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View Full Version : UT2K4 Voice Packager 1.0.4.0: A Voice Pack Utility For UT2004 [PICS]



legacy-ManKato
06-29-2004, 09:28 PM
Name: UT2K4 Voice Packager
Version: 1.0.4.6 (02/22/05)
Compatibility: UT2004, Windows 98/ME/2000/XP
Description: UT2K4 Voice Packager is a utility for quickly and easily creating voice packs for Unreal Tournament 2004. No more hassling with Unreal Ed following cryptic instructions that don't always work. Create great voice packs in no time with Voice Packager's untuitive GUI interface--no programming experience needed. Features/Benefits include:
* Easy to use GUI interface
* No programming experience necessary, no more messing with Unreal Ed!
* Imports .wav files directly--say goodbye to temporary .uax files
* Handles files with spaces in the name or path
* Generates .int file automatically
* Creates a Readme file with information about the creator, the package, installation instructions, build info, and more
* Full help and tutorial to get you started
* Quick and easy to use, leaving you more time to game
* Easy testing capability--launches UT2004 to a default map with your package loaded at the click of a button
* Does most of the work for you, you just provide the sound files and some text, and UT2K4 Voice Packager does the rest!
* Ability to save your work as a project seperate from the voice package giving you flexibility to easily change things later
* Distribution is easy: ability to create .ut4mod installers is built in!
* It's free!
Comments: This utility has been thoroughly tested and is now ready to be released to the general public. Feeback, bug reports, and suggestions are all welcome, either here or via e-mail (see website for contact info).
Screenshots:
http://www.xgxlan.com/vp/images/screenshot1.jpg
http://www.xgxlan.com/vp/images/screenshot2.jpg
http://www.xgxlan.com/vp/images/screenshot4.jpg
Credits: Paul Catalano (Programmer), Epic (UT2004 content)
Homepage: UT2K4 Voice Packager Home (http://www.xgxlan.com/vp/)
Download: UT2K4 Voice Packager 1.0.4.6 Download (http://www.xgxlan.com/vp/UT2K4VoicePackager_Setup_1_0.exe) - 3.95 MB

legacy-Supermano
06-29-2004, 09:38 PM
I'm still witeing for one for Unreal Tournament '99

legacy-digital orgasm
06-30-2004, 03:06 AM
This is a fantastic utility, already made a couple of voicepacks with it.

;) :up:

legacy-NutritioN
06-30-2004, 06:47 AM
Ahhh, one thing I forgot to bring up a while back... Maybe you've done this now. There are some sections where you have completed the default string when you start a new pack. It speeds the process up a lot when you only have to modify rather than fill in all strings from scratch.

Could you do the same for both "other" pages? Please? I always try use the original string, maybe modify it for each pack, so that you know what bots are doing and you can still use a pack for team play. Then people can delete if they want (very quickly) or use in there own strings.

Thanks!

Nut

or just forget I said this because you're tired of this project! :D

legacy--Twista-
06-30-2004, 07:13 AM
Wow,I think IŽll make a chucky,texas chainsaw massacre and scream voicepack(the jason pack made me want to do this).Any 1 know a good tool to cut out little sound packages from an movie and convert it into wave?should be small and easy to use.THX

Great tool man,gives ued noobs like me the opportunity to make great stuff

legacy-ManKato
06-30-2004, 08:42 AM
Originally posted by NutritioN
Ahhh, one thing I forgot to bring up a while back... Maybe you've done this now. There are some sections where you have completed the default string when you start a new pack. It speeds the process up a lot when you only have to modify rather than fill in all strings from scratch.

Could you do the same for both "other" pages? Please? I always try use the original string, maybe modify it for each pack, so that you know what bots are doing and you can still use a pack for team play. Then people can delete if they want (very quickly) or use in there own strings.

Thanks!

Nut

or just forget I said this because you're tired of this project! :D

Yes, I can do this, no problem.

legacy-SUCK_IT
06-30-2004, 11:51 AM
Yeah! You're my hero...

ThaNx!

legacy-Harsh_but_Fair
06-30-2004, 12:05 PM
Downloading

Harsh

legacy-[FnG]UnKnown X
06-30-2004, 12:08 PM
Awesome! :D And right after UnrealEd f***ed up too!

legacy-Mr_Caravaggio
06-30-2004, 03:45 PM
Aw man, I just know that within 24 hours we're going to be flooded with Hamtaro, Bushism and "my daughter's first words!" voicepacks. :P

But still, it'd be hard to dislike such an absolutely great utility for that reason. Love the description in the first shot.

