View Full Version : [Alpha]Safari Gametype Testers Needed [pics] [UPDATE:movie]
Dicky B
06-26-2004, 12:16 AM
Name: Unreal Safari
Version: *alpha* build 217
Compatibility: UT2004
Description: Big Game Hunting the UT Way!
Comments: Vehicles, Team Deathmatch, Balance by Imbalance, Custom Maps
Screenshot: (below)
Credits: Dicky B (yes, that jackwad) and AlicornSpy (you don't know her, trust me)
Homepage: none yet, you offering to host?
Download: no public downloads available (see above)
Humans hunting aliens. Humans get big guns and vehicles. Aliens get a modified shield gun and enhanced movement and agility. Scoring is not the same for both teams. Humans get 1 team point per kill. Aliens do, also, but they also gain points for "staying with the herd". Alien "grouping score" is modified on-the-fly, depending on number of aliens, and also the Human to Alien ratio, so if the teams are stacked (numbers-wise) one way or the other, it only helps the non-stacked team. Aliens also gain an Enraged Mode, where speed is amped, perception is altered, and damage to the alien is reduced. This mode is enabled automatically when the Alien is "mostly dead". Think "Cornered Animal" and you'll see what this mimics. Aliens cannot pick up anything, but they have health regeneration.
Also features the HUD lazy compass. (don't ask, just know it's a compass that works)
In-game:
http://members.cox.net/jimmykick/SafariTeaser1.jpg
Dicky B
legacy-Lord_Buggy
06-27-2004, 12:00 AM
Looks good.
PS: you should be able to upload it to www.UT2003HQ.com.
Dicky B
06-27-2004, 12:58 AM
Thanks for the tip, bub. I'll remember that probably later this week when I want someone else to look at it. When it's just you looking at something, you miss lots of things that someone fresh will just pick up in a second. I'm almost to the point of needing fresh views. :)
Dicky B
legacy-Lord_Buggy
06-27-2004, 01:04 AM
Originally posted by Dicky B
Thanks for the tip, bub. I'll remember that probably later this week when I want someone else to look at it. When it's just you looking at something, you miss lots of things that someone fresh will just pick up in a second. I'm almost to the point of needing fresh views. :)
Dicky B
Yep, like damtypes for vehicles, alotta people forget to set that up right, or using cacheexempt in the class to prevent it from being thrown into the ucl file when using cacheexport.
Dicky B
06-27-2004, 03:43 AM
Nah, the damagetypes were the first thing on my list after getting this one thing worked out. It sucks to have manta damage messages when I'm obviously riding a surfboard. :)
Dicky B
ps-just spent an hour playing it over LAN with bots and AlicornSpy. Might have been 2 hours. I'm not really sure. Time just flew. Noticed a couple of non-crucial bugs (visual, mostly), and have some ideas to make the alien bots work better than they do (which is pretty good with the stock AI, for how I have it set up right now).
legacy-Lord_Buggy
06-27-2004, 05:06 AM
Originally posted by Dicky B
Nah, the damagetypes were the first thing on my list after getting this one thing worked out. It sucks to have manta damage messages when I'm obviously riding a surfboard. :)
Dicky B
ps-just spent an hour playing it over LAN with bots and AlicornSpy. Might have been 2 hours. I'm not really sure. Time just flew. Noticed a couple of non-crucial bugs (visual, mostly), and have some ideas to make the alien bots work better than they do (which is pretty good with the stock AI, for how I have it set up right now).
Good, because with AirPower it ain't the case, and when I check my stats using F3, it bugs me alot. I really like F3, I can even remember what stats I just had with a game 100 frags skilled Vehicle Team Deathmatch, 1 kill with an Anti-Vehicle rifle 100 % Effenciency, 48 kills with a Solar Storm 1 Death with it 97 % Effenciency, and killed by an Omega Stinger 0 % Effenciency. How often didn't I get the killmessage stating "%o's ass got nailed down to the ground by %k's mad skills." or "%k's Solar Storm made %o cry for mama." so much fun.
PS: Always check your logfiles after playing, it helps tracking down the bugs that are invisible to the naked eye, or at least those that are hard to spot.
Dicky B
06-27-2004, 07:32 AM
Yup, been using the log a lot lately. I just about have it where I can live with it (this thing that I'm working on that Just Isn't Working Like I Want). I mean, it works pretty well, I just want that little something extra for this one thing. After that, I can get to squashing the few (very few) logged buggies, then it's getting the damages right, map tweaked (2 versions, same map, one day, one night, for test purposes).. It's not a complicated modification, really, it's just something I wanted to have, so there you go.
