View Full Version : Race Mappers Tournament
legacy-Timoteck
06-26-2004, 06:58 AM
Name: The Vehiclerace Tournament
Version: Havent started
Compatibility: UT2004 only
Description: Tournament of whoever has best racemap!
Comments: MAKE A RACEMAP, POSTEM HERE AND TOURNAMENT OF RACES WILL BEGIN!(i no this isnt right forum but where else should i put it?)
Screenshot: none
Credits: Havent credited anyone
Homepage:none
Download: no
CONTESTANTS
Highrise
Catracetrack
Hellbenderrace
Scorpionrace
Catracetrack2
Only Post the race maps if they are
A:Playable
B:Winnable
C:have 2-10 Objectives
D: is Fairly balanced
E: An assault map (but if if have to use a tiny path with vehicles i suppose it could be a TDM or DDOM or ONS but not this tourny)
legacy-nikoS
06-26-2004, 08:16 AM
When you say a race map is this as in these rubbish AS-ScorpionRace maps that have absolutely no design to them at all and are plain ugly or are they actually aesthetically pleasing race maps for one of the two racing mods:
UnWheel (http://unwheel.beyondunreal.com)
or
UnrealSpeed (http://www.planetunreal.com/unrealspeed)
??
legacy-Timoteck
06-26-2004, 09:06 AM
Originally posted by nikoS
When you say a race map is this as in these rubbish AS-ScorpionRace maps that have absolutely no design to them at all and are plain ugly or are they actually aesthetically pleasing race maps for one of the two racing mods:
UnWheel (http://unwheel.beyondunreal.com)
or
UnrealSpeed (http://www.planetunreal.com/unrealspeed)
??
I mean things like scorpion race and catracetrack.
legacy-Princess_Frosty
06-26-2004, 09:34 AM
Eye candy, especialy custom content, take a VERY long time to make, the sort of thing you'd other really bother with when working on a mod.
The race maps, the trials and even my templeoftrials maps are all vistually crap, but they play well. I personally would have made it a lot better visually had i got the time, but im hard at work on Hackerz maps aswell.
Free custom content is never going to be the same standard as the official maps and map packs, however it is all free and made on the spare time of fellow gamers. As long as its playable then its all good in my eyes.
legacy-anarkist
06-26-2004, 09:37 AM
Originally posted by Princess_Frosty
Eye candy, especialy custom content, take a VERY long time to make, the sort of thing you'd other really bother with when working on a mod.
Mmm not really. If you are comparing 2 hours with the 5 minutes it takes to build one of those race maps out of unlit bsp and randomly placed tech meshes then you are probably right, but otherwise....no.
PointlesS
06-26-2004, 03:22 PM
Originally posted by Princess_Frosty
The race maps, the trials and even my templeoftrials maps are all vistually crap, but they play well.
has anyone even gotten to the end of scorpionrace or hellbender race or any race map for that? they are designed in a way that makes CTF-ANDAction2K4 look good and fun
legacy-KeepBreathing
06-26-2004, 05:03 PM
Originally posted by PointlesS
has anyone even gotten to the end of scorpionrace or hellbender race or any race map for that? they are designed in a way that makes CTF-ANDAction2K4 look good and fun
I've beaten both of those maps numerous times. It just takes time. You need to have the rounds set for around 20 minutes at least.
legacy-FireCrack
06-26-2004, 05:17 PM
Hey what about Anomoly!
legacy-KnivesTheMapper
06-26-2004, 11:01 PM
Actually race maps not only look crappy, they play even worse. TempleOfTrials is the only map like this that I have enjoyed playing, and it's really not the same anyway.
legacy-bad-robot_v2.0
06-26-2004, 11:37 PM
hmm... i may actually start making a good race map for this tournament because im really angered at how all of the race maps absolutely have no atmosphere and arn't even that fun anyway.
Racemaps have a lot of potential, and there are so many ideas and effects you could put into them lke gravity jumps and landmines.
I might start on a map but im busy with my other map and im helping one of my friends... What the deadline to this 'tournament'????
PointlesS
06-27-2004, 01:53 AM
Originally posted by bad-robot_v2.0
Racemaps have a lot of potential, and there are so many ideas and effects you could put into them lke gravity jumps and landmines.
