View Full Version : DM-1on1-StoltyFactory1.0 released -> MSUC Phase3
06-06-2004, 10:49 AM
Compatibility: UT 2k4
Description: An industrial map mit 3 levels, see the shots :)
Comments: Final, my Submission to phase3 of the MSU Contest
Credits: Thx to Hourences, Tonnberry, DavidM, S´Calain, aleXXX, milb, aevirex, Guter Kumpel, Rage-Nox, sAr, Evil-Devil, unEx, Dr.Pest, samyroyale, Radditz, conehead, Fragmaster, NumbNutz, Murphy, HERBy, Svenneck, SuN. Redneck, SGA, Kuckekind, Swanky, Fliegenklatsche, Yourman2000,
Homepage: none yet :/
UnrealEd.de (German) (http://unrealed.myexp.de/index.php?P=info&D=1504#4782) (older version)
maybe more to come
06-06-2004, 10:54 AM
Nice looking! Downloading...
06-06-2004, 11:04 AM
This looks superb, I see you've got some great advice from some top mappers also. Downin.
06-06-2004, 12:53 PM
Looks excellent... Downloading...
06-06-2004, 02:27 PM
Second map I've deleted today without even trying to play (Samurai was the other). It runs like crap... and please don't tell me to lower the world details or to remove weather effects please :rolleyes:
06-06-2004, 02:29 PM
Whats your system specs?
06-06-2004, 02:57 PM
Looks nice, indeed... However, bots are quite horrible. Also, I've noticed number of stone blocks (floor) and grass popping out throughout the map.
06-06-2004, 03:37 PM
Agreed, This map is excellent, my only issues were bots, they act like there are no path nodes at all. I'm not an experienced mapper so not sure how to fix this but good bot support is a must especially for a map of this quality. In the main areas on the lower level the nodes seemed a bit overused and strewn about, this might be the problem as the AI may be getting to much info. I don't know this for sure though as again I'm not a level designer... yet. :)
Another nit pick is as Cyberchrist mentioned is how the floor meshes are being drawn in an out.
06-06-2004, 03:59 PM
Its an amazing looking map!! But its got major problems. Bot paths are no good, they basically just stand there. Certain spawn points you are out of the map. I get texture flickers here and there. Yes, this map needs a major overhaul. I hope these problems gets fixed cause it has a very sweet layout.
Ive just uninstalled this map, oh well.
06-06-2004, 04:40 PM
Originally posted by [T_I]_Unreal_
An industrial map mit 3 levels...
... I'll wait until the bugs are fixed and put a mirror up later on! ;)
06-06-2004, 04:49 PM
It's got a nice layout, but for some reason it gives me a headache playing it - literally. Framerate is not good and bots are awful (sometimes they do not move at all (noticably by the bottom of the lift).
It's a shame really. Thought this one was going to be a keeper from the screenies.
06-06-2004, 05:53 PM
People, Iam currently buxfing the map.
Give me 30 min and you can dl a better map with working bots, no uppopping decos and without clippings.
06-06-2004, 06:29 PM
OK, I overwrited the older Version of Bazzis Mirror with the new file.
Download the absolute Final here:
UT League (http://ut-league.com/files/ut2004/maps/DM-1on1-StoltyFactory.zip)
more to come ...
06-06-2004, 06:37 PM
Give me 30 min
06-07-2004 07:53 AM
06-07-2004 08:29 AM
Thats 36 min ;)
Nice looking map, I'll download it again.
06-06-2004, 07:19 PM
Nice one! Great amosphere, excellent playability.
06-06-2004, 07:36 PM
Yep, this is good now! Theres just one thing though, Bots doesnt seem to want to go the the LG. Maybe you might want to stick some health vials or adrenalines by the path leading to the lightning gun to entice them more to take that route.
*edit* I just spectated a bot match twice and they seem to only want to hang out on the bottom level. IMO, the weapons could be spread out better. Maybe put a RL somewhere on the second floor so that this way there are 4 weapons on the second level and 3 on the 1st floor.
