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legacy-Grzech
06-05-2004, 10:37 PM
Name: InstaIon
Version: 1.1
Compatibility: Unreal Tournament 2004
Description: Instagib equivalent for vehicle game types (Onslaught , Assault, etc.)
Comments: Pwnaaage!
Screenshot: Click here (http://www.4neurons.com/ut2004/InstaIon.jpg), and here (http://www.4neurons.com/ut2004/InstaIon-2.jpg), and here (http://www.4neurons.com/ut2004/InstaIon-3.jpg), and here (http://www.4neurons.com/ut2004/InstaIon-4.jpg). :D
Credits: Digital Extremes, Epic, Atari, me :)
Homepage: http://www.4neurons.com/ut2004
Download: umod file: http://www.4neurons.com/ut2004/InstaIon_ut4mod.zip
zip file: http://www.4neurons.com/ut2004/InstaIon.zip

Note: this mutator has been superseded by InstaGib 4Ever (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395234) mutator.

Nemephosis
06-06-2004, 12:04 AM
It looks like a shock rifle. Whee. I think. Hint for next time: Choose a screenshot that actually shows off something.

I'll still download it cause I love weapon mods and everything but you really want to choose a better screen, like say, something that doesn't look like it could have been taken with the game out of the box.

edit: Oh now I get it, it's an Instagib rifle that destroys vehicles and nodes in one shot. Thank you for totally ruining Onslaught.

legacy-Jeenitals
06-06-2004, 12:53 AM
The hell? This isn't how Onslaught was meant to be played. :down: Bad idea for a mut.

legacy-Grzech
06-06-2004, 07:44 AM
Originally posted by Nemephosis
Oh now I get it, it's an Instagib rifle that destroys vehicles and nodes in one shot. Thank you for totally ruining Onslaught.
You welcome. :D


Originally posted by Jeenitals
The hell? This isn't how Onslaught was meant to be played.
I don't care how it was meant to be played! :sulk:


It does not ruin Onslaught, only it does completely change strategy for that game. The game is much faster now and and requires better aim from players. (I think Instagibbers should like it. :rolleyes: )

As for screenshot: Gun looks like Super Shock Rifle (I called it Super Ion Rifle). I change only beam type, damage type (it is of ION Cannon type now) and decrease it's firerate a bit (1.5 sec now).

And to be exact:
1 shot destroys every vehicle except for leviatan (3 shots)
2 shots destroy power node.
3 shots destroy power core.

I would recommend it to play with Vehicle Arena mutator and replace all vehicles with some fast one like manta (but might be scorpion or hellbender as well).

Enjoy! :p

Nemephosis
06-06-2004, 10:19 AM
I really doubt anyone's going to like this. Every Instagib mutator that's been made to work in Onslaught has been balanced, not an overpowered piece of garbage like this. I think THAT is what Instagibbers playing Onslaught want, BALANCE.

legacy-A2597
06-06-2004, 10:51 AM
I ask you...what is the point of having vehicles if they are all one hit wonders?

How the hell do you charge nodes? Or is that "Hit a dead node with a single shot and it's charged" or...


sorry, bad idea.

legacy-Grzech
06-06-2004, 11:26 AM
Originally posted by A2597
I ask you...what is the point of having vehicles if they are all one hit wonders?

The point of heaving vehicles is to move fast. The speed is critical here - as in normal ons (vehicles like tank are generally useless that's why it would be good idea to play it with vehicle arena ->manta for example. Or maybe some custom vehicle model?)


Originally posted by A2597
How the hell do you charge nodes? Or is that "Hit a dead node with a single shot and it's charged" or...[/B]
No, I thought of that (as alternate fire of type link gun alt mode?) but I think it wouldn't be good idea. Simply you don't charge nodes! Once a power node has been activated the team must defend it untill it goes to full power. When it's done enemy neihbours nodes should be destroyed within seconds.

legacy-Grzech
06-06-2004, 11:45 AM
Originally posted by Nemephosis
I really doubt anyone's going to like this. Every Instagib mutator that's been made to work in Onslaught has been balanced, not an overpowered piece of garbage like this. I think THAT is what Instagibbers playing Onslaught want, BALANCE.

Well, I believe that's why none of those "Balanced Instagib ONS mutators" has ever become popular. You are not Instagibber, are you? InstaGib name is self explaining - "instant kill combat...". As to overpowering... I did not increase the gun's power. (I extended 'SuperShockBeamFire' but left both DamageMin and DamageMax values intact).

