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PointlesS
06-21-2004, 11:40 PM
Name: AS-CityInvasion
Version: N/A
Compatibility: UT2004
Description: Once released I'll have one
Comments: The 3rd map I've done for UT200x. I plan on having a beta out in 1-2 weeks. The beta version will include excellent custom voice work done by a friend and fantastic gameplay. Other features like an actual matinee sequence I plan on doing in the final version.
Screenshots - Everything is a WIP, but it's pretty much finished...the background buildings will probably be shuffled around when it's released but generally what you see is what you'll get...the city smoke effect (really cool in motion) may be toned down for performance reasons...but I'm trying in every way possible not to do this...because I like it a lot...

http://home.covad.net/~jconway/CityInvasion/1.jpg
http://home.covad.net/~jconway/CityInvasion/3.jpg
http://home.covad.net/~jconway/CityInvasion/4.jpg
http://home.covad.net/~jconway/CityInvasion/5.jpg
http://home.covad.net/~jconway/CityInvasion/6.jpg
http://home.covad.net/~jconway/CityInvasion/7.jpg
http://home.covad.net/~jconway/CityInvasion/8.jpg
http://home.covad.net/~jconway/CityInvasion/9.jpg

Credits: Angel_Mapper for letting me use her trash bag and dumpster mesh. Along with her well written tutorials.
BerneyBoy for the awesome texture pack: http://www.planetquake.com/berneyboy/
Everyone in the level editing forum :)
a crapload more people will be here
Homepage: N/A
Download: Almost finished...need beta testers

legacy-acc
06-21-2004, 11:59 PM
Yum. Looking good.

legacy-=Vector=
06-22-2004, 01:35 AM
dark and atmospheric....nice :) :up:

Nathjan
06-22-2004, 02:08 AM
looking great, hopefully we can have a download soon.

legacy-pigcop
06-22-2004, 03:05 AM
Looks Great. I'm deffinately gonna download it when its available!!!:up:

legacy-]M[-SiLv3rJaX-
06-22-2004, 08:18 AM
Wicked! :D :up:

legacy-Code-Killer
06-22-2004, 11:02 AM
looks sweet. I'm a little unsure about how this will play, but I'll be there to download it. :)

AnubanUT2
06-22-2004, 11:39 AM
Originally posted by PointlesS
Name: AS-CityInvasion
Version: N/A
Compatibility: UT2004
Description: Once released I'll have one
Comments: The 3rd map I've done for UT200x. I plan on having a beta out in 1-2 weeks. The final version will include custom voice work done by a friend, and a matinee sequence that shows how the attackers got there instead of the usual show of objectives part. Plus another cool thing that players will find on their own.
Screenshots - Everything is a WIP, so I still need to change around some lighting, add more objects and such. Anyways, enjoy!



Now this sounds like a REAL AS map. Please take into account that some of us don't play online and we too need more than 6 or 7 good AS maps so add in Bot support ... please please please.

Glad you have put together a voice over intro ... strangely enough I've seen several AS maps without them. Please add in at least one place where a person can plant explosives to blow something up. Thanks, looking forward to this map.

Exodus

BTW: Just noticed that you are the developer responsible for ONS-BoilingParadise .... nice map. I just finished deleting all the maps I don't play (about 50) and I kept yours. Good to see Sandorski gave you an 8 ... he is an excellent map reviewer. Manticore ... another good reviewer ... should have given you a higher score than 6, IMHO.

PointlesS
06-22-2004, 12:09 PM
the place where you get the hellbender (third pic you blow up the right door) and blow up the city walls you have to plant explosives :) bot support is definately planned...that's what I'm doing for today really...just working on the bot paths + objectives to get a better feel...and from there make any changes to the map...I still need to complete the last part of the city...I'm a little unsure of the length of the map...to get from the start of the map to the end takes around 1:30 (just blazing though the objectives...no bots or players added)...but I think it'll turn out well...I'll get a better idea of how the map will play when I finally add some bot support later today...

