View Full Version : ONS-Dreamus2 [Final Released]
Dario D.
06-25-2004, 08:17 PM
[UPDATE]: Dreamus2 is TEH DONEEEEEEE!!!
Go to the release thread: http://www.ataricommunity.com/forums/showthread.php?s=&postid=5546577#post5546577
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Okay, this is the latest version of Dreamus2, and also the last beta-test before release.
PLEASE email or post your bug/problem report, even if it's one line, so that nothing wrong is left in the final release.
Thanks for testing.
Click HERE to download. (http://www.deefrag.com/Files/Unreal/ONS-Dreamus2_BETA3.zip)
Here are some pics (the same ones from the last beta-test. One or two locations have changed.)
http://www.deefrag.com/images/UT/Dreamus/D2_shot01.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot05.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot03.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot02.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot10.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot09.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot11.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot07.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot06.jpg
http://www.deefrag.com/images/UT/Dreamus/D2_shot08.jpg
legacy-Major A Payne
06-26-2004, 02:47 AM
I'm impressed to say the least. Downloading right now.
legacy-Carbs
06-26-2004, 03:53 AM
Hey my man, what's different on this one (besides the aforementioned location swaps)?
Dario D.
06-26-2004, 12:29 PM
Hey Carbs, wasabi (what's up)? What's new in this one? Well, now it looks like the dust leaves shadows... uh, a few new trees and decorations, a few scattered easter-eggs (and a flower that you can flatten when you step on it - 1 near-ish each base), and tons-and-tons of minor tweaks/fixes/decorations.
Bots still dont drive the Goliath at times, but that should be fixed by... today.
Overall it's %99 done, so I need to beta-test one last time to make sure no errors make it into the final release. Dreamus1 had fatal errors because of not enough beta testing.
so... :rolleyes: :up: I dont want 'that' to happen again.
legacy-DimensionSeven
06-26-2004, 05:03 PM
Ohman, wish I could test it for you... :confused:
sry, I'm too busy learning. :sulk:
legacy-Carbs
06-27-2004, 05:05 AM
Sweet. I played it, the dust shadowing is amazing. (This is me playing before reading your response.) I saw a flower near the 'Deemer, shot at it. Nothing happened. Didn't know it'd flatten if I stepped on it. :) Couldn't find any easter eggs... must look harder!
Great map, my fav user-made... or IS it?!?!?
Yes.
EDIT: Did some more testing, stay tuned for screenies...
legacy-Carbs
06-27-2004, 03:07 PM
Okay, part bump and part bug report.
1) Missing part of the rock or something here: http://img77.photobucket.com/albums/v235/Carbohydrates/Holes.jpg
2) REALLY easy to do this. http://img77.photobucket.com/albums/v235/Carbohydrates/Manta.jpg I'm thinking collision problems?
3) This radar thing isn't affected by fog. http://img77.photobucket.com/albums/v235/Carbohydrates/NoFog.jpg
4) Is this plant supposed to be textured like a rock? http://img77.photobucket.com/albums/v235/Carbohydrates/Stone.jpg
5) At the blue base, there's a stretched-out storage tank that takes some shield-jumping to get to, and even then, you can't get on top without a manta. http://img77.photobucket.com/albums/v235/Carbohydrates/Stretched.jpg While at the Red base, there's a tank like that, but it isn't stretched and you can get up on/in it with simple jumping and double jumping. http://img77.photobucket.com/albums/v235/Carbohydrates/RedSnipers.jpg It makes a nice sniper spot.
Great map, I only did this to help ya out :)
Dario D.
06-27-2004, 08:23 PM
Ok awesome, thanks Carbs (a lot), I've never noticed any of those problems, and they need fixing right away. :up: Thanks for going the extra mile to get screenshots up, very much appreciated. :)
---
2: Yeah, Mantas have an enourmous tendency to get stuck on just about anything. I dont think I can fix this... but I'll turn off collision on those corner decorations just in case.
