View Full Version : Arkon Weapons 2004
legacy-Donator
06-05-2004, 09:19 PM
Name:
Arkon Weapons 2004
Version:
Full Release version 4.0
Compatibility:
UT2004 only
Description:
UT2004 conversion of Arkon Weapons. Arkon2004 is a weapon pack including a complete combat gear of 13 brandnew future themed tools of destruction.
Comments:
Major changes since Beta 3.x
- 'OrbitalCannon' prototype weapon added
- 'Disruptor' weapon added
- MissileLauncher alt-fire changed, is now guiding laser
- Desintegrator alt-fire changed, is now chargebeam
- all new animated weapon skins!
- all new weapon Icons!
- tons of visual improvements
- compatible with UT2004
- ...
Screenshot:
http://img78.photobucket.com/albums/v243/TheDonator/Arkon2004/Arkon2004Logo_640x480.jpg
http://img78.photobucket.com/albums/v243/TheDonator/Arkon2004/Arkon2004_3.jpg
http://img78.photobucket.com/albums/v243/TheDonator/Arkon2004/Arkon2004_2.jpg
Credits:
Kangus, EvilDrWong and Smoke39 for being very helpful in general.
Dade, author of Codename Gatling 2003. Desintegrator uses some of his ShadowsRifle code.
RegularX, author of the XPak mutes. Thermal Projector uses some code from the Beam Cannon.
Kal Corp. The ArkonShields mutator is based on his VasAutoShields1.03.
Unknown author of the MineLauncher01 mutator which inspired me to the LaserBomb.
Smoke39, author of Pain2k3 in particular, for his Shotchaingun code finally enabled me to do the Fusion-Gatling Gun properly.
Postal and the Wod Mod Pod staff for holding the weapon contest, which I created the Disruptor for.
The entire Unreal Playground community, in particular theteck, Aquablue, Dagg, Unserene, Jaybud4, Herr_Zerstörer, King Mango, PsySlug and nuclear hazard for playtesting.
Homepage:
still under construction and looking for host
Download:
http://theteck.dyndns.info/arkon2004/Arkon2004_v40.zip
http://kaoticassociations.com/Arkon2004_v40.zip
http://ut.filefront.com/file/Arkon2004;26848#Download
http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=download&id=4174&dl=dd
Nemephosis
06-05-2004, 10:06 PM
I've been looking forward to this all day. :D
legacy-Nuclear hazard
06-05-2004, 10:41 PM
Donator!!!
you are registerd at this forum:)
it dosent works:( :sour: :cry: :cry: (for me)
Nemephosis
06-05-2004, 10:49 PM
okay, some feedback:
-The Orbital uplink RULES. Ten times better than the Ion Cannon. However, after every shot it switches away. Can it not do that?
Other than that little problem, I didn't find anything really wrong with it. The Disintegrator grenades kind of suck now, they seemed toned down, while the thermo grenades have been really souped up.
The Disintegrator rifle takes much too long to charge.
The plasma gun feels like a link gun. I'd really just drop it and put something else in personally.
The Fusion Gatling is pretty good, but would it be possible to make the shaking optional? And if so, could it be done for offline only so that if you play it online with other people you have to have the shaking? One, it feels like an earthquake (and makes me motion sick, hence why I turned off view shaking in the options :p) and two, the bots don't seem to care that it shakes.
The Disruptor is easily my favourite (well next to the uplink).Simply genius. I love this one.
With the Missile Launcher, it doesn't matter how far away the missile is when it explodes, you hear it as if it were right next to you. Sort of a "wtf" moment there.
Is there any way you could lower the ROF on the laser tripbombs even just a bit?
The biggest problem is the uplink switching after every shot if you have more than 1 ammo. Other than that, these are minor gripes and I love it. :D
legacy-Nuclear hazard
06-05-2004, 11:32 PM
Originally posted by Nemephosis
okay, some feedback:
-The Orbital uplink RULES. Ten times better than the Ion Cannon. However, after every shot it switches away. Can it not do that?
Other than that little problem, I didn't find anything really wrong with it. The Disintegrator grenades kind of suck now, they seemed toned down, while the thermo grenades have been really souped up.
The Disintegrator rifle takes much too long to charge.
The plasma gun feels like a link gun. I'd really just drop it and put something else in personally.