Dicky B, just that niggling little thing not working 100% like I want, but I have a new plan for that. (Not that I really mind all male humans looking like me or Corky T, and that some of the females aren't using female meshes.. bah, minor details..)
ps-yeah, it's mainly for offline play, but I can imagine it would be hilariously stupid fun over LAN or net. Even so, making the bots look and act right is still a good idea for any modification that has anything to do with bot mechanics at all..
legacy-Lord_Buggy
06-27-2004, 02:35 PM
Originally posted by Dicky B
Yup, been using the log a lot lately. I just about have it where I can live with it (this thing that I'm working on that Just Isn't Working Like I Want). I mean, it works pretty well, I just want that little something extra for this one thing. After that, I can get to squashing the few (very few) logged buggies, then it's getting the damages right, map tweaked (2 versions, same map, one day, one night, for test purposes).. It's not a complicated modification, really, it's just something I wanted to have, so there you go.
Dicky B, just that niggling little thing not working 100% like I want, but I have a new plan for that. (Not that I really mind all male humans looking like me or Corky T, and that some of the females aren't using female meshes.. bah, minor details..)
ps-yeah, it's mainly for offline play, but I can imagine it would be hilariously stupid fun over LAN or net. Even so, making the bots look and act right is still a good idea for any modification that has anything to do with bot mechanics at all..
I see, you gonna try installing a day to night system then? I reckon the bugs will get fixed within an acceptable time-scedual.
PS; Hilariously stupid is always good, especially for a mod. Any chance you'll include hidden eastereggs, like a hidden deranged bunny powerup?:p
jaybud4
06-27-2004, 04:06 PM
Done with your BotGen, are you?
heh, sounds cool. I'll look forward to it.
Dicky B
06-27-2004, 04:27 PM
Not a day to night system, though that'd really work well with this.. Just the same map twice, once in day, once at night. Although now that you mentioned it, a way to do that sort of thing just popped into my head. Dammit, as if I didn't have enough to do.. :) I think I'll whip up a proof of concept on that right now. (FIXED the niggling thing, there's just a half-niggle left, maybe only a quarter)
jay, not *done* with the BotGen, just that this is more fun right now. I think I'll use the japanaminator for the botnames, though. :)
Dicky B
legacy-Lord_Buggy
06-27-2004, 05:37 PM
Originally posted by Dicky B
Not a day to night system, though that'd really work well with this.. Just the same map twice, once in day, once at night. Although now that you mentioned it, a way to do that sort of thing just popped into my head. Dammit, as if I didn't have enough to do.. :) I think I'll whip up a proof of concept on that right now. (FIXED the niggling thing, there's just a half-niggle left, maybe only a quarter)
jay, not *done* with the BotGen, just that this is more fun right now. I think I'll use the japanaminator for the botnames, though. :)
Dicky B
It was a mere suggestion on my side, I knew you said that you basicly had two copies of one map, but it wouldn't be as fun as a night to day system.
Dicky B
06-27-2004, 07:01 PM
No joke, I made a quake2 mod waaaay back that had night to day, then I found out there already was a mod that had that. Mine *used* the day/night effect, though. In the other mod, it was just a plot device. In mine, it affected play, since there were humans vs vampires.. Funny enough, this mod is a lot like that one already. :) We go back to our roots.
Update: Fixed all the niggling details (but one, and if someone spots it, I'll give them credit in the thing, even posters in new maps.. It's *that* niggling..) and started tucking into fixing up the damage types.. It's all pretty good except for the Nugemobile [pronounced: NOOJ-moe-beel], and that's cake. Also added a Hospital Zone for humans, so they can heal up, but it can take a while. No pickup, you just stand in the zone and you heal up. Many can fit in the zones. Only works for humans.
Next up: Nugemobile damage stuff, some more weapons that won't wreck the thing (no link guns, at least not as they are.. healing vehicles would ruinate it.. a lot), more details in the maps, though they're fully past functional as-is. And more maps.
I could probably hook up a single-map alpha distro right now. It's that much done. Only a week or so into the project, too. It's that simple, too. :)
Dicky B, played all morning.. It's really therapeutic to mash aliens.