4: You're the second person to point out that those plants are textured like rocks. That's because its a ROCK-PLANT :haha: :up: - but I guess the effect doesn't work :D, so I'll either try removing the "leaves" or just give it a plant texture :bulb: , hehe.
5: the storage tanks are decorations, but since you think they make good sniping spots, I'll try to get the Blue-Base one down to a climbable, campable size.
Update: I think I finally fixed the bot path problems with driving vehicles.
legacy-=UM=TheMaster
07-07-2004, 11:49 PM
Sooo...where's the final version?
:p
Dario D.
07-08-2004, 04:58 AM
You wont believe me. I still haven't solved the problem of bots spawning at the same 2 nodes over and over and over and over and over and over...
So I'm going to have to redo that area :( However, your patience is not without reward; Some things have changed :up:
legacy-herryoyo
07-08-2004, 05:12 AM
Groovy. I'll check it out when I get home.
I've actually been running the first version of it for a few days now, and it's very fun. It's nice to play on a bloody map that isn't primeval or frostbite :P
legacy-Super_Moose
07-08-2004, 11:43 AM
Originally posted by Dario D.
You wont believe me. I still haven't solved the problem of bots spawning at the same 2 nodes over and over and over and over and over and over...
So I'm going to have to redo that area :( However, your patience is not without reward; Some things have changed :up:
It's not your map.
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395337&highlight=bots
Dario D.
07-09-2004, 02:21 AM
(you meant to say "It's not *only* your map)
Yes, I know, other people have that problem too. I already posted 3 threads on the issue, and the only solution seems to be to redo the area. :( :up:
I apologize that I'm taking so long; Im working very, very hard on a weapon set, and it just takes sooo much time. I wont be able to finish Dreamus until I at least finish 2 weapons in the set, so that the mod can have some stable ground before I take a day to finish my map.
http://www.deefrag.com/UT/weaponset.htm <weapon set info and plans.
fuegerstef
07-09-2004, 06:07 AM
Looking awesome.
Is the default Link-Setup a so called "choke point" setup.
If yes, and if in Dreamus (1) the Setup was a choke point setup, I suggest to change it for this version. There are (IMO) too many choke point / single line setups in user maps around.
Dario D.
07-10-2004, 12:46 AM
Its a multipath setup. Each base connects to 2 nodes, which all connect to 1 node on top of the mountain. That's the choke point in the default setup.
The other setups (and the 2 extra nodes) provide more multipath setups.
Dreamus 1 suffered from "too many nodes in a long line" syndrome; a problem that I didnt see the symptoms of until I had already released it... fancy that. This time you have a variety of paths to and from the mountain (a new mountain) - none of which can "see" the node... infact most of the nodes are protected by the landscape and can't be "sniped" from a distance this time.
...well, play it :) :up:
legacy-Harsh_but_Fair
07-10-2004, 11:42 AM
Couple of Bugs;
The er girderthingys next to the goliath DESPERATELY need coliision. It's Very Angoying to say the least when you goliath get stuck in them at the beginnign of a game.:mad: http://img24.exs.cx/img24/7296/Shot9.th.jpg (http://img24.exs.cx/my.php?loc=img24&image=Shot9.jpg)
There's also this:
http://img24.exs.cx/img24/1323/Shot00009.th.jpg (http://img24.exs.cx/my.php?loc=img24&image=Shot00009.jpg)
And THIS easter egg;
http://img24.exs.cx/img24/7885/Shot11.th.jpg (http://img24.exs.cx/my.php?loc=img24&image=Shot11.jpg)
ha
Harsh
legacy-Super_Moose
07-10-2004, 12:12 PM
Originally posted by Dario D.
(you meant to say "It's not *only* your map)
Nah, it's nothing to do with the map AFAIK.
Just a bug in the last patch.
Dario D.
07-10-2004, 11:53 PM
Doh', you found the box of static meshes! :D
Anyone find anything that you can... squish yet?
legacy-ZAR-4
07-11-2004, 12:04 AM
This is such a great map, i have never had so much fun actually playing with bots. Great stuff
legacy-DimensionSeven
07-11-2004, 04:35 AM
Originally posted by Dario D.