Now to spend a few hours and hollywood video to decide where to start. :)

legacy-Oreo
06-30-2004, 04:04 PM
Originally posted by Twist4
Wow,I think IŽll make a chucky,texas chainsaw massacre and scream voicepack(the jason pack made me want to do this).Any 1 know a good tool to cut out little sound packages from an movie and convert it into wave?should be small and easy to use.THX

Great tool man,gives ued noobs like me the opportunity to make great stuff

I wanted to do Texas Chainsaw Massacre, but you can do the other two. Then we can make a horror icons pack!

And this utility doesn't work. Every time I try a sound, it has that little exclamation point icon. For every single sound. WTF?

legacy-Stigmata
06-30-2004, 04:26 PM
this is a great little tool. good deal!

legacy--Twista-
07-01-2004, 07:18 AM
Originally posted by Oreo
I wanted to do Texas Chainsaw Massacre, but you can do the other two. Then we can make a horror icons pack!

And this utility doesn't work. Every time I try a sound, it has that little exclamation point icon. For every single sound. WTF? K,cool.And the utility really doesnŽt work for me :bulb: I add the files,make " build" ,choose my pack in the settings and ingame I only got the default 1 :bulb:

Wulf Sternhammer
07-03-2004, 08:47 PM
So whats the deal? Does the dmn thing work or not. I havent seen one post in this thread thats says "Hey great utility fella, it works peachy"

At least someone come back and say yea or nay:weird:

Nemephosis
07-03-2004, 11:07 PM
I've got sound clips that sound okay in Winamp but they're very VERY quiet in UT2K4, and a couple don't even play at all. I have no idea how to fix this, I've never done anything like make a taunt pack before.

WulfSternHammer: it works, my taunt pack compiled.... it's just the sounds are extremely muted in-game and I don't know whats causing it.

legacy--Twista-
07-03-2004, 11:12 PM
Then send me plz the soundpackfile @ twist4 at gmail dot com
so I can look what may have caused the error.thx

Nemephosis
07-03-2004, 11:28 PM
Originally posted by Twist4
Then send me plz the soundpackfile @ twist4 at gmail dot com
so I can look what may have caused the error.thx

Did you mean me?

legacy--Twista-
07-03-2004, 11:59 PM
Yes.(not the packager itself,but the file u made that contains the data so I can look why it doesnŽt work for me.)

UnrealGrrl
07-04-2004, 12:20 AM
Originally posted by Nemephosis
I've got sound clips that sound okay in Winamp but they're very VERY quiet in UT2K4, and a couple don't even play at all. I have no idea how to fix this, I've never done anything like make a taunt pack before.

WulfSternHammer: it works, my taunt pack compiled.... it's just the sounds are extremely muted in-game and I don't know whats causing it.

the voicepackager works fine. I have not used this release version yet, but the beta version i tried worked with no probs...

anyone having trouble hearing thier voices you need to do two things.

1. Record the voices at a high level, not distorted, but get as much volume as you can out of them because UT will kill your levels.

2. use the transient volume option in the packager and set it to .75 or .8 and that should do it.

but if your source file is very low you may be out of luck.

if youre still having trouble feel free to drop by my sounds forum and post your specific troubles...

Nemephosis
07-04-2004, 10:52 AM
Well I WOULD like to try to figure this out myself, this way my first UT2K4 file ever will actually be my work, but if I just can't find out whats doing it at all I'll have to enlist some help.

"This sets the Transient Sound Volume of your package. One problem with developing voice packs for Unreal Tournament 2004 is that wave files that sound perfectly normal outside of the game sound very faint in game, especially compared to sound effects and the build in sound packs. Settings this value can help alleviate the problem by boosting the volume of the sound pack as a whole. Doing so, in combination with amplifying the volume on the source wave files, should help. Transient Volume defaults to 0.3. Values above 1.0 are allowed by probably do not have an effect."

The bold is EXACTLY my problem. I'll try this, as soon as I figure out how to do it. Thanks.

edit: Okay I can not see how to set the transient volume. That is uncool. :p

edit 2: found it. DAMN MY 800X600 RESOLUTION! *shakes fist*

edit 3: Well it helped some, but to really get the most out of this so far you can't have any game music on.....

edit 4..... well I've got the transient volume at 3. I don't think it's going to get any louder, and a couple sounds still don't play.

legacy-NutritioN
07-04-2004, 03:46 PM
It's still debateable, but I've used a volume of 30 before and I'm sure it worked. But really the sound files should be loud enough to begin with. What program are you using for the audio? Do you know what the peak volume is for one of your samples?