Current Build: 252 (I wrote a program to automagically update source files, pack it all up, and I can add in autoFTP to distro site, too.. but let's not get stupid.. But I'm going to have the build # show up in server info.. just because.. and technically, it's not "build" per se, but bundle. No big.)
[note: there are exactly 3 accessed Nones I have, from extending existing stuff. These are not the One Half-Niggling Bug mentioned up there..]
Dicky B
06-28-2004, 08:00 PM
[file removed, replacing with something newer soon]
Dicky B
Dicky B
06-29-2004, 02:50 AM
No love for the Safari Surfboards?
How about now? (http://members.cox.net/jimmykick/bm.avi)
Dicky B
legacy-nikoS
06-29-2004, 05:43 PM
if you do not finish soon a curse will be pulled down upon you. heh, maybe you could make your own aliens and give them special attacks and animations, not the rubish Unreal1 aliens we got atm. And then you could give the aliens a form of night vision so that they have an advantage at night.
Dicky B
06-29-2004, 06:26 PM
Originally posted by nikoS
if you do not finish soon a curse will be pulled down upon you. heh, maybe you could make your own aliens and give them special attacks and animations, not the rubish Unreal1 aliens we got atm. And then you could give the aliens a form of night vision so that they have an advantage at night.
Already taken care of.. The Aliens have the Gen Mo'Kai models, but they move faster, jump higher (plus have quad jump), and when they get damaged enough, they go into Enraged Mode, which specifically widens their FOV to 110, and gives them a form of night vision. They don't always have it, though. Don't really need it. The silly humans are already ambiently brighter. The aliens are black in the dark. Not humans. :) That's why I need the silly humans to have weapons with TAC lights.. heh
Also, I've decided to use some of the Hellions models for at least the nonBot human team. They look more at home on the surfboards.
Coming Soonish: Powered offroad skateboards. (Decided to totally go with the Surfari theme, and may change the name of the mod because of it. )
Under mullification: Alien Grouping Bonus affected by a randomly chosen Alpha Leader proximity. If you know anything about pack animals, not like donkey (talking about ones that travel in packs), then you'll have a clue where this is going.. A little something for the aliens, and it will make some custom AI for them easier to work with.
Dicky B (test release is impending)
Dicky B
06-30-2004, 01:47 AM
Ok, I have a test version (*light*) for a couple of well-tempered people to test out. Basically, all I want to know for now is:
1>Does it work?
2>Does it crash your machine?
Other than that, useful comments will also be accepted.
Alpha Test Build #259 (http://members.cox.net/leperkhan/UnrealSafari_Test_259.rar)
Dicky B (thanks in advance)
legacy-nikoS
06-30-2004, 03:10 AM
DLing
legacy-Eeep
06-30-2004, 04:53 PM
enraged vision does not seem to work yet?
legacy-nikoS
06-30-2004, 05:17 PM
Originally posted by Eeep
enraged vision does not seem to work yet?
it does for me, goes all blue and yellow and FOV widens. And you jump higher, etc. however it does not turn off so once youve got it and ure health regens w00t!
Also, the blue and yellow actually make it harder to see than normal and you can often hurt yourself from falling with the "penta-Jump", so maybe give them stronger feet?
Finally the humans have it far too easy. Maybe limit them to custom weps with a buying system, i.e. each alien has a bounty and you ca go back to the base and buy better weapons until you die. Start with a pistol and remove rocket launchers from the surfboards and the scropion fire from the buggies (even better, make the vehicles buyable) and maybe give the aliens one range weapon.
legacy-Phantomdream
06-30-2004, 05:38 PM
I liked it for a while, then as one alien died, my game crashed. Havent had time to test if it's a reoccuring dream, erg bug, but I know it had to do with (probaly missing) karma.
legacy-apexad
06-30-2004, 05:49 PM
I love real life hunting! Never thought I'd see a mod like this! If you still need testers, let me know, I would gladly test this mod!
legacy-Phantomdream
06-30-2004, 05:55 PM
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2806 MHz with 1023MB RAM
Video: WinFast A280 (4104)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (SafariSniperFire US-DayGlade.SafariSniperRifle.SafariSniperFire8, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Dicky B
06-30-2004, 06:04 PM
Originally posted by Phantomdream
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Looks like you patched, so...