Anyway, thanks for your opinion.

legacy-gimplar
06-06-2004, 02:10 PM
hah.

legacy-Hedge_o_Matic
06-06-2004, 02:30 PM
How is it possible to defend a stationary target like a power node from being hit 2 times by an instant-hit weapon from across the map? No node could survive to be fully activated.

Nemephosis
06-06-2004, 02:43 PM
Step 1: Grab a Raptor.

Step 2: get up to the toiwer while no one's looking.

Step 3: Proceed to blast the living hell out of anything you can see.

Congratuulations, you discovered why they disabled Instagib in Onslaught.

I think it's funny no one's had a positive thing to say about it yet. The balanced ones may not be too widespread but at least they were tolerable. :D

legacy-Jeenitals
06-06-2004, 03:49 PM
Originally posted by Grzech
The point of heaving vehicles is to move fast. The speed is critical here - as in normal ons (vehicles like tank are generally useless)...

I'm just not gonna comment on this. Anyone else want to?

Nemephosis
06-06-2004, 04:08 PM
Originally posted by Jeenitals
I'm just not gonna comment on this. Anyone else want to?
'
He's more or less proven he knows nothing about how ONS works. He's said it all, we don't have to.

legacy-Nendo
06-06-2004, 04:34 PM
come on guys give him some slack. so wah if it may spoil the game for somepeople. just don't download it?

legacy-Grzech
06-06-2004, 08:00 PM
Originally posted by Nemephosis
Step 1: Grab a Raptor.

Step 2: get up to the toiwer while no one's looking.

Step 3: Proceed to blast the living hell out of anything you can see.

Congratuulations, you discovered why they disabled Instagib in Onslaught.

I think it's funny no one's had a positive thing to say about it yet. The balanced ones may not be too widespread but at least they were tolerable. :D

Blah, camper. Such guys are easy to kill by every skilled player. It's not because of the campers they disabled it.

I know they didn't want instagib in Onslaught and they tried hard not to allow that. Even if u add Intagib gun to onslaught (you can do it by typing some console command) still it will be usless. (Simply damage of type DamTypeSuperShockBeam won't make damage greater than the one of DamTypeShockBeam. Paradoxically it make super shock rifle weaker weapon against vehicles than regular shock rifle 'cause of lower firerate). Well I wanted REAL instagib rifle in Onslaught and I made it. :p It's done now, so accept it or die! :)

I know it would be controversial mutator (still I didn't predict it will cause such emotions :haha: ). Same is with instagib. Some ppl love it, some hate it. (I saw long threads in different ut forums about than I wouldn't like this become such). I noticed you are not devoted follower of this idea, I could guess that from your first post.

legacy-Grzech
06-06-2004, 08:15 PM
Originally posted by Hedge_o_Matic
How is it possible to defend a stationary target like a power node from being hit 2 times by an instant-hit weapon from across the map? No node could survive to be fully activated.

Well, with such attitude it's hardly possible. ;) I'm sure you can do it. Just install InstaIon and try. You can start with bots. I'm certain you will be able to develop proper startegy yourself. :up:

legacy-Grzech
06-08-2004, 04:47 PM
Originally posted by Jeenitals
I'm just not gonna comment on this. Anyone else want to?

When reading an answer to someone else's question I would advise you to to read the question to which answer replies as well.
Trying to interpret an answer alone taken out of original context have no sense.

legacy-VenomZER0
06-08-2004, 09:16 PM
The question is have you yourself actually played this mut with people?

Nodes take ages to build, theres no way you can defend one form getting hit once (not fully charged node)

On any map it will just be stale mate forever, as people will eventually just take the nodes down at their leisure. If nobody charged nodes in NW ONS, they would go down, now make it 2 shots from a hitscan weapon on an unchargable node and you see the problem.

Only way to defend is be PERFECT at long range...

Yes you said campers can be killed easily - that's true but not before s/he has wasted every node and vehicle in sight!
Also you would have to make the manta twice as fast minimum to stand a chance.

legacy-Archer
06-09-2004, 12:27 AM
Bad idea. :down:

You've made it so that Onslaught is locked in an endless stalemate. Since it only takes one shot to take out a node, the game ain't gonna advance anywhere, as any node being built will instantly be sniped out.