I agree completely...with some thought into the design racemaps could be kinda fun...
legacy-nikoS
06-27-2004, 06:33 AM
Originally posted by PointlesS
I agree completely...with some thought into the design racemaps could be kinda fun...
or... you could all download a specific racing mod... (like the ones mentioned on my first post) though check them both out first because the two are completely different.
Oh and there's anomaly too, forgot about that one but I don't know the site.
legacy-KnivesTheMapper
06-27-2004, 07:00 PM
Actually, I take what I said back...racing maps CAN be fun, but most of them (except the Trials maps) simply suck and all look the same. A site called StuntHQ once tried to do something like this, with racing and stunts, etc., and they even released a map pack that I was making a map for, but the idea never really caught on. However, now they're all helping with UDemolition.
legacy-Meroin
06-27-2004, 07:52 PM
True, racemaps DO have a lot of potential, but to what extent? HBR is my favorate map out there, and has greatly improved my skills and motivation to start mapping. In fact, I am working on an AS-Peoplerace and an AS-Levianthanrace right now.
UT is all about having fun (notice how it's a game ?), and nothing is less fun than just plain fragging and sniping. Racemaps bring laughter to UT; I can't tell you how many times I've fell out of my chair laughing because I hijacked my opponents Bender and backed over him while stranded in the middle of the track, and laughed even harder when I roll off after him.
Granted, Racemaps have only so much to give, I think maps like HBR (not temple of trials) have given life to the boring Assault, and anger to those who can't finish them and put about it on the forums (oh well).
I would enter this contest if it weren't so poorly set up and typed.
legacy-FireCrack
06-27-2004, 07:57 PM
are you calling assault boring?!?!?!?
:mad: :mad: :mad: :mad: :mad:
legacy-TheBladeRoden
06-27-2004, 09:32 PM
As Mark Twain would say, "I don't vote for Race Maps, it only encourages them"
legacy-nikoS
06-28-2004, 06:06 AM
as soon as I find an aesthetically pleasing AS race map then... I won't bother to download it because the mods have managed to make it better, with better GUI, etc.
Of course the fact that to my knowledge there is only one AS map that is aesthetically pleasing to me (it was in CBP2 Vol. 1) is sad really. Maybe eventually people will start realising that the current ones are ugly (I even saw one that was unlit UNLIT for crying out loud!)
legacy-Timoteck
06-28-2004, 07:40 AM
Guys, i made this not for unrealspeed coz they took tons and tons of coding and are fun, but scorpionrace made by supernewbie is very very fun yet it doesnt take tons and tons of coding to do(unlike unwheel and unrealspeed)
legacy-Princess_Frosty
06-28-2004, 08:06 AM
Some mappers arent anywhere near as fast as others, you have to keep that in mind. a load of unlit BSP brushes bunged together still takes time. You need to work out the assault game mode, not the easiest thing to do with little to no tutorials which are pretty hard to find. Then you have to playtest the whole race etc.
Some people can do it in 5 mins, for others it takes maybe weeks. I did my TempleOfTrials map in 3 days (for v1 and v2) but that was really all i was prepared to put into it.
But theres one universal truth, gameplay always outranks eye candy because eye candy you can live without, where as gameplay you can't.
Personally i think some of the race maps are quite good, you need a fair bit of team work to get through them and its good fun to practice your diving skills and your gunning skills.
If you want to add custom static meshes and alike the map times goes from a few hours/few weeks (depending on the mapper) to potentially months and even years, having to model and uv and skin all your meshes.
People can dis these maps all they want, the fact that they're sill popular counts for something, and i'll continue to play them whenever they get voted for, because they're a good laugh. You should be thankfull for all custom content tbh.
legacy-nikoS
06-28-2004, 11:03 AM
Originally posted by Timoteck
Guys, i made this not for unrealspeed coz they took tons and tons of coding and are fun, but scorpionrace made by supernewbie is very very fun yet it doesnt take tons and tons of coding to do(unlike unwheel and unrealspeed)
lol it takes me 3hrs to do an average and aesthetically pleasing map for UnWheel, no coding necessary, it's just volumes and it probably doesn't take longerto do an UnrealSpeed map either. AS however takes ages and looks ugly.
legacy-Timoteck
07-08-2004, 08:31 AM
BUT the unrealspeed isnt always as fun as scorpionrace seeing as almost every person with UT2k4 has assault and very fey have unrealspeed.