Very odd. As I've said before, I didn't make any wild alterations to the shield gun at all. Might be something to do with the map, actually, on some systems. I may have stretched out the terrain too much, but I don't think so. I haven't gotten one of those 0*2 error things since I patched, I don't think. Since I'm not a rocket scientist, I'll have to recommend that anyone that gets this from the shield gun is just going to have to step out of this testing phase (at least I included an uninstall batch file that works). If I find something that may fix it, I'll post it here, so stay tuned (just don't give yourself headaches in the meantime). Perhaps a future UT patch will make it go away. No idea. Anyway, sorry it does that to you. I can't reproduce it here, and I've tried, with different configs on different systems. Just can't make it break that way.
On The Other Hand:
Originally posted by apexad
I love real life hunting! Never thought I'd see a mod like this! If you still need testers, let me know, I would gladly test this mod!
Since I've been getting pretty good feedback from some folks, yeah, download it (if you can) and check it out.
Dicky B
(EDIT: Oh, and to clear the air about something. I Hate Hunting For Sport. It's BS, and wrong in too many ways to count. Hunting for food is different, though, and conservation is KEY.. I do not own any guns (or bows, or flamethrowers, or rockets), nor have I ever shot one at any living animal. I don't need to, otherwise, I would. This is a game, and as such, the prey have advantages a deer would skin himself to have. :) )
(EDIT 2: I think I should put something about The Evils Of Sport Hunting in a splash screen when you join a Safari game, but hopefully most gamers already know it..)
legacy-Phantomdream
06-30-2004, 06:16 PM
Actualy, isnt the problem with the GPf I posted with one of those aliens dieing? Because it only happens when one dies. It shows some references of karma too. could you upload the karma file on its own somewhere?
Dicky B
06-30-2004, 06:19 PM
Originally posted by Phantomdream
Actualy, isnt the problem with the GPf I posted with one of those aliens dieing? Because it only happens when one dies. It shows some references of karma too. could you upload the karma file on its own somewhere?
Stock models, stock karma. I didn't put anything new playermodel-wise in the thing. I suck at modelling, especially which anything that a 3 year old can't draw. Look at the surfboards, they're painfully simple, and I can't even skin those right. :) I used to have a bunch of errors due to futzing with the pawn meshes, but since I changed to a different way of doing it, I haven't had a prob. I'll look into cleaning up any leftover code from The Old Way.
Dicky B (I can't even figure out the karma editor thing anyway)
legacy-Phantomdream
06-30-2004, 06:25 PM
Ah. Maybe I have something left from the old way bothering me. Ill play it once more until the next GPf and post that one as well. BRB.
legacy-Phantomdream
06-30-2004, 06:30 PM
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 1023MB RAM
Video: WinFast A280 (4104)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (SafariSniperFire US-DayGlade.SafariSniperRifle.SafariSniperFire23, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Ive noticed something. It happens when I die <.<.
Dicky B
06-30-2004, 06:34 PM
Originally posted by Phantomdream
Ive noticed something. It happens when I die <.<.
Funny thing. The stuff I really messed with, doesn't affect you. The stuff I just slightly modified (Sniper Rifle, for example, just has less smoke, different damage, different ROF, and much greater range) seems to be killing your game. I may be linking a mesh manually that I really don't have to. I'll see what, of The Old Code (not to be confused with The Old Code from Dragonheart), is redundant. Might fix that up. Gimme a bit. (I'll just send the new .U and .UCL in a file somewhere for everyone to get)
Dicky B
[Edit: Found one redundancy.. Let's see what it does]
[file gone, newer available]
(just overwrite the files in your UT2004 system folder with these)
legacy-shawneboy
06-30-2004, 07:15 PM
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1658 MHz with 511MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: UObject::ProcessEvent <- (PreyShieldFire US-DayGlade.PreyShield.PreyShieldFire0, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Dicky B
06-30-2004, 07:52 PM
Originally posted by shawneboy
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
Try patching to 3236, see if it helps you. :)
Dicky B
legacy-Phantomdream
07-01-2004, 10:44 AM
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2805 MHz with 1023MB RAM
Video: WinFast A280 (4104)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (SafariSRV US-DayGlade.SafariSRV, Function Onslaught.ONSRV.Tick) <- ASVehicle::TickAuthoritative <- AActor::Tick <- AONSVehicle::Tick <- AONSWheeledCraft::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Same as always, the file size was the same anyway :/. I will now see what happens when I die as human.
legacy-Phantomdream
07-01-2004, 10:54 AM
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2806 MHz with 1023MB RAM
Video: WinFast A280 (4104)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (PreyShieldFire US-DayGlade.PreyShield.PreyShieldFire90, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
After dieing with a human. Also, I could EASILY get godlike with the nugemobile. I love this mod, but I cant just 'dont die' at all. WithOUT cheating.