DigitalBacon
06-22-2004, 02:41 PM
*scratches head* I could how sworn i replied to this thread already. Anyway this is really really looking nice =]. Keep it up man and make sure to let people know when its availble i'll put it up on my clanserver if it plays as good as it looks. once again nice job! finnaly! not another crap funmap!

yayaya :up:

legacy-Sporeflower
06-22-2004, 05:19 PM
:haha: @ first pic

legacy-Major Lee High
06-22-2004, 08:08 PM
YES!!

That looks awsome man!!

http://img35.photobucket.com/albums/v105/TRyanD/Smileys/buttrockxtreme.gif

http://img35.photobucket.com/albums/v105/TRyanD/Smileys/bananaonanimal.gifhttp://img35.photobucket.com/albums/v105/TRyanD/Smileys/bananaonanimal.gif

http://img35.photobucket.com/albums/v105/TRyanD/Smileys/beerchug.gif

AnubanUT2
06-22-2004, 10:20 PM
Originally posted by PointlesS
the place where you get the hellbender (third pic you blow up the right door) and blow up the city walls you have to plant explosives :) bot support is definately planned...that's what I'm doing for today really...just working on the bot paths + objectives to get a better feel...and from there make any changes to the map...I still need to complete the last part of the city...I'm a little unsure of the length of the map...to get from the start of the map to the end takes around 1:30 (just blazing though the objectives...no bots or players added)...but I think it'll turn out well...I'll get a better idea of how the map will play when I finally add some bot support later today...


Right on PointlesS! Man thank you so much for taking the time to do this. The Single Player Alliance salutes you :D ! "Nuff said! Peace.

Exodus

bartje321
06-23-2004, 01:35 AM
the map looks realy nice :up: good work :up:

legacy-DeathByTaco
06-23-2004, 05:48 PM
Theres no doubt that i will download this map when it's released. Looks fantastic.

legacy-Meroin
06-23-2004, 06:22 PM
Cool looking. :)

legacy-Harsh_but_Fair
06-24-2004, 01:11 PM
Glad to be a tester!

Harsh

PointlesS
07-03-2004, 09:24 PM
just to give an update on the map...I've been working really hard on the map...it's taking over every minute I spend on the comptuer...I wanna say thanks to two people: Dario D. who really went out of his way to give me a lesson in modeling and vertex lighting...also Stefan from Streamline Studios for letting me use the .u file from AS-Confexia and giving me a few pointers on bots...speaking of bots...if anyone who's good working with bots then please drop me a pm or get me on aim and I'll have you take a look at the map...I've spent entire days working on bots but I seriously can't get them to work at all...I really want to have bot support in the first beta...just wouldn't seem complete without it...

that's probably the downside of what's going on...on the plus side I got every spawn point working...got some weapons in...every objective is functional except for the last one...but that's because I haven't taken the 5 minutes to add it yet...I've added a really sweet scripted sequence that I don't want to spoil but you'll see in due time...added some more stuff to the city...my friend is also hard at with with the custom voice work...

AnubanUT2
07-04-2004, 02:54 AM
With so many people saying how hard it is to get the bots to work correctly in AS (and considering the limited number of AS maps available) I've had to rethink my former positon. Now I seriously question Epic's desire to see more AS maps out here. If the maps are that hard and the tools so inadequate then maybe Epic needs to issue a major patch to address this. Anyway at least you can take comfort in the fact that you are not alone. Good luck :) .

legacy-cyzmyass
07-04-2004, 06:04 AM
Bah screw the bots, we need more AS maps for online play, add the bots in a later release.

legacy-Harsh_but_Fair
07-04-2004, 06:38 AM
I can't wait for this map, but can you make sure it has at least one or two eggs. I love finding out funny stuff whilst I play. I seem to have a nack for looking for bugs, so i would love to be a beta tester.