legacy-Iceman
07-08-2004, 10:16 AM
UnWheel has TERRIBLE handling
legacy-nikoS
07-08-2004, 11:05 AM
Originally posted by Iceman
UnWheel has TERRIBLE handling
Either you
1) can't get to grips with it because you cant control the camera at the same time and should therefore RTFM and findout that you can bind a change camera function to your keyboard
2) can't get to grips with the controls and therefore need to practise more
3) don't like arcade racers and therefore should only play sims.
legacy-Phantomdream
07-08-2004, 04:33 PM
Originally posted by nikoS
Either you
1) can't get to grips with it because you cant control the camera at the same time and should therefore RTFM and findout that you can bind a change camera function to your keyboard
2) can't get to grips with the controls and therefore need to practise more
3) don't like arcade racers and therefore should only play sims.
4) speak the truth.
I belive that the best racemap right now and the next coming 6 months will be Derby: http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395406
It features some eyecandy for a price: 28 Mb download and FPs problems. GO GUESS WHY SUPERNEWBIE DIDNT ADD SOME.
Indeed, gameplay is 5 times as important as eyecandy. Derby does both in a good mix. though you won't be able to finish within an hour without cheatcodes. I cant do it, Scrivter, the maker for crying out loud, cant do it.
But it stays the best racemap out there.
Supernewbie is a hero in the small racemap community, making the racemap genre and generaly improving. Scrivster is a hero to me because he made the finest of racing maps out there to only the size of a price. Scorpionrace2 adds to innovative gameplay and I think side by side just got a new name. Some people are innovative without being special.
Merion, sign me up to beta for the levi race.
legacy-PacMaan2004
07-08-2004, 11:57 PM
Originally posted by nikoS
or... you could all download a specific racing mod... (like the ones mentioned on my first post) though check them both out first because the two are completely different.
Oh and there's anomaly too, forgot about that one but I don't know the site.
You also 'forgot' about Unreal Demolition i know it aint a racing mod - but its vehicular sport all the same :up: I just downloaded the new Beta3 yesterday and even managed to grab a few games online with the UD boys last night and i have to say it was the most awesomely good fun i've had online in quite some time :up: :haha: :up:
I tried Unwheel when it first came out but as others said i dont think it was much fun to play as it was so difficult to control - however i will give it another go with v3 - as well as try out Unrealspeed.
Personally i like the Hellbenderrace type maps - yes some are very basic when it comes to visuals but i dont think they should be flamed - they are good fun and are original and they are inspiring people to create new maps - people who might not be the most experienced or talented graphics geeks in the world, but at least they're trying new stuff and getting it out there, instead of endless "Coming soon" threads that never seem to come. Its funny how with a lot of the major mods you will be lucky if you can find 1 other person online to play with - yet 'Benderrace servers are hard to get on because they are always full!
All vehicle maps & mods are good in my book; and if they suck, well people wont play them and they will fade away. Graphics arent everything - take AS-Confexia - one of the most atmospheric and visually stunning maps created - yet no-one plays it online; because its a bit too stunning, the graphics lag like hell unless you happen to have a supercomputer, which ruins the game. :(
I would have thought this forum would be the last place these maps would get flamed - instead of slagging each others work off you should be supporting your fellow map0ids - hell, why not even help them or or whatever but for all our sakes have a bit more respect for other peoples work.
Finally, nevermind this Racemap Tournament, why not all band together and organise an "Unreal Vehicle Olympics" kind of event - featuring all the vehicular maps & mods - i reckon it would be extremely popular as well as promotional, but more importantly it would help get people playing them online. Bots might be good at running round shooting people in DM, but when it comes to Vehicles they suCK because they dont know how to have fun like we humans do, making most vehicle maps/mods unplayable offline.
Anyway, enough ranting from me - sorry about the length just thought i'd try and make you Particle geeks see things from a players POV, in the hope you continue to bring us the magical motorised mayhem we love so much.
:up: :noob: :up:
:) Special Respect to Supernewbie - he is a legend :)
legacy-nikoS
07-09-2004, 06:31 AM
Originally posted by Phantomdream
It features some eyecandy for a price: 28 Mb download and FPs problems. GO GUESS WHY SUPERNEWBIE DIDNT ADD SOME.