Nemephosis
07-04-2004, 04:31 PM
I really have no idea. :p

I think the reason a couple of these don't play may be because they're at the wrong frequency. I know in UT it wanted WAV iles at 44100 KHZ or something like that. I'm not sure what these ones are at.

Most of them work and they seem loud enough since raising the transient sound, but a couple don't seem to and I'm not totally sure why.

What frequency in KHZ does UT2004 want WAV files in and how do I get them there?

edit: That'd be a nice feature for the next version of this. "Automatically format WAV files to correct frequency".

legacy-ManKato
07-06-2004, 07:05 PM
All,

I have read the feeback posted here and PM'd a few people to help try to resolve any issues. In general, I can be reached via my e-mail addressed posted at the Voice Packager webpage (http://www.xgxlan.com/vp) for any specific feedback concerns. That is the quickest/easiest way to get tech support.

There are some general issues I'm seeing with sounds not working in UT2004. Here are some tips:

1) Sound volume varies dramatically from Windows to UT. A sound file that is perfectly loud in Windows will sound quiet in UT. In general, record your sounds as loud as you can without introducing distortion or clipping. If you are using clips that you didn't record yourself, try amplifying the volume using a sound editor. Try the Transient Vol. field on the Information page first, to see if changing this value is sufficient (it is certainly easier than rerecording/amplifying everything)

2) Use MONO sounds not STEREO sounds. Stereo sound files will NOT work in UT2004 but currently Voice Packager should detect and prevent you from loading a stereo wave.

3) It is possible that some bitrate/sample rate combinations may not play in UT2004. The rate used by the default sounds in UT2004 is:
22050 kHz 16 bit mono
but you can go as low as 8000 kHz 8 bit mono (the package will be smaller, but the sound quality will be lower and may have noticeble hiss).

4) It is possible that having sounds in your package that vary in bitrate/sample rate may introduce problems. That is to say, if all of your sounds are not 16 bit or 8 bit or not all one sample rate (some 22050, some 8000, etc.) this could be an issue. There are some utilities out there that will do a batch wave file conversion, I have used r8brain (http://rhythm.harmony-central.com/~ftp/software/windows/audio/r8brain_15_setup.exe) and find it does the job nicely.

5) If you can hear your sounds, but others cannot, confirm that they do indeed have the same voice pack as what you are using and that they don't have taunts turned off in their sound setting in UT.

6) Make sure the sound files are actually .wav files. UT2K4 Voice Packager will attempt to detect and prevent you from loading a file that isn't in PCM (waveform audio) format. If a file isn't working, try bringing it into a sound editor and confirming that it is in the correct format. It is not unheard of to see files in MP3 format mislabelled (intentionally or otherwise) as .wav.


Windows comes with a small sound recording utility. It isn't useful for much, but it may help if you need to confirm a file format or convert one or two files into another wave format. Under Windows 2000 it is located in:
C:\WINNT\system32\sndrec32.exe
or whatever your Windows dir happens to be.
Alternately, do a FIND on sndrec32 or type sndrec32 in the Start->Run command.

legacy-ManKato
07-06-2004, 07:08 PM
Originally posted by Nemephosis
That'd be a nice feature for the next version of this. "Automatically format WAV files to correct frequency".

That is a possibility, but it would unfortunately likely require a significant programming effort. I will, however, look to see if I can warn the user about stereo sound files (which will not play in UT).

Nemephosis
07-06-2004, 10:02 PM
ManKato and I exchanged half a dozen emails, and with his help I figured out why some of the wav files were not playing. They were flagged with MPEG coding or something. I used sound recorder to convert them to PCM 22050 KHZ wav files, and there we are, it works.

Now I acknowledge there are a couple poroblems with it, problems I don't care enough to fix. There are no selections under the "Other" menu (V, 4.) Giving orders works but there is no sound.

Other than these, I don't care. I'm done with this, and am just releasing it with no support. I'll add to it later if I can find good sound clips but I'm not good enough to fix the problems. Sorry.

Thanks for all the help, I might not have got this done at all. :)

legacy-Vila
07-06-2004, 11:19 PM
There are some good tutorials on voice packs.. This came from a tweaking guide by someone on the web that has made many packs..I utilised these freguencies, and I have a loud sounding good quality voicepack..and this is with a Soundblaster Live Mp3+ sound card no less..

"Collecting Sound-Files
The sound quality should be consistent (i. e. no samples with very bad sound quality). The sample-rate should be at around 11 kHz to 22 kHz (depending on filesize vs. quality) with 8-bit mono. PCM format..For editing the files it's an advantage if the quality is better, as reducing it is always easier than improving..."

Normalising them all, is good also..for then its consistent..throughout the pack..

