 01:37 AM
Originally posted by Yournan2000
1st off i'd like to welcome you back Evilengine, its been a long time and i'm looking forward to see some of the good quality work of yours which i've been missing for sometime.

Also i've noited your FTP site is down, used to check that out weekly for new bits and bobs.

I'm glad you've actually done this because i ws gonna learn to do this mysef but you've jsut saved me a huge job:up: , as for invasion i'm looking forward to it i think thats why invasion is so low, the monster models should have been new ones not just ripped straight from Unreal chessy Epic:confused: .

Any chance you could do the mercs from Unreal 2 as well?

And wil lthese skaarj have player upl with descriptions and possible grouped as a team? i heard that epic are bringing in a new skaarj team which are enemies of the current skaarj, anyway enough waffling on you think your'll manage to do the mercs as well?

btw- if you want anything testing just e-mail dudelovehavemercy@hotmail.com i'ii be happy to help

MsM

Same here, I was actually looking to help out Yournan with this as well, but I don't have any experience with models and importing them.

If you could import the various Mercs (Legend even did team colors for them I belive, as they did for the various Skaarj). If you could do that and the Atlantis crew, that would be awesome.

Team Colors would be most appreciatve as well, and for the skaarj/mercs I hope all 3 sizes/classes are done.

Also, if nots too much, XMP models too? (Something to tide over us XMP fans until Free-monkey gets done).

Finally, if you need any assistance I'm willing to help, but like I said I don't know much, but I'm very willing to learn.

p.s - Did I read somewhere in here that you were responsible for the original model that Xabora used for his recent skins? If so, great job, and do more of them :) (I'd love to see the PS2 War Machine model and War Boss ported over. Oh and the Unreal 1 DM Models as well...) Finally, does using the U2 Skaarj cause any performance hit in Invasion? I believe that was the reason Epic gave for not using them.

legacy-Iceboy2003
07-05-2004, 01:47 AM
Ok, just read the rest of the thread (sorry people, its 1 am here, i'm slightly tired and overly ecstatic at this)....

Soldier pack w/ XMP models = coolness
Team colors = very cool (automatically gets an upload to my server)

However, I didn't see the various sizes/armors of skaarj in there though :( The heavy class Skaarj was freaking cool looking.

And I say we need Liandri Angels too :-p

How well do these work with vehicles?

Lincoln will definately be pleased

P.S. - You woudln't know who did the Aida model coversion for UT2003 would you? I would really like to see some Team Colors on that for 2k4 update (it works fine with vehicles)...

EDIT: 3rd pass through the thread...

Ok so you can't get all the mercs? That sucks... I was really hoping to see all of them (there's only what, 12 of them, 3 per faction (4 factions?)) in UT. The XMP models missing some animations is understandable, as I don't think XMP has walldodging (???), could be wrong though, never tried it personally. How about a Ne'ban and Isaak model? What does Dalton look like with the Phoenix armor? Any chance of getting a scientist model and the funky scraggly looking aliens that turn into those fugly looking things at the end of the game? Can't wait to see this stuff in action :)

legacy-Beefybong
07-05-2004, 02:23 AM
Crap yeah, I remember that huge heavy armor Skaarj, he was like the first boss yet later in the game you fight like 3 at a time xD. You know what would be cool for invasion? The spider boss in U2, but im sure that would be pretty hard because its attacks were yikes. The small yellow spiders would be cool and the big red ones. Heh, getting ahead of myself here. Ah well, a man can dream..



@Iceboy2003

[...]Finally, does using the U2 Skaarj cause any performance hit in Invasion? I believe that was the reason Epic gave for not using them[...]


Actually, I beleive EvilEngine stated earlier in the thread they performed fine because they had less of a gib factor as the Unreal 1 monsters just explode and sometimes if you run over them with Vehicle Invasion hundreds of gibs come out.

legacy-Murphious
07-05-2004, 03:18 AM
OMG!
It's nearly out!
I CAN'T WAIT MUCH LONGER!

Cheers!

legacy-Carbs
07-05-2004, 03:29 AM
Originally posted by The[EVILENGINE]
I just have to switch the ftp over to being public and have ut200xfiles and ut2004hq have them uploaded. I might release the Skaarj after the Soldiers first just to see how everything works for everyone. Shouldn't be more than a day, but it all depends on the server admin who owns the ftp becuase he is a busy guy. Should'nt be long, I'll make sure to let everyone know when they are ready. As for a future update I still would like everyone's opinion on a female warrior skaarj(if such things exist since they may be both male and female reptiles?)
Sorry, according to the storylines and stuff, the only female skaarj are Queens. Queens make pupae which grow into skaarj, insect style.

legacy-The[EVILENGINE]
07-05-2004, 04:34 AM
*edit*

Nevermind, I found some material I could use for a modern Skaarj Queen and other Skaarj types.
http://www.oldunreal.com/grafix/walkthrough/cr_queen.jpg

legacy-Sander1988
07-05-2004, 06:06 AM
evilengine, did you only ported the meshes of the unreal 2 skaarj(s) and made your own animations or did you ported too the animations??

legacy-The[EVILENGINE]
07-05-2004, 06:50 AM
Originally posted by Sander1988
evilengine, did you only ported the meshes of the unreal 2 skaarj(s) and made your own animations or did you ported too the animations??

My own animations. I used a standard biped from 3dsmax for the skeleton. The meshes all use the same animations , as well as Invasion animations(melee attacks etc) so they are all compatible with each other.

legacy-The[EVILENGINE]
07-05-2004, 07:51 AM
Ok the first person who responds to this post gets to beta test the LITE version (about 36M) so broadband is a prerequisite.
If your the first to post with the words "ARGGHHHH I WANT SUM SKAARJ!" you will be the lucky one to get to try it before anyone else.

Let the games begin!

legacy-Mechmind
07-05-2004, 07:53 AM
"ARGGHHHH I WANT SUM SKAARJ!" im looking forward to trying this out .............

legacy-The[EVILENGINE]
07-05-2004, 07:54 AM
Originally posted by Mechmind
"ARGGHHHH I WANT SUM SKAARJ!" im looking forward to trying this out .............

WOW that was damn quick, expect a PM in the next min or so.
:P

legacy-po0beard
07-05-2004, 07:59 AM
:D :up:
Are you doing new alien models for UT2004 or the Alien from the films?
This game needs more species of alien imo. I'm trying to make an alien model pack but there aren't much to choose from.

legacy-The[EVILENGINE]
07-05-2004, 08:37 AM
Originally posted by po0beard
:D :up:
Are you doing new alien models for UT2004 or the Alien from the films?
This game needs more species of alien imo. I'm trying to make an alien model pack but there aren't much to choose from.

These will be the Aliens from the movies.

By the way, I have room for another tester. So whoever is interested please be the next person to ask and you shall receave.

legacy-po0beard
07-05-2004, 08:41 AM
I'd love to though I'm on 56k atm due to moving house. I'll d/l it though if you want to give me a link.

legacy-The[EVILENGINE]
07-05-2004, 08:44 AM
Sorry, only broadbanders(for now) becuase of the time requirements I need for feedback and load on the ftp server.
But I thank you anyways for the offer. On the next project you will be one of the first people I will ask.

legacy-po0beard
07-05-2004, 08:58 AM
Not a problem, I've a busy day ahead anyway.;) I was wondering how I could fit it in.
I'd be very happy to beta test for you in future, let me know when the time comes and I'll do it. You can email my hotmail address mootube if I'm not around the forums.:up:

legacy-FallenAngel
07-05-2004, 09:16 AM
ARGGHHHH I WANT SUM SKAARJ!

memememem!!! =D


EDIT:- sorry had to rush that trying to find a email account that I could register with. =s

[something I posted on ut200xfiles.com]
This is first time I'v registered - I'v been trying to register for a while but this really gave me a reason to really try. Anyway -
I've been reading your thread since it began. I saw your post about the Skaarj Queen, and I am willing to try and draw a detailed version of the SkaarjQueen, but I can't garuntee (sp) the quality of it.

legacy-The[EVILENGINE]
07-05-2004, 09:45 AM
Originally posted by FallenAngel
ARGGHHHH I WANT SUM SKAARJ!

memememem!!! =D


EDIT:- sorry had to rush that trying to find a email account that I could register with. =s

[something I posted on ut200xfiles.com]
This is first time I'v registered - I'v been trying to register for a while but this really gave me a reason to really try. Anyway -
I've been reading your thread since it began. I saw your post about the Skaarj Queen, and I am willing to try and draw a detailed version of the SkaarjQueen, but I can't garuntee (sp) the quality of it.

I would like to see what you can come up with. A skaarj Queen would be interesting to see.

As for the testing, I'm gonna PM you the details right now.

legacy-FallenAngel
07-05-2004, 09:49 AM
Give me two days - I should be able to make a front and side view of a Detailed and slightly varied Skaarj Queen. and Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you! ^_^

legacy-Yournan2000
07-05-2004, 11:03 AM
Originally posted by The[EVILENGINE]
I already converted the Aliens (and one predator so far) with
Screenshot:
http://home.earthlink.net/~evilengine/Files/predatorface.jpg

You are one ugly muvaf*cker!

Tis me who asked about the mercs, nice work on them btw any cahnce of a d/l link???

MsM

legacy-FallenAngel
07-05-2004, 11:37 AM
EE - nice work on Skaarjs... A couple of things though:-

In INV, when you 'gib' a leg; It spawns the leg/foot big.. but, I think you've forgoten to destroy the leg afterwards. Same with arms [not sure about headshots though]

They are far too jumpy [lunge anyway] try making them a tad more capable of using their legs properly instead of fits of lunges =).

I only got to try out INV, havn't tested player models yet.

now for the good stuff. Skins, excellent. Great variation, and detail, and I love the Jungle and Inv. one.
Models:- Superb, but that custom skaarj, looks abit... dunno, out of place, but it def is a skaarj.
Anim:- I like your attack/Victory anim. But, I noticed some really bad deformations when one killed me and started to twist his hand in an unnatural manner =|. And attack animations need a bit more variation.
INV:- I'm a HUGE fan of INV. But this acctually gives me some challenge. I'v been waiting for somethng like this since UT'03 with AlienINV [ was a beta tester for Doc Wongs version]. Melee combat makes it harder to kill them, since if you miss, there's no distance between you and him. My new Fav gametype.

I will test it more thurough{sp} later tonight [as well as starting on some SkaarQueen concept sketches] , but right now I got a mate over and I need to look after her.


Hope this is of anyhelp.

legacy-Beefybong
07-05-2004, 12:21 PM
Haha, that old unreal picture sure brings back memories I totally forgot about the skaarj queen thing and the old flak cannon, looks so different :D

legacy-The[EVILENGINE]
07-05-2004, 01:26 PM
Ah thank you for the honest feedback. Thats what I like, honesty and not bias. But let me explain that wild looking Skaarj first. Thats actually one of EPIC's first Unreal2 Skaarj they eventually weeded off for the tattooed type. I actually think it has such a stark difference from the rest of the bunch that it stood as the 'Shemp' of the Skaarj universe. I would of felt bad leaving that poor unseen guy out so I kept him in the group.

I appreciate the details you gave me about the Invasion game, hopefully you can get me a screenshot or two of what bugged you the most(that deformed hand thingie) so I can polish it up a bit. As for Animation variety, I'll play around with some different ones I made and maybe add those for flavor.

Also the issue with thier bodies removing the sections that come off(like headshots) I can't seem to pin down since I'm using a ragdoll for each INV monster. Maybe someone can help me code this in so vertices pinch off like they do in Deathmatch or other gametypes. That personally bugged me the most, and planned on fixing immedietly.
Oh and speaking of DOC Wong, from what I understand he used the existing code I put together from my little AlienINV test script I did for WYRM. I browsed in on a 56ghey and meant to respond to say it was fine by me to do it, but didnt get the chance.