Harsh

AnubanUT2
07-04-2004, 07:36 AM
Big P,

Please don't give into those that don't care about anyone but themselves and just release a version that only works online. Maybe you could release this version to those that want to forget that SP/IA players exist and have made a financial contribution to this game as well; then you could release a version that supports everyone. DO all you OLMPers think that if companies only cared about supporting you alone they would last long? If you do you haven't lived long enough yet ...

If that was the case then why go through the hassle of writing additional code and doing additonal testing (and spending more bucks). Talk to Mktg and Sales People in the biz (established proven companies) and you'll see that the numbers suggest that us SPers are still a major force onthe gaming scene ... there are just so many places that don't have good net access and many many people who don't have DSL or better and so don't even to try and play on-line. Anyway ... I know some people in the biz and we've talked about this issue many times. It's a numbers and money game ... plus it's a strategic move as well.

P, if it is too much of a hassle then hell, give the selfish MPers this map and then make DM or ONS created with the SPers in mind. I just want good maps and I'm sure that goes for everyone ... so in the end do you what you feel. All I know is that in the last couple of days it seems like more people who don't believe in Karma are boldly stepping forth. Have a care ... Karma will catch you when you least expect it (Like your system completely crashing in the middle of one of the best On-line matches on your UT career).

PointlesS
07-04-2004, 10:15 AM
well my main reason isn't because people who don't play online can play it in sp mode...although that is a big reason as there are many people who do that (myself included sometimes) but the biggest reason for me is because when you go and play on an assault server...there's always at least a few bots in there too...I'd hate for someone to join a server that has 8 bots in there and have them completely braindead...

I said I wouldn't release this map without proper bot support...and I really want to keep that promise...just looking at epic's maps they are a standard botpath network with some scripted sequences in it...I'm sure it's something simple but I just haven't figured it out yet...

AnubanUT2
07-04-2004, 04:22 PM
Originally posted by PointlesS
... but the biggest reason for me is because when you go and play on an assault server...there's always at least a few bots in there too...I'd hate for someone to join a server that has 8 bots in there and have them completely braindead...



Point taken ... Now I really can't understand why a map would be released without proper bot support. Hope you find the solution, because this looks like a very entertaining AS map. Good luck. Peace.:)

PointlesS
07-07-2004, 03:48 PM
sorry for another bump with no release yet...but great news...the defensive bots use vehicles (and use them well - never get stuck yet)...and the offensive bots as well...still working on improving them but they are starting to be functional...I need to botpath the last few objectives and add some more visual things...but otherwise the map as it stands is fully functional and working...gonna be working my ass off for the next few days and when the weekend rolls around I hope to release a working beta...

legacy-Harsh_but_Fair
07-07-2004, 04:33 PM
will there be any live nudes?

legacy-hellprowler
07-07-2004, 05:08 PM
lookin real nice so far, keep up the good work :).

AnubanUT2
07-07-2004, 07:16 PM
Originally posted by PointlesS
sorry for another bump with no release yet...but great news...the defensive bots use vehicles (and use them well - never get stuck yet)...and the offensive bots as well...still working on improving them but they are starting to be functional...I need to botpath the last few objectives and add some more visual things...but otherwise the map as it stands is fully functional and working...gonna be working my ass off for the next few days and when the weekend rolls around I hope to release a working beta...

Sounds like exactly what I wanted to hear! Right on for working so hard to get us a great fun AS map. I just got done doing pure IA testing for MarZer for his AS-HighRise and if you need any help let me know. Finding bot bugs is my area of expertise :D ! Peace and as a SP/IA player I can tell you I am really waiting anxiously for the first beta release :) .

legacy-ZAR-4
07-07-2004, 07:20 PM
Finally, not a difficult looking race AS map, Great work, looks good!

legacy-EdGruberman
07-15-2004, 02:25 AM
/me looks around for the download link...