Mine are loud clear, at PCM 22050,kHz 8 bit mono. ( but that was for Ut2K3 didn't know one could up it to 16 bit mono, for Ut2K4 maybe I'll try that..thanks ManKato)

But actually PCM 22050,kHz at 8 bit mono yielded for me, actually a voice louder and clearer then some of the in game voices..I think I could have stayed at 8 or 9 for volume.. but because of massive fragging, and with music I tried also..I upped it to volume 1 to play it safe and its loud.. not sure it made a big difference, but can be heard over music..fine..

BTW, though it creates a umod file for UT2k4, you can copy them into Ut2k3 if your using it still now and then as I do..I reference it in the skins upl file.. I use Ut2k4's Bot Manager 3.0 so its easier to mess with upl files..and put it in that way.. and it works in Ut2k3, I tested it out.. by simply copying the files the umod created, into the system folder of Ut2k3..

I changed the default strings, since I had files, that were unique to this custom skin..and also added the same to the abbrev. column, what I got is them all written just as I wanted them, to match the uniguely different then default UT strings.. Now they show as I wrote them, all in the V ..voice menu in game, the whole bloody list.. for each section orders Ack taunts etc..aye it just says keep pressing O for more..lol.. Also the same in speech binder in setttings..all as I had changed them..

Tis a very easy to manipluate, and change stuff once the intial file is saved.. to someone like me that found UnRealEd a dyslexics nightmare..this is easy to use..and I got excellent results...;)

But like ManKato pointed out PCM format, Bitrate is important, etc..and then normalising is important..also..I found..
Bloody great bit of kit....:)

Cheers

legacy-ManKato
07-14-2004, 04:04 AM
1.0.3.2 (7/14/2004)
- Fixed mouseover and status bar help text for Create UT4MOD button (yellow box) which was not being displayed.
- Fixed lack of help topic for Build->Create UT4MOD
- Fixed bug where package was not being built if one didn't exist and the user tried to create a UT4MOD.

1.0.3.1 (7/6/2004)
- Added default text for Other string fields.

legacy--Twista-
07-14-2004, 07:22 AM
I think it was my ut that fuxxered it up,a lot of things didnŽt work.Reinstalled and gonna try again,this is a help for a lot of people and an awesome job for cusomizing people,so thx.

legacy-jheg
07-14-2004, 02:46 PM
Use dmpoweramp to convert wav files to correct frequency.

legacy-MatG
07-14-2004, 08:42 PM
Think i will give a try ;)

legacy-ManKato
07-16-2004, 07:13 PM
UT2K4 Voice Packager received Honorable Mention in the Tool category of the Make Something Unreal contest.

Congratulations to all the finalists! (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=398545)

legacy-ManKato
07-16-2004, 10:54 PM
1.0.4.0 (7/16/2004)
- Fixed bug where files ending in .WAV (as opposed to .wav) were being reported by VP as not existing and thus preventing builds.
- VP now more thoroughly checks to make sure wave files are valid. If the user attempts to supply a file that is not actually a wave file, or is a wave file but not in MONO format, the user will be notified and the file name will not be added to the list of sounds.
- Clearing a row or column now clears the red exclamation icons as well.
- The user was not being informed of invalid waves in the following cases: when loading multiple wave files, when swapping rows, when dragging and dropping from Windows. All have been fixed.

legacy-Prefablab
07-17-2004, 02:46 AM
Thanks alot for the update! Nice work!........

Hope to see the Announcer packager from you sometime....:D

legacy-Oreo
07-17-2004, 11:05 AM
Originally posted by ManKato
1.0.4.0 (7/16/2004)
- Fixed bug where files ending in .WAV (as opposed to .wav) were being reported by VP as not existing and thus preventing builds.
- VP now more thoroughly checks to make sure wave files are valid. If the user attempts to supply a file that is not actually a wave file, or is a wave file but not in MONO format, the user will be notified and the file name will not be added to the list of sounds.
- Clearing a row or column now clears the red exclamation icons as well.
- The user was not being informed of invalid waves in the following cases: when loading multiple wave files, when swapping rows, when dragging and dropping from Windows. All have been fixed.

Thank you for the fix!

legacy-ManKato
07-19-2004, 10:54 PM
Originally posted by Prefablab
Thanks alot for the update! Nice work!........