To make you happy, my AlienINV gametype has been complete for about a year now. I just need to get people to test it with UT2004 and change a couple settings so things go smoothly.
Just incase your wondering, Alien drones melee and attack like the Skaarj, and also go into ragdoll deaths. I also got FACEHUGGERINVASION mixed in so you can fight against facehuggers or a mix of both facehuggers and drones.

legacy-Beefybong
07-05-2004, 01:46 PM
Facehuggers, aliens, ragdoll. Your a workhorse man! Im loving the feedback :)


So, will the predator be a player model or an invasion monster? Haha, that would be freaky, predators shooting their shoulder cannons and chasing you down with their talons. If you need alien testing im here :D heh, Im a truthful tester, I've already beta tested for a half life mod and im sure I can pick out some things. No bias beyond this point. If you have enough thats fine, I can wait.

legacy-The[EVILENGINE]
07-05-2004, 01:59 PM
Originally posted by Beefybong
Facehuggers, aliens, ragdoll. Your a workhorse man! Im loving the feedback :)


So, will the predator be a player model or an invasion monster? Haha, that would be freaky, predators shooting their shoulder cannons and chasing you down with their talons. If you need alien testing im here :D heh, Im a truthful tester, I've already beta tested for a half life mod and im sure I can pick out some things. No bias beyond this point. If you have enough thats fine, I can wait.

You will be one of the first I will let try out the AlienINV, but first I want to get the Skaarj, and a couple other things out the door first. Predators as INV monsters I didn't think about, but that wont be too hard at all to put together, just a couple new animations and a custom pawn script for it. The one thing I want to get mastered is how to create acid blood, where the decal actually creates a temp pain volume before it desolves away. Imagine a little sizzle sound as it eats away at your flesh after you get sprayed by an alien after you blow them up. I am also looking into the gibs causing pain as well.
Oh so much to create... and so little experience on my side.
Wheres MR.EVIL when you need him.

legacy-Beefybong
07-05-2004, 02:02 PM
Acid blood, amazing. And wow, im honored to test for you just PM me whenever ^_^

legacy-The[EVILENGINE]
07-05-2004, 02:10 PM
Originally posted by Yournan2000
You are one ugly muvaf*cker!

Tis me who asked about the mercs, nice work on them btw any cahnce of a d/l link???

MsM

Very very soon my friend. Possibly this afternoon if everything goes smoothly.

legacy-The[EVILENGINE]
07-05-2004, 02:20 PM
/me smacks himself in the head...
DUH! I figured out what I should have added to the monster pawn code to get the body parts to hide the bones when you shoot them, I just copied and pasted this over from XPAWN;


simulated function Proces****FX()
{
local Coords boneCoords;
local class<xEmitter> HitEffects[4];
local int i,j;
local float GibPerterbation;

if( (Level.NetMode == NM_DedicatedServer) || bSkeletized || (Mesh == SkeletonMesh) )
{
SimHitFxTicker = HitFxTicker;
return;
}

for ( SimHitFxTicker = SimHitFxTicker; SimHitFxTicker != HitFxTicker; SimHitFxTicker = (SimHitFxTicker + 1) % ArrayCount(HitFX) )
{
j++;
if ( j > 30 )
{
SimHitFxTicker = HitFxTicker;
return;
}

if( (HitFX[SimHitFxTicker].damtype == None) || (Level.bDropDetail && (Level.TimeSeconds - LastRenderTime > 3) && !IsHumanControlled()) )
continue;

boneCoords = GetBoneCoords( HitFX[SimHitFxTicker].bone );

if ( !Level.bDropDetail )
{
AttachEffect( GibGroupClass.static.GetBloodEmitClass(), HitFX[SimHitFxTicker].bone, boneCoords.Origin, HitFX[SimHitFxTicker].rotDir );

HitFX[SimHitFxTicker].damtype.static.GetHitEffects( HitEffects, Health );

if( !PhysicsVolume.bWaterVolume ) // don't attach effects under water
{
for( i = 0; i < ArrayCount(HitEffects); i++ )
{
if( HitEffects[i] == None )
continue;

AttachEffect( HitEffects[i], HitFX[SimHitFxTicker].bone, boneCoords.Origin, HitFX[SimHitFxTicker].rotDir );
}
}
}
if ( class'GameInfo'.static.UseLowGore() )
HitFX[SimHitFxTicker].bSever = false;

if( HitFX[SimHitFxTicker].bSever )
{
GibPerterbation = HitFX[SimHitFxTicker].damtype.default.GibPerterbation;
bFlaming = HitFX[SimHitFxTicker].DamType.Default.bFlaming;

switch( HitFX[SimHitFxTicker].bone )
{
case 'lthigh':
case 'rthigh':
SpawnGiblet( GetGibClass(EGT_Calf), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
SpawnGiblet( GetGibClass(EGT_Calf), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
GibCountCalf -= 2;
break;

case 'rfarm':
case 'lfarm':
SpawnGiblet( GetGibClass(EGT_UpperArm), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
SpawnGiblet( GetGibClass(EGT_Forearm), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
GibCountForearm--;
GibCountUpperArm--;
break;

case 'head':
SpawnGiblet( GetGibClass(EGT_Head), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
GibCountTorso--;
break;

case 'spine':
case 'none':
SpawnGiblet( GetGibClass(EGT_Torso), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
GibCountTorso--;
bGibbed = true;
while( GibCountHead-- > 0 )
SpawnGiblet( GetGibClass(EGT_Head), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
while( GibCountForearm-- > 0 )
SpawnGiblet( GetGibClass(EGT_UpperArm), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
while( GibCountUpperArm-- > 0 )
SpawnGiblet( GetGibClass(EGT_Forearm), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
if ( !bFlaming && !Level.bDropDetail && (Level.DetailMode != DM_Low) && PlayerCanSeeMe() )
{
// extra gibs!!!
GibPerterbation = FMin(1.0, 1.5 * GibPerterbation);
SpawnGiblet( GetGibClass(EGT_Calf), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
SpawnGiblet( GetGibClass(EGT_Calf), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
SpawnGiblet( GetGibClass(EGT_UpperArm), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
SpawnGiblet( GetGibClass(EGT_Forearm), boneCoords.Origin, HitFX[SimHitFxTicker].rotDir, GibPerterbation );
}
break;
}

HideBone(HitFX[SimHitFxTicker].bone);
}
}
}


Everything works great now. So I will be uploading a new LITE pack in a few min to see if this works for all of you as well who are testing for me.

legacy-Beefybong
07-05-2004, 03:20 PM
Would anyone happen to know how to record a ut2k4 demo? Ugh, im going to need somewhere to host it to. It will be a small clip.. its just something with the skaarj invasion, so far so good otherwise.

legacy-Carbs
07-05-2004, 03:24 PM
Curses, all these great new developements happened while I was alseep. What a shame to be human. If you ever take in any more beta testers, I'd love to do it. I already beta test a mod called Clone Bandits, you can see reports of my feedback here:
http://forums.beyondunreal.com/showthread.php?t=135210 (lots in there)
http://forums.beyondunreal.com/showthread.php?t=135655 (Some)
I have full Broadband and have been playing the UT series since Unreal 1. I also have way too much free time. :D If you need to know anything else, please just ask.

legacy-Beefybong
07-05-2004, 04:14 PM
Well, so far heres what I have, ill still be testing and testing.

Model/Skin - I love the skaarj, the model and skin are great but there is a few issues, when you give me permission ill post screenshots Evil.

Animations - Every animation except two are smooth and wonderful, the jumps. I think you need to speed them up a bit because hes still in the air when your on the ground kind of thing, just needs to be faster.


Invasion - Well, I noticed the skaarj's AI stays the same whatever level I set it to, I tried novice first so I would die, I was testing the gibs out which are all dandy imo, love that beating heart! anyways, as I was saying the AI never changed but after novice I went to adept, I noticed the same AI but there was alot more skaarj, and then I went to godlike, there was even more skaarj, same AI but they surrounded me and killed me instantly. The wonderful thing about their AI is their aggresivness though, you giving these skaarj energizers? They keep going and goi---


Well, thats it for now. Oh, yes. I need to know how to record a ut2k4 demo so I can show you another problem with their AI. Im going to need some temporary webspace but I think I have a friend who might have some... Well, time to go test

legacy-The[EVILENGINE]
07-05-2004, 04:39 PM
Originally posted by Beefybong
Well, so far heres what I have, ill still be testing and testing.

Model/Skin - I love the skaarj, the model and skin are great but there is a few issues, when you give me permission ill post screenshots Evil.

Animations - Every animation except two are smooth and wonderful, the jumps. I think you need to speed them up a bit because hes still in the air when your on the ground kind of thing, just needs to be faster.


Invasion - Well, I noticed the skaarj's AI stays the same whatever level I set it to, I tried novice first so I would die, I was testing the gibs out which are all dandy imo, love that beating heart! anyways, as I was saying the AI never changed but after novice I went to adept, I noticed the same AI but there was alot more skaarj, and then I went to godlike, there was even more skaarj, same AI but they surrounded me and killed me instantly. The wonderful thing about their AI is their aggresivness though, you giving these skaarj energizers? They keep going and goi---


Well, thats it for now. Oh, yes. I need to know how to record a ut2k4 demo so I can show you another problem with their AI. Im going to need some temporary webspace but I think I have a friend who might have some... Well, time to go test

I believe its still this:


Demo Commands

DEMOPLAY [demoname] - Plays the specified demo
DEMOREC [demoname] - Records a demo using the demoname you type
STOPDEMO - Stop recording a demo


If you still have some time, I need you to try the FULL version of this mod. The difference from LITE? Well it has the ut2004 skaarj available as INV monsters too, and I fixed the gibbed bone bug in SUPERSKAARJINVASION so you can shoot limbs off.
Its a larger filesize, but its worth it since the texture quality has been improved as well as the selection in Skaarj models.
Now these DO NOT overwrite or replace the original ut2004 skaarj, so there wont be an incompatibility. It just adds extra selections in the U2SKAARJ lineup. I also added a custom ut2004 mesh, a modified Jungle Skaarj.

legacy-Carbs
07-05-2004, 04:44 PM
I have time. :)

legacy-Beefybong
07-05-2004, 04:59 PM
Evil, that link is quite dead. Also, thank you for the demo stuff, I'll record that problem in the meantime. And yes, I have all the time on my hands right now. I do nothing, ever. xD

legacy-Hidea
07-05-2004, 05:06 PM
The[EVILENGINE], will you be releasing those assault rifles as well?

legacy-Wespe
07-05-2004, 05:07 PM
Hey uh, Beefybong told me over AIM that there may still be some slots left for Beta testers. So, here's a little resume.

I have broadband, so models can be sent to me fairly fast. I have a fair amount of previous experience in beta testing. I beta tested one of the less recent versions of America's Army (One of the versions before the whole Special Forces revolution). Plus beefy and I would make the ultimate bug finding team. :D

Please consider.

legacy-Beefybong
07-05-2004, 05:11 PM
Ahh yes, me and wespe, the dreamteam, I can see the bugs that WERE DESTROYED AAHHAHAA. Whoa.. uhm

legacy-Wespe
07-05-2004, 05:13 PM
THE ULTIMATE BUG VANQUISHERS

CIRCLE OF IMPENDING DEMISE

AN IMPREGNABLE FORCE UNMATCHED BY ALL

legacy-The[EVILENGINE]
07-05-2004, 05:14 PM
Originally posted by Hidea
The[EVILENGINE], will you be releasing those assault rifles as well?

With the release of the Skaarj(not in the same package though).
Becuase they really go well together, especially if you like shooting off limbs. I coded the weapon to put some oomph into ragdoll shots. It's not a superover powered weapon, but balanced enough so you get the gore all of you might be used to in the original Unreal Tournament.

The SHARK and U2 AR will be in the same package , and I might put the Dispersion Pistol in there too.
Give me some time, I need some sleep, and I will get all this stuff together throughout this evening(hopefully) but don't shoot me if I need an extra day to perfect everything.

legacy-compjarg
07-05-2004, 05:42 PM
Shark and DP huh? any chance of the Vulcan, Widow Maker, and Hyda getting thrown into the mix?
Are you also gonna put the heavy skaarj in there too? I have been waiting for someone to do get that big bastard into this game lol.

legacy-Iceboy2003
07-05-2004, 06:03 PM
Originally posted by compjarg
Shark and DP huh? any chance of the Vulcan, Widow Maker, and Hyda getting thrown into the mix?
Are you also gonna put the heavy skaarj in there too? I have been waiting for someone to do get that big bastard into this game lol.

Well if he doesn't do it, I read in an interview linked off of BU that Free-Monkey would consider doing an XMP DM mod which would use the XMP weapons...

If he doesn't do it, just wait till Aug/Sep.

legacy-The[EVILENGINE]
07-05-2004, 06:10 PM
*BIG EDIT*

I WASN'T unable to get the Heavy Skaarj out of Unreal2, sorry. When I find a way, or EPIC and/or LEGEND send me the mesh I will gladly add it to a future update.
Trust me I wish I could use it too. Maybe I or someone else could remake it from scratch if needed.

legacy-Beefybong
07-05-2004, 06:39 PM
Haha, havent you given us enough already? Yes we all want the heavy skaarj im sure but there is tons of others to use.

legacy-Iceboy2003
07-05-2004, 07:10 PM
*Drool*

Too bad about the Heavy Skaarj... What exactly is the problem with it?