You call that EYECANDY???? LOL
I could design a far better race map (if people used terrains or various building structures they could antiportal it and get better FPS). Not to mention one that follows th bsic laws of physics (or defies it beautifully)
legacy-Phantomdream
07-09-2004, 07:05 AM
THEN GO AND MAKE ONE.
I call it eyecandy because it simply looks good. good as in that it has nice textures and exspecialy the see-through terrain is a nive touch. The reason there is no terrain is because the author didnt want it to become 100 MB. The basic laws of phyics aren't put into ut so shut up about them. The author is busy with making it run faster.
There, I answered all your questions. Now, stop flaming and show me that you can make a 'much better' racemap.
There is this thing called gameplay, niko, and you dont seem to have heard of it. I'd be suprised if you as much as played the original ut because the way you talk just makes you look as stupid as you are.
I am not an arguer, but why do so many people only look at the outer shell of a game known as graphics? Graphics are something that interests more people then anything else, but it doesnt matter at all. Otherwise, the GBA would have never been made.
legacy-PacMaan2004
07-09-2004, 12:55 PM
FFS you two stop your arguing about who could make the best map and go and make some maps - thats the best way to state your case !!
Any more trouble, and both of you get the Cow !
legacy-Phantomdream
07-09-2004, 01:52 PM
I was not saying I could make maps - whcih I cant. I just hate people who completely bash things that dont look good but have innovative gameplay.
Back tot he point, what will this tourney be about? What are the rules? How is the winner decided? By looks or by gameplay? Or how heavily will the gameplayu outweigh the graphics?
Pacmaan, do you know anythign about this?
legacy-nikoS
07-09-2004, 06:53 PM
Originally posted by Phantomdream
I was not saying I could make maps - whcih I cant.
If you did u would know that only additional and new sms and textures add significantly to the map size, it's his custom SMs that take it up to 10mb. My average unwhel map is 6mb. Please research your answers before you post your retaliation
legacy-Phantomdream
07-09-2004, 07:21 PM
And it ar ethose that make it look good. thank you for contradicting yourself.
If you were part of society and a generaly clever person you'd see that raceingmaps are not for 'good looks' but for having fun by playing the,. They require ued knowledge for spawning objectives, they require it to make karmaboosts, they require it to gneraly make the map. Think about what you say and dont look at packages.
legacy-PacMaan2004
07-09-2004, 10:13 PM
Originally posted by Phantomdream
And it ar ethose that make it look good. thank you for contradicting yourself.
If you were part of society and a generaly clever person you'd see that raceingmaps are not for 'good looks' but for having fun by playing the,. They require ued knowledge for spawning objectives, they require it to make karmaboosts, they require it to gneraly make the map. Think about what you say and dont look at packages.
:up: having fun - exactly - i'd rather have that than pretty perfect pixels anyday of the week - graphics only impess initially - once you're into the game you soon forget about it.
I dont know anything about this 'Tournament' mate, but i think some kind of Vehicular sports event is a cracking idea - apart from ONS i feel the vehicles in UT24K are a bit neglected so any new map/mod featuring them interests me :up:
I tried Unwheel v3 today and did manage to master the sensitive controls, but i dunno it didnt really grab me gameplay-wise, there didnt seem to be much fun there - and some of the maps didnt seem to work correctly, i kept ending up with a vehicle half-buried in the ground or stuck somewhere else unable to move - but maybe i just aint got the hang on it yet - i'll keep trying. I'm sure nikoS will say its not the mod its me being a complete idiot with no skill or ability now...lol :bulb: :haha:
legacy-Timoteck
07-10-2004, 04:05 AM
Originally posted by Phantomdream
I was not saying I could make maps - whcih I cant. I just hate people who completely bash things that dont look good but have innovative gameplay.
Back tot he point, what will this tourney be about? What are the rules? How is the winner decided? By looks or by gameplay? Or how heavily will the gameplayu outweigh the graphics?
Pacmaan, do you know anythign about this?