Not worth my time to download.

legacy-Sin00b
06-18-2004, 02:08 AM
I think its rude that you guys judge without even trying the mutator. I just tried it out, and it wasnt so bad. In fact, i had fun holding my position in the center node of Acendancy, killing bots before they can reach for the trigger. Its really fun, and you guys should try it sometime.

Problems though :D

First, I see no use for a levithan/tank. THey are slow and they just blow up fast. Either make them stronger or give them huge weapons.

Other than that, its fun to play sometimes.

legacy-Mr_Caravaggio
06-18-2004, 02:45 AM
But as mentioned, how does it play online? Online with people who know they can destroy a node from a mile away?

I'm usually indifferent to IG, whatever floats your boat, but this mut does seem really redundant.

I'll add 1 piece of advice I think could be infered as constructive. If you don't want to balance you mut in terms of node damage, than at least include the vehicle arena in the code itself. It may seems strange to have the same code when the server could just activate VA, but it'll just make it easier for the user.

Or maybe if the distance of the shot was lessened so people had to get closer to nodes? Most IG players are used to smaller maps as I understand it anyway.

legacy-teccy1
06-18-2004, 04:12 AM
I just downloaded and tried this with only Skilled bots in ONS-Primeval, and I don't think I need to see anymore. This honestly has to be one of the worst mutators I've ever seen. While it's a nice effort that you're trying to make iONS, this just made the mode extremely pointless, boring, and ridiculously repetitive. You have no way whatsoever to power up the nodes after you activate them, so you have to hope to god they charge up before someone runs over and shoots it down when they're connected (IF they even get connected). The only reason I won the match I played was due to the bots being so low of level, and I can only imagine what happens with Godlike bots (not to mention highly skilled players). If you'd like some suggestions on making this remotely playable, I'll list some here:


Please god take off the one-hit kills for most vehicles. You're ruining the vehicles by doing this, and it only makes people want to run around instead of becoming a huge freaking target in a manta. Make it do 100 damage or something instead, because at least then people have a small chance to get out and fight back.
If you seriously want the vehicles to only be used 'for speed,' then you really should consider speeding them up yourself. Make them all have double or triple normal speed, and completely remove all their weapons. Right now the vehicle weapons aren't IG, so what's the point of having them?
Make the nodes charge in a flat, set time of around 2-3 seconds. Also you could make the nodes take more than 1 shot for the nodes, possibly 2?
The powercores are pathetically weak now that it takes only 3 shots to destroy such a huge target. Upping the # of shots needed to around 5 would probably make it a bit better.


Hope those suggestions help, but for now I can't rate this highly at all. I can't even see a scenario where people would play it for fun because it just makes Onslaught and Assault so...pointless.

legacy-{NRW}ZERO
06-18-2004, 09:54 AM
i'm pretty sure someone has already made this mutator. actually i know for a fact they have. *Xx_ZER01_xX* made this a while back. the way he set it up is the alt fire for the gun is the link beam, the primary only does normal shock rifle damage to vehicles, but instagib (one shot one kill) damage to players. and he made a custom skin as well.

original thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=358483)

Name: XxxXInstaGibONSv3
Date: 3-19-04
Last Update: 4-23-04
Compatibility: UT2004
Homepage: www.elitekillas.com
Download: Here
Comments:

regardless if instagib is supposed to be in ONS or not. this mut is a repeat. i wouldn't play using it, but i checked it out. here's a screenie of ZER01's. (alt. fire mode)

http://010101.250free.com/xxxx04/instalink.jpg

anyhow...

:noob:

legacy-Kaw-G
06-18-2004, 10:06 AM
i dont believe (in my own eyes) that i have ever writen anything that wasn't constructive critism(as aqquired in the rules) but i think i have to skip the rules to say what this really is... this (from what i have read in the description and from what i have read in the other replies) the most donkey-sucking ****eating mutater EVER made!! I mean... good job working(hard work i guess, since i know nothing of coding) on this to make it playable but i think you should have posted about it in idea sharing first, and you would have seen that it was pointless to make 'cause no1 would like it ...i only have one thing to say

"Pick rhymes with dick, and you're a ******!"
(beautifully said by Fredryk Phox in the albinoblacksheep video)

legacy-ElementFire
06-18-2004, 02:50 PM
Unique idea. I don't see why it's not possible to assault a node now; if you go in with 3 people against a lone guy defending a node, you're bound to succeed. I had a mut like this that gave you the modified link gun as the only weapon with instagib primary and link gun secondary. It was quite heated in Chainisle atleast. I think the idea of reducing the range is a good one too, to prevent sniping/camping with instant kills all the time. The risk/reward ratio seems screwed up there.