Can you give us a run-down of what we're getting in these packs as well?

legacy-The[EVILENGINE]
07-05-2004, 07:18 PM
Originally posted by Iceboy2003
*Drool*

Too bad about the Heavy Skaarj... What exactly is the problem with it?

Can you give us a run-down of what we're getting in these packs as well?

Well I posted screenshots at the beginning of the thread showing the different models.
They are usable as normal bots or player models and each have thier own Invasion monster bot script so they work either in the supplied "SuperSkaarInvasion" gametype or if you use a mutator that allows you to select custom bots.
Along with custom animations, you have custom ragdolls,giblets,blood,sounds,a new gametype(even though its just a rip of Invasion) and a lifetime supply of oreos....ok scratch that last part. :D

What was the problem with getting the mesh out of the .gem file?
I don't know how is the number one problem. I was able to get the others a different way from a different format.
You know on that Golem site there used to be mention of plugins and source code available to the public to create plugins.....what ever happened to that idea?
Golem brought nothing to the modding community but confusion IMHO.

legacy-compjarg
07-05-2004, 07:23 PM
I WASN'T unable to get the Heavy Skaarj out of Unreal2, sorry.

Double negatives confuse me, does this mean you did or didn't?
It's ok if you didn't because this thing is gonna be TOTALY SWEET without it anyway.

BTW, wasn't it you who made the Xan MK2 model for ut2003? Or am I thinking of something else?

legacy-Beefybong
07-05-2004, 07:24 PM
Oh, im.. eh.. an idiot.


EDIT - Btw, I just started downloading the skaarj full a few minutes ago, forgot to check my PMs and I was still testing. I'll upload the mini demo in a sec, do you want me to PM you the link or is it ok to just post it right here Evil?

legacy-The[EVILENGINE]
07-05-2004, 07:36 PM
NO, I didn't get them. LMAO!
I did port the UT1 XAN's over once and posted it over at ut2003files and ut2003hq, so maybe thats where you saw it. That was one of the first things I put out, since I was just learning all this stuff. I fixed that one up recently, added some alpha channels in the textures for specular lighting and re-rigged the mesh so it looks better. I might put that on my public FTP or website when things get back to normal.

legacy-The[EVILENGINE]
07-05-2004, 07:37 PM
Originally posted by Beefybong
WOW, you got the heavy skaarj working!?

Oooh, cant wait :O.


EDIT - Btw, I just started downloading the skaarj full a few minutes ago, forgot to check my PMs and I was still testing. I'll upload the mini demo in a sec, do you want me to PM you the link or is it ok to just post it right here Evil?

If you want to post the link to the demo, I suppose thats fine(as long as everyone knows this is BETA) . Be aware of the bandwidth loads when everyone starts downloading it too, could cause issues.

legacy-Beefybong
07-05-2004, 07:40 PM
Well guys, dont expect much its just a demo showing a bug with the skaarj but I guess you'll get a few seconds of teaser lol..


http://www.pigne.net/mark/forbeefyfgt/ut2004.zip

legacy-The[EVILENGINE]
07-05-2004, 07:45 PM
Originally posted by Beefybong
Well guys, dont expect much its just a demo showing a bug with the skaarj but I guess you'll get a few seconds of teaser lol..


http://www.pigne.net/mark/forbeefyfgt/ut2004.zip

Don't people need the models for this to work?
I've never made a demo so I dont know. If this is like an AVI then it should work.

legacy-Beefybong
07-05-2004, 07:55 PM
No, you dont need the models you just put it in your ut2004/demo folder and go singleplayer and then type demoplay skaarj. Think of it as this, its not what they see, its what I saw.. so the models are staying. Bleh, im not good at explaining things.

legacy-Iceboy2003
07-05-2004, 07:59 PM
Originally posted by The[EVILENGINE]
Well I posted screenshots at the beginning of the thread showing the different models.
They are usable as normal bots or player models and each have thier own Invasion monster bot script so they work either in the supplied "SuperSkaarInvasion" gametype or if you use a mutator that allows you to select custom bots.
Along with custom animations, you have custom ragdolls,giblets,blood,sounds,a new gametype(even though its just a rip of Invasion) and a lifetime supply of oreos....ok scratch that last part. :D

What was the problem with getting the mesh out of the .gem file?
I don't know how is the number one problem. I was able to get the others a different way from a different format.
You know on that Golem site there used to be mention of plugins and source code available to the public to create plugins.....what ever happened to that idea?
Golem brought nothing to the modding community but confusion IMHO.

As for GolemU, I have no idea what happened to it... I was looking around on their site once trying to figure out how to port stuff like you're doing, but it looks like they gave up half-way through creating the site.
I here you on that... Free-monkey I think has been having some fun trying to port the particle effects from the U2 Salamander system to UT2004....

Not to knock Legend or anything, but man there should've been better documentation for their custom systems they made...

legacy-The[EVILENGINE]
07-05-2004, 08:01 PM
Hmm tells me I dont have the U2Skaarj package.
Now isn't that odd since I do.
:confused:

legacy-Beefybong
07-05-2004, 08:07 PM
Wait, for the demo Evil? Or were you talking to Iceboy.. :o?

legacy-The[EVILENGINE]
07-05-2004, 08:08 PM
Originally posted by Beefybong
Wait, for the demo Evil? Or were you talking to Iceboy.. :o?

The demo tells me I need some map and the U2skaarj package.

legacy-Beefybong
07-05-2004, 08:11 PM
Oooh... weird. Well then.. uh. I need to convert this to an .avi somehow. Sorry folks.

legacy-Iceboy2003
07-05-2004, 08:46 PM
Yeah, you always need the map and any custom packages that were in use when the demo was recorded. It's been like that since UT99

NotoriousBIC
07-05-2004, 09:14 PM
Originally posted by Beefybong
Oooh... weird. Well then.. uh. I need to convert this to an .avi somehow. Sorry folks.

Fast solution: use the 'Create avi' option next to 'Play demo'

legacy-Beefybong
07-05-2004, 09:17 PM
Ehm, on what play demo option D:?

legacy-ColombianCartel
07-05-2004, 09:52 PM
in ut2004 main menu goto community then demos and u will find ur demo and also create avi

legacy-F3nyx
07-05-2004, 10:59 PM
Hey EvilEngine... those gibs are really awesome. Any chance of a mutator that would replace the standard (strawberry-looking) human gibs with the ones you've made?

legacy-Beefybong
07-05-2004, 11:31 PM
Well, I did that and it says "Connection Failed, Missing package 'U2 Skaarj' for demo playback" Funny, I have it..

I like that idea F3nyx.


I suppose I could attempt to explain the problem to you evil, when you let a skaarj chase you directly infront and just walk backwards shoot him with your assault rifle it sort of floats in the air towards you. Its weird. Also, when a skaarj dies you can keep there body in the air most weapons by just constantly shooting, I kept it up with my assault rifle.

legacy-Carbs
07-05-2004, 11:46 PM
Okay, I messed with it a bit and:

It's really fun. Very awesome. Something's not right about the skaarj, though... Seems they should be able to avoid shots better. Hmm. In wide open areas, hey get cut down really easily because of this and the fact that they can't catch you. Luckily, I have the FHI Monster Speed Multiplier mut. Invisible skaarj should NOT be a selectable player model. Maybe you could give the skaarj some more dramatic attack moves, though. It's sort of hard to tell when they land a solid hit on you, except that your health lowers. :p

Yay for the gibs, man, very sweet. It's too fun to mow these guys down. I like that the skill level changes the numbers, so you can put more in bigger maps. Good call. I wish there was an option to use U1 skaarj too, just so there's some ranged attacks to dodge.

legacy-Murphious
07-06-2004, 12:35 AM
Noooo!
I beta test so much around these part's but because I'm an Australian, i was asleep when you posted it!
What a bummer!
This is at the top of my list for things to download!
This is looking so good! I love what you've done and I can't wait till someone manages to get the Heavy Skaarj properly for you to add in!
Now, excuse me while I go and cry for my loss...
*Walks Away Slowly*

legacy-Beefybong
07-06-2004, 01:09 AM
I agree with all the AI parts about Carbs but the U1 skaarj I would leave out. The U2 need to dodge more they just need to be a bit smarter like the U1 ones.

legacy-The[EVILENGINE]
07-06-2004, 01:17 AM
Originally posted by F3nyx
Hey EvilEngine... those gibs are really awesome. Any chance of a mutator that would replace the standard (strawberry-looking) human gibs with the ones you've made?

Well I was planning on making a gib/blood decal replacement mutator sometime in the future. Maybe someone can give me a hand with the code that is needed to do this right.
I wanted to make a GUI that lets you manually select either a preset group of giblets or specify thier own staticmesh or animated mesh to replace the standard.
I think this would be a popular mutator, so if anyones interested and has some coding skills please email or pm me what you think.

Oh yeh and another cool thing about this Skaarj mod. Since I compiled all the main code into the UKX file for future patches and updates you wont need to download the full 75+MB file everytime, just the 5-6MB that the ukx takes up. So incase anyone was wondering , the big download will be a one time only thing.

From what I see so far I dont think its a bad idea to make this public, since theres only a couple squibbles with AI code which can always be updated. So did all the beta testers in this forum who I gave the FULL version url finish downloading and playing with the models? If so I may let a couple more people give it a whirl before I contact some fan websites.
I really would like to get some of these little buggies squashed first so please guys keep posting your details.

legacy-obscenery
07-06-2004, 01:26 AM
I would love to pound on this for you if you still need volunteers!:up:

legacy-Beefybong
07-06-2004, 01:53 AM
Well, really, thats all I've noticed so far... I will keep on trying to find bugs though. Does ut2k4 have a ladder anim? I really doubt it but if it does your skaarj has none. And good job on that file minimalage(er?) evil, that'll be handy :)

legacy-Iceboy2003
07-06-2004, 02:13 AM
Originally posted by Beefybong
Well, really, thats all I've noticed so far... I will keep on trying to find bugs though. Does ut2k4 have a ladder anim? I really doubt it but if it does your skaarj has none. And good job on that file minimalage(er?) evil, that'll be handy :)

Look at the anims of the stock characters... If they don't have a ladder anim, these shouldn't...

legacy-The[EVILENGINE]
07-06-2004, 03:00 AM
I made sure all the correct animations are there for Invasion and normal play.
Heres what I just did a few min ago. I recompiled SuperSkaarjInvasion with some missing code it needed to work correctly, seems I left out some stuff accidently so maybe this will help with alot of AI bugs you guys noticed. I also sped up some of the animations a bit.
Give me a little more time to perfect this, and I will upload a zipfile for the beta testers to download.

legacy-The[EVILENGINE]
07-06-2004, 03:05 AM
*edit*
Sorry double post....

legacy-Carbs
07-06-2004, 03:14 AM
Again, just make sure the InvisibleSkaarj isn't made a playable char. And beef, I meant the U1 skaarj as a tickable option.

People who are about to download this: It -WILL- work with Invasion Everywhere 2. Just open InvasionEverywhere2.ini and add thse lines at the very bottom:

KnownMonsters=U2Skaarj.SkaarjMonster
KnownMonsters=U2Skaarj.SkaarjMonster2
KnownMonsters=U2Skaarj.SkaarjMonster3
KnownMonsters=U2Skaarj.SkaarjMonster4
KnownMonsters=U2Skaarj.SkaarjMonster5
KnownMonsters=U2Skaarj.SkaarjMonster6
KnownMonsters=U2Skaarj.U2SkaarjMonster1
KnownMonsters=U2Skaarj.U2SkaarjMonster2
KnownMonsters=U2Skaarj.U2SkaarjMonster3
KnownMonsters=U2Skaarj.U2SkaarjMonster4
KnownMonsters=U2Skaarj.U2SkaarjMonster5
KnownMonsters=U2Skaarj.U2SkaarjMonster6
KnownMonsters=U2Skaarj.U2SkaarjMonster7
KnownMonsters=U2Skaarj.U2SkaarjMonster8
KnownMonsters=U2Skaarj.U2SkaarjMonster9
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor

legacy-Rocksteady
07-06-2004, 06:59 AM
*DrOOl*

legacy-Murphious
07-06-2004, 07:28 AM
EvilEngine has turned me into a paranoid freak, I'm sitting here, with the thread in back ground just refreshing every 25 seconds in a desperate hope that he'll be offering beta again!
Grrr........
Cheers!

legacy-FallenAngel
07-06-2004, 08:53 AM
Originally posted by The[EVILENGINE]
You will be one of the first I will let try out the AlienINV, but first I want to get the Skaarj, and a couple other things out the door first. Predators as INV monsters I didn't think about, but that wont be too hard at all to put together, just a couple new animations and a custom pawn script for it. The one thing I want to get mastered is how to create acid blood, where the decal actually creates a temp pain volume before it desolves away. Imagine a little sizzle sound as it eats away at your flesh after you get sprayed by an alien after you blow them up. I am also looking into the gibs causing pain as well.
Oh so much to create... and so little experience on my side.
Wheres MR.EVIL when you need him.