By gameplay, and ill let u guys vote 4 it. maps i know of are
[list=1]
CatRaceTrack
Scorpionrace 1&2
Hellbenderrace
J&S derby
lol and some others i cant remember
oh and stun track thing
[/list=1]
legacy-PacMaan2004
07-10-2004, 05:53 AM
Originally posted by Timoteck
By gameplay, and ill let u guys vote 4 it. maps i know of are
[list=1]
CatRaceTrack
Scorpionrace 1&2
Hellbenderrace
J&S derby
lol and some others i cant remember
oh and stun track thing
[/list=1]
I would drop no.4 though - its shiiiite lol
This place might help you dude - Assaultmaps.com (http://www.assaultmaps.com)
:up: :bulb:
legacy-Phantomdream
07-10-2004, 08:34 AM
1. J&S Derby
2. ScorpionRace 1
3. ScorpionRace 2
4. Suntrack (Which I'm busy with)
5. HellbenderRace
6. MantaRace
7. PeopleRace (In making)
8. LeviathanRace (In making)
9. StarRace
10. CatraceTrack 2
11. HighRise
12. More to come, maybe.
13. Im not talking about wether the maps are great, this is just a list I know from the top of my head.
legacy-jamie1224
07-10-2004, 10:25 AM
Originally posted by nikoS
I could design a far better race map (if people used terrains or various building structures they could antiportal it and get better FPS). Not to mention one that follows th bsic laws of physics (or defies it beautifully)
How's this? Why not make a map that ISN'T for the other mods. You know, one that you actually have to code yourself. Don't rely on other people's effort to make your map work well. These guys are trying to make something from what UT2004 gives them initially, not from what some other programmer did for them. Don't argue the point that UT2004 came from other programmers either. You know what I mean.
You act arrogant and flame others for hard work. You might have a place in the community, but it shouldn't be here. Positive feedback and constructive criticism help mappers become better. All this negative flaming you're doing not only makes yourself look bad, but it might also stop someone from posting their work and developing it into something really good.
Originally posted by PacMaan2004
having fun - exactly - i'd rather have that than pretty perfect pixels anyday of the week - graphics only impess initially - once you're into the game you soon forget about it.
This is the attitude I think this thread needs. Go peddle your negative energy somewhere else. We don't want or need it!
BTW, I want in on this too. What's the deadline?
legacy-MarZer
07-10-2004, 12:33 PM
Hi Guys.
I'm not going to even bother posting my stance on racemaps, as it seems they have taken on a status akin to that of instagib and brightskins - that of FLAMEBAIT.
All I'll say is that my current WIP, HighRise (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=382643) was inspired by hellbenderrace.
Speaking of which, Although highrise isnt 100% racing (its just a normal AS map that HEAVILY relies on the use of a bender), I was wondering if I could enter it? It's got gameplay AND some eyecandy. w00t.
HighRise thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=382643)
legacy-jamie1224
07-10-2004, 01:01 PM
No fair! If I gotta go up against HighRise, that's just not fair. It's got a cool lift and everything. :) Just kidding, bet I kick your butt Marzer. Oh, BTW, i still need that help with my cube mapping.:D Gimme that deadline. This could turn out to be one enjoyable contest!
legacy-Timoteck
07-10-2004, 08:25 PM
Originally posted by Phantomdream
1. J&S Derby
2. ScorpionRace 1
3. ScorpionRace 2
4. Suntrack (Which I'm busy with)
5. HellbenderRace
6. MantaRace
7. PeopleRace (In making)
8. LeviathanRace (In making)
9. StarRace
10. CatraceTrack 2
11. HighRise
12. More to come, maybe.
13. Im not talking about wether the maps are great, this is just a list I know from the top of my head. }
i know manta race and ive heard a leviathan race was bieng made!
OMG here the go there go the leviathans! theyre all neck and neck! ooh ones getting into the le... oh thats my imagaination. i gotta go to the bathroom, buh bye! [LATER] YES and were back and the levis havent made it around the first turn...:mad: :mad: :mad:
Edit: not being mean
legacy-Timoteck
07-11-2004, 05:37 AM
Originally posted by MarZer
Hi Guys.
I'm not going to even bother posting my stance on racemaps, as it seems they have taken on a status akin to that of instagib and brightskins - that of FLAMEBAIT.
All I'll say is that my current WIP, HighRise (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=382643) was inspired by hellbenderrace.
Speaking of which, Although highrise isnt 100% racing (its just a normal AS map that HEAVILY relies on the use of a bender), I was wondering if I could enter it? It's got gameplay AND some eyecandy. w00t.
HighRise thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=382643)
Yes, im going to add a new part to first post, CONTESTANTS
legacy-MarZer
07-11-2004, 05:42 AM
w00t!
Cheers Timoteck.