Hope to see the Announcer packager from you sometime....:D

You're welcome for the update, and thanks for the compliment.
I am doing some work on Announcer Packager as we speak. It'll take some time, I have to sort through the scripts and make sure I track down all the possible events and their associated sounds. Look for announcements about A.P. in the future!

legacy-Phear
07-20-2004, 08:24 PM
A mod to make mods...:rolleyes:
Looks great though. Maybe we can get some realy great voice packs now. :up:

legacy-Prefablab
07-20-2004, 09:21 PM
Originally posted by ManKato
You're welcome for the update, and thanks for the compliment.
I am doing some work on Announcer Packager as we speak. It'll take some time, I have to sort through the scripts and make sure I track down all the possible events and their associated sounds. Look for announcements about A.P. in the future!


The Announcer packager has started? Yay!!!!! Alot of us are looking forward to it, and it really will give a BIG boost on alot of startup modding projects......thanks alot!


Cheers!

legacy-Oreo
07-20-2004, 09:34 PM
Originally posted by Phear
A mod to make mods...:rolleyes:


No, it's a "utility." :rolleyes:

legacy-Phear
07-20-2004, 10:11 PM
Originally posted by Oreo
No, it's a "utility." :rolleyes:
:haha: lol :haha:

legacy-JoshuaC
07-27-2004, 07:54 AM
Hey love this thing but I am amking one and the sounds are to low is there a way to make wavs louder?

legacy-ManKato
07-28-2004, 05:04 PM
Originally posted by JoshuaC
Hey love this thing but I am amking one and the sounds are to low is there a way to make wavs louder?

Sound volume varies dramatically from Windows to UT. A sound file that is perfectly loud in Windows will sound quiet in UT. In general, record your sounds as loud as you can without introducing distortion or clipping. If you are using clips that you didn't record yourself, try amplifying the volume using a sound editor. Try the Transient Vol. field on the Information page first, to see if changing this value is sufficient (it is certainly easier than rerecording/amplifying everything).

legacy-PacMaan2004
07-28-2004, 08:17 PM
Originally posted by JoshuaC
Hey love this thing but I am amking one and the sounds are to low is there a way to make wavs louder?

A really simple way is to use Windows' Sound Recorder accessory which will let you increase/decrease volume - but if you want something more 'pro' then use an Audio Editor (this site has 'em all Shareware Music Machine (http://www.hitsquad.com/smm/) )

Personally i use Sony's Sound Forge 7 editor, which has an add-on Batch Converter which lets you apply effects (such as Maximising Volume) to a whole bunch of sound files instead of having to do them one by one. It comes with a built-in volume maximiser which is really good, or you can use external DirectX plugins for that professional touch - i use one called the Waves L2 Ultramaximizer; its the best there is and dramatically enhances any sound file you pipe through it.

:up:

legacy-ManKato
08-04-2004, 01:58 AM
Feedback helps improve product quality. Please feel free to post any feedback, especially feature requests, here or at the Voice Packager forum here:
Voice Packager Forum at XGXLAN.com (http://www.xgxlan.com/index.php?name=PNphpBB2&file=viewforum&f=29)

You can also e-mail me your questions/comments/concerns. My contact adress is listed at the Voice Packager Webpage (http://www.xgxlan.com/vp)

Thank you!

legacy-Oreo
08-04-2004, 12:22 PM
I already gave my feedback, but here it is again:

Kick ass. :up:

legacy-::GiBlitZ::
08-04-2004, 02:19 PM
Firstly, thank you ManKato for a great little program that makes it a LOT simpler to make a Voice Package. I have no mapping or modding skills what-so-ever, but your program might just make it possible for me to create something to give back to the UT community.

At the moment I am culling through my 6,000 South Park wavs and making a complete South Park series of Voice Packages. There will be a seperate VP for each main character from the series, so it should be fun to have a game with different players having their own South Park character voice. I'm a bit fussy so it will take me a while to complete as I am putting each one through [b]GoldWave ( my preferred Audio Editor ) and removing as many background noises and hisses etc. that I can, to my best efforts.

As a matter of interest to others maybe, I have found that resampling my WAVs to 8bit 11025 Hz, doubling the volume and removing hiss and hum through a filter is more than adequate for a clear and audible Voice Package, and at those rates, the Package is kept to a reasonable file size. I set the "Transient Vol" in your program to 0.8 as well and the VPs that I have made so far are all nice and clear and loud enough. I should add that I do not play with any music at all so I think this helps.

Feature Requests:

These are not all that important but I know it would help me a bit.

A] - I'd like to be able to export my strings and abbreviations in some form so that I could create templates for other Voice Packages that I want to create. Doing a "Save As" is not what I want because after several builds it increments the "build" number accordingly and I really don't like this, plus I'd still have to remove/replace the WAVs.

B] - in relation to A], I'd like to be able to reset the "build" number to "0" whenever I want because I am so damn fussy, I will sometimes only change 1 WAV file then build and test it and after doing this numerous times, a high build number just seems wrong to me.