The Fusion Gatling is pretty good, but would it be possible to make the shaking optional? And if so, could it be done for offline only so that if you play it online with other people you have to have the shaking? One, it feels like an earthquake (and makes me motion sick, hence why I turned off view shaking in the options :p) and two, the bots don't seem to care that it shakes.
The Disruptor is easily my favourite (well next to the uplink).Simply genius. I love this one.
With the Missile Launcher, it doesn't matter how far away the missile is when it explodes, you hear it as if it were right next to you. Sort of a "wtf" moment there.
Is there any way you could lower the ROF on the laser tripbombs even just a bit?
The biggest problem is the uplink switching after every shot if you have more than 1 ammo. Other than that, these are minor gripes and I love it. :D
works with you?
not the same for me:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Nemephosis
06-05-2004, 11:43 PM
HA HA PWNT.
;)
Seriously though, he did say he was going to add more links so sooner or later it'll work :D
legacy-Donator
06-06-2004, 05:18 AM
Drat. One day out and I could already justify a 4.1 patch. I so much hate deadlines... :p
nuclear_hazard: see UP forum
Nemephosis:
- the Orbital SHOULD be switching away, as frankly, you SHOULD not be able to have more than 1 ammo for it, as it's a superweapon. Did I mention SHOULD? Argl...
- sorry about that motion sickness, I just wasn't able to figure out yet how to make the shaking 'offline-only-optional'
- agreed, the Desintegrator might take less chargeup time to be more usefull, then again a fully charged shot dishes out 540 points of damage, double if you score a headshot, this is more or less instagib...
- neither DGrenade nor TGrenade damage has been modified since the last version, and even their VehicleDamageScale is about the same (2.25-2.5). So this is really pure superstition. :D
- "Is there any way you could lower the ROF on the laser tripbombs even just a bit?" I really don't understand that, sorry, please explain. How does a grenade sticking to a wall have a Rate Of Fire? Or did that abbreviation mean something else?
- PlasmaGun is by far the oldest of the guns in the pack, and even still subclassed (SUBCLASSED! Oh the shame...) from the Link. But frankly, quite a few people like it. Will receive a visual overhaul in the next version, promise.
legacy-Unserene
06-06-2004, 05:49 AM
Yes me..I'm a plasma gun fan.:D
@Nuclear hazard..make sure you remove everything from the beta before using this version. It might help
legacy-Donator
06-06-2004, 10:59 AM
Forgot to add the weapon descriptions: :rolleyes:
WEAPON DESCRIPTION (in alphabetical order)
------------------
Arkon Missile Launcher
----------------------
A sturdy, solid case bottom-loader that fires a calibre 10, self propelled projectile, featuring an armor piercing high explosive warhead of considerable size that is capable of stopping small-to-medium sized armored vehicles and unleashes a devastating effect if fired at soft targets. Designed as a single-carried light support weapon, this missile launcher was meant to combat agile enemies at medium distances, so it was outfitted with a laserlock type foefinder unit to ensure a precise targeting.
Primary - Launch missile. Remember that missiles can be brought to explosion in mid-air by enemy fire, so handle with extreme care in tight combat situations.
Secondary - Activate targeting system
Combat Mortar
-------------
Latest development in the heavy-assault gear department. The mortar grenade will upon impact discharge a highly energetic field that is both lethal and at the same time has the extraordinary ability to short out most known shielding devices by disrupting the base projector matrix. This will cause uncontrollable and dangerous fluctuations in the shield's power supply and will take at least a few seconds time for the victim to re-initialize the matrix. If fired at at soft target closer than ten feet though, at the speed it is fired with the grenade is likely to actually penetrate the victim's defences and after a check-back via the built in distance tracer will then unleash all the stored power into this target exclusively instead of emitting it in all directions. Combined with the considerable kinetic force the projectile holds, the Combat Mortar indeed makes also for a quite formidable close combat weapon.
Primary - Fire tactical neutron grenade. Hold down fire button to charge up power for added grenade speed, resulting in it travelling greater distances and doing more damage in close combat.
Secondary - Same as primary, but a projectile mounted camera will be activated during flight. See the world through the eyes of a Flak shell for once.