EE - You have no idea how far AlienINV got. there were so many updates [they jsut wern't public]. Doc made them so you could shoot their limbs off, and keep the bug alive. The gibs would create smoke, make hissing sounds and damage you. You clould also shoot legs off and they would crawl after you. And I sorta, made the rest of your AlienPack use the same code. e.g. super faster runners. And big, slow, powerful Predbugs that you could play against. [also gave each one custom sounds and helped doc ceate a new face hugger with a skeleton so he could make anims for it.]

I highly suggest you go down to the WodModPod forums and ask Doc if he could help.

Also - started Skaarj sketch. it's lookin... okay. But I should have it finished by tonight [hopefully]

And a couple of other things. I really really REALLY like the custom gibs for each skaarj. [e.g] Yellow tatoo - had yellow tatoo's on the gib. Red tatoo has red tatoo's on gibs etc.]

I'll start looking for some more bugs now. Need a break from sketching.

legacy-obscenery
07-06-2004, 10:37 AM
So this is a total of 16 new monsters?! :D

Has anyone tried them in the SatoreMonsterPack mutator?
What about UT2004RPG?

I have a collection of monsters I use from various places like U4E and Fraghouse, but some don't work correctly with various other mutators.

I would be happy to test this stuff, but if not, thought you might like to know a good spot to find incompatibilities.

And I just remembered, Kangus (WodModPod) is seemingly close to done with this WyRM (Invasion Horde Control Mutator). You may want to ping him for a beta of his code for testing as well.

I am SOOOOO looking forward to this!:up:

legacy-The[EVILENGINE]
07-06-2004, 11:16 AM
Originally posted by obscenery
So this is a total of 16 new monsters?! :D

Has anyone tried them in the SatoreMonsterPack mutator?
What about UT2004RPG?

I have a collection of monsters I use from various places like U4E and Fraghouse, but some don't work correctly with various other mutators.

I would be happy to test this stuff, but if not, thought you might like to know a good spot to find incompatibilities.

And I just remembered, Kangus (WodModPod) is seemingly close to done with this WyRM (Invasion Horde Control Mutator). You may want to ping him for a beta of his code for testing as well.

I am SOOOOO looking forward to this!:up:

They should work just fine in WYRM, because originally I had pre-betas of these guys working in Ut2003 with an early copy of IHC.

These are the actual number of selectable monsters:
http://home.earthlink.net/~evilengine/Files/monsters.gif

legacy-obscenery
07-06-2004, 11:54 AM
:eek: Well, without seeing it I will say you ROCK!

Will they work OK with RPG?

legacy-FallenAngel
07-06-2004, 11:55 AM
EE- I found a couple of things.

That anim that causes a deformation is only in the skinnier skaarj and the armour skaarj - It is the idle animation when the skaarj hits his right wristblade. It looks really good in the normal 'i r on steriods' skaarj, but othe other two are alot skennier, and their Wrist badly deformes. I have a few Screenies of it.

Also if you skelatize (sp?) a skaarj monster, [U4E phasor] it just falls over. dosen't become a skeleton

Another thing. With the version I have, when you gib the skaarj, completely, it does what it should. i.e it exploes with the gibs. But unseen, it keep's the skeleton there (you jsut can't see it. ) I have got a couple of screenies of this aswel. I haven't really explained it right, but basically; It dosen't destroy the karma skeleton properly when it gibes them.

[just seen post above] The version I have work's fine with RPG. But RPG spoils the 'running for your lives' theme I had the time I tried it w/o. I recomend using the TangoDown weapons and Kangus's Barrel mutre. Get them to chace you then shoot the barrels. Fun for the whole family

legacy-The Big Noz
07-06-2004, 12:50 PM
hi everybody!

i'm french and i have benn very impressive by you extraction of the model from u2.

it was my dream and you did it!

ok i was thinking about the means you use to export the .gem file because it's impossible and i'have found no prog. to do it. so could you explain and if you work for the msu just the means like "i have used a log but you can't found it on the net" for example.

i love this model to the point i have remodelize the skaarj medium default http://www.unreal.fr/forum/index.php?showtopic=19902
(bottom of the topic)
the model is know different: less poly, claw...i just have to make the dreadlocks and rebuild the armor on the bottom of the back.

ok. could you say me if you will explain your technic to export and rebuild this model in your final pack in a txt file or not.

you are my only hope, i have asked on the net with no respond!!!!!!HELP ME!!!!!!


:cry: :cry: :cry:

legacy-Beefybong
07-06-2004, 01:17 PM
I found minor errors but the default ut2k4 models have them too.. just some clipping with the hands and wrist blades. Also, I just noticed you said you might put the dispersion pistol in? Ahahhahahaha, the popgun, I love it. The alt fire looked awsome.

legacy-The[EVILENGINE]
07-06-2004, 01:17 PM
Originally posted by FallenAngel
EE- I found a couple of things.

That anim that causes a deformation is only in the skinnier skaarj and the armour skaarj - It is the idle animation when the skaarj hits his right wristblade. It looks really good in the normal 'i r on steriods' skaarj, but othe other two are alot skennier, and their Wrist badly deformes. I have a few Screenies of it.

Also if you skelatize (sp?) a skaarj monster, [U4E phasor] it just falls over. dosen't become a skeleton

Another thing. With the version I have, when you gib the skaarj, completely, it does what it should. i.e it exploes with the gibs. But unseen, it keep's the skeleton there (you jsut can't see it. ) I have got a couple of screenies of this aswel. I haven't really explained it right, but basically; It dosen't destroy the karma skeleton properly when it gibes them.

[just seen post above] The version I have work's fine with RPG. But RPG spoils the 'running for your lives' theme I had the time I tried it w/o. I recomend using the TangoDown weapons and Kangus's Barrel mutre. Get them to chace you then shoot the barrels. Fun for the whole family

I did'nt think Invasion bots skeletize, but If thats something you want maybe I can add it. What other custom INV bots skeletize so I can look at thier code. The ragdoll bug I already fixed, I'll pm you the link for the quick update for you.
If you have a screenshot of the skaarj's arm show me a link to it in pm so i can fix that as well.

legacy-The[EVILENGINE]
07-06-2004, 01:23 PM
No I haven't added any weapons yet, but I will in the update #2 when I fix that Skaarj's deformation problem, if its not that bad I will leave it alone.
But I will pack the Dispersion Pistol, Dual Unreal2 Assault Rifles, and Dual SHARKS. So you guys will have something powerful to blow these guys up.

legacy-FallenAngel
07-06-2004, 01:28 PM
For the Skeletize thingy. U4E Bloodworm does it.

And i'll upload the pic of the wrist deformation in a min, but the guy who usually host's my stuff is away on holiday, so it might take a while.

And i'll try the fix out in a sec.

legacy-The[EVILENGINE]
07-06-2004, 01:29 PM
Originally posted by The Big Noz
hi everybody!

i'm french and i have benn very impressive by you extraction of the model from u2.

it was my dream and you did it!

ok i was thinking about the means you use to export the .gem file because it's impossible and i'have found no prog. to do it. so could you explain and if you work for the msu just the means like "i have used a log but you can't found it on the net" for example.

i love this model to the point i have remodelize the skaarj medium default http://www.unreal.fr/forum/index.php?showtopic=19902
(bottom of the topic)
the model is know different: less poly, claw...i just have to make the dreadlocks and rebuild the armor on the bottom of the back.

ok. could you say me if you will explain your technic to export and rebuild this model in your final pack in a txt file or not.

you are my only hope, i have asked on the net with no respond!!!!!!HELP ME!!!!!!


:cry: :cry: :cry:

WOW, thats a pretty damn good remodel there. If you don't mind can I ask you some questions about it? Have you UV mapped and Unwrapped it yet? I would love to skin it and with your permission add it to this group of playable Skaarj.
As for how I got the meshes from U2, its nothing amazing just some conversion of staticmeshes to exportable .OBJ. Theres many tutorials throughout this forum about how to do that, look in the model section and you will see.

legacy-The[EVILENGINE]
07-06-2004, 01:30 PM
Originally posted by FallenAngel
For the Skeletize thingy. U4E Bloodworm does it.

And i'll upload the pic of the wrist deformation in a min, but the guy who usually host's my stuff is away on holiday, so it might take a while.

And i'll try the fix out in a sec.

Do you have a graphic editor like Photoshop? If so just crop out the section I need to see and email it to me.

legacy-FallenAngel
07-06-2004, 01:41 PM
They're just getting uploaded the now. I'll pm you with link once it's uploaded

legacy-The[EVILENGINE]
07-06-2004, 01:54 PM
OK skeletized INV bots are now available, I just had to add this to my post begin play:
SkeletonMesh = SkeletalMesh'U2Skaarj.U2SkaarjSkeleton';

Thats what I figured it was all that was needed since XPAWN already has it set for skeletized pawns, its just that the MONSTER pawn has it disabled by default from what I can tell.
Anyways you now have that feature added in beta update #2.

Radiosity
07-06-2004, 02:02 PM
As for how I got the meshes from U2, its nothing amazing just some conversion of staticmeshes to exportable .OBJ. Theres many tutorials throughout this forum about how to do that, look in the model section and you will see.

I've tried that sooo many times with U2, it just doesn't work for me :( Well, I lie, exporting static meshes isn't a problem. It's when trying to convert a skeletal mesh to static mesh so I can export it that the problem occurs - instant crash with GPF. Which is incredibly annoying. Unless you're talking about some other similar method of course, but if so, it's one I haven't found yet. So I've got nice unreal 2 weapons to play with, but no funky player models (yet :haha: ). Ah well :)

legacy-FallenAngel
07-06-2004, 02:34 PM
pm'd + emailed

legacy-The[EVILENGINE]
07-06-2004, 02:42 PM
*edit*
I see where the problem is. It's not that hard to fix. Just a n00b rigging mistake I made on his right hand.

legacy-FallenAngel
07-06-2004, 02:51 PM
They only seem to do it when the idle or after a kill [idle probably] and it dosn't really look like a firing anim. I'll go make a vid now see if it makes it any clearer

AnubanUT2
07-06-2004, 02:56 PM
So do any of the rest of us get to check this beta release out or is just for the priviledged few? I mean I thought this was a community that shared ... even Betas, hence the Beta area. I've downloaded quite a few betas. Oh, this isn't an open beta? So when do the rest of us who aren't part of the inner circle get a chance to monkey with this model? Just an ETA would be appreciated. Thanks.

legacy-FallenAngel
07-06-2004, 03:23 PM
EE - that update you sent me killed my skaarj - the game type was still there, but first odd thing I noticed was - Couldn't click on 'Game Rules'.

Secondly, once the game was loaded. I found it odd that it was DM.

Third: all my Skaarj models are gone, the one's I had are there [ the Avatar of them anyway] and I got a whole host of new ones with [?] on them. But, if I select them I'm just a default guy. =/

Fourthly:- when i went in 3rd person, I noticed instead of the uber kewl jungle skaarj, I was, some guy with dreads. and not even proper ones at that.

I take it the update was for people with the full pack?