C] - A button in between the "String" and "Abbreviation" fields that would copy the text from the String field into the Abbreviation field, where I could then shorten it appropriately, would be a bit of a time saver as well.

Anyway, as I said, these are not important, and in no way reflect on inadequacies of your great program. I have nothing bad to say about it, they're just things that I'd like.

Regards and thanx. :up:

legacy-ManKato
11-06-2004, 06:40 PM
Changed/Fixed in this version:

1.0.4.1 (11/06/2004)
- Fixed problem creating the temporary sound directory ("Unable to create C:\UT2004\Sounds\Voice Packager Temp. Build Cancelled."
- Fixed application crashing after the first build when no sounds have been specified for orders.
- Added random images to the info tab for variety.

legacy-GreyStrife
11-10-2004, 10:03 PM
Uh... Where do you put pain noises in?

legacy-::GiBlitZ::
11-11-2004, 10:03 AM
um ... I'm downloading the latest version at the moment. My Download Manager shows me that the file I'm downloading is 4MB, yet the previous 3 versions I've downloaded in the past have been around the 1.7MB range.

Is this the right size or am I getting the wrong file?

legacy-ManKato
11-11-2004, 02:04 PM
Originally posted by GreyStrife
Uh... Where do you put pain noises in?

Any noises/sounds associated with movement, being hit, or death, are not part of a voice pack. For whatever reason these sounds are part of the model, not the voice. So, if you are a robot skin using a female commando voice package, you'll still sound like a robot when you walk, get hit, die, etc. This is a limitation of UT2004, not of Voice Packager.

legacy-ManKato
11-11-2004, 02:07 PM
Originally posted by ::GiBlitZ::
um ... I'm downloading the latest version at the moment. My Download Manager shows me that the file I'm downloading is 4MB, yet the previous 3 versions I've downloaded in the past have been around the 1.7MB range.

Is this the right size or am I getting the wrong file?

The distribution size increased for the latest version, you are not mistaken.

legacy-ManKato
11-14-2004, 04:21 AM
Changed/Added in this version:

1.0.4.2 (11/14/2004)
- Voice Packager now detects additional illegal characters (spaces, commas, periods, and apostrophes) in file names that formerly caused UCC, the Unreal compiler, to choke.
- Warning about illegal characters now displays correctly when dragging and dropping files into VP.
- Fixed bug where it was possible to drag a file into VP that didn't have a .wav ending.
- Fixed potential issue where some sounds would not work because they were being given the same name in the .uc script file (as a result of wave files with the same name but different directories, or because their names became the same after replacing illegal characters in the file name).
- null.wav sound entries, placed there by VP when no wave has been specified but is necessary for UT2004, are now no longer shown in VP (though these entries are still created behind the scenes).
- Added ability to automatically open UCC.log file when receiving a UCC build fail message (useful for bug reporting).
- Swapped Help and About menu buttons.
- Uninstaller now correctly removes Voice Packager registry entries.

legacy-Saber1
11-14-2004, 02:42 PM
Wow, just after days of stuggling with a messed up Unreal Ed and going through many tutorials, I think I just found the light!

Finally now I can make the packs I wished for so long I could make but it seemed hopeless, thank you so much.

legacy-ManKato
11-14-2004, 08:35 PM
You're welcome! Good luck, I hope you find VP useful and easy to use.

legacy-[FnG]~pixie~
01-10-2005, 01:55 PM
bloody hell! nice one!
Ive been wondering how to do this for ages and can now *hopefully* manage to get an announcemnt pack out to accompany a map im working on, fantastic work and thank you!

legacy-Vila
01-17-2005, 12:27 PM
Originally posted by ManKato
Changed/Added in this version:

1.0.4.2 (11/14/2004)
- Voice Packager now detects additional illegal characters (spaces, commas, periods, and apostrophes) in file names that formerly caused UCC, the Unreal compiler, to choke.
- Warning about illegal characters now displays correctly when dragging and dropping files into VP.
- Fixed bug where it was possible to drag a file into VP that didn't have a .wav ending.
- Fixed potential issue where some sounds would not work because they were being given the same name in the .uc script file (as a result of wave files with the same name but different directories, or because their names became the same after replacing illegal characters in the file name).
- null.wav sound entries, placed there by VP when no wave has been specified but is necessary for UT2004, are now no longer shown in VP (though these entries are still created behind the scenes).
- Added ability to automatically open UCC.log file when receiving a UCC build fail message (useful for bug reporting).
- Swapped Help and About menu buttons.
- Uninstaller now correctly removes Voice Packager registry entries.