I'll give this mut a try.

legacy-Zealot
06-18-2004, 04:21 PM
I kind of like this but I see one problem

instagib rifles are good shots, if you are defending a node there is no chance in heck your gonna actually get the node created!

you need to make the instagib rifle take like 3 shots to create node.

legacy-ElementFire
06-18-2004, 07:12 PM
I played this, and it's quite frantic (only tried with bots, though). I think you should make the alt fire fire "healing" shots that heal the nodes with about 1/2 the power of the regular shots. Remove zoom capability, and add a distance limit. If teams are exactly even in terms of skill, though, you'll come to a stalemate; but that'll happen even without this mutator.

legacy-Carbs
06-18-2004, 07:31 PM
Originally posted by ElementFire
Unique idea. I don't see why it's not possible to assault a node now; if you go in with 3 people against a lone guy defending a node, you're bound to succeed.
That's not the problem. The problem (one of many, that is) is that it's WAY too EASY to destroy a node.

legacy-ElementFire
06-19-2004, 09:42 AM
This is true. I still suggest that the secondary fire heal the nodes rapidly. This can yet be balanced and made totally fun.

UT2007? lol

legacy-Grzech
06-20-2004, 03:35 AM
Well, all those weapon modifications can be made as mutator's configurable options.
This include:
I) weapon's range - but I don't think its good idea. Most ut2004's InstantFire weapons has range limit 1000. But that's because 1) tracing is costful 2) maps in ut2004 predescesors were much smaller. So I would rather increase it (I find it really annoying when you can't hit target because weapon's beam is too short :mad: )

II) weapon's power. Default Super Shock Rifle damage is 1000. But this can be made configurable - let's say from 100 to 1000 (this case will always kill walking player, but vehicles can survive longer)

III) Healing alt-fire. I don't like link gun's altfire in instagib kind of rifle but I could do something like healing shock beam (short ranged) or maybe better - healing shock projectile (like shock rifle's alt fire - energy balls that could heal nodes and vehicles). Healing power would be also configurable (let's say 50-500).

Right now I have an idea how to incorporate original super shock rifles into vehicle games - and do it that way so they work correctly (inflict full damage to vehicles :p). I'm not sure if it will work yet, if I find litle time I'll try to do it. If I succeed I'll add some of these options to this new mutator. :)

legacy-ElementFire
06-20-2004, 08:57 AM
I think it's a good idea to make secondary fire heal.

Is it possible for a mutator to modify the crosshairs? Maybe to make it easier to show range, the crosshair could turn orange when the selected target is beyond range or something.

Don't give up on this mut.

legacy-AA-11
06-20-2004, 09:32 AM
i played against masterful bots combined with an arena mutator (mantas only) and Vehiclestuff, various ons maps and i had i can't say there were more stalemates than in NW games, 1-3-1 node setup is just asking for stalemates, that's all.


the key to using this mut is altering strategy, imho, you need to focus on occupying the enemy team, so they cannot focus on nodes, which implies area cover instead of point defense, but a hitscan weapon is very well suited for that.

that said, healing by alternate fire would certainly speed things up, and make the game more forgiving when it comes to errors. (let them destroy your primary node and you'll lose the game, because all other nodes will be dead by the time it goes active again) as for adding the supershock rifle to vehicles, a souped up manta might work, but anything else would probably stand no chance.

legacy-Grzech
06-20-2004, 08:33 PM
Originally posted by ElementFire
I think it's a good idea to make secondary fire heal.

Is it possible for a mutator to modify the crosshairs? Maybe to make it easier to show range, the crosshair could turn orange when the selected target is beyond range or something.

Don't give up on this mut.

Good idea! I didn't think of that. It is possible. (In original Unreal Tournament rocket launcher has something similar - if you moved crosshair over target it changed shape and color, weapon played warning noise and if you fired when crosshair is changed rocket homed into that target. :D)
I could do this but this would require constant tracing (I would have to think of efficient solution). Now I recall that Aerial mutator of Mr. Evil changed size of cursor if target was too near (I would need to look at it's code ;))

Currently I've found where the limitation in destroying vehicles of original instagib rifles has been placed (if I dug one class deepper when making InstaIon I would find it then :D) and I'm working on mutator than will replace InstaIon. :)

legacy-ElementFire
06-20-2004, 08:47 PM
Good, good. Work on balance. Definitely remove zoom.