Dicky B
07-01-2004, 02:52 PM
Originally posted by Phantomdream
After dieing with a human. Also, I could EASILY get godlike with the nugemobile. I love this mod, but I cant just 'dont die' at all. WithOUT cheating.
Dunno what to tell you about the crashing. But I do know that as it is, the aliens score higher with lower skill levels, because they stay together more that way. When the AI is redone a bit, and a few other things tweaked, it won't be so easy. It's possible for the aliens to score 100 points in about a minute, if they group up. And remember, as a Hunter, you're *supposed* to be nailing the crap out of 'em. :)
Dicky B
(plus, the map you have is dinky.. Just a test map.. Makes a huge difference.. That's why I'm not tweaking the scoring for aliens until I have some more maps, and have all the weapons and vehicles pretty much set..)
legacy-Phantomdream
07-01-2004, 03:43 PM
KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent
is what makes my gamego GPF. Im afraid I dont know why it does that :( I hope you will be able to change it soon, becaus eI do like this thing. Even with the 'It's not just me that dies, its the game and my mood while at it" style gets annoying FAST, it sure is a fun GT.
Dicky B
07-01-2004, 06:53 PM
Originally posted by Phantomdream
KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent
is what makes my gamego GPF. Im afraid I dont know why it does that :( I hope you will be able to change it soon, becaus eI do like this thing. Even with the 'It's not just me that dies, its the game and my mood while at it" style gets annoying FAST, it sure is a fun GT.
I'm really not sure that's something that I can fix at all, sorry to say. I changed the hunter models and other stuff, but I really don't think that's going to change anything. There's all kinds of stuff I can try, though it would be easier if I could recreate it to know what the hell is going on..
Dicky B
Dicky B
07-01-2004, 06:57 PM
[double posting will kill me, but]
[updated, see below]
It's a complete package, just like the 259 test. Just overwrite any existing files that are in the archive. No big deal. Removal BAT file is still there if the thing sickens you too much.
Note: I also have a server running here every now and then, so if I'm testing a particular new patch(before official build release), I'll have the .U renamed so it will update you if you join.
Dicky B
legacy-Phantomdream
07-01-2004, 07:52 PM
Same old, same old...
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2809 MHz with 1023MB RAM
Video: WinFast A280 (4104)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (PreyShieldFire US-DayGlade.PreyShield.PreyShieldFire22, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The karma is seriously feckign this gametype up. i so wish it wouldnt. Ill try getting online.
Dicky B
07-01-2004, 08:54 PM
Yeah, it's annoying. I don't think I can do anything about it. I'll see if I can whip up a special "No Changed Pawn Or Nuthin" version, and see if the same crap happens to you. I asssssume that your UT doesn't freak out on any other gametype, online or off, right? I don't really need the entire messagebox text when you get more, just if it's something really different. I can't understand why yours does it when I haven't heard much of anything from anyone else about it (barring non-patched copies, of course, we don't count those). Do you have a lot of mods installed? Is your usual player model or skin a custom one? Sometimes that gives you the right skin with the wrong model :rolleyes: with this thing. I think it only lasts one life, though. Also, what's your physics detail level (and world, I guess) set at?
On a much lighter note:
Just played a 30 minute match as human with AlicornSpy (also human), and the aliens beat us by a few points, like 3. Bots were on difficulty 2. I think at that level, they stay grouped together pretty well, and don't suck too much when they decide to fight. It was hectic. I'm *really* considering at least a mutator or something to have all human players be human, and the aliens will be totally bot-controlled.
And on a less lighter note:
It seems if you have it set for Score Limit rather than Time Limit, sometimes it ends the round for no apparent reason. I'll work on that, but until then, just do timed, and it's all good.
I'm going to open up my server to the public for a little while (watching some Starship Troopers Roughnecks videos tonight, just got 'em from NetFlix.. ...gee, who'da thunk I liked watching humans destroy aliens by the basketful? heh), so if you get the 290, and there aren't more than like 3 or 4 human players on it, jump on the server and goof around. It'll be the only one running Unreal Safari on the Online tab.. Shouldn't be hard to find.
(it is now 6:52pm Central Time [yeah, I'm in the US, and in the middle].. I'll have it up for at least two hours, if it's up more than 4 hours, it will be up until tomorrow.. It's on a cable line, so that's why the extreme limits on human players.)