@ AnubanUT2: Chill out man, just wait till the thing is polished off. I'm sure if you asked kindly, EE may of let you. If he had any spaces. or something.

legacy-Beefybong
07-06-2004, 03:35 PM
Well, that new update is great. Im loving the skeletons on the skaarjINV and I noticed they dodged my assault rifle grenades but their AI is still a bit clunky, they need to be smart like the U1 ones. I like the new skaarj too gj.

legacy-ColombianCartel
07-06-2004, 04:39 PM
i keep hearing about alieninv is that mod out yet if so where can i get it?

i cant wait for this mod its gonna be great to have the unreal 2 skaarj

also will you be adding more unreal 2 weapons to your other pack or just the Dispersion Pistol and Combat Assult Rifle? it would be cool if u could get all the weapons from unreal 2
Unreal 2 Weapon - Replaced in UT04
Dispersion Pistol - Shield Gun
Combat Assult Rifle - Assault Rifle
Grenade Launcher - Grenade Launcher
Shotgun - Flak Cannon
Flamethrower - Minigun
Magnum - Link Gun
Rocket Launcher - Rocket Launcher
Sniper Rifle - Lightning Gun; Sniper Rifle
Energy Rifle - Shock Rifle
Spider Gun - Mine Layer
Takkra - Biorifle
Drakk Laser - ???Ion Painter???
Singularity Cannon - Redeemer

just an idea idk if its possible

legacy-Harsh_but_Fair
07-06-2004, 04:49 PM
why not just get unreal 2 then person above me? I just want the weapons and the characters from the game, but not the actual game. Good one.

Harsh

legacy-ColombianCartel
07-06-2004, 04:53 PM
Originally posted by Harsh_but_Fair
why not just get unreal 2 then person above me? I just want the weapons and the characters from the game, but not the actual game. Good one.

Harsh

i got unreal 2 i beat unreal 2 but i like dm, ons, inv, and ctf. unreal 2 weapons would give the game a differnt feel when in a battle.

AnubanUT2
07-06-2004, 05:08 PM
Originally posted by ColombianCartel
i got unreal 2 i beat unreal 2 but i like dm, ons, inv, and ctf. unreal 2 weapons would give the game a differnt feel when in a battle.

Sounds like a cool idea. One more Weapons mod/mut to join the likes of Weapons of Evil, RemoteStrike, Arkon Weapons, and the amazing ChaosUT2 weapons is something I'd definitely welcome.

And all I was saying is that this is a BETA forum so everyone understands stuff may not work or not look so hot and so let anyone who might to check it out ... when you start choosing a select few it doesn't seem fair ... but I hear you. It will be released so this would seem to negate my argument. EE just wants to release the best possible model, Beta or Final, and that is something that should be appreciated. Like everyone else I wanted to be "the first in line" so to speak. Peace.

BUT I STLL WANT IT ... please :)

legacy-Beefybong
07-06-2004, 05:28 PM
By the way EE, that problem I was trying to show you on demos etc seems to be gone after that fix, so whatever you did, it was right :)

Going to go check out some more stuff.


Also yes, I like that idea ColumbianCartel, I loved all the unreal 2 weapons equally. Well.. ok maybe I liked the flamethrower a little more. You could like shoot gas with the alt fire and light up that spot for a short time.

legacy-FallenAngel
07-06-2004, 05:29 PM
@ Alien INV. It is not available for UT2004, as of yet [I think]. But you should still be able to get it lying arround some forums for '03.

legacy-Gonkish
07-06-2004, 06:18 PM
This all looks awesome. Keep it up.

legacy-The Big Noz
07-06-2004, 07:14 PM
"WOW, thats a pretty damn good remodel there. If you don't mind can I ask you some questions about it? Have you UV mapped and Unwrapped it yet? I would love to skin it and with your permission add it to this group of playable Skaarj.
As for how I got the meshes from U2, its nothing amazing just some conversion of staticmeshes to exportable .OBJ. Theres many tutorials throughout this forum about how to do that, look in the model section and you will see."


hi [EVILENGINE]!!!!!!;)

thank for your compliment and your answer!

i don't havemake UV's or Unwrapped it yet. i'm making some optimization on the moddeling: just the dreadlocks and some plates at the bottom of the back!and i try to delet some polys that are not necessary!

there no prob for use my model (just say my name for the author)!
if you want you can contact me on msn or by mail!and i send you it. i work under maya but i can convert it to .obj file!

legacy-Gumbypants
07-06-2004, 07:15 PM
I just read all 6 pages of this thread so far and all I have to say is WOW. I've never seen such a workload plowed through so happily! EvilEngine you rock. These models look awesome. I have been lurking around some other forums, and I have a nagging suspicion that you might be the most qualified person to hear this request:

Nali Cow???

How about Nali Cow's in Invasion?

I know you are into AvP, and that is Totally cool and awesome...I just love the Nali Cow and if you are into importing models, you could probably do something really cool with the cow.

legacy-The[EVILENGINE]
07-06-2004, 07:50 PM
Originally posted by AnubanUT2
Sounds like a cool idea. One more Weapons mod/mut to join the likes of Weapons of Evil, RemoteStrike, Arkon Weapons, and the amazing ChaosUT2 weapons is something I'd definitely welcome.

And all I was saying is that this is a BETA forum so everyone understands stuff may not work or not look so hot and so let anyone who might to check it out ... when you start choosing a select few it doesn't seem fair ... but I hear you. It will be released so this would seem to negate my argument. EE just wants to release the best possible model, Beta or Final, and that is something that should be appreciated. Like everyone else I wanted to be "the first in line" so to speak. Peace.

BUT I STLL WANT IT ... please :)

I'm sorry AnubanUT2 if it feels like I'm leaving you out of the beta testing, I'll try to remedy that in a few minutes.
I'll pm you the link to the beta full version and a new beta patch.
For anyone else that feels left out, its only becuase of a couple key reasons. One is bandwidth. Since the full size file is so large it would be hell if I made this a public beta for everyone I see, it would kill the ftp literally and then nobody would be able to get it.
Also it would kill me, as I can only handle so much at a time(plus just having a tooth pulled a day ago, the Vicodin is kicking my arse).
So its mainly for my sanity and this all means a quicker and much more bugfree release for all of you wonderful people.

At this moment I just woke up after a quick nap to calm this throbbing pain in my mouth, and I fixed the rigging problem on two models, and a bunch of other little buggers I noticed.
I will throw in a couple weapons too like I said before and this should keep you guys a little interested so you can find any more things that need fixing or modified.
And fallenangel if I forgot to pm you the link to the FULL zip I'll take care of that in a few moments along with a link to betapatch#2 after its uploaded.
Thanks again everyone for hanging in there, not much longer now.. I promise.

legacy-The[EVILENGINE]
07-06-2004, 07:52 PM
Originally posted by Gumbypants
I just read all 6 pages of this thread so far and all I have to say is WOW. I've never seen such a workload plowed through so happily! EvilEngine you rock. These models look awesome. I have been lurking around some other forums, and I have a nagging suspicion that you might be the most qualified person to hear this request:

Nali Cow???

How about Nali Cow's in Invasion?

I know you are into AvP, and that is Totally cool and awesome...I just love the Nali Cow and if you are into importing models, you could probably do something really cool with the cow.

As far as I know satori monster pack has the Nali cow as a selectable monster.
What really needs to be done is a MODERN version of it, along with Nali. Another backburner project I have in the works, unless some mod groups beat me to it.

legacy-obscenery
07-06-2004, 08:18 PM
Satore just released a new version of SatoreMonsterPack version 1.10 and it has a Nali and NaliFighter.

The NaliFighter is pretty good, it looks like they pickup random weapons to shoot you with (or you can specify in the ini what weapon it uses, but I haven't tried it yet). The Nali on the other hand doesn't seem to do anything at all, well except meditate and call me whacky but that doesn't really scare me:bulb:

Anyway, there are Nali Cows, but they are not very intimidating and could seriously use being updated. Although if you are caught in the right situation they can be a pain and even kill you.


btw, EE, do you have a target for release, lots of us are anxious to get our hands on your creation!!!:p

AnubanUT2
07-06-2004, 08:36 PM
Originally posted by The[EVILENGINE]
I'm sorry AnubanUT2 if it feels like I'm leaving you out of the beta testing, I'll try to remedy that in a few minutes.
I'll pm you the link to the beta full version and a new beta patch.
For anyone else that feels left out, its only becuase of a couple key reasons. One is bandwidth. Since the full size file is so large it would be hell if I made this a public beta for everyone I see, it would kill the ftp literally and then nobody would be able to get it.
Also it would kill me, as I can only handle so much at a time(plus just having a tooth pulled a day ago, the Vicodin is kicking my arse).
So its mainly for my sanity and this all means a quicker and much more bugfree release for all of you wonderful people.

At this moment I just woke up after a quick nap to calm this throbbing pain in my mouth, and I fixed the rigging problem on two models, and a bunch of other little buggers I noticed.
I will throw in a couple weapons too like I said before and this should keep you guys a little interested so you can find any more things that need fixing or modified.
And fallenangel if I forgot to pm you the link to the FULL zip I'll take care of that in a few moments along with a link to betapatch#2 after its uploaded.
Thanks again everyone for hanging in there, not much longer now.. I promise.

EE I really appreciate the reply and I know that you are doing what you feel is the best process to deliver to the community the best model you can and you are not being exclusive. I was just overly anxious and acting kinda childish. I may have just recently joined this forum but I've been playing this franchise for 3 years now and I know of you, your work, and your reputation and you've never been selfish or exclusionary. Right on for working so hard to get ALL of us a fantastic model. Again I apologize for my earlier tone. Peace :) !

legacy-The[EVILENGINE]
07-06-2004, 08:50 PM
Originally posted by obscenery
Satore just released a new version of SatoreMonsterPack version 1.10 and it has a Nali and NaliFighter.

The NaliFighter is pretty good, it looks like they pickup random weapons to shoot you with (or you can specify in the ini what weapon it uses, but I haven't tried it yet). The Nali on the other hand doesn't seem to do anything at all, well except meditate and call me whacky but that doesn't really scare me:bulb:

Anyway, there are Nali Cows, but they are not very intimidating and could seriously use being updated. Although if you are caught in the right situation they can be a pain and even kill you.


btw, EE, do you have a target for release, lots of us are anxious to get our hands on your creation!!!:p

Target release?
Hopefully not later than midnight(sooner I hope) becuase after I get this 20 something mb update#2 patch uploaded, and testers try it out and theres no REAL bugs, I plan to update the FULL version and reupload for server admins to try it in a real live server environment to test for client/server compatibility.
Then after I receave word of no conflicts or users not being able to connect to other servers becuase of my files I will notify websites like UT200xfiles and Ut200xhq so the public will have a bigger,faster server to download from...........................whew.

legacy-Beefybong
07-06-2004, 11:57 PM
That patch 2 link isnt seeming to work, I had it downloaded at 52% and it stopped and said I had a 404 error.

legacy-obscenery
07-07-2004, 12:10 AM
Midnight yes, but on what day?!:haha:

Rock on!!!! I can't wait!!!

legacy-The[EVILENGINE]
07-07-2004, 12:15 AM
Well seems the admin decided to do his maintainance and start moving everything over behind a firewall. He is planning on killing this server and creating another next month.... what irony :(

Well right now I'm looking for someone to donate 100MB so I can upload the FULL file and just get this out there. Anyone have any suggestions if my backups don't come through?

legacy-Beefybong
07-07-2004, 12:30 AM
Ironic indeed =/


Man, these are the times I wish I had some webspace =x

legacy-obscenery
07-07-2004, 12:30 AM
torrent is probably the way to go.

I have cable but my up isn't great, but I would be willing.

I have never created a torrent so I don't know what is required.

legacy-The[EVILENGINE]
07-07-2004, 12:36 AM
I have a dependable person who will help, shes getting back from some business shes taking care of but she most likely will help with this as I still plan to have this done tonight so servers can have it up and running and fully tested.

I got everything under control.



:D :cool:

legacy-CodeSlave
07-07-2004, 12:50 AM
evil pm me. I can host it for the testers. Your pm box is full i tried to suggest it earlier

legacy-Beefybong
07-07-2004, 01:03 AM
CodeSlave, I so less than three you right now. Well, I was testing the skaarj out again and I noticed yet I really didnt think of asking, whats with the one lone skaarj? It looks like one from U1 almost only better detailed O_o?

legacy-The[EVILENGINE]
07-07-2004, 01:58 AM
OK guys everythings working again. Seems "someone" was playing withe chmod settings on my directory and everything was unaccessable. SO all you beta people, reconnect to those URls I gave you so you can continue your download.

legacy-Carbs
07-07-2004, 02:44 AM
I haven't recieved a link to a version beyond the first "full" package, and am unaware if this is still an issue:
The models have team colors, but the playermodels don't have teamskins. Let me explain: If you select, say, the tech-green U2 skaarj to play as, when you go into a team game, you're still green, rather than red or blue or whatever team you're on. You'd have to specifically select the skaarj whose colors match the team you're on. This isn't too much of a deal offline, but online, you're not consistantly on either team.

legacy-The[EVILENGINE]
07-07-2004, 05:10 AM
Ok it's past midnight but I have sent the full version to CodeSlave to test on his server(no patches needed for it) that contains everything the patches have. So that should be a good test to see how well this thing is in servers.
To answer the question about the teamskins for EVERY different skin, thats just plain overkill and a pain in my arse having to make each and every skin its own _1 and _0 counterparts.