Anyone find anything that you can... squish yet?
Ok, I'll give it a try. I'm in a squish-a-delic mood! :D
legacy-DimensionSeven
07-11-2004, 06:25 AM
Don't blame me, you asked for it! :D
Here ya go:
http://www.monkeyfiles.net/iuploader/shot00107_copy.jpg
http://www.monkeyfiles.net/iuploader/shot00108_copy.jpg
http://www.monkeyfiles.net/iuploader/shot00109_copy.jpg
http://www.monkeyfiles.net/iuploader/shot00111_copy.jpg
http://www.monkeyfiles.net/iuploader/shot00112_copy.jpg
http://www.monkeyfiles.net/iuploader/shot00113_copy.jpg
In general it's great. The atmosphere is better than ever. The elevator rocks! The cubemaps in the bases are looking very ace! I don't want to write about gameplay, cause I'm not an ons-fan, I rarely play it (I lag too much), but I liked it. :up:
legacy-DimensionSeven
07-11-2004, 04:18 PM
Originally posted by buffytheslayer
please use this site
http://www.imageshack.us/
Thx for the tip, but what's wrong with monkeyfiles? U don't see the pics? :bulb:
legacy-Harsh_but_Fair
07-11-2004, 04:55 PM
I c them fine. ?
Great map found danelion. And other things, i'll keep u posted with sum images soon.
Harsh
legacy-Harsh_but_Fair
07-11-2004, 05:48 PM
Here are sum bugs;
http://img22.exs.cx/img22/566/Shot34.th.jpg (http://img22.exs.cx/my.php?loc=img22&image=Shot34.jpg)
Lighting gone wrong
http://img22.exs.cx/img22/7995/Shot00040.th.jpg (http://img22.exs.cx/my.php?loc=img22&image=Shot00040.jpg)
Please fix this!
http://img22.exs.cx/img22/4894/Shot00025.th.jpg (http://img22.exs.cx/my.php?loc=img22&image=Shot00025.jpg)
Wrong sign thingy. Should be blue? Couldn't u put team symbols on these instead sumhow.
Easter eggs:
http://img22.exs.cx/img22/6715/Shot00038.th.jpg (http://img22.exs.cx/my.php?loc=img22&image=Shot00038.jpg)
and
http://img22.exs.cx/img22/1917/Shot00039.th.jpg (http://img22.exs.cx/my.php?loc=img22&image=Shot00039.jpg)
there u go
a suggestion would be...
on the blue side og the map, the corner withthe large segasaurus shaped pile of rocks, couldn't u put sum thing else there. It's kinda boring that that's just it sum rocks. Sum weapons or a vechile sumthing please. Oh i found redeemer.
Harsh
legacy-DimensionSeven
07-11-2004, 06:33 PM
I don't thing the signs need change. Those are not team-indicators, but rather wind-indicators. :) Rather for the atmosphere. And it wouldn't work in ONS anyhow.
LOL, I didn't find the deemer! :noob:
Yes, there are some out-of-action places of the map, but that's not necesseraly wrong. Or is it? Dunno, don't play ONS too much.
Btw harsh, what weapons did you use? Which mod?
legacy-Harsh_but_Fair
07-12-2004, 03:28 AM
I think it's annilalation or something... It's really good, it's still beta though, it's somewhere in this forum, there are vechiles to, though i do use them as they don't work too well on this map.
Harsh
Dario D.
07-13-2004, 05:50 AM
Ok, im looking into all the problems. Actually, what Im really doing is PLANNING to look into all the problems as soon as I have time away from the weapon set to sit down and fix stuff.
TY all.
Dario D.
09-10-2004, 07:44 AM
Dreamus2 is TEH DONE!!!1
Release thread here: http://www.ataricommunity.com/forums/showthread.php?s=&postid=5546577#post5546577
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