View Full Version : AS-Jailbreak-H
legacy-Zerstorung
06-23-2004, 02:55 PM
Name: AS-Jailbreak
Version: -H
Compatibility: UT2004, No Additional Packages Required, Bot Pathing Included (though still incompletable without human on attacker side)
Description: A very difficult assault map requiring teamwork to complete. It seems very long, but it's very fast paced and easily doable in the standard 10:00 time limit with balanced teams. Vehicles are plentiful, but not required to complete the objectives.
Comments:
Screenshot: Below
Credits: Zerstorung
Homepage: http://files.wolfgaming.net/files/ut2004/Maps/AS-Jailbreak_H.zip
http://files.wolfgaming.net/files/ut2004/Maps/screenshots/AS-Jailbreak_Screen1.GIF
http://files.wolfgaming.net/files/ut2004/Maps/screenshots/AS-Jailbreak_Screen2.GIF
http://files.wolfgaming.net/files/ut2004/Maps/screenshots/AS-Jailbreak_Screen3.GIF
Changes from -F
-------------------------------------------------------------
Changed the force shield backgrounds back to the 'Water Walls' and metallic platforms (too many complaints about the red on blue background being annoying ^_^)
Replaced the anti-fire shield at the final objective
Added delays to all lifts
Added a few Emitters at objectives
Fixed jump jet to cause 10% damage from drop as opposed to 80%
Added a few more sentinels for Attacker spawn camp protection
Changed weapon layout slightly
Changes from -G
--------------------------------------------------------------
Added more Emitters at objectives
Added bot support (but don't count on them to win by themselves :bulb: )
Added two new optional Objectives
Made first destroy objective easier
Removed Anti-Fire shield from Force Shield Transfer
legacy-Nuclear hazard
06-23-2004, 03:21 PM
dolnwloading:weird: :up:
legacy-TheBladeRoden
06-23-2004, 04:22 PM
Well this certainly took me by surprise
legacy-]M[-SiLv3rJaX-
06-23-2004, 04:51 PM
Me wants it!
I liked all of the Jailbreak-versions... can't wait for Version G :D :up:
legacy-Zerstorung
06-23-2004, 05:16 PM
All set :D :up:
For those of you who care (and downloaded it before the hotfix) the bug was that a misplaced spawn camp sentinel would actually fire into the inner force shield room, taking out the link turrets in the process :confused: :rolleyes:
Edit: Below post
Yep, i stopped working on the project some time after version -D but a few weeks after i picked up the project again
legacy-Gojin
06-23-2004, 05:19 PM
Ohhhhhh, now I remember since the screenshots are up. I thought the maker decided to stop since not that many people played. I'll def dl this though, it was fun.
legacy-Meroin
06-24-2004, 12:23 PM
This has always been a very cool map. Function over looks. I like it ;)
legacy-Zerstorung
06-25-2004, 01:47 AM
Just a quick update: For some reason during download the map file lost its build status. Easy to fix though, just run a build all in UnrealEd. Sorry for the inconvenience :rolleyes:
plus, i'd like to at least see a couple servers running this so i can at least see how it plays for future versions. Right now I never see this map (or any versions of it for that matter) being played online.
Edit:
Below post--- No, there is no bot support at the moment. I used to have very rough bot support, they could at least get through the objectives, but it turned out to cause a mass of lag online, even if bots weren't used on the server, so i took it out.
legacy-stuffitv3
06-25-2004, 03:33 AM
wait. so you can't play the map with bots?
legacy-Killertent
06-25-2004, 08:12 AM
I cant wait for Jailbreak-Z .. :D
legacy-modu
06-25-2004, 10:54 AM
It is weird dude. The bots aren't pathed, and that makes it kinda hard, especially in the area with that one switch in the corner, and a spawn point for the opponent along with weapons in the other corner. the bots on my team never moved, and the enemy bots just huddled in the corner and shot at me whenever they saw me. took me a good five minutes to get past there.....
legacy-Kerensky
06-25-2004, 11:54 AM
Apparently, if you order all the bots on your team to defend you, bot pathing is not really an issue.
legacy-Zerstorung
06-25-2004, 04:39 PM
This map isn't really meant to be played offline due to the amount of teamwork that is required that bots just can't deliver, even with very well done pathing.