People will just have to select the standard skaarj(that has teamskins) or the red and blue ones manually.

So anyone else finished with the full download and patched it?

legacy-FallenAngel
07-07-2004, 06:09 AM
I got it. Going to try it out now and get that vid of deformiung arm.

I wasn't able to finish the skaarj tonight but nearly there - will try and get it uploaded tonight, but this is my last night since I'm on holiday for a week tommorow.


And hope your tooth gets better =)

legacy-The[EVILENGINE]
07-07-2004, 06:11 AM
Originally posted by FallenAngel
I got it. Going to try it out now and get that vid of deformiung arm.

I wasn't able to finish the skaarj tonight but nearly there - will try and get it uploaded tonight, but this is my last night since I'm on holiday for a week tommorow.


And hope your tooth gets better =)

The funky arm should be fixed in the beta#2 patch, as I re-rigged those two skaarj's arms as they are were slightly off center so I just moved them up a bit to the areas they should be.

legacy--=P.Ï.M.P=-
07-07-2004, 06:50 AM
You've never heard of BITOrrent.


these models are from leaked unreal 2 alpha from E3.

legacy-FallenAngel
07-07-2004, 07:16 AM
EE - big prob, the SHARK - the scanner thing = default texture [god I hate that texture] and when you fire - the whole thing become that texture, other than that, tracer rawks, sounds rawks, and [sorry - first thing in the morning my vocabulary is abit sparce] the mad little fire thing that comes out the barrel [I'm ashamed of myself I should know that word >.<]

and the popgun is... too far back , I can't see it in first person, but once again the... thingy , projectile and sounds are fine. And the skaarj are less umpy + more dodgy. A good improvement.. but those were the two guns I tried out [is there another two?]

and I'll jsut get you that link right now ^_^


EDIT:- secondaly where's me Invisable skaarj ='( and is the armour skeleton selectable?

back to test out more thuroughly (sp)

legacy-The[EVILENGINE]
07-07-2004, 07:30 AM
Originally posted by FallenAngel
EE - big prob, the SHARK - the scanner thing = default texture [god I hate that texture] and when you fire - the whole thing become that texture, other than that, tracer rawks, sounds rawks, and [sorry - first thing in the morning my vocabulary is abit sparce] the mad little fire thing that comes out the barrel [I'm ashamed of myself I should know that word >.<]

and the popgun is... too far back , I can't see it in first person, but once again the... thingy , projectile and sounds are fine. And the skaarj are less umpy + more dodgy. A good improvement.. but those were the two guns I tried out [is there another two?]

and I'll jsut get you that link right now ^_^


EDIT:- secondaly where's me Invisable skaarj ='( and is the armour skeleton selectable?

back to test out more thuroughly (sp)

Can you email me your ut2004.log please. Also what is your system specs? Are you using anything less than Geforce3 hardware? If so I may have forgot to add a fallback texture for GF2 and below users(can't render complex shader textures I suppose). I never checked the weapons on my GF2 computer so it's my mistake if theres some issues. Screenshot would be nice too thanks.

legacy-The[EVILENGINE]
07-07-2004, 07:31 AM
BTW, theres three weapons.
The SHARK, the DISPERSION PISTOL and The M32[A2] Assault Rifle(unreal2 AR).

legacy-jheg
07-07-2004, 07:43 AM
Hey ee,any chance of a voice pack of the predators and alien models you did so i can use online with my brother?We like playing avp team dm.The sounds add atmospere.

legacy-FallenAngel
07-07-2004, 08:00 AM
I fiixed the dispersion pistol and tried out the AR. AR secondary rawks ;). and decals for both that and the SHARK are great. And I like the way the DP 'lights' up. Very nice, but still - the Shark is abit... Untextured. Will send you some picks. And did you get the PM. No problems concerning the skaarj's so far. Though I was abit lagged, but I think this may of have been the 30 odd sentinels in close proximity.

I could try and do a voice pack for the Aliens and preds... but I wouldn't be ready till next friday or so.

legacy-jheg
07-07-2004, 08:05 AM
Cool that would be great,love the roar and laugh of the preds.

legacy-Murphious
07-07-2004, 08:11 AM
This thing sounds better and better,
What's the ETA on a public release?

legacy-The[EVILENGINE]
07-07-2004, 08:16 AM
Originally posted by Murphious
This thing sounds better and better,
What's the ETA on a public release?

When I get some feedback from CodeSlave on how they perform on his game server.
Should be today sometime I hope.
Question for you guys. How should I package this? Should it be in a zip or a UMOD? I havent made Umods before becuase so many people had problems with them in the past, thats why I always stuck with a rar or zip.

legacy-Murphious
07-07-2004, 08:27 AM
Wow,
A choice!
I'd say: Go with BOTH, I will ALWAYS grab a umod if it's available, since it's easy to intall/uninstall.
Cheers...

BuffyTheSlayer
07-07-2004, 08:44 AM
Originally posted by Murphious
Wow,
A choice!
I'd say: Go with BOTH, I will ALWAYS grab a umod if it's available, since it's easy to intall/uninstall.
Cheers...
Both please :heart:
I like Zip :heart:

legacy-Iceboy2003
07-07-2004, 09:04 AM
go with both...

Some people like doing .exe installs but I don't see what the point is, I think UMOD will work cross platform (it uses UCC to install i think???)...

legacy-FallenAngel
07-07-2004, 09:13 AM
Is any of the other beta testers getting the problem with the SHARK?

And I like the new skaarj you put in - very 'predator'y =p


EDIT:- mistake - it's next thursday for me holiday - so expect voice pack sooner. this firday prolly

legacy-jheg
07-07-2004, 09:50 AM
cool,pm to let me know its done.Cheers

legacy-The[EVILENGINE]
07-07-2004, 09:52 AM
Ok I compiled a ut4mod(174MB) and zipped it to 91MB.
I doubt I will make an .exe unless I am requested to.
Looks more professional too.

Screenshot
http://home.earthlink.net/~evilengine/Files/install.jpg

legacy-FallenAngel
07-07-2004, 10:07 AM
nice one - lookin sweet ;)

legacy-CodeSlave
07-07-2004, 10:52 AM
So far skarjinvasion server wise looks good. Im setting up the ar dp etc mutes now to test.

beta testers pm me or evil for the server info

legacy-Hidea
07-07-2004, 12:47 PM
Are the weapons released yet? :D

legacy-The[EVILENGINE]
07-07-2004, 12:52 PM
The weapons are included with the models.
I'm uploading a beta test zip for just the weapons to another server since the main is down again.

*offtopic*

Now I know why I don't play online. The damn incompatible file prompt loves me. Is it that Unreal servers don't like anything on your system thats custom, even when its not being used at the time? Thats what annoyed me about ut2003, seems ut2004 does the same thing..... ugh!

Emmet Otter
07-07-2004, 01:34 PM
I prefer zips with everything. Id like to know what im installing. How would you uninstall a Umod or exe if you dont know the files?

legacy-obscenery
07-07-2004, 01:38 PM
I always use UT2ModExtractor if it comes in a UMod. But the UMOD is also supposed to add to the "Manifest.INI" what files were installed (you can find that file in the system folder).

legacy-obscenery
07-07-2004, 01:44 PM
Hey, EE, I know you hate the incompatible thing, everyone does.

But IMO that is why any Mutator that gets released should be completely versioned (all files), so if files change when it gets updated, the new version can be released without screwing up servers that don't update files, or that use redirect to the files that must be downloaded.

So many mutators anymore are not versioned and then when a server admin tryies to update to the latest and greatest everyone starts getting compatibility problmes making it impossible to play online.

Just a thought, maybe you have already considered this...

legacy-Beefybong
07-07-2004, 02:03 PM
CodeSlave or EE can you PM me to the new link?

legacy-FallenAngel
07-07-2004, 02:32 PM
bug - SkaarjBoss sinks into the ground - perhaps you haven't set colission to compinsate for mesh size? or soemthing

AnubanUT2
07-07-2004, 06:37 PM
I'm just about ready to start testing EE ... just had to finish beta testing an AS map for MarZer. I'll get back to you in about an hour. Peace :) .

legacy-The[EVILENGINE]
07-07-2004, 06:57 PM
Originally posted by FallenAngel
bug - SkaarjBoss sinks into the ground - perhaps you haven't set colission to compinsate for mesh size? or soemthing

Actually the SkaarjBoss inv bot was just a placeholder for something I'm working on. I selected a mesh for it to use(the jungleskaarj) incase anyone wanted to see what it was.

For this bot though I previously had the mesh about 30% larger(hence the screwy collision). So the new model for that in updates will be pretty large.

legacy-The[EVILENGINE]
07-07-2004, 07:04 PM
For everyone curious, I never expected all these server problems to come into play. Thing is I'm trying to get back in touch with cvroy so he can help me reset my previous webspace I had with ut2003files.com, and/or something close so theres a dependable place to store these files for you guys.
I've never experienced so many problems before, but theres always a first time for everything and I'm just rollin with the punches so to speak. Heres what I have planned for today:

I have a weapon pack of just the weapons for anyone wanting to test them(same ones in the full version of the Skaarj)(status: needs uploading still)

The full version(umod) is uploaded but unaccessable on one server and I'm finding a new one to store this one on for testing or just putting out to websites for the public who has been patiently waiting(status: pseudo available, needs to be reuploaded to a backup server for download)

And for any testers who didnt get the beta patchs, well I think I removed them all in replacement for the full umod.

legacy-The[EVILENGINE]
07-07-2004, 07:17 PM
Originally posted by Reversion
I prefer zips with everything. Id like to know what im installing. How would you uninstall a Umod or exe if you dont know the files?

As obscenery said theres a Manifest.ini with these details, but I will help as best as I can because I too like to uninstall and install with ease. Now forgive me, I'm new to umod creations so I'm not sure it has that uninstall feature but I used umodwizard to create mine and everything went smoothly. Everything installed fine and if using umodextracter extracted perfectly, again didnt notice an uninstall feature though so maybe someone can enlighten me as its very difficult to find tutorials for umodwizard.
But incase, I will do my best to make sure theres a basic zip stored somewhere so websites can download it so theres two versions.
Heres the files that the umod contains for future reference:



[Textures]
File=(Src=Textures\ARgun2tex.utx,Size=11302930)
File=(Src=Textures\dpguntex.utx,Size=6547379)
File=(Src=Textures\Humangibtex.utx,Size=3208220)
File=(Src=Textures\U2ARtex.utx,Size=11071845)
File=(Src=Textures\U2Skaarj-newskaarjtextures.utx,Size=70624175)
File=(Src=Textures\U2Skaarjtex.utx,Size=50436639)

[System]
File=(Src=System\DualU2AR.u,Size=111776)
File=(Src=System\DualU2AR.ucl,Size=642)
File=(Src=System\DPgun.int,Size=163)
File=(Src=System\DPgun.u,Size=73898)
File=(Src=System\DPgun.ucl,Size=574)
File=(Src=System\DualAR.int,Size=1069)
File=(Src=System\DualAR.u,Size=77905)
File=(Src=System\DualAR.ucl,Size=1481)
File=(Src=System\DualU2AR.int,Size=199)
File=(Src=System\SuperSkaarjInvasion.u,Size=7092)
File=(Src=System\SuperSkaarjInvasion.ucl,Size=406)
File=(Src=System\SuperSkaarjInvasion.int,Size=3060 )
File=(Src=System\U2Skaarj.upl,Size=11056)

[Animations]
File=(Src=Animations\U2SkaarjNew.ukx,Size=3740353)
File=(Src=Animations\ARgun2models.ukx,Size=1100215 )
File=(Src=Animations\dpgunmeshes.ukx,Size=407744)
File=(Src=Animations\Heartmesh.ukx,Size=86120)
File=(Src=Animations\U2ARgunmesh.ukx,Size=349281)
File=(Src=Animations\U2Skaarj.ukx,Size=6068207)

[KarmaData]
File=(Src=KarmaData\U2Skaarj.ka,Size=55955)