Desintegrator
-------------
The Desintegrator is a device both widely used as a weapon as well as a mining tool, focusing a flirring, greenish field that is capable of interfering with the targets cohaesive forces on a molecular level. Matter with extremely high density will sustain longer, still even the hardest stone can be rendered to ultra-fine dust in a matter of seconds. Gases principally seem unaffected, since their cohaesive forces are already very low. A living being struck by a desintegrator ray will usually dissolve and die instantly, but since most tournament combatants have undergone various degrees of biomechanical enhancement a few extra hits can never hurt...
Primary - Fire Desintegrator ray. Since the Desintegrator has a built in energy source ammo will auto-replenish, but the power of the beam you fire is directly proportional the charging status of the weapon.
Secondary - Charge up power for an even more devastating beam attack
Desintegrator Grenade
---------------------
Widely known as 'Moluk Raybomb' the light type-D assault ammunition is appreciated as a versatile and powerful hand grenade. Based on the same idea as the desintegrator rifle, the desintegrator grenade incites a spontaneous breakdown of all molecular cohaesive forces in a ten feet radius, though it's effectivity quickly diminishes over distance.
Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object.
Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object.
Disruptor
---------
Core of this unique weapon is a micro-polaron anticycler, a complex device capable of hyperenergizing matter with low molecular density. Although theoretically any inert gas could be used to power the gun, best results have been observed using Tetrahelium, which is better known as 'Tetron', a common fuel substance used for small starship reactors. The Disruptor itself features two fire modes: primary launches a deadly, highly focused proton-energy torpedo that remains coherent even over large distances, while secondary unleashes the Disruptor's full destructive power by simply releasing the energized plasma in a super-hot, yet short ranged, burst of eerie green flames.
Primary - Fire proton-energy torpedo. The intense radiation will considerably hurt passengers in a vehicle, in addition to the already considerable blast damage dealt to the machine.
Secondary - Fire plasma flamethrower. Insanely destructive against soft targets, but much less effective against vehicles and structures.
Fusion Gatling Gun
------------------
Using ancient technology found in derelict planetary defence cannons this miniaturized portable fusion cannon is still easily capable of bringing down medium sized aircraft. It's impressive size and bulkiness can severly hinder your movement in actual combat. Since technicians also saw no way to implement a sufficient coolant reservoir without making it imposible for a single humanoid to carry, the weapon's design was instead based on outdated gatling guns, featuring a spinning set of several barrels to prevent overheating of the focus unit, which adds another severe drawback, namely a four second spin-up delay to precisely synchronize the barrel rotation with the singularity's hypertact before the gun can be used.
Primary - Unleash a focused stream of miniature 'protosuns', born out of ultra-condensed athmospheric particles in a controlled gravitational-rift reactor.
Secondary - Spin-lock. Keeps your barrels rotating.
LaserBomb
---------
An outdated, clumsy makeshift weapon of considerable destructive force nevertheless. A standard set of three ground-to-ground missile fuel units, outfitted with a simple electronic lightbarrier trigger to set off a devastating explosion the moment somthing breaks through the laser. Most useful if stuck against a wall in a doorway or tight corridor to ensure the target is within blast range. Can be easily disabled/detonated with most weapons by hitting it fom a safe distance though. The non-intelligent trigger mechanism makes it dangerous to friends and foes alike, so handle with extreme care.
Primary - Stick it to a solid object. The mine will aktivate itself five seconds later.
Secondary - Kamikaze attack. Be a suicide bomber. Just make sure you take at least two people with you, as it'll cost you one frag killing yourself.
Mass Driver (aka RailGun)
-------------------------
The Kappa labs - Mark II infantry carried mass driver represents the pinnacle of terran weapons technology. This state of the art magnetic mass-accellerator weapon fires an ultra cooled Terkonit cylinder projectile at some three digit multiplier the speed of sound, which allows passing through most solid objects with ease. Even the most advanced shielding technologies are hardly able to resist such a tremendous kinetic energy and will most likely only slow it down to the point a conventional armor might stand a chance, even then, victims are usually hurt considerably and thrown back great distances. Headshots are always lethal though, no questions asked.