Unfortunately, no server admins seem interested in running this map for some reason, so I suppose I will eventually have to put bot pathing in :rolleyes:
legacy-Fm1nus
06-25-2004, 06:06 PM
your map ****ing sucks
**** you i dont care this sucks **** your map i **** out better looking things
legacy-Zerstorung
06-27-2004, 05:38 AM
Originally posted by Fm1nus
your map ****ing sucks
**** you i dont care this sucks **** your map i **** out better looking things
Thank you for your very informative feedback. I'll be sure to include some of your ideas as soon as possible. :D :up:
Anyways, version -H is done (just waiting for the download mirror to put the file up).
I gave bot pathing another attempt, but it's not turning out too well (apparently bots don't like following narrow paths in vehicles very much) but they can at least walk through the objectives and add that extra player or two needed to balance servers online.
Two new optional objectives added, one that causes the leviathan to spawn (completable before the Door Lock Uncover objective to make it a bit easier), and the second, a completely pointless objective I added for no apparent reason. :bulb:
Due to bot pathing problems (and the fact that it just got in the way too much) I decided to remove the anti-fire shield halfway into the map.
Here's to hoping at least one server admin decides to run this map :D :up:
legacy-Meroin
06-27-2004, 07:33 PM
Cool! Downloading.
P.S. If i had a server, I'd run this map :D
AnubanUT2
07-02-2004, 04:53 AM
I don't want to flame man so I won't I'll simply say the following .... the map does look very good but incomplete bot support? What's the point of having any at all? All I seem to hear these days from AS map developers is how hard bot pathing is and what the bots can't do? What is that? If you are going to release a map to the entire community please keep in mind that there are a large number of us that DO NOT play on-line or on LANS so bot support is crucial.
If it can be done (which Epic and some other developers have clearly demonstrated) then you have to find a way to do it; otherwise the job is just half done and it seems as if you are saying "ahhh screw it and screw the SP users", and I know you can't really feel that way ... do you? Maybe you should just scrap this map and do a CTF, TDM, or ONS map if the bot pathing is too much of a hassle..
That excuse is just getting plain old, and I am not just directing this statement at you. If you pick an AS map as your project come through 100% not 50%. I just can't understand why SP/IA players are treated like second class citizens by some developers. Thank God Epic at least makes a serious effort at allowing this game to be played off-line/Off-LAN.
I don't have anything more to say and you know that old saying about shutting up if you have nothing constructive to add. I just hope I don't get flamed needlessly ... If so big deal ... I know what I am saying is true. Just try going to an interview for a TECH job and telling them you will only support half of their installed base ... you'll still be looking.
I'm not trying to be harsh but You gotta come through if you want to say you made a AS map. The facts that so many people find this map visually appealing and would play this, and so many of us want more decent AS maps should be incentive enough to do whatever it takes to get a fully functional product out the door. Good luck!!! I can help you out with testing if you'd like, but in any event if you fix the bot pathing I know I will download it and get my friends to do so as well. Peace. :)
BTW: NO I don't and can't create maps but I do test and play a great quantity. So I'm not trying to be a jerk ... I hope you can see that. I just expect that AS maps be AS MAPS. Is that too much to ask? If it is then I guess some of you aren't the developers you think you are. All I know is that I've got 11 fully functional AS maps (I have 16 maps but I haven't got around to testing several of them and a couple are betas that I am testing for the developers and they are each working on getting the bot stuff correct) and so I can't accept that a map would be released that left out a huge number of the community. I hope you can understand that. :)
legacy-Timoteck
07-13-2004, 05:27 AM
bump
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