Don't toy with us man, link us! :)~

legacy-sethdonut
07-17-2004, 03:36 AM
Full featured intro, bot support and beautiful looking map. Just beautiful.

legacy-Feffer
07-17-2004, 12:32 PM
as others have said, its good to see the mapping community expanding. And while highly commend you for wanting to add bot support, i think there is a reason to put it out without bot support, and that is to get some playtesting feedback on it with real people. Many of the maps out there now have the very serious flaw that they just haven't been playtested, and with the subtlety that goes into making an assault map this is probably the most important aspect of the mapping process. Even though i agree that you should have bot support, i don't think its necessary for a beta if you have the map in a playable condition.

That said, i'm pretty dedicated to having beta versions of maps up on our server (holo house of ugly) and will happily put yours up there as well when we gets it. Feel free to also stop by www.clan-holo.com forums for any feedback we might have related to it.

looking forward to the beta! it looks good so far

AnubanUT2
07-17-2004, 08:57 PM
I couldn't disagree more with the above post ... bot support is critical ... and it IS defintely a good way to pre-test for both gameplay and fps issues, I am really getting tired of people treating us SP/IA players like we are second class gaming citizens ... we are NOT!! We matter as much as any MP person out there. That said I am looking forward to this beta and really hope that you can get the bot support figured out. When creating a map everyone who plays this game should receive the same amount of consideration.

And really it would seem to me that this gametype is the cause of so much misery ... so to speak. I don't recall DM and CTF (and even ONS) maps having this type of the issue ... at least not so often. Peace :) .


Edited: This is a post talking about another AS map called AS-Osaka:

"well I just played a quick game with the bots...this map is incredible...if you're a fan of assault or even ut2k4 in general then download this map...it's got a great theme...great custom music...a cool rock texture that I really like and a lot of custom static meshes...this map deserves to be on every ut2k4 server out there....


as for feedback...I noticed that with the bots they use the link gun way too much and don't use alternate routes too often...but other than that they play very well...it was cool in the first objective to see the bots take different defensive positions behind the objects and such...keep up the good work"

And here is another from the developer: "Yes, the bots work on it, usually very nicely."

So as you can see bot support ... though it may not be perfect (which isn't to be expected anyway imo) ... does work, does matter, and is taken into account by talented developers.

legacy-Feffer
07-17-2004, 09:09 PM
And really it would seem to me that this gametype is the cause of so much misery ... so to speak. I don't recall DM and CTF (and even ONS) maps having this type of the issue ... at least not so often. Peace :) .

That's an intersting topic that we've been discussing (slightly) on our forums as well, and maybe deservers some consideration here as well, but i agree that there seems to be more difficulty creating/getting good assault maps and the question is why?

It could be a lack of community (comparatively), if there are less people doing it then there will be less quality mappage.

It could also be though that there are very different considerations in making an assault map (in a lot of ways its more like a single player map, but with mp components, so it might just take more time to learn)

still though i think some stems from lack of playtesting or playtesting with bots, as that (while important) is vstly different from the experience you will have when it is finally in the public domain and up for scrutiny....

Dunno. Prolly doesn't fit here, but i thought you should know you're not the only one thinking about that sort of thing.

AnubanUT2
07-17-2004, 09:21 PM
Originally posted by Feffer
That's an intersting topic that we've been discussing (slightly) on our forums as well, and maybe deservers some consideration here as well, but i agree that there seems to be more difficulty creating/getting good assault maps and the question is why?

It could be a lack of community (comparatively), if there are less people doing it then there will be less quality mappage.

It could also be though that there are very different considerations in making an assault map (in a lot of ways its more like a single player map, but with mp components, so it might just take more time to learn)

still though i think some stems from lack of playtesting or playtesting with bots, as that (while important) is vstly different from the experience you will have when it is finally in the public domain and up for scrutiny....

Dunno. Prolly doesn't fit here, but i thought you should know you're not the only one thinking about that sort of thing.