Primary - Fire supersonic, armor breaking Terkonit projectile
Secondary - Tactical zoom (advanced targeting syntron)
Orbital Cannon Uplink
---------------------
This inconspicuous little electronic device allows the combatant to establish an uplink with the extremely potent stellar converter satellite currently orbiting roughly thirty-thousand kilometers above the battlefield. Upon successful marking of the attack location and a short delay to charge the capacitors and bring the satellite in precise firing position, a highly focused stream of intense thermal energy will strike the target and unleash hell on earth for a duration of approximately ten seconds, completely wiping out any resistance in near vicinity.
Primary - Mark target area with a simple, low-power laserbeam
Secondary - Tactical zoom (no targeting syntron)
Plasma Gun
----------
A 'pulse driver' is based on the cold fusion principle and usually only encountered in form of an impulse drive inside a full sized starship, but recently a number of prototype handheld weapons featuring a nuclear pulse generator have also appeared. Catalytic Deuterium is used as nuclear reactive mass, the created fusion plasma is then contained and accellerated through a tubular magnetic field with gravomechanical properies. The amount of plasma per shot can be dynamically adjusted by pressing and holding down the charge-button, but is severely limited, compared to a ship-mounted device, by the technical weakness of the small containment chamber. Safety precautions prohibit charging up more than twenty-five PJ [petajoule] as this is already creating impressive and very dangerous inductory effects. Projectiles usually glow in an eerie blue and are capable of melting effortlessly through five-inch plates of solid Terkonit.
Primary - Full auto firing. Useful against crowds.
Secondary - Hold button to charge up to 25 energy units into a single, devastating blast.
Thermo Grenade
--------------
From a technical point of view the desintegrator grenade might be cleaner, more aestaethic and a helluva' lot safer to handle, but there's no point in being hypocritical if atomization in a desintegrator field or vaporization in a controlled sub-nuclear heat wave is the more humane method of killing. And holding the power of a 'Pocket-Nova', as the thermo grenade has been respectfully titulated frequently, in your hand feels extremely satisfying.
Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object.
Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object.
Thermo Blasters
---------------
The basic carbon laser pistol issued to military and security personal all over the galaxy. Small, lightweight, dependable and at the same time dealing out damage like no other, once you got two of them...
Primary - Fire left pistol
Secondary - Fire right pistol
You can of course press both buttons at the same time for dual-frying-action. Just watch your ammo.
Thermal Projector
-----------------
The CNC or, scientifically correct, 'Constant-Rip Needlepoint Cannon', is combining two completely different physical principles into an entirely new weapon: an ordinary high-power infrared carbon laser is fired through a tubular energy field with hyperphysical characteristics, that completely prevents the beam to suffer any losses, be it optical or thermical diasperation. Not only is it possible this way to keep the beam focused even over long distances, but the surrounding air also wont heat up.
Primary - Keep the laser focused on your foes. Brief contact will lead to a serious sunburn... longer contact will first vaporize the water inside the target, then set the flesh on fire. Finally only a skeleton will be left.
Secondary - Tactical Zoom (advanced targeting syntron)
jaybud4
06-06-2004, 11:30 AM
You released it, did you? Nice.
EDIT: I always find the bots using one weapon.
legacy-Mr Evil
06-06-2004, 11:45 AM
Quite a lot of fun!
A few things though:
Are the weapons going to be given custom models?
The Thermal Projector beam becomes un-stuck from the end of the gun when you stop firing, which looks a bit odd.
The weapons which reduce your movement speed look all wrong because you keep playing the running animation, but at a really slow speed. Should they not make you walk instead?
Missiles only follow the targetting laser if it was active when the missile was launched. Could you make it so that they will always follow the laser?
There are a lot of log errors. It's very worthwhile checking the log regularly at all points in development and fixing these things, if only to stop the log file from growing to enormous proportions in long gaming sessions. Run the game with the log window open if you can, then you can see exactly when the errors happen. I've included a list of some of the errors below.
Warning: xBot DM-Asbestos.xBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Hyena WhatToDoNext with no weapon, DM-Asbestos.xPawn health 100
Log: ThermoBlaster DM-Asbestos.ThermoBlaster (Function Engine.Weapon.PutDown:01D0) HasAnim: No mesh
Log: AttachToBone: Tried to attach invalid actor to bone tip of actor Desintegrator .