Cmon guys, get those maps cranking!
legacy-jamie1224
07-11-2004, 05:43 AM
Yo! Why am I not a contestant yet? I'll kick that aussie's butt in race map making! It should be fun. :)
legacy-Timoteck
07-11-2004, 05:45 AM
Originally posted by PacMaan2004
FFS you two stop your arguing about who could make the best map and go and make some maps - thats the best way to state your case !!
Any more trouble, and both of you get the Cow !
And THAT, pacmaan, IS WHY I MADE THIS TOURNAMENT
legacy-jamie1224
07-11-2004, 05:53 AM
Well MarZer is testing his new beta for Highrise, so I'd better get cracking. Just one more time.......What's the deadline?
legacy-Timoteck
07-11-2004, 06:22 AM
Depends when we have enough maps
legacy-MarZer
07-11-2004, 08:16 AM
Just seeking a bit of clarification... how many maps is enough?
legacy-Timoteck
07-11-2004, 08:24 AM
You are allowed 1 to 4 maps and also it must have vehicles at the start and at least 2 objectives max 10
legacy-Phantomdream
07-11-2004, 08:46 AM
If you wish, I could give you a list of every racemap I can find including links and download links.
I think that all the maps are between 2 and 10, most have 3 anyway. Also, hydro and I are making a map with 6 objectives, which will involve every vehicle except goliath and leviathan. And the levi is faster then the goliath.
Timo, he means how many maps you ant before the deadline has been reached.
legacy-supernewbie
07-11-2004, 09:11 AM
is there anything to win ? :eek:
legacy-PacMaan2004
07-11-2004, 11:35 AM
Originally posted by supernewbie
is there anything to win ? :eek:
Yes - the tournament stoopid !!!!!11
:bulb: :confused: :noob: :up:
legacy-CaTdAeMoN
07-11-2004, 04:02 PM
plz add catracetrack beta 3 and catracetrack2 when the new version comes out. :up: :up:
legacy-Timoteck
07-12-2004, 03:19 AM
Plz only tell me to add them IF theyre playable and have 2-10 objectives
legacy-supernewbie
07-12-2004, 04:42 AM
ok
add Hellbenderrace-beta10 and Scorpionrace-beta4c
:heart:
legacy-Timoteck
07-12-2004, 05:37 AM
What about scorpion race 2?
legacy-Timoteck
07-12-2004, 05:40 AM
when we have 8 racemaps we will start, and start making ddom and ons and TDM racemaps coz that tournies next!
legacy-supernewbie
07-12-2004, 06:04 AM
Originally posted by Timoteck
What about scorpion race 2?
Im still working on it, I will submit the latest version then (when the tourney starts)
legacy-Timoteck
07-12-2004, 07:04 AM
Nvm... Anyway, the next tournament will have Double domination racemaps, onslaught racemaps and Team deathmatch races. As long as they are using all rules except the one about objectives. If the otherteam/cores/nodes/A&B podiums are hard to get to, and no turrets and hellbender backturrets(coz they knock hellbenders around too easy) and :bulb: goliaths:bulb:/:bulb: levis:bulb:
legacy-Timoteck
07-12-2004, 07:47 AM
anomaly cant be a competitor because it has unnatural textures, and is too advanced, like unrealspeed.
legacy-jamie1224
07-12-2004, 06:17 PM
Eight Maps!!!???? Ok, nevermind. Have fun. I won't be in this one. No way can I make a map that's at least halfway decent before that kind of deadline.:rolleyes: Good luck guys!
BTW, how exactly do you classify unnatural textures?
legacy-Meroin
07-12-2004, 11:29 PM
Good to know someone heard i was making LevRace :P
Also, Peoplerace is scratched for now, just FYI
legacy-jamie1224
07-13-2004, 02:01 AM
Well even though I won't be entering in this tournament, I am currently helping MarZer out with some of the coolest stuff I've seen. This new beta for AS-Highrise will rock! We've got defensive bots using vehicles, dynamic weather changes, and a couple new surprises.
legacy-Timoteck
07-13-2004, 04:53 AM
the only new things your allowed to make for this are staticmeshes and customize a vehicle(both optional) and scratch the 8 map limit. that was bad limit. now 10! and not many race mappers will want to join still time left
legacy-Timoteck
07-15-2004, 05:01 AM
BUMP
legacy-MarZer
07-15-2004, 05:06 AM
Well the 'new' stuff that is in highrise isnt really new, we just enabled things in the code that were disabled. To even up the competition, ill hapilly give any new stuff I make to any other race mappers in the competition that would like to use it.