I respect everything you said Feffer ... it's nice to meet someone who you can civily disagree with without it turning into some obscen name calling contest :) . I honestly think it's what I said earlier in this thread about there being an Epic bug. I just can't understand why they won't address it more and at least make an attempt at fixing this problem ... instead of letting developers and testers go insane trying to produce retail quality maps, and users be frustrated by inadequate gameplay. Peace and again thanks for maintaining a civil tone while voicing your opinion. Others should take notice of how you approach gaming disagreements. :up:

legacy-Feffer
07-17-2004, 09:48 PM
I agree on having real discussions online, such a rarity but also very nice.

You should stop by our forums some time - www.clan-holo.com - while there is some trash here and there it is limited and we actually have been having some great discussions about some of these very things in the mapping forums

cheers

PointlesS
07-17-2004, 10:12 PM
just to give an update...sorry for the delays...bots are being stupid whores again but I'm sure I'm just missing some stupid detail...I highly doubt it's a bug with assault itself as from what I've experienced most of my bugs have been user error..

I've updated quite a bit of the city...there's a lot more buildings in the background now and it looks really damned cool (added some funny parts to it too)...the last part of the city is nearing completion...all objectives are fully functional...spawn points are in...vehicle spawning is correct and working...along with weapons...I know I said I'd have a beta out like last weekend but the bot snag above and real life crap's been getting in the way...I can't say a date (as you can see I'm never accurate)...but I promise it'll be soon...sorry again for the update and no release yet though

DigitalBacon
07-17-2004, 10:54 PM
Glad youre still making it! Take as much time as you need to get it working right :)

legacy-mr bubble
07-18-2004, 10:03 AM
looks professional

(i would say: f* bot support)

nice work, cant wait till it gets released

legacy-WTF
07-18-2004, 04:52 PM
nice map any idea how long till theres a download?

legacy-cubemario2
07-18-2004, 09:52 PM
impressive looking map you got there bud.

legacy-Inimitable
07-19-2004, 01:52 AM
This looks great, I can't wait for the release. :up:

Any idea on what filesize we're looking at? (As an unfortunately dial-up user, i'm always weary...)

DigitalBacon
09-19-2004, 01:27 AM
*COUGH*

legacy-MarZer
09-19-2004, 11:29 AM
PointlesS, you got PM.

Bots: LET ME AT 'EM!!!

legacy-=Vector=
09-19-2004, 11:50 AM
damn, i forgot all about this map...

PointlesS
09-19-2004, 12:48 PM
MarZer: pm replied - thanks a ton


sorry this is taking so long...I moved from wisconsin to texas so I've been really busy lately with school...finding a job and trying to get settled in with little time for mapping...I'm getting kinda sick of the map and started work on an action unreal tournament map to keep my editor skills still sharp and just take a break from the map in general and do something new...I've added quite a bit to the city background so it looks like just that...a city...if you read the thread you'll see I can't keep a promise but this week is my get **** done week and this map is on that list...if it'll be done of course is another story...

legacy-MarZer
09-19-2004, 01:04 PM
np :up:

Been waiting for this map for a while, so I'm happy to help you get it done.

legacy-Darth_Chaos
09-19-2004, 01:19 PM
This looks like a fantastic map :D. This is one that I am going to keep close attention to for sure.

legacy-MarZer
09-20-2004, 09:15 AM
Pointless - I'm looking at the bot pathing now. Expect a pathed *private* beta in about an hour.

legacy-MarZer
09-20-2004, 06:50 PM
Update on the map: Expect Pointless to be making some major progress soon :D ;)

legacy-MarZer
09-22-2004, 09:53 AM
Pointless clear your PM box ffs!!!!!

