View Full Version : DM-Suffering [Pics] [Beta2] [D/L]
legacy-Finko
06-23-2004, 11:26 AM
Name: DM-Suffering_beta2
Version: BETA 2
Compatibility: UT2K4
Description:
Comments:
Revisions:
New Lava
New Lighting (more realistic, but a bit darker). Still needs touching up.
Added Teleporter
New Sky
Fixed my Sunlight actor. I didn't realize that I lost a lot of the Sunlight actors effects once I zoned the map out ;/
New JP Sound (still sounds a bit funky and probably too familiar )
New Glass texture
Reworked the Shock Rifle area a bit
New Music Track
ToDo:
I'm considering swapping the Lightning Rifle and BioRifle Positions. Bots seem to gravitate too heavily towards the Lighting Rifle Area.
Fix the sky so it doesn't block projectiles
Make one of those groovy animated LevelPreviews
Add some ambient sound to the steam/smoke
Some more blocking volumes
More mesh collision work to do
Can teleporter exit direction be forced on the player?
Screenshot:
http://www.jfink.net/stuff/beta2_01.jpg
http://www.jfink.net/stuff/beta2_02.jpg
http://www.jfink.net/stuff/beta2_03.jpg
http://www.jfink.net/stuff/beta2_04.jpg
http://www.jfink.net/stuff/beta2_05.jpg
Credits:
Homepage: http://www.jfink.net
Download: http://www.jfink.net/betas/dm-suffering_beta2.zip
Thanks everyone. Feedback for Beta1 was very helpful.
legacy-Meroin
06-23-2004, 12:47 PM
I looked at the title
"Oh no, another deathmatch map"
I looked at the screenshot
"Oh no, another industrial deathmatch ma... Wait. That's pretty good! *begins download*"
legacy-Erebus
06-23-2004, 01:09 PM
wow i like this, good use of lighting and hell i love the lava! great gameplay available here by knockin people into the lava pits.
good job!
props.
legacy-Finko
06-25-2004, 09:48 AM
Thanks :)
Yes, It's 'another' industrial DM map ;)
At this point I'm more concerned with building my skills reguarding UnrealEd and 3DS. So that is what I concentrated on. I didn't want to get involved in some overly ambitious idea for a map, before I ever learned how to export a mesh from 3DS :D
In the end, 99% of the map is custom static meshes. So I can call it mine and not some mish-mash of epics work. Still fun to play.
I find it hard to believe that it's perfect though. So, some more feedback would be appreciated.
Thanks everyone.
Lakie
06-25-2004, 09:51 AM
Me looks...
Me downloads...
Looks nice.
I'll be putting that lava to good use very soon.... *Insane laugher*
legacy-Yournan2000
06-25-2004, 12:08 PM
looking good:up: , can see you've improved on this from last time i commented on it.
Only major thing is add some red light as well by your lava pools, as you can see the lava has orange which you've used a light with to great effect, but it also has a lot of red which you have none of, add some red lighting as well and it will be sorted.
Also your ceilings are looking a little too light, darken them a little and this will be a winner:up: :up:
looks really good, you've done some major work on this and a job well done:) :up:
MsM
legacy-GinZzA
06-25-2004, 01:45 PM
First of all let me congrat u with make a very nice map (imo: 8,5 out of 10 so far). It looks like a map with lots of potentials.
I made some screenshots of thinks that I thought that could be changed:
http://img64.photobucket.com/albums/v194/GinZzA/166.jpg
http://img64.photobucket.com/albums/v194/GinZzA/167.jpg
http://img64.photobucket.com/albums/v194/GinZzA/168.jpg
I don't like the jump patch there. Maybe it would be nice if you would make it at point 1 or 2. Point one would be nice could from that place you could either jump straight at it or make a wall jump. Point 2 would be nice cause the sucky think by putting it on the right sight is that you kinda corner someone who's jumping up. Placing it in the middle of the path would remove that problem.
http://img64.photobucket.com/albums/v194/GinZzA/169.jpg
http://img64.photobucket.com/albums/v194/GinZzA/170.jpg
http://img64.photobucket.com/albums/v194/GinZzA/171.jpg
http://img64.photobucket.com/albums/v194/GinZzA/172.jpg
Now I don't know if the weapon places are all balanced out, should play it online for that, but these are my first sugestions.
Ow and btw :D Imo: remove the teleport again.
legacy-Kev_Boy
06-25-2004, 02:07 PM
Map looks rather nice :)
Good tips aswell.
legacy-Finko
06-25-2004, 02:39 PM
Yes, fantastic suggestions guys.
You can be sure to see some more changes in the next beta.
Thank you very much :)
legacy-GinZzA
06-25-2004, 03:01 PM
np :D
legacy-Yournan2000
06-25-2004, 03:23 PM
Originally posted by Finko
Yes, fantastic suggestions guys.
You can be sure to see some more changes in the next beta.
Thank you very much :)
n/p.
feel free to e-mail me, i help a fair few mappers i also use MSN as well.
dudelovehavemercy@hotmail.com
Remember to do that red lava lighting, make the saturation as low as possible to give it a strong red and not a pink.
MsM
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