Dicky B
SERVER IS DOWN
(if you have probs connecting, PM me, don't put it in here, thanks)
legacy-Phantomdream
07-01-2004, 09:02 PM
No I dont have a lot of mods installed. I HAVE A HUGE FREAKING LARGE LIST OF ENDLESS AMOUNT of mods installed. -Grins-. Also, I have all my settings at max I belive. I do run a custom model thing, ill look what happens when I turn it off and then it's straight to bed. 2 AM.
legacy-Phantomdream
07-01-2004, 09:07 PM
The problem is that your gametype doesnt like magdalena and efiggy with their own karma actors..-yawns a bit-, bug fixed and everything working...Also, 3d person is available on the boards, which I like because it looks nice...G'night.
Dicky B
07-01-2004, 09:17 PM
Originally posted by Phantomdream
The problem is that your gametype doesnt like magdalena and efiggy with their own karma actors..-yawns a bit-, bug fixed and everything working...Also, 3d person is available on the boards, which I like because it looks nice...G'night.
Well.. Thank you very much for that info. I'll put it in the ReadMe, and then the prob is out of my hands. You get full props for it, because you are the Rock Nugget of the Day! (That's a Good Thing)
Dicky B
(can't believe I didn't mention anything about custom models/skins before, since it didn't like mine, either... and it's just a skin.)
legacy-Phantomdream
07-02-2004, 09:00 AM
Thanks. -Sweatdrops- It was an easy bug to stop luckily. -Goes to play it a bit more-
Dicky B
07-02-2004, 04:34 PM
After watching Starship Troopers: Roughnecks (Pluto), I realized there's a bunch more stuff I could put into this thing, if I had half a brain (which I may or may not, we'll see). I have already started reworking the HUD a bit. Right now, though, I'm trying to mess with the surfboard. Just a minor beef I have with it right now, almost purely eyecandy related, but it's a beef I want cured (yeah, I know).
Dicky B (back to it, although it appears to be hardwired in ONSHoverCraft, what I want to putz with.. Time To Create A Dirty Hack!)
legacy-Phantomdream
07-02-2004, 04:41 PM
Hehe. sounds good. also, do you need speical maps for this or special actors? I wanna create some indoor maps otherwise. Im not that good, but I can learn quit enicely, I belive. I can make basic cube based things right now and understand SM's, just dont have patience for it. I also got one mover working once, that's all. If you want a few indoor test maps (or at least one), i would like to make something for ya. Basic.
Dicky B
07-02-2004, 07:06 PM
Indoor Maps?!? Are you nutso? :) Nah, they're basically just terrains in a big box with some junk tossed on. You need to do a couple of things to get the vehicles to spawn, but you have DayGlade, you can see what I did, pretty much. Nothing fancy, I mean.. It's just a test map.
[old build link removed, see below for new one]
Dicky B (and you're in the readme now)
Changes:
Ferked with the HUD, probably too much.
Removed all 3rd person Nugemobile viewage (unless spectator)
[but I left in 3rd person SafariBoard viewing, it's just too nifty]
Tweaked a few things here and there.
legacy-RoKyT
07-02-2004, 09:35 PM
roflmao...thst kool lookin...original... I'll give ya that.
Keep up the good work
legacy-Rembo
07-03-2004, 04:18 AM
You say that no one loves the SAFARI BOARD. ;)
I think that Locust will be perfect in this game tape!!!
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=388393&highlight=locus
I love the Locust speed board!!!
It is great!!! You must try is!!!
Dicky B
07-03-2004, 06:28 AM
Just took a look at them. They're not bad at all. I had no idea anyone else was doing a leaning-hovering-board thing when I started on this, either. I guess I'm out of the loop. Although I like the Locust, it's not exactly what I was going for. That one is more like a flying skateboard (ollie, faster, etc) than a flying surfboard. I've been doing flying surfboards since a Tribes 1 mod I made way back, so it's hard to change, y'know? I wish I'd known about that one though, so I could have asked some questions about the leaning thing before I put way too much time into figuring it out myself. Would have saved me some time.
Dicky B (just be happy I'm not going to put a Recognizer in this, long story)
legacy-Lord_Buggy
07-04-2004, 10:32 AM
Just had a spin with the SafariBoard around ONS-Torlan with some bots VTDM style, primary fire seems slightly illogical, and annoying due to their amazing momentum, I also seemed to bump up against the terrain a couple of times when surfing on the road, otherwise it was pretty fun.