Where can I get this version, 1.0.4.2.
I DL latest version 1.0.4.3 ..and I get a unexpected file format error, when trying to load ucv voice-pack file..

Previous version 1.0.4.1 works fine have been working on a voice pack for my recent soon to be released skins..Went back to 1.0.4.1 and works and is OK..
But I'd like the updated fixes.. in 1.0.4.2 at least till someone can give me a clue why I am getting this error message with latest 4.3 version..

I put it on packager forum, but there not much activity there and have gotten no answer..
If someone has a clue to why I get this error, and or has the 1.0.4.2 version that I can try at least would appreciate it..to patch the fixes in that one..twood be nice..

Cheers

legacy-ManKato
01-24-2005, 04:49 PM
Changed/Added in this version:

1.0.4.4 (1/18/2005)
- Fixed bug in version tracking code in 1.0.4.3 that was preventing VP from reading .ucv files from previous versions.

1.0.4.3 (1/13/2005)
- Some code was inserted to attempt resolve an issue with build dates on Win95/98 machines. This may still be an issue, however.
- Added more specific popup text to toolbar buttons.
- Added ability to provide name sounds for Green and Gold leaders. This is not used by UT2004 but was added to support the mod community (for games like 4 team CTF).

legacy-ManKato
01-24-2005, 04:52 PM
Originally posted by Vila
Where can I get this version, 1.0.4.2.
I DL latest version 1.0.4.3 ..and I get a unexpected file format error, when trying to load ucv voice-pack file..

Previous version 1.0.4.1 works fine have been working on a voice pack for my recent soon to be released skins..Went back to 1.0.4.1 and works and is OK..
But I'd like the updated fixes.. in 1.0.4.2 at least till someone can give me a clue why I am getting this error message with latest 4.3 version..

I put it on packager forum, but there not much activity there and have gotten no answer..
If someone has a clue to why I get this error, and or has the 1.0.4.2 version that I can try at least would appreciate it..to patch the fixes in that one..twood be nice..

Cheers

1.0.4.4. has been posted, just follow the download link or visit the download page at http://www.xgxlan.com/vp/download.html. There was a bug in 1.04.3 that was causing the problem--it unfortunately escaped through testing before I posted the executable. 1.0.4.4 fixes the file version problem that was plaguing the earlier version. Sorry for the inconvenience.

legacy-Lopar-XL
01-30-2005, 01:01 AM
Thanks for adding the Green/Gold Leader fields. :)

legacy-Slyrr77
01-30-2005, 01:10 PM
Ah, if only I'd looked here a couple of days ago! I just finished making the voicepack for my Professor Farnworth model using UED - which is indeed clunky, wierd and silly.

Why they don't let you import and write over pre-existing sound files to replace them if needed is beyond me....

Slyrr

legacy-ManKato
02-01-2005, 07:36 PM
Changed/Added in this release:

1.0.4.5 (02/01/2005)
- Removed some erroneous documentation from the help file.
- Added Frequently Asked Questions to documentation.
- Added ability to quickly browse to UT2004\System directory post build and post UT4MOD creation.
- Added ability to quickly play a wave file for the current row you are editing by pressing F5. This can be useful when transcribing dialogue from the wave to the string field.
- Added menu option under view to open an Explorer window to the UT2004\System directory.
- Added error checking code to prevent VP from attempting to load a file made with a newer version of the software than what is currently running.
- Fixed some icon issues.

legacy-ManKato
02-22-2005, 06:20 PM
New Minor Release 1.0.4.6
Changed/Added in this release:

1.0.4.6 (2/22/2005)
- Replaced the word "String" with "Text" or "Name" in tab pages and documentation for the non computer science savvy masses.
- Code to warn about files from a version of VP higher than the one in use was found to cause problems with .ucv files from older versions of VP and thus was disabled.

legacy-Maj.Faux-Pas
03-09-2005, 05:03 PM
Thanks so much for this awesome utility... I couldn't have completed voicepacks without this, saved maybe a month's worth of fussing with UCC. :)

The project I completed as of awhile ago using this utility can be found in my sig.

Thanks again!

legacy-ManKato
03-09-2005, 07:02 PM
Glad to be of service. :)

legacy-UT-Rocks
07-12-2006, 09:04 PM
The use of a voice packing Tool sound good to me i like it.