[Sounds]
File=(Src=Sounds\DP_sounds.uax,Size=1208234)
File=(Src=Sounds\Skaarjsounds.uax,Size=8843373)
File=(Src=Sounds\U2ARSounds.uax,Size=568393)

[StaticMeshes]
File=(Src=StaticMeshes\ARgun2mesh.usx,Size=599959)
File=(Src=StaticMeshes\dpgunstatic.usx,Size=358500 )
File=(Src=StaticMeshes\Humangibs.usx,Size=233833)
File=(Src=StaticMeshes\Skaarjgibs.usx,Size=807347)
File=(Src=StaticMeshes\U2ARgun.usx,Size=216293)

legacy-Beefybong
07-07-2004, 07:23 PM
Well, I didnt get patch 2 :/

Oh well, I'll just wait for the final releases.

legacy-Gumbypants
07-07-2004, 07:24 PM
(Anxiously Awaiting Final Release):)

legacy-Carbs
07-07-2004, 08:08 PM
http://img77.photobucket.com/albums/v235/Carbohydrates/AngerMini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Anger.jpg) http://img77.photobucket.com/albums/v235/Carbohydrates/BlueJungleMini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/BlueJungle.jpg) http://img77.photobucket.com/albums/v235/Carbohydrates/Boat1Mini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Boat1.jpg)
http://img77.photobucket.com/albums/v235/Carbohydrates/Boat2mini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Boat2.jpg) http://img77.photobucket.com/albums/v235/Carbohydrates/FlamerMini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Flamer.jpg) http://img77.photobucket.com/albums/v235/Carbohydrates/Green2Mini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Green2.jpg)
http://img77.photobucket.com/albums/v235/Carbohydrates/GreenMini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Green.jpg) http://img77.photobucket.com/albums/v235/Carbohydrates/SliceMini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Slice.jpg) http://img77.photobucket.com/albums/v235/Carbohydrates/SwimMini.jpg (http://img77.photobucket.com/albums/v235/Carbohydrates/Swim.jpg)

CLICK TO ENLARGE / SEE FULL PIC

Enjoy! :)

legacy-The[EVILENGINE]
07-07-2004, 08:23 PM
WOW, nice screenshots. I like how you caught them all in thier "superhero" poses. I hope I did a good job with the animations and vertex weighting.

*offtopic*
If anyone was looking for that MasterChief, you can get it here:
http://www.rfhq.com/uploaded/upitup_download.php?C=ut04&ID=58

Only difference from this one and the one previously on that FTP was I touched up the black(darker) and blue skin(less pink spots).

AnubanUT2
07-07-2004, 09:33 PM
Originally posted by The[EVILENGINE]
WOW, nice screenshots. I like how you caught them all in thier "superhero" poses. I hope I did a good job with the animations and vertex weighting.

*offtopic*
If anyone was looking for that MasterChief, you can get it here:
http://www.rfhq.com/uploaded/upitup_download.php?C=ut04&ID=58

Only difference from this one and the one previously on that FTP was I touched up the black(darker) and blue skin(less pink spots).

After all the trouble you went to ... my download for them main file was corrupted (but the patch file was fine). I'm guessing it might have had something to do with the size so could you PLEASE read the email I sent you ... I need your assistance. DAMN!!! And I was so close ... oh I'm not directing this at you I'm just pissed because I waited so long only to have it "blow" up in my face :mad: YOU are great ... I just need to get around to getting DSL ... SOON!!! Peace :) !

legacy-The[EVILENGINE]
07-07-2004, 09:42 PM
Originally posted by AnubanUT2
After all the trouble you went to ... my download for them main file was corrupted (but the patch file was fine). I'm guessing it might have had something to do with the size so could you PLEASE read the email I sent you ... I need your assistance. DAMN!!! And I was so close ... oh I'm not directing this at you I'm just pissed because I waited so long only to have it "blow" up in my face :mad: YOU are great ... I just need to get around to getting DSL ... SOON!!! Peace :) !

I'm really sorry about that, I'm in the process of getting a far superior ftp site to store the files since the one I was using is pretty much bunk.
I will keep you informed. Should be pretty soon.
Also I am trying to get a response from several websites so I can upload the full zip up to fasterfiles so the public can get it. But it still seems only people with admin accounts or something can do this. Anyone have any ideas?
I can upload to certain websites but they have 50MB limits, so I cant do that.
Ut200xfiles and ut200hq guys where art thou?

AnubanUT2
07-07-2004, 09:48 PM
Originally posted by The[EVILENGINE]
I'm really sorry about that, I'm in the process of getting a far superior ftp site to store the files since the one I was using is pretty much bunk.
I will keep you informed. Should be pretty soon.
Also I am trying to get a response from several websites so I can upload the full zip up to fasterfiles so the public can get it. But it still seems only people with admin accounts or something can do this. Anyone have any ideas?
I can upload to certain websites but they have 50MB limits, so I cant do that.
Ut200xfiles and ut200hq guys where art thou?

My inbox was full so I cleared it. When you send me a reply I will give you my true email address so that doesn't happen again. Thanks. I sent you another PM in case you haven't read but the first one. Peace man and I'll be waiting anxiously. Good luck on your hunt to find a place for the Full version. :) :up:

legacy-Beefybong
07-07-2004, 10:15 PM
So EE, can I get the progress rounded up into a breif paragraph? I really feel left out and I dont know whats going on lol xD

Dont feel bad, I know I suck ^________^


NOTE : Please dont take this post as if I were playing victim, im just laying everything flat out.

AnubanUT2
07-07-2004, 11:15 PM
;) :up: :D EE, Just shot you a quick PM. peace.

legacy-The[EVILENGINE]
07-07-2004, 11:59 PM
Originally posted by AnubanUT2
;) :up: :D EE, Just shot you a quick PM. peace.

:)

Everyone who was beta testing should have got a PM concerning getting the (nonUMOD) full zip. I just uploaded the weapons beta(just them alone) and will allow one user to try them. Maybe more later but right now I don't want the donated server space to get overrun with people downloading at once. I will pm that one person in a minute so he can try the weapons(3 of them).

As for the other beta testers if you didnt get the full(with weapons) or the full(+patch#2 with weapons) let me know ASAP.
I have uploaded two versions of the pack, one with UMOD and one straight zip. The UMOD version will be the one I that will be eventually on fasterfiles or other websites.
I'll be out for a bit but will be back on in an hour or two.

legacy-Carbs
07-08-2004, 12:03 AM
Yeah, I didn't get any of that... I think you tried to send me a "Beta #2" patch, but I was Forbidden by the server.

legacy-Beefybong
07-08-2004, 12:18 AM
Thanks alot EE :)

Btw, nice new avatar haha.

Saw something similar to that "Intel inside, Idiot outside"

legacy-The[EVILENGINE]
07-08-2004, 12:54 AM
Originally posted by Carbs
Yeah, I didn't get any of that... I think you tried to send me a "Beta #2" patch, but I was Forbidden by the server.

I sent you a PM as your gonna test something special for me.

legacy-The[EVILENGINE]
07-08-2004, 02:00 AM
Bugs found in the weapons(in all packages) I will add a fix for that as I know exactly what the problem is. I will put a simple fix in a few minutes.

legacy-Beefybong
07-08-2004, 02:00 AM
The Good : SHARK tracers are nice. Dispersion pistol projectiles are wonderful.

The Bad : Well, the whole weapon thing isnt going too great, the SHARKS are just humungous in first person (http://server6.uploadit.org/files/Beefybong-shark.JPG) and in third person when you shoot explosive ammo with akimbo SHARKS the left weapon has no muzzleflash (http://server6.uploadit.org/files/Beefybong-onemuzzle.JPG)

The Dispersion pistol model is not visibile in first person, I can see it fine in third but first I just see the muzzleflash and projectile go off.

The worst of all the U2 assault rifle mut doesent even work T_T
I put it on and it just had all the default weapons.


Suggestions : Make the Dispersion pistol available akimbo, and please oh please, dont make the Dispersion pistol, SHARK & UT2 AR replace ALL the weapons please just make them replace the default assault rifle. And ehm, you might want to tone down the damage on the shark and dispersion pistol, remember it is called the 'Popgun' I kill a monster in no time with the shark, with power like that it needs a beefier sound to. More of a BLAM than the current 'tick'


Oh, and if I may ask, how goes the U2 marines?

legacy-The[EVILENGINE]
07-08-2004, 02:04 AM
Originally posted by Beefybong
The Good : SHARK tracers are nice. Dispersion pistol projectiles are wonderful.

The Bad : Well, the whole weapon thing isnt going too great, the SHARKS are just humungous in first person (http://server6.uploadit.org/files/Beefybong-shark.JPG) and in third person when you shoot explosive ammo with akimbo SHARKS the left weapon has no muzzleflash (http://server6.uploadit.org/files/Beefybong-onemuzzle.JPG)

The Dispersion pistol model is not visibile in first person, I can see it fine in third but first I just see the muzzleflash and projectile go off.

The worst of all the U2 assault rifle mut doesent even work T_T
I put it on and it just had all the default weapons.


Suggestions : Make the Dispersion pistol available akimbo, and please oh please, dont make the Dispersion pistol, SHARK & UT2 AR replace ALL the weapons please just make them replace the default assault rifle. And ehm, you might want to tone down the damage on the shark and dispersion pistol, remember it is called the 'Popgun' I kill a monster in no time with the shark, with power like that it needs a beefier sound to. More of a BLAM than the current 'tick'


Oh, and if I may ask, how goes the U2 marines?

Now thats just wierd, I've never seen that humungous first person view before. I fixed the Assault Rifle(i hope) but I still dont know what is causing the missing DP gun. Send me your ut2004.log please.

legacy-Beefybong
07-08-2004, 02:07 AM
EDIT - Nevermind found .log ill pm in a sec.

Btw Carbs very nice screenshots, might I ask where you got the weapon in this screen and can you link me? - http://img77.photobucket.com/albums/v235/Carbohydrates/Flamer.jpg

legacy-The[EVILENGINE]
07-08-2004, 02:30 AM
The U2 Marines? I'm not thinking about them until I track down these weapon bugs.
:D

legacy-TalonKarrde
07-08-2004, 02:35 AM
EE, just sent you a PM about hosting the file. I can wget it directly to the server, so you wouldn't have to FTP it up.

legacy-Carbs
07-08-2004, 03:05 AM
EE: Thanks so much for the beta-ing opportunity, my internet just crashed but I'll start the DL again. Only just got around to it, I was busy on my new DeArmond M75 guitar.

Beefman: Yeah, that's Excessive for UT2004 right there.
UMOD: http://madnad.com/ExcessiveUT2k4/excessive_umod.zip
ZIP: http://madnad.com/ExcessiveUT2k4/Excessive_ZIP.zip
No homepage for it ATM.

legacy-Beefybong
07-08-2004, 03:13 AM
Thanks Carbs.


And EE I kinda meant any progress before the whole weapon thing but dont worry about that, fix them weapons! heh. And yeah, thanks for the beta opportunity too.

Radiosity
07-08-2004, 03:36 AM
Info on Umod installers:

They can be uninstalled by using the Setup program in the system folder :)

legacy-Carbs
07-08-2004, 03:57 AM
Okay, the Assault Rifle Arena mut doesn't work for me, it just plays regular-weapon SuperSkaarjINV. Beef, the reason our views of the guns are messed up is simple: Go to Settings>Player and UNcheck "Small Weapons."

EDIT: If I might add, EE, this has just been too much fun. If you need anything else tested, just PM me! :)

legacy-Beefybong
07-08-2004, 04:17 AM
Ahhh, haha, thanks for the info carb, guess I'll have to go back to phat weapons ut2k3 style :D

legacy-The[EVILENGINE]
07-08-2004, 04:53 AM
Originally posted by Carbs
Okay, the Assault Rifle Arena mut doesn't work for me, it just plays regular-weapon SuperSkaarjINV. Beef, the reason our views of the guns are messed up is simple: Go to Settings>Player and UNcheck "Small Weapons."

EDIT: If I might add, EE, this has just been too much fun. If you need anything else tested, just PM me! :)

Did you use Assault Rifle Arena or "The M32[A2] Assault Rifle Arena" as the latter is the correct one.

AnubanUT2
07-08-2004, 05:32 AM
Originally posted by The[EVILENGINE]
Did you use Assault Rifle Arena or "The M32[A2] Assault Rifle Arena" as the latter is the correct one.