:p

PointlesS
09-22-2004, 12:18 PM
er never knew I had so many pms in there...anyways it's cleared now :)

PointlesS
09-26-2004, 01:34 AM
alright it's almost that time where I'm about to release it...but I need some testers...the map won't be available right away as it still needs fixes in some areas but I'm getting to that point where I need people to test the gameplay...I think I already know the flaws but some other opinions will be next...please if you're interested then send me a pm with your e-mail address and I'll send out a link...I really only need like 5 or 6 people who can give a quick run though before I release it...like I said it won't be available right away but I plan on sending it to people on thursday...I got about 20 things to work on but most can be fixed in 2 minutes while others will definately require more time...I got all my bugs layed out on a peice of paper and each day I have the bugs that should be fixed by that day...so the time frame I'm giving I think should be accurate...anyways here's a teaser of a place not specified on the map ;)

http://www.pointless.binaryoverlord.com/assault7.jpg

AnubanUT2
09-26-2004, 02:13 AM
Originally posted by PointlesS
alright it's almost that time where I'm about to release it...but I need some testers...the map won't be available right away as it still needs fixes in some areas but I'm getting to that point where I need people to test the gameplay...I think I already know the flaws but some other opinions will be next...please if you're interested then send me a pm with your e-mail address and I'll send out a link...I really only need like 5 or 6 people who can give a quick run though before I release it...like I said it won't be available right away but I plan on sending it to people on thursday...I got about 20 things to work on but most can be fixed in 2 minutes while others will definately require more time...I got all my bugs layed out on a peice of paper and each day I have the bugs that should be fixed by that day...so the time frame I'm giving I think should be accurate...anyways here's a teaser of a place not specified on the map ;)

http://www.pointless.binaryoverlord.com/assault7.jpg

You already set P? You know I'm always up to IAing an AS map. Let me know. Peace. :)

PointlesS
09-26-2004, 09:42 AM
I just woke up from a pretty weird dream...it was me and a bunch of friends walking around my map...except it was just a lot more cooler...needless to say I got a lot of sweet ideas for beta 2 :)

legacy-MarZer
09-26-2004, 10:12 AM
Dude - hit me with the beta!

AnubanUT2
09-26-2004, 11:12 AM
Originally posted by PointlesS
I just woke up from a pretty weird dream...it was me and a bunch of friends walking around my map...except it was just a lot more cooler...needless to say I got a lot of sweet ideas for beta 2 :)

My offer still stands but I will play it tonight I have to take care of some serious RLIs. I'd love to check out the bot AI for IA players. Peace. You can PM me or email me anubanUT2K4@aol.com. :D

PointlesS
10-01-2004, 06:24 PM
to give an update...

my hard drive gave me the finger last night and decided just to be incredibly slow while I was working on my map...but since it's a fairly old drive with a bad past history (ibm 60gxp) I kinda thought it was on it's last legs so I ghosted the entire drive onto my brother's pc with an 80gb drive...my map and all it's versions now safely on my brother's pc (but if that goes down then I'll be screwed :p)...so back to my ibm drive...fortunately it isn't dead and still works good (typing this post from it) but now I gotta do the slow and painful process of getting all my stuff back...unfortunately that of course will take a long time...I'm going to upload a pre-beta tonight for the few people who wanted to test the map before it goes public...and once I go though all their suggestions and smooth out the rough edges then finally it'll be released...

legacy-sethdonut
10-01-2004, 07:06 PM
Send me the map files and I'll back it up for you as well >_>

This map looks awesome, by the way, always great to have another kickass AS map.

legacy-]-W-[FasTPaiN
10-02-2004, 03:23 AM
:up: right on good job eh when u done make me a map k? :p

legacy-MarZer
10-02-2004, 06:30 AM
I've still got that earlier version too PointlesS, should you need to restore it.

Oh and give me a beta!

PointlesS
10-06-2004, 01:26 PM
sorry my computer got royally screwed up...I needed to change a few things before I give it to anyone so I ended up working on my brother's 5 year old 15" screen in 800x600...painful...especally when you're used to 1280x1024 with a 19"...reguardless it's comming to an end...I need feedback on gameplay before I really release it so I sent some e-mails and responded to some pms with a working download link...if you still want to test it then send me a pm...sorry it's been taking so long too...next map I do will have a download link when I first post it and not a link a few months after...