legacy-Grzech
06-20-2004, 09:52 PM
Originally posted by ElementFire
Good, good. Work on balance. Definitely remove zoom.
Actually I will allow to choose weapon type/mod in mutator's config:
"Classic Super Shock Rifle", "Zoom Super Shock Rifle" or "Charge Super Shock Rifle", and configure weapon's power against vehicles(that includes nodes and turrets) as well as weapon's healing power in case "Charge Super Shock Rifle" is selected.
(But that's for another thread - soon :cool: )

legacy-ElementFire
06-20-2004, 10:32 PM
Excellent idea! :up:

legacy-Grzech
06-25-2004, 10:48 AM
While working on new mutator I applied some slight changes to InstaIon mutator:
- Increased weapons range so it works fine on large maps
- Allowed multihit - so now multikills with single shot are possible (beam will go trough targets body hiting any targets behind)
- Added pickup class for weapon (InstaIon.InstaIonRiflePickup), so now it is easily possible to add weapon to custom maps without need of selecting mutator
- Removed this gun from weapon's list so it is no longer possible to chose "Super Ion Rifle" in Arena mutator.

Version 1.1 is available for download (look beginning (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=387665) of this thread).

legacy-ElementFire
06-25-2004, 11:52 AM
*downloads*

Does it still have zoom? What about healing secondary fire?

legacy-Grzech
06-25-2004, 02:53 PM
Originally posted by ElementFire
*downloads*

Does it still have zoom? What about healing secondary fire?

As I wrote before I am making NEW mutator that will have all that options I mentioned in earlier posts. It will be different mutator (different name) 'cause it will use Super Shock Rifle(s) instead of my Super Ion Rifle.
But it is not ready yet... I made almost everything but there are some thinks to work on yet and to test. (But since my graphic processor has burned :confused: :cry: :mad: I have some problems with debugging. I can run ut only in software render mode (yuck) for now, so dunno when I release it. :rolleyes: )

InstaIon will remain in such form as it is. (According to full releases forum rules it's considered as final version. :))

AnubanUT2
06-25-2004, 03:25 PM
I understand the need to keep ONS more strategic than the name implies and so far I've agreed with the concept that this isn't really an Onslaught but a carefully planned campaign against another team. I've gotten accustomed to playing both Assault and Onslaught that way, as 90% of the time I like the the feel of an RTS being put in an Unreal world. You do have to think and plan a solid team strategy if you play balanced teams and use the more complex link setups.

On the flip side, sometimes I like playing the gametype more like the name implies ... An Onslaught ... Pure Mayhem and total annihilation of the enemy. Once a week I like putting together a team of 8 warriors (bots all tweaked to perfection) and going on a mission to destroy an enemy encampment that only has three enemies left standing to guard it and to try to defend the base while reinforcments are being gathered (there is no hope they can have of taking out our core ... they can only hope to survive the fury of my ONSLAUGHT [Slaughter is more like] !!!:D ). For these little self-created dramas I then make sure I'm armed with "Top-Secret" newly developed WOTD (Weapns of Total Destruction), designed to level enemy fortresses within minutes ... thus ending the Great War once and for all. Pretty melodramatic huh?

When I'm playing this "Exodus the Invulnerable" type fantasy game I play in God mode until I boost my health up to around the 2500+ level (I've designed my own little combo mutator to boost for as long as you keep killing people and stay alive) and my weapons consist of Redemeers, Ion Painters, Zarks, Thermal Projectors, CFXs, Crispe, Transdimensional Disturbers, and other Super Weapons. Now I've got this baby to add to that collection. Thanks. It's just nice to have another Unreal Weapon of such power in the tournaments ... let those who would stand in the way of my army's might be warned. The Onslaught is coming.

Again, I only play that way once a week ... but it is FUN!!! It's fun playing a being with the might of the gods at his fingertips (Boy I can really get lost in this world I've created ;) :weird: ). Sometimes you just want the fun of mindless destruction combined with the ability to use vehicles and have targets other than just the enemy, to destroy over and over and over. I love the feeling of standing toe to toe with a Lev or a Gol ... what a rush!!! For these times ... whenever they come ... when that urge to just play a powermad demi-god or something similar hits, you you'll want this. In a way this becomes it's own gametype ... kind of mix between DM and ONS. If you NEVER EVER play the game that way then you'll probaly want to pass.