Hows that sound?
legacy-Phantomdream
07-15-2004, 07:17 PM
Originally posted by Meroin
Good to know someone heard i was making LevRace :P
Also, Peoplerace is scratched for now, just FYI
I am quite intereste din alpha, pre-beta testin git if you wish someone to do this. Just drop me a PM, my box should be near-empty.
legacy-Mr_Caravaggio
07-16-2004, 06:55 AM
I think we really need a general race mutator. Not a TC like unwheel, just a simple gametype addition. I've been thinking about it and one of the main problems people have with the AS maps is the spammy nature created by the fact that the defenders don't really have an objective but to kill the attackers.
I thought maybe it could be an ONS map, with everyone racing to a node, but once that node is taken then people won't be racing in the same direction. I thought it could be CTF where you start with the enemies flag and race it to a goal, but there's no way to have two flag bases (one for start, one for finish line) is there? You can't even capture a flag while the other racers have yours.
Any ideas on this? Or if ctf can be modified to change those rules maybe?
legacy-Timoteck
07-16-2004, 08:40 AM
either way... plz dont ask me too:noob:
legacy-Coretez
07-16-2004, 08:58 AM
Iam currently working on a new assault fun map called As-Pyra. But I dont know if u people like it :confused:
There's a new idea (I think so): The Attackers must destroy an objective with secondary functon of the redeemer, the Defenders have to destroy the missle with a sniper :bulb:
Here's a pic:
http://members.fortunecity.de/185694/pyra.jpg
legacy-Timoteck
07-16-2004, 07:38 PM
Originally posted by Coretez
Sorry but that wont be able to join, because you have no vehicles at start. see rules
legacy-Timoteck
07-18-2004, 06:51 AM
Bumpity Bump Bump Bumpo!:noob:
legacy-Phantomdream
07-18-2004, 08:14 AM
I've been thinking of vCTF witht his myself as well.
Lts say that to capture the flag, you have to take a scorpion along a loooong racetrack where soemtimes you have to fall rpetty deep as well (To prevent humans to get there), then you must drive on taking the route the other team needs tot ake firstly. So it can be pretty hard to make it to the flag. Since it's vCTF, much more can be done, defending, attacking, etc can all be done by a team at once (and must be done too, both are required).
This would make the vehicle races a lot more fun then the AS ones because they're so much more dynamic.
AND THE BEST THING IS: Botpaths will become a piece of caked compared to AS!!!
legacy-Flyguy
07-18-2004, 08:25 AM
This tournament seems like a lot of fun, i played most of the maps and my favorite is still, scorpion race beta4, cause i owned almost everyone with that map. (completed it within 5 minutes).
Well, i hope that someone is going to make a free for all race maps with checkpoints rather then objectives (yes, i know tihs would requier codin).
Oh timoteck who's gonna judge the outcome? a jury or something like that?
my Favorite maps are:
1st place: Scorpion race beta 4 ( not version c)
2nd place: Derby
3 place: Scorpion race 2
4th place: Hellbender version 8
5th place: Manta race
:D
edit: Could i test out leviathanrace, it sounds hilarious racing with leviathans, but i think it will be fun too.
edit: Bothpaths would suck cause bots would never fall off, ride over an perfect line, and never make an mistake
legacy-hydro
07-18-2004, 09:04 AM
my map is still in progress :D
legacy-Timoteck
07-19-2004, 04:31 AM
I Like the sound of a CTF map, lol... u start at ur opponents base, and there are 5 flags
legacy-Timoteck
07-24-2004, 05:19 AM
Bump
legacy-Timoteck
07-24-2004, 07:24 PM
Re-Bump
legacy-MarZer
07-25-2004, 04:17 AM
Timoteck, just letting you know that HighRise is almost final.
legacy-Meroin
07-30-2004, 03:58 PM
A bump and update on Leviathanrace:
Well, It started off fine enough, and I did get to save a bit, but during the meat of the operation, I got a critical error and lost the majority of the map was lost (newbie's misktake). Let's all thank Bill Gates for Windows ME :D
Also, to Supernewbie: Would you mind if I used your beginning block that you put in Hellbenderrace in mine? I can't quite get the right shape done, and after doing some tests, that one seemed like the perfect size for what I wanted to do. If you don't know what I mean by beginning block, it's that big brush at the beginning where all the players and vehicles spawn. It would be greatly appreciated!