AnubanUT2
10-06-2004, 01:32 PM
Originally posted by PointlesS
sorry my computer got royally screwed up...I needed to change a few things before I give it to anyone so I ended up working on my brother's 5 year old 15" screen in 800x600...painful...especally when you're used to 1280x1024 with a 19"...reguardless it's comming to an end...I need feedback on gameplay before I really release it so I sent some e-mails and responded to some pms with a working download link...if you still want to test it then send me a pm...sorry it's been taking so long too...next map I do will have a download link when I first post it and not a link a few months after...

Don't stress man you did a fine job. I will get back to you ASAP with my feedback but I need to step out for a few hours. And I know how you feel about adapting to a smaller CRT ... hell my 22" is on the fritz for a while so I'm using a 17" monitor. Peace. :D

legacy-Harsh_but_Fair
10-06-2004, 01:49 PM
we're a patient mob.

Harsh

AnubanUT2
10-06-2004, 11:15 PM
:eek: :eek: :D :up: :)

Well taking into consideration that you know there are some collision errors and mesh holes and the like ... but this is a pre -beta or an alpha and for that it is DAMN good ... wow this map is visually fantastic ... I love how you enter the ruined city ...

You know that looks wise it is fine and just needs to be finished but as for gameplay it is hard to tell since the bot pathing needs a bit more work .. Now I did get kind of confused on the cross the bridge obj but the bots didn't and that was really nice to see them get me back on track.

I lost them when it was time to go into the city and had to go back and tell them to cover me ... but that worked and we finfished that OBJ and then I fell down some black hole in the back of the map.

But hey this is going to be one great map. Maybe a tank a the point where you are coming into the city. I do need to play it more but as an IA player I will probably have more success with the next beta but I will try and give you more feedback before then. Peace. :D

Also though it has become harder to tell on my system ... this map appears to be a bit fps intensive ... it ran fine for me but I did notice it was a bit slower than some of my Large ONS maps. :)

PointlesS
10-07-2004, 12:16 AM
yeah bots still need a bit of work...that's my main focus right now along with fixing the rough edges and finally I can release beta 1...

beta 2 however will feature a drastically different terrain area...I'm getting a little better at max now so I've started modeling some different bases that have an as-glacier look to them...but that's all for later...beta 1 still needs to get released :)

nfleming
10-08-2004, 08:55 PM
Oh boy, Oh boy, Oh boy, Oh boy, Oh boy, Oh boy, Oh boy, Oh boy, Oh boy, Oh boy, Oh boy:D

Could it be we are gonna get another great AS map soon. I too can offer to test offline, lemme know if you need more testers :up:

AnubanUT2
10-11-2004, 12:22 AM
Man I just played this map again and I was really pleased with most of it ... that first battle where you go into this control room showed some optimization flaws but nothing I know you can't fix. The layout is excellent and the flow was very good ... Actually the gameplay as a whole was good ... even the open area wasn't plagued by fps problems. That was good. As I thought the bots are good all the way to the city and then if you tell them to cover you you have a great chance to finish ... I did ... the current ending is anticlimatic though and there should be an objective where I get to lay some explosives and destroy a Large gate ... imho of course ... I also would have loved to see an Ion Tank or one of the new ECE land vehicles. This is a really good beginning and once you go through a few more beta cycles this map will be a community favorite ... watch. Peace. :D :eek: :eek: :up: :) :cool:

legacy-Feffer
10-11-2004, 02:54 AM
i mentioned this might be a problem when i emailed you, so i'm gonna add a little more. i played the map on our server with someone who has a somewhat slower machine and my fears were valid. The terrain is too much, and with a lack of zoning on slower machines it really puts the screws to his rig. This points to a need for a smaller terrain, zoning, fog or all of the above

legacy-MarZer
10-11-2004, 04:17 AM
On performance: I've done a fair bit of testing of this map for pointless and I, like he, am completely baffled as to why the performance is poor. 256x256 is _not_ a large terrain, the map isnt that static heavy, it has distance fog, the inside areas are zoned off etc... it just doesn't make sense! I went through it in the editor and couldn't find anything that would lead to the poor performance...