First Thing, i have to point out is that the creator of this VoicePackerager software is that there website is not working at this time does any body know if they are just down are out of business. if so please post a repliy

What really suprize me is that i have looked for voice packs for UT2003 and UT2004 and there are not that many voice packs to download out there, so maybe this tool is a good idea for UT2004. The reason i think we dont see a lot of people duplicating voice packs is that a lot of people just dont know that the VoicePackerager software is even avaliable and how easy it is to use, i Trying to use the game engine unrealED to make voice packs and it is a pain in the but to use, and that is why it took a long time for voice packages to be built over the years for UT99 the classic game.

Ps other thougths in about 6 to 12 months UT2007 will be out.
i hope that this will not kill UT2004. i have read some peoples post that use to play UT2003 and they said when UT2004 came out it slowly killed UT2003. So will every body just out buy UT2007 and move to the new game.
So is it even worth me building Voice packs for UT2004, or will the voice packs of UT2004 and UT2007 be compatible with each other or is this just hopefull thinking, probobly. will this be one of those cases where the voice packager program is only made for UT2004 and that was it, or will somebody create one for UT2007, only time will tell but with the website being down it does not look to good to me.

legacy-Lopar-XL
07-15-2006, 11:56 AM
The use of a voice packing Tool sound good to me i like it.

First Thing, i have to point out is that the creator of this VoicePackerager software is that there website is not working at this time does any body know if they are just down are out of business. if so please post a repliy

XGX LAN went offline a few months ago and was replaced by Studio of Destruction (http://www.studiofdestruction.com). I have not been able to find the programs on the new site, but I did upload the latest versions of Voice Packager (v1.0.4.6) and Announcer Packager (v0.0.9.0) on my Web site (http://www.nationnarrownet.com/3xnvoice.html). The Announcer Packager was still in a beta release at the time of XGX LAN's closing. However, the program is so close to being finished that it works fine. There is an easter egg in the Voice Packager. Move your mouse cursor over the upper-right hand corner of the window just below the [X] close window button and click the hidden button. ;)



What really suprize me is that i have looked for voice packs for UT2003 and UT2004 and there are not that many voice packs to download out there, so maybe this tool is a good idea for UT2004. The reason i think we dont see a lot of people duplicating voice packs is that a lot of people just dont know that the VoicePackerager software is even avaliable and how easy it is to use, i Trying to use the game engine unrealED to make voice packs and it is a pain in the but to use, and that is why it took a long time for voice packages to be built over the years for UT99 the classic game.

VPs are one of my favorite things about UT. I've put together a project called Community Voice Pack (http://www.nationnarrownet.com/cvp/) which is similar in concept to the map and skin packs that have been published for this game. CVP1 has been released and we are working on the next installment. If you'd like to join the project and submit your voice pack, then please go here (http://www.nationnarrownet.com/cvp/), read the FAQ and send me a PM or E-Mail message. The release thread for Community Voice Pack 1 is here (http://www.ataricommunity.com/forums/showthread.php?t=511305&highlight=community+voice+pack).



Ps other thougths in about 6 to 12 months UT2007 will be out.
i hope that this will not kill UT2004. i have read some peoples post that use to play UT2003 and they said when UT2004 came out it slowly killed UT2003. So will every body just out buy UT2007 and move to the new game.
So is it even worth me building Voice packs for UT2004, or will the voice packs of UT2004 and UT2007 be compatible with each other or is this just hopefull thinking, probobly. will this be one of those cases where the voice packager program is only made for UT2004 and that was it, or will somebody create one for UT2007, only time will tell but with the website being down it does not look to good to me.

I'd thnk so. People are still making content for the first UT game. We will also be porting CVP1 and 2 over to UT2007 when it comes out.

legacy-JP-Studios
07-15-2006, 06:14 PM
Nice work on keeping the tools avlb. Anyone else care to help mirror and keep the tools alive and avlib?

legacy-Weiser_Cain
07-18-2006, 02:57 AM
would it work for UT07? if so I will.

legacy-Lopar-XL
07-18-2006, 12:06 PM
This version will not because it is coded for UT2004. We don't know about the Voice Packs for for the next game yet. Epic hasn't said much about character voices yet, only something to the effect that the bots will have a much larger library of commands, responses, etc. In some of the videos for UT2007 you can hear some new VPs. If the bots will be able to speak as much as Epic says, then the voice modules will be very large compared to what they are now, meaning that there could be hundreds of slots in the voice package's database for one to input .wav files. On the other hand, Epic could use a TTS (Text-To-Speech) synthesizer with those "natural sounding" voice waveform patterns like the ones used on those OddCast banner adverts. In this case, if we wanted to make VPs for UT2007 then we could have to input custom voice waveform patterns and then just type in the text of what the character will say. You can go to the OddCast Web site (http://www.oddcast.com/home/) to see an example of this TTS in action.