06-07-2004, 02:11 AM
That was quick... ;)
06-07-2004, 08:46 AM
Map looks damn fine. GJ!
06-07-2004, 03:12 PM
Those first screenshots look fantastic. Your lighting looks really nice. If it plays as good as it looks, look for it on our server tonight :)
06-07-2004, 04:22 PM
I like the map...item position is arguable, so the presence of that damn Sniper Rifle instead of the loved LG (matter of taste), but still too much polys in view for my comp most of the time (btw, I play the retail maps just fine). Bots still need some tweaking too imo.
Oh, well, after recent FPS delusions (Tydal [OMG!], Incuvasion, Samurai, now Stolty) I'm thinking of quitting UT2004 for just playing Pang! on Mame32. :bulb:
06-08-2004, 01:56 AM
well..don't know if you care..but somethings i noticed on first run..not sure if you are planning another redo...some things to look at if you do.. (great map btw)
may want a blocking volume here to prevent flak/rl/etc..from going through grating...
i think in 2 places...these blocks just pop up at a certain distance..(bottom of ramp)
06-08-2004, 08:35 AM
Apart from the frame rates and other bits mentioned above, the only niggle I have is the lack of puddles on the floor which seems a bit odd as most of it seems open to the rain.
06-11-2004, 02:22 AM
hmm my take, I liked the layout, but I think it was scaled too big, I noticed the mini and link and lg were most used, not good imo if this is supposed to be 1on1. I think it'd be fun as 2vs2 tho. Also anoying, the trick ramps were just too hard, I mean I could do em but I'd have to be still right before doing it and even then it would have to be sideways, you dont have time to do this in a real game :confused:. also I noticed it was laggy as well, even with only 3 bots and settings on normal even tho I have a really nice rig. I average 60 fps but that doesnt mean the game cant be laggy, sometimes this is due to too much processing trying to occlude stuff. too much optimization. My first and only map to date thorshammer, I optimized it very well but it actually ran better without the optimization.. I'm not sure if the same could be said about your map but eh. nice looking map, falls in the fact its laggy playing it, its scaled too big imo and the sniper rifle sucks, use lg :p personal preference thats all.
06-11-2004, 04:19 AM
I played it, liked it, but the bots seemed not to know where to go... They just stand in the middle of the arena defending itself with the ShieldGun (no ammo for the AR)... They did nothing... Odd...
06-11-2004, 05:12 AM
Thx for your feedback!
FormatLife: In that case, you have downloaded an older version from Unrealed.de. Try the new Nalicity Mirror with the newest version!
06-15-2004, 04:01 PM
Is there nothing more to add?
06-15-2004, 05:40 PM
Framerates could be a lot better.
You have these small windows on one of your walls that could be closed, and if everything is zoned right it should help cull a lot of statics.
06-15-2004, 06:02 PM
well, these windows are really important for the gameplay
for example you can sniper from the sniperrifle place to the exit of the teleporter. Or see the bots running on the ramps behind the windows.
there are 5 zones in the map, using antiportals is bad around the windows.
But on my 1200 Mhz system stolty runs better than AS-FallenCity or Convoy :)
10-21-2004, 01:40 AM
Here is a new link at "The Ultimate Levels": DM-1on1-StoltyFactory (http://michaelmsrealm.com/MichaelMsRealm/Sub%20Pages/DeathMatch%20Page%202.htm#2)
You can browse here for other levels too.
A review will soon be added
10-21-2004, 05:08 AM
Added this nice map to the VeC Site (http://vec.be/page.php?id=371) so you can rate, search, and download some more maps, mutators, mods, utils, if you register :) You can also add your clan homepage or any other links that has to do with UT, UT2K3, UT2K4 :)
10-05-2012, 12:33 AM
not a true 1on1 map; bots aren’t too bright but I like the layout, rain, rust, vegetation, windows, trim and teleport.
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