The only thing I didn't check was the compression of the textures - pointless, make sure you suitably compress all the textures in the map if you haven't already

PointlesS
10-11-2004, 01:12 PM
good point...I forgot about the texture compression...if that doesn't help then I guess I could reduce the distance fog by a little bit I'd really hate to do that...it's kinda weird...I've seen no optimization on 512x512 terrains and yet it runs ok...I'm thinking the xWeatherEffect is causing it but I haven't tested that theory...

I've been really busy this weekend...had to fix 2 computers...been out finding a job and today I got two job interviews...I've sat down with max this weekend and found a fantastic beginnerish tutorial on poly modeling at www.simplymax.com and made a cool looking military style building...

legacy-Feffer
10-11-2004, 01:34 PM
i don't think it's the weather as low settings and low end computers have that turned off.

What are you talking about with the compression stuff though? i've had some problems and that may be a way to fix one of them (the speed issue seems to happen on larger [size wise - i mean maps over 30 mb) maps and has to do, i think, loading everything into memory, so a compression thing might be the fix, but i dunno how or what you're talking about so...

AnubanUT2
10-11-2004, 01:43 PM
Originally posted by PointlesS
good point...I forgot about the texture compression...if that doesn't help then I guess I could reduce the distance fog by a little bit I'd really hate to do that...it's kinda weird...I've seen no optimization on 512x512 terrains and yet it runs ok...I'm thinking the xWeatherEffect is causing it but I haven't tested that theory...

I've been really busy this weekend...had to fix 2 computers...been out finding a job and today I got two job interviews...I've sat down with max this weekend and found a fantastic beginnerish tutorial on poly modeling at www.simplymax.com and made a cool looking military style building...

Well I only noticed serious CPU lag and millisecond fps jerks in that one area. Other than that things for me were actually pretty decent. But I have a high-end system so it's a bit different for me (there was a little slow down in the big open city area but nothing I could really notice without really straining to do so (in other words in wasn't obvious at all) ... So zoning, antiportals, compression, scaling, distance fog, won't work ... then who knows what it is ... you devs should be able to spot the issue soon enough. :D

BTW: Hope you got the job you wanted ... are these gaming positions if I may ask? Peace. :)

legacy-Harsh_but_Fair
10-11-2004, 03:13 PM
Originally posted by PointlesS
I've been really busy this weekend...had to fix 2 computers...been out finding a job and today I got two job interviews...

stop earning a living, and having a life outside your keyboard, and make this map!:p

Harsh

legacy-MarZer
12-04-2004, 09:23 PM
(damn this thread was hard to find!)

Pointless clear your PM's man!

Anyway, the answer is yes. :D

PointlesS
12-20-2004, 04:07 AM
updated the pics (look at first post)...looking back...I laugh...because the difference is basically night and day...gotta love progress... :)

I'm looking for beta testers...I'm mainly concerned about performance at this point as I added in a smoke emitter that emitts smoke around the entire city and practically engulfs the surrounding buildings...

hope you all like...there's a few rough edges...but bot support is in and functional...custom voiceovers are 100% working...and I need to do some last minute things but right now the map is completely playable and ready to be tested...also once this is released I'm going to have a credits list that's bigger than santa's list :)

BuffyTheSlayer
12-20-2004, 09:05 AM
I been waiting long time and I cant wait much longer !!!:cry: :cry: :up: I want use Zombie Invasion sametime too :D
thank you for update :heart:

nfleming
12-27-2004, 01:22 AM
I would love to test the offline bots and performance. Let me know if I can help.:up:

DigitalBacon
02-06-2005, 02:58 AM
Hope you see this...would love to test if it's not to late!

legacy-<=N1GHTW1SH=>
02-06-2005, 03:54 PM
i.

need.

this.

map.

now.