I haven't had a chance to fully try out Unreal Safari though.
Dicky B
07-04-2004, 04:50 PM
Originally posted by Lord_Buggy
Just had a spin with the SafariBoard around ONS-Torlan with some bots VTDM style, primary fire seems slightly illogical, and annoying due to their amazing momentum, I also seemed to bump up against the terrain a couple of times when surfing on the road, otherwise it was pretty fun.
I haven't had a chance to fully try out Unreal Safari though.
ONS-Torlan, as far as I can tell, isn't an Unreal Safari map, and as such, the SafariBoard may or may not work well with it. :) Besides, I redid the board to have about 1/2 the polys. It's a dual split-tail with tri-fins now.. More surfboardy paintjob, too. It bumps terrain still, but less than it did. (and looks better) And about the primary fire... At least I sped up the rockets enough so they don't fire behind you, like they did at first. :D That was *really* annoying..
Dicky B
[old file link removed]
Yes, a newer build with a smaller download. We're different.
Changes:
New SafariBoard model and tweaks to movement (fewer terrain hitching).. New SafariBoard more-surfboard-like skinning.
legacy-Lord_Buggy
07-05-2004, 09:47 AM
Originally posted by Dicky B
ONS-Torlan, as far as I can tell, isn't an Unreal Safari map, and as such, the SafariBoard may or may not work well with it. :) Besides, I redid the board to have about 1/2 the polys. It's a dual split-tail with tri-fins now.. More surfboardy paintjob, too. It bumps terrain still, but less than it did. (and looks better) And about the primary fire... At least I sped up the rockets enough so they don't fire behind you, like they did at first. :D That was *really* annoying..
Dicky B
Build 293 is up for downs.
Right here (8.5M Rar) (http://members.cox.net/leperkhan/UnrealSafari_Build_293.rar)
Yes, a newer build with a smaller download. We're different.
Changes:
New SafariBoard model and tweaks to movement (fewer terrain hitching).. New SafariBoard more-surfboard-like skinning.
Only 1 small bump per lap, oh and the primary fire does need to be worked out to a more fitting thing, or you could at least lenghten the projectile and color its trailemitter blue, to give it more of a torpedo feeling.:p
legacy-Yournan2000
07-05-2004, 11:08 AM
this is a very interesting and different concept compared to driving mods and ww2 mods.
You said humans hunting aliens, will there be custom models?as at the moment the Al would jsut pick a model and use that wouldn't it, so the aliens could be made up of humans.
Can the aliens also attack the hunting humans? i know there only armed with sheild guns but the thoughts there.
MsM
Dicky B
07-05-2004, 03:04 PM
Originally posted by Yournan2000
this is a very interesting and different concept compared to driving mods and ww2 mods.
You said humans hunting aliens, will there be custom models?as at the moment the Al would jsut pick a model and use that wouldn't it, so the aliens could be made up of humans.
Can the aliens also attack the hunting humans? i know there only armed with sheild guns but the thoughts there.
MsM
No custom player models. Aliens and Humans look like they're supposed to, because the gametype picks your model for you. And the aliens can attack if they want to, they're better at close range fighting than the humans.
Dicky B
legacy-Phantomdream
07-05-2004, 03:07 PM
Dont forget: You may NOt have a custom model or skin at all during play, the game will crash as you die. READ THE README ;)
Dicky B
07-05-2004, 04:31 PM
Originally posted by Phantomdream
Dont forget: You may NOt have a custom model or skin at all during play, the game will crash as you die. READ THE README ;)
Shhhh.. People have to learn to *always* read the readme's.. If you just give them fish.... :) (by the way, if I make this a full-on mod, I can get rid of that problem totally, but this ain't that kinda party. Working on something else simultaneously that is, though. very hush hush)
News: Found and smushed those pesky Accessed Nones I still had lingering around. No big deal, just finally got to it. Reworking some things so the 'board doesn't hang on so many things (terrain, mostly, *should* get snagged on rocks and junk), so as not to harsh your inner tranquility while surfing.
Next Thing I Should Really Get To: Replacement for Raptor.. Really is annoying to have an alien bot cruising around in a stolen Raptor and you without an AVRiL.. Plus, it's really out of place here, just a thing to fill an aerial spot until I got to it. (AlicornSpy is going to throw a hissy, though. She loves stealing Raptors as an alien)
No File Update at this time (most recent works the same except for some extra loggage)
Dicky B (Probably the only mod update you've ever seen that used the word "smushed")
Dicky B
07-07-2004, 11:35 PM
Just goofin' around over here at the Bob Hughes Memorial Laboratory And Snack Bar (for kids that can't read so good and stuff).