Remember than it's only a game and for some it's more than satisfying enough to just enjoy the graphics and the weapons, vehicles, eye candy, etc. without ever playing like this is a strategy game (like chess or RISK). That's the beauty of UT2K4 ... it can be many different games to a wide variety of people. So don't knock the guy for giving those of us who just play to see mayhem and blow things up another weapon to get the job done. Like he said this is not meant for everyone.

I can say that it is great for the person who loves vid games but has family, job, and social commitments that keep him/her from spending any meaningful time with gaming. This person just doesn't have the time or energy to learn or play Strategy games ... especially if they put in 60+ hour work weeks on top of having kids they have to always keep an eye on; however this person might still get a kick out of just spending 15-30 minutes every other day destroying things and kiling combatants in this Unreal world. Bingo! just the type of person this weapon is meant for.

Personally I love MAYHEM so this is my kinda weapon for days when I don't want to put much mental effort into playing ONS. But I would never use this in a match that I intented to be competitive ... even if I'm just sharpening my skills against bots. So you would get this weapon for pure Destructinve Fun (a way to vent ... especially if you've had a bad day) and NOT for serious competitive matches ... IMHO. It's also good if you are relugated to bot matches for the most part (whatever the reason ... dial-up Internet only or just plain don't like playing on-line).

Just like a movie ... some are great all the way around; they make you think while having great special effects and telling a coherent and solid story (LTR trilogy) and some are just meant to show just how far special F/X have come (Matrix Trilogy, Underworld, numerous others). With UT2K4 you have the ability to do both, which makes this game a truly open game for a huge spectrum of users both young and old, male and female, and for those whose brains are too tired from thinking all the time and want a mindless, but fantastic looking and sounding game (with over 150 available weapons and tanks and planes and other futuristic vehicles to boot!) that can also be used as an entertaining strategic decision making tool. :up: Peace.

Kyllian
06-25-2004, 09:19 PM
Originally posted by Grzech
it does completely change strategy for that game. Yep, by making vehicles completely useless.
All you need(Torlan for example) is one person to go to the top of the hill in the middle and snipe away at any vehicles leaving the enemy base. The enemy team wouldn't get very far until they take the sniper out
Originally posted by Grzech
And to be exact:
1 shot destroys every vehicle except for leviatan (3 shots)
2 shots destroy power node.
3 shots destroy power core.
Originally posted by Grzech
Once a power node has been activated the team must defend it untill it goes to full power. Using Torlan as an example again, here's a scenario.
Red team gets first node charged and tags middle node. They proceed to park it there and defend the node.
They will then keep blue pinned down by destroying their node before it can get even remotely charged

As implied by nearly everyone else, this would ruin a game of ONS

legacy-neoflame
06-25-2004, 10:24 PM
By itself, this completely screw up Onslaught (IMO). With Onslaught controls (look for it at BU), setting Powercore and node health to higher than the rifle damage, and setting time to build a node to a very low number... it's better :D

legacy-ElementFire
06-25-2004, 11:11 PM
AnubanUT2: That's a beautiful post, and I agree with it 100%. If you're used to regular ONS, Instagib ONS will get old and repetitive pretty fast. If you're into...unique...gameplay, (like me. Anyone else like Invasion Everywhere+Assault? maybe deathmatch with Industrial-gravity-mover-arena?), then this mod is indeed fun.

legacy-GenjyoSanzo
06-26-2004, 01:25 AM
this is a very stupied mod...:down: :down: :down: :down:

legacy-Grzech
06-26-2004, 10:32 AM
Originally posted by Kel
Yep, by making vehicles completely useless.
Using Torlan as an example again, here's a scenario.
Red team gets first node charged and tags middle node. They proceed to park it there and defend the node.
They will then keep blue pinned down by destroying their node before it can get even remotely charged


Well that's theory. The problem with theories is they often don't work in practice. And what if here blue teams tries to apply same strategy?
If some team had such strategy and was able to apply it in practice to achieve victory - then very well. I would say: Congratulations, well played. But, succesfull applying the same strategy against same team will be much harder next round.

Nemephosis
06-26-2004, 10:46 AM
Yeah well in this case it does work. BANG, vehicle is dead.

All you need to do is get a guy up on the tower and no one will get anywhere. You say that camping is lame, and I agree, unfortunately not everyone agrees with us. It WILL be done, guaranteed. This is exactly why they disabled Instagib on ONS. Because of this. I have no idea why you can't see this.

legacy-Grzech
06-26-2004, 10:51 AM
But I'm also saying campers are EASY to kill. They camp generally in one (sometimes more) place, so you know where they are. If they are not there you can catch camper on his/her way to camping place.