legacy-MarZer
07-31-2004, 01:06 AM
Meroin, have you looked in your maps directory at the Auto0.ut2, Auto1.ut2, Auto2.ut2... etc? The editor saves a backup of whatever you are working on every 5 minutes (by default) to these Auto*.ut2's. Have a look at the date and time they were created and find the one closest to when you lost your map - it might just be that you get everything back again!
legacy-supernewbie
07-31-2004, 04:53 AM
Meroin you can use the block :heart:
legacy-Meroin
07-31-2004, 12:33 PM
Thank you both! ^_^
EDIT: I got most of my map back, and started working on it again. Unfortunately, it always crashes about 45 mins in, and doesn't reopen properly until I reboot. Half the time i just wiat until I want to start mapping it again, and it's really slowing it down.
legacy-Meroin
07-31-2004, 05:57 PM
I've run into a problem in LevRace, and it's too early in devlopment to start a new thread on it. I'd like to know how to make a speed boost, like that which is in the beginning of HBR_beta10, but I just get a somewhat rude comment when I tried to peek into supernewbie's map :D (I completely understand why though, good idea.)
The leviathans experience the same problem as a tank when falling at a 90 degree cliff. They hang onto the cliff for a while, and then fall down, usually vertically, then upside down. Unless I can find another way to get my leviathans down onto the ground (another idea I had was a trap door method, but I have less of an idea on how to get that to work than the first idea.)
If anyone could help me on either of the ideas, that would be greatly appreciated, as I am quite a newbie to UED.
Thanks! :noob:
legacy-supernewbie
08-01-2004, 05:24 AM
I made the speed boosts with a physics volume
just edit the gravity settings, default is x=0 y= 0 z=-950
lower z to 100 or so and set it to x=500 or 1000 and you will get a speed boost into the x direction ... :)
legacy-Meroin
08-01-2004, 02:07 PM
Thanks a ton! I had a bunch of fun playing around with physics volumes, too :D
Now to sort out that annoying 'rest of the map' thing...
legacy-MarZer
08-15-2004, 12:55 PM
Timoteck, HighRise is completed:
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=405515
legacy-jamie1224
08-15-2004, 11:43 PM
Yeah Highrise is complete, the map is beautiful. I really don't know how you're gonna judge these entries, but I think Highrise has to be the leader at the moment.
legacy-nikoS
12-16-2004, 01:15 PM
Originally posted by PacMaan2004
I tried Unwheel v3 today and did manage to master the sensitive controls, but i dunno it didnt really grab me gameplay-wise, there didnt seem to be much fun there - and some of the maps didnt seem to work correctly, i kept ending up with a vehicle half-buried in the ground or stuck somewhere else unable to move - but maybe i just aint got the hang on it yet - i'll keep trying. I'm sure nikoS will say its not the mod its me being a complete idiot with no skill or ability now...lol :bulb: :haha:
Look I just get angry to see something so absolutely rubbish get so much affection. I would only condone racemaps as a method of learning the editor. I must admit we had a lot of vehicle burying then, but most of that's fixed (except UWRL-Arborea - but that'll be fixed by next release). People are calling other's "hero's" what have they done that's heroic? He's keeping BSP alive and keeping us away from the future of static meshes?
I'm no hero, and nobody is by simply making maps. A hero is someone who either:
Seriously helps someone in need or:
Refuses to harm others.
My two cents. Flame me if you must, or go and make a decent map.
legacy-Cap'n Kyth
12-16-2004, 01:42 PM
Mmmm, landmines.
If you want to really spice up a race game on anything, run BarrelRunUT2k4. Spawns barrels all over the map... dodge this!
Anyone seen that Locust Hoverboard? I always wanted to make a Race map that used that. :)
legacy-DinoKind
12-16-2004, 11:13 PM
Originally posted by Timoteck
[C:have 2-10 Objectives
D: is Fairly balanced
E: An assault map (but if if have to use a tiny path with vehicles i suppose it could be a TDM or DDOM or ONS but not this tourny) [/B]
Cant it be just a race map where u race without objectives
legacy-Lothar 22
12-19-2004, 10:49 PM
:D
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