Right Click/Save As/DiVX 4M AVI (http://members.cox.net/jimmykick/Miller.avi)
Dicky B (Yeah, I know it's not new or original, I was just goofin')
ps-There really is new and exciting stuff, I just thought this was kinda funny. Probably won't even leave it in.
legacy-Jorf
07-08-2004, 12:16 AM
mr.Dicky b i have request can you release it as .zip i know that .zip isnt as good a .rar
Dicky B
07-08-2004, 12:29 AM
Originally posted by Jorf
mr.Dicky b i have request can you release it as .zip i know that .zip isnt as good a .rar
Well, no. If I zip it, it comes to over 10M. I can only have 10M on that server. That's why I bothered with Rar, I usually don't. When I get someplace to host this thing, I'll have zips anyway.
Dicky B (sorry)
ps-I really should start looking around for someplace to host this, just haven't gotten to that particular part of it yet. Doesn't help that I make the absolute geocitiesest sites in the universe. (can't get into the form over function part of web site building.. Probably never will)
legacy-Jorf
07-08-2004, 10:34 AM
ok thanks for answering my question and well it looks great, cant wait to play it (i should get that thing for .rar format)
legacy-Phantomdream
07-08-2004, 04:07 PM
Feed the baby
We dont have enough to eat
ETC. gotta luv good old, good old Steve Miller
Damn, now I need to get that freaking CD again.
time keeps on slippin', slippin', slippin'
Shoe the children
Without shoes on their feet
House of people
Livin' on the street
Oh, there's a solution
I want to fly like an eagle...
Dicky B
07-08-2004, 05:35 PM
Ya, well.. Here's where my incompentence really shines.. :) Got the jetpacks working just fine over network. Only thing is, I stupidly can't get the smoketrail working on all computers. That's where my ungeniusness breaks on through, turns around, looks me straight in the eye and says "PWNZ0R3D, B***H! IN YO FACE, HAHA!"
Dicky B (not worried, I learn as I go, anyway)
ps-And yeah, the Steve Miller Band has always ruled, and always will. Some songs just last.. Some don't, and are just livin' la vida loca.
[edit: bah, I hate it when I discover my ignorance does have bounds.. I think I fixed the trails.]
[edit2: Nope, I didn't! My ignorance is BOUNDLESS! haHA!]
Dicky B
07-09-2004, 06:55 AM
Ok.. Altered the board a little more, even less hitching (remember, strafing while moving forward up a hill hitches you less than if you don't), and experimental HATS.. Yeah.. Forget jetpacks, it's all about HATS.. I only have a craptastical pith helmet and viking helmet right now, and they're temporary (at least the viking helmet, as-is, is temporary.. looks like crap).. I was goofin' with the hats while working out Alpha Leader stuff (coming as soon as I can figure out enough about the AI to work it right for bots). So, I left them in for the Hunters for you few that mess with this to check it out. (Elmer Fudd hats.. Be vewwy vewwy quiet..) If anyone has any models (skinned) of like hunting boots (like you wear when you snowboard, for example), PM me, I want some. Either that, or it's clown shoes, baby, clown shoes.
Dicky B
9.5M Rar Build 300 [Don't quote link, thanks] (http://members.cox.net/leperkhan/UnrealSafari_Build_300.rar)
ps-if you model, and make some goofy hats, send them and the textures, and I'll put 'em in (probably).. Don't bother to send unskinned models. I have enough of those already. :)
pps-Hats already in the works are Cat in the Hat floppy top hat, chef hat (BORK BORK BORK), cowboy hat, and a sombrero. Anything else is up in the air. I'd prefer some sort of hunting hats, but hey, they can't fit too snugly, or it gets weird when I attach them (for multiple models, with different sized nuggets, I can tweak a little, but not much)
[Edit: I'd prefer to have any models you make in .3DS or .MAX format, I can work with some others, but those are less headache for me right now]
Squeaky
08-12-2006, 09:14 PM
All your links are broken
Dicky B
08-15-2006, 01:40 AM
Yup, they sure are. So instead, just follow the link in the sig. Latest Safari is in the download area.
Dicky B (been a loooong time since I had them where they were)
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