Nemephosis
06-26-2004, 12:49 PM
There is absolutely no way in hell you're going to intercept someone who grabs the Raptor and heads to the tower at the begiunning of the game unless you grab a Raptor and meet him there. And the one who lives through the dogfight gets to the tower.

legacy-ElementFire
06-26-2004, 01:32 PM
Instagib does leave a trail, though; so it should be possible to snipe the camper from near the node that he is attacking.

AnubanUT2
06-26-2004, 03:43 PM
Perhaps if you use the Pain Camper Mutator that would solve camping issues? If not ... like I said this mute isn't for everyone. Peace:) .

legacy-ElementFire
06-26-2004, 04:25 PM
The best way to balance a weapon is to give the same weapon to everyone. The problem is that not everyone may have excellent sniping ability (like me. I make up for lack of sniping ability by turning on super berserk and shooting in the general direction :D).

I'll have to look for this mutator you speak of. Pain camper, huh?

AnubanUT2
06-26-2004, 05:27 PM
It's a great mutator if you want to alter sniper matches. You can set a time to allow for camping and then you can specify if the person dies or starts losing health. Time and health is configurable. So if you want to make sure no one camps at all just make the time to camp 0 and turn on death. Or you can set them to lose health ... I believe that it's like 10 health points per second. Additionally you can set the camp radius (don't know what the max is ... sorry) and also if camping can be allowed during certain times (defending, holding, sniping). So it is quite versatile ... which makes it a good fit for these types of matches where a person has a one hit kill weapon.

If you can't find it after searching hard let me know, but it's out there because I found it and this was when I didn't know anyone or know about the forums.

I just checked it and you do lose about 10 health points/sec if that option is enabled. Also, I believe that this is one of those rare mutators for UT2K3 that works in Ut2K4 ... don't quote me on that though because I am not 100% sure. This would mean that you may have to search for UT2003 mutes in order to find it, and it does work without crashing the game (I am using the latest patch now but it also worked before when I was initially testing it ... I test every mutator I download even if I won't use that mutator all the time). Anyway hope this helps

legacy-ElementFire
06-26-2004, 10:32 PM
Thanks, I found the ut2003 version. Will test this out when I get time. Thanks again. :)

For those who are curious, here is the link to the 2003 version: PainCamper.zip (http://crokx.unreal-design.com/files/ut2003/mutators/PainCamper.zip) (5.49 kb)

jaybud4
06-26-2004, 11:58 PM
LMAO, just had a match, and I fought some guy. We met inside the Torlan Tower (the top where the Hellbender spawns.) and shot each other, at the same time, and hit.
ME
You killed thing1
You were killed by thing1
HIM
You killed thing2
You were killed by thing2

I'm am not revealing either of the real names.

legacy-ElementFire
06-27-2004, 12:16 AM
Wow, the chances of two hit-scan weapons hitting each other are so rare. Awesome that it can happen, though. :)

legacy-FizzyRB
06-27-2004, 05:27 PM
I don't believe you people sometimes, he makes a mutator you dont like so you flame him to death?

If someone offers you a piece of cake you dont like the taste of do you smash them over the head with a wine bottle?

If you dont like it dont download it.
Constructive criticism or no criticism.

legacy-Grzech
06-27-2004, 07:36 PM
Originally posted by Nemephosis
There is absolutely no way in hell you're going to intercept someone who grabs the Raptor and heads to the tower at the begiunning of the game unless you grab a Raptor and meet him there. And the one who lives through the dogfight gets to the tower.

Raptor can be easily shoot with InstaIon gun (1 shot). Once camper is on the tower you can take him out from the ground when he comes to the edge to shoot. And you have advantage - you know where the camper is - he don't know where you are.

legacy-Grzech
07-01-2004, 09:59 PM
I have finished new mutator I was writing about it few post ago. It is called InstaGib 4Ever (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395234) and you can check it out here: http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395234.

Since InstaGib 4Ever (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395234) supersedes InstaIon mutator I hereby consider this thread as closed. :p
I would like to thank for all comments, including positive responses, constructive criticism as well as non-constructive immature kid's whining as even those posts helped this thread being popular. :D

I added few ideas that came up in this thread to my new mutator so if you didn't like this simple mut you may like InstaGib4Ever. And if you did like InstaIon you will love it! :)

Circus
07-02-2004, 03:56 AM
Well I like both the old IonIG and the new one.