I just had to tell you that your models are off the charts!!! This is the way the Skaarj were meant to act!!! Boy playing them is crazy as you really have to watch their jumping all around while still blasting you!! A Redeemer in their hands is dangerous. Outstanding job ... and the weapons are sweet!!! That SHARK is so damn powerful ... it makes playing them on Adept or above a serious challenge! I didn't notice any major flaws ... maybe I was just to caught up by how ell you did the Skaarj and the Weapons :D !!!

All the weapons showed up okay for me ... but I am going to double check just in case. You should definitely think about entering these in the MSU contest!! These Skaarj can Kick the crap out of the ones shipped in the game ... words escape me :D !!! Well I gotta get back to killing some Skaarj. If I do notice anything out of place I'll let you know. Oh yeah ... thanks for the Master Chief models .. I have some others as well so now I have a HUGE Halo squad to battle it out with the Heroes of the UT world :) . Peace EE and keep on making those great models!!!

legacy-The[EVILENGINE]
07-08-2004, 05:40 AM
I think the DP gun not showing up is another side effect of the "small weapons" setting, as is the big SHARK gun like what was previously posted by Carbs.
I will need to go in sometime and figure out how to resolve this problem, but for now I just suggest you dont use that "feature" of ut2004.
The crosshair bug also annoys me, becuase viewing the weapon in the "weapon menu" shouldnt reset the crosshair to a standard one when you chose custom in the first place , I wonder if other weapon developers noticed this.
Only way is to remove the weapon info from your user.ini and delete the UCL that gets created(maybe someone can enlighten me why EPIC starting using these files in UT2004, I'm sure it must be for something important but it does cause ALOT of clutter in the system folder).

As for the weapons, are thier skins changing when you shoot them? Like the SHARK's skin lights up blue when you shoot, the DPgun lights up blue on fire1 and yellow on fire2. The Assault Rifle's texture shows a blueish tint when firing too.
Let me know if this feature is working for all you guys, I tried to emulate the Unreal2 way of showing weaponFX.
Also when shooting the U2AR or SHARK bind a key to "playersonly" so you can look at the tracers and projectile bullets that come out at high velocity.

AnubanUT2
07-08-2004, 06:22 AM
Originally posted by The[EVILENGINE]
I think the DP gun not showing up is another side effect of the "small weapons" setting, as is the big SHARK gun like what was previously posted by Carbs.
I will need to go in sometime and figure out how to resolve this problem, but for now I just suggest you dont use that "feature" of ut2004.
The crosshair bug also annoys me, becuase viewing the weapon in the "weapon menu" shouldnt reset the crosshair to a standard one when you chose custom in the first place , I wonder if other weapon developers noticed this.
Only way is to remove the weapon info from your user.ini and delete the UCL that gets created(maybe someone can enlighten me why EPIC starting using these files in UT2004, I'm sure it must be for something important but it does cause ALOT of clutter in the system folder).

As for the weapons, are thier skins changing when you shoot them? Like the SHARK's skin lights up blue when you shoot, the DPgun lights up blue on fire1 and yellow on fire2. The Assault Rifle's texture shows a blueish tint when firing too.
Let me know if this feature is working for all you guys, I tried to emulate the Unreal2 way of showing weaponFX.
Also when shooting the U2AR or SHARK bind a key to "playersonly" so you can look at the tracers and projectile bullets that come out at high velocity.

Hey EE I just got done testing the SHARK and the AR and what I did notice is that they seem to be able to stockpile ammo all the way up to 1000. Is this what you wanted? All the other weapons have limits I believe so to keep things consistent and not have a basically unlimited ammo scenario you may want to limit the peak to 500.

I did notice the light effects on the SHARK and I really like them. I rmember there being some kind of animation for the DP but I don't remember so I'll take another look. S for the AR I'll take a closer look as well.

Both 1st and 3rd person worked fine b/c I was using regular size weapons. On the weapon replacement side WoRM caused my system to crash when I replaced the SHARK and the AR. I then tried SwitchArsenal and the games played flawlessly so you don't really need to create an int ... people should just get SwitchArsenal and they'll be fine. I'm going to try and do some more testing with WoRM after I take a closer look at the weapons skins.

Two things: 1) When you get DD and you are using the SHARK or the AR the gun looks transparent (purple but still translucent). 2) If you record a demo of your match you can't see either the SHARK or the AR when you play the demo back.

That's it for the weapons for now. I urge those who don't have it to get SwitchArsenal. I wish I knew the website but someone I'm no longer in touch with sent me the link and I forgot to bookmark it. Peace :D

legacy-The[EVILENGINE]
07-08-2004, 06:36 AM
The 1000 ammo thing is exactly what I wanted since its 2x the normal weapon(each is 500).
Trust me your gonna like that I made it 500 a piece since the bullets are used up so fast becuase of the rapid fire. I'm not into realism, but fun, so having enough ammo is #1 on my list when fighting enemies. I don't want to spend 90% of my time running around picking up ammo after every 8 shots, I doubt any of you guys who play first person shooters enjoy that either... you wanna blow some sh** up! So thats what I did, but not so powerful and unlimited that it becomes boring.

The purpleness when picking up Double Damage is something I'll have to live with, its the nature of how the shaders work... not much at all I can do about it without serious rehauling of the model's and thier textures.... I think I spent 1 yr too much on that area.
As for not being able to be seen in DEMOS, that is something I probably wont be able to fix as I don't know what would cause that problem. If its in the game, shows in the game, works and plays well and you(and I) like it... well I think it's about as good as it's going to get if I want to release this anytime this year.
Thanks a bunch for the comments and details, if you get a chance post some pics here, email me them and I will host them for you.
I think I'm going to go ahead and upload the UMOD and non-UMOD packages up to a couple key servers so I can get them on main websites. If someone has anymore comments or thinks I shouldnt please tell me now. :bulb:

legacy-Murphious
07-08-2004, 06:44 AM
Any minute now....
This things nearly out.....
Nice screenies carb! The models look fantastic!
Cheers

AnubanUT2
07-08-2004, 06:56 AM
Originally posted by The[EVILENGINE]
The 1000 ammo thing is exactly what I wanted since its 2x the normal weapon(each is 500).
Trust me your gonna like that I made it 500 a piece since the bullets are used up so fast becuase of the rapid fire. I'm not into realism, but fun, so having enough ammo is #1 on my list when fighting enemies. I don't want to spend 90% of my time running around picking up ammo after every 8 shots, I doubt any of you guys who play first person shooters enjoy that either... you wanna blow some sh** up! So thats what I did, but not so powerful and unlimited that it becomes boring.

The purpleness when picking up Double Damage is something I'll have to live with, its the nature of how the shaders work... not much at all I can do about it without serious rehauling of the model's and thier textures.... I think I spent 1 yr too much on that area.
As for not being able to be seen in DEMOS, that is something I probably wont be able to fix as I don't know what would cause that problem. If its in the game, shows in the game, works and plays well and you(and I) like it... well I think it's about as good as it's going to get if I want to release this anytime this year.
Thanks a bunch for the comments and details, if you get a chance post some pics here, email me them and I will host them for you.
I think I'm going to go ahead and upload the UMOD and non-UMOD packages up to a couple key servers so I can get them on main websites. If someone has anymore comments or thinks I shouldnt please tell me now. :bulb:

EE you are just like me when it comes to having plenty of ammo and just having a blast fragging the enemy without worrying about ammo pickups to often. I just wanted to bring that to your attention in case you weren't a crazy frag freak like me :D !

I did see ALL the effects on all three guns and they are totally rippin' cool cat!!!! And it's only the AR that turns translucent when you pick up a DD. The DP is perfect and the SHARK doesn't change at all. I can live with all of this if you can cause I just like the end results !!!!
:D . I like the fact that the DP (since it is only a pistol ... albeit a powerful one) is not a dual flavored weapon. Since the other two are this one should have been different. A very good choice on which ones to make two-fisted.

Finally I don't care that none of these weapons (and their ammo packs) show up when using DEMOREC. I just wanted to make sure I brought it to your attention. I will get you some screenies within the next hour! You really did do a Fantastic job and it shows big time. Thanks for your devotion to the game and to the community. Peace :) .

Edit: Tried to get some good screenies but it's so late here in Cali that my brain is fried. I did get four shots I really liked so I'll email them to you at some point during the next 24 hours. Peace :) .

legacy-FallenAngel
07-08-2004, 08:41 AM
Am I the only one that gets a Untextured SHARK when I fire then? =s

and EE - just want to agree with the rest of the people and say that you rawk and Can't wait for future realese's =).

P.S. putting final touches on SkaarjQueen. should [hopefully] be done tonight.

legacy-The[EVILENGINE]
07-08-2004, 10:53 AM
Anytime now, I will have these files on main UT2004 websites.
Just waiting for the admin emails and there will be a UMOD and non-UMOD version for everyone to play with.

anytime now.....anytime now........anytime now....................

legacy-obscenery
07-08-2004, 11:23 AM
Excellent, I can't wait!!!:up:


I know you will probably stay busy with this for a bit, but I was just wondering if you would ever consider revisiting the FaceHugger? I think this was yours wasn't it? If it was, I just think it could be another nice addition to the mosnters available in Invasion.

legacy-The[EVILENGINE]
07-08-2004, 12:18 PM
Yes I have a fully animated(custom that is) Facehugger and other aliens for my ALIENINV modelpack/mod.
With of course AlienInvasion(drones and FG) and Facehugger Invasion(FG alone).

Based on the same code I used for the skaarj it will be fun to play with. I need to code some Alien weapons too, so expect some goodies next week or so as 99.9% of everything is already done.

legacy-FallenAngel
07-08-2004, 12:24 PM
kewl ^_^

btw EE - why not try www.pcgamemods.com Anyone can uplode. But if it's stolen material or offensive - Admins remove it later. I think I saw one of your Uzi's on it?

legacy-obscenery
07-08-2004, 12:26 PM
:heart: :up: :)

btw, the images for this thread (page 1) are now broken...

legacy-The[EVILENGINE]
07-08-2004, 12:44 PM
Yeh the images are moved to another directory because earthlink was complaining of bandwidth problems, I guess people were leeching the images or something.
I still have them available they just are in another directory.

legacy-The[EVILENGINE]
07-08-2004, 12:46 PM
http://www.ut2003hq.com/#492

Just a few more min to go.
PCgamemods is a possibility, but I promised HQ will get first exclusive for personal reasons. The admin there are good people, so I'm giving them some respect for hosting both files for me.

legacy-Beefybong
07-08-2004, 01:25 PM
Your like me when it comes to fast action fragging EE, I do not want to spend my time searching for ammo I want to get to the slaughter! Also, yes the small weapons made everything dandy, the SHARKS are the correct size and I can see the DP now :D

legacy-obscenery
07-08-2004, 02:16 PM
DL'ing right now /giggles like 13yr old school girl!

legacy-The[EVILENGINE]
07-08-2004, 02:19 PM
Just incase nobody knows:
http://www.ut2003hq.com/ has both the UMOD and non-UMOD packages ready to go.
This will be posted in the FULL area too.


Description:
Unreal2 Skaarj for UT2004.

Includes custom models for players/bots and INV bots.

Even the UT2004 Skaarj have been edited to work with Invasion (will not damage default skaarj)

Contains custom skaarj sounds, gibs, blood decals, animations and textures.

Included are three custom weapons, the SHARK , Unreal2 AR, and the Dispersion Pistol each with thier own ARENA replacement mutators.

A custom gametype called SUPERSKAARJINVASION is also available to play the new skaarj in an INV type game.

Compatible with INV bot mutators, so you can select them individually(not included).

There will be intense support and expansion of this project, expect new models and future patches for bug fixes and new features like new weapons and new playable Skaarj species.

Contact me if you have any issues to resolve.

Heres a quick FAQ:

Try not to view the weapons in UT2004`s weapon menu, this removes the custom crosshair and replaces it with UT`s own type even when custom is selected.

How to resolve this? Delete the weapons UCL and remove it`s entry from the USER.INI and restart the game.

DO NOT USE the small weapons modifier in your settings, this makes the SHARK really HUGE and the Dispersion Pistol impossible to see.

Well thats all for now... so enjoy!!


And so here ends our journey.... Thanks all you guys for testing and dealing with the bugs and server problems.
I still hope to bug you when more goodies come out, and more content for this project.
Again , thanks and go enjoy the game!

legacy-Carbs
07-08-2004, 02:25 PM
Yay, it's been a blast testing all this. Is there a spot I can go to see ALL of EE's work?