I like the choice to have the old gun mesh but there is no zoom IG with the old mesh? I would like to see that.

Now I am talking VCTF here not ONS. I think these work good for VCTF which is what I play and run a server for.

I Think that using IG in ONS is not such a good idea but thats what IG is, instant Gib or instant death!

That means to me if there is a pawn in the level like a player or a vehicle then its 1 shot death. Thats why I think think its good for IG VCTF.

I dont think power cores and power nodes figure into the equasion as far as being pawns in the level. Maybe later I will try it in ONS but to me ONS and IG just dont mix.

But for VCTF this is just what I been looking for! :up:

legacy-x-elite
07-24-2006, 11:29 PM
The question is have you yourself actually played this mut with people?

Nodes take ages to build, theres no way you can defend one form getting hit once (not fully charged node)

On any map it will just be stale mate forever, as people will eventually just take the nodes down at their leisure. If nobody charged nodes in NW ONS, they would go down, now make it 2 shots from a hitscan weapon on an unchargable node and you see the problem.

Only way to defend is be PERFECT at long range...

Yes you said campers can be killed easily - that's true but not before s/he has wasted every node and vehicle in sight!
Also you would have to make the manta twice as fast minimum to stand a chance.
ummmmm now we need instanods

legacy-ElementFire
07-25-2006, 12:17 AM
Holy thread revivals, Batman. I actually got an e-mail saying that someone had replied to a thread - one that I'd completely forgotten about. Jeez.

legacy-Grzech
07-25-2006, 10:40 AM
Hahaha! I can't believe it! My first thread here in this forum and my first weapon mutator, noobs whined so much about it! Hahaha!
Long live the king!
I couldn't belive my eyes when I received "Reply to InstaIon mutator" mail! haha!

I thought I have locked this thread after InstaIon mutator got superseded by Instagib 4Ever (http://www.ataricommunity.com/forums/showthread.php?t=395234&highlight=Instagib+4Ever) mutator, but it seems during an overhaul at Atari forums it got unlocked, hahaha.

x-elite, what forgotten depths of these forums had you to walk trough to find this thread!?, hahaha, What a surprise you did to me. Now, I feel like... 2,5 years younger, hahaha.

legacy-ElementFire
07-25-2006, 12:05 PM
Nice to see you're still around, Grzech. I haven't played UT in... so long. Haha.

AnubanUT2
07-25-2006, 01:46 PM
Wow ... this thread is old ... and someone dug it up? :bulb: Can't believe how long winded I used to be. :rolleyes: Jeez.

legacy-x-elite
07-25-2006, 03:52 PM
i havent been playing ut for a while since halo 2 came and i recintly got re addicted and i went looking for my fav mods and mutators and such, and i stumbled upon this.
i also sifted through every single page on full release and beta looking for it :noob:

legacy-Major A Payne
07-25-2006, 04:55 PM
Well mypersonal take is simple. Perhaps a configuration menu to allow vehicles to either be indestructable by this weapon (which could mean other weapons will still destroy a vehicle), or make it so that the weapon has an alt fire mode that can:

1) Is usable onyl against vehicles and nodes, but fires a lower powered beam, or,
2) Allow the alt fire which can fire once but makes the weapon require a recharge before being used, alt fire mode, again (a configurable amount of time).

legacy-Grzech
07-25-2006, 07:36 PM
Hey guys nice to see you too! I havent played ut2004 for ages. Are people still playing it? Last modding I did (1.5 years ago!) was an update to Instagib4ever mod to version 1.06 which allowed non-weapon pickups to stay when in Invasion mode. So you could collect them. Never publicly released that version though.

Major: This mutator has been superseded by Instagib 4Ever (http://www.ataricommunity.com/forums/showthread.php?t=395234&highlight=Instagib+4ever) (click that link) and that mutator has a config menu that allows to modify weapon's destructive power against vehicles and destroyable objectives like nodes, etc. Also that weapon can heal vehicles and nodes.
Maybe someone revive that thread too, hahaha. Then I'll bring back from dead Weapons of Evil! Hahaha!

legacy-x-elite
07-25-2006, 09:23 PM
ehehe watching a levi be insta killed brings back good memories, thnx zech, might be best to let her die again and dig it up a few years down the road lol