Warning: PlasmaGun DM-Asbestos.PlasmaGun (Function XWeapons.LinkGun.PutDown:000D) Accessed None 'FireMode'
Warning: xBot DM-Asbestos.xBot (Function UnrealGame.Bot.ChooseAttackMode:0116) Accessed None 'Weapon'
Log: DGrenade DM-Asbestos.DGrenade (Function Engine.Weapon.PutDown:01D0) HasAnim: No mesh
Log: PlayAnim: Sequence 'FireLoop' not found for mesh 'RocketLauncher_1st'
Warning: xBot DM-Asbestos.xBot (Function UnrealGame.Bot.ChooseAttackMode:0116) Accessed None 'Weapon'
Log: PlayAnim: Sequence 'Aim' not found for mesh 'ShieldGun_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Painter_1st'
Warning: PlasmaGun DM-Asbestos.PlasmaGun (Function XWeapons.LinkGun.RenderOverlays:0061) Accessed None 'ThirdPersonActor' (about a zillion of these!)
Nemephosis
06-06-2004, 12:38 PM
Originally posted by Donator
Drat. One day out and I could already justify a 4.1 patch. I so much hate deadlines... :p
nuclear_hazard: see UP forum
Nemephosis:
- the Orbital SHOULD be switching away, as frankly, you SHOULD not be able to have more than 1 ammo for it, as it's a superweapon. Did I mention SHOULD? Argl...
- sorry about that motion sickness, I just wasn't able to figure out yet how to make the shaking 'offline-only-optional'
- agreed, the Desintegrator might take less chargeup time to be more usefull, then again a fully charged shot dishes out 540 points of damage, double if you score a headshot, this is more or less instagib...
- neither DGrenade nor TGrenade damage has been modified since the last version, and even their VehicleDamageScale is about the same (2.25-2.5). So this is really pure superstition. :D
- "Is there any way you could lower the ROF on the laser tripbombs even just a bit?" I really don't understand that, sorry, please explain. How does a grenade sticking to a wall have a Rate Of Fire? Or did that abbreviation mean something else?
- PlasmaGun is by far the oldest of the guns in the pack, and even still subclassed (SUBCLASSED! Oh the shame...) from the Link. But frankly, quite a few people like it. Will receive a visual overhaul in the next version, promise.
"Nemephosis:
- the Orbital SHOULD be switching away, as frankly, you SHOULD not be able to have more than 1 ammo for it, as it's a superweapon. Did I mention SHOULD? Argl..."
doh. um, fix it anyway? ;)
please? Look, don't make me beg here. :p
- "Is there any way you could lower the ROF on the laser tripbombs even just a bit?" I really don't understand that, sorry, please explain. How does a grenade sticking to a wall have a Rate Of Fire? Or did that abbreviation mean something else?"
Well when you put one on the wall you have to wait about two or maybe three secopnds before you can put another one on the wall. Every weapon has a rate of fire, it's how fast yuou can do stuff. This weapons ROF is astronomical. If there were even just a one second (1.5 tops) delay between placing charges it would be a lot better, especially considering how long it takes for the beam to activate.
legacy-Donator
06-06-2004, 12:59 PM
groan... :)
Looks like you'll all see v4.1 rather soon.
Mr.Evil:
- sure. The day I learn how to model or find someone who provides me with models, yes, custom models will be used. Until then I'm stuck with material magix...
- well, it uses pretty much the same code as the painter. Looks like I need to invent some repositioning routine, that again might take ages to replicate properly. Or just find a way to kill the beam faster. Ok. Once I get all the other stuff done I'll see about that.
- I'd like to. You have a command handy that enables a weapon to force player models to use the walk animation? I really don't know how this is handled.
- That with the missiles is simply not true. At least offline/server side. Since I received no complaints I wasn't aware it didn't work, sorry. Baaaad BetaTesters, baaad. :p
- ah well, Accessed:None hunting never seems to stop
Nemephosis:
- excerpt from the defaultproperties:
mWaitTime=1
FireRate=1.50
makes for a total of 2.5 sec. How fast do you want to be able to place them? Besides, you SHOULD be able to carry only a single LaserBomb at a time. Wait, did I say SHOULD again? Now really, how can you actually carry more than one? :noob:
legacy-Mr Evil
06-06-2004, 01:03 PM
You can use something like
Instigator.SetWalking(true)
to force a player to walk.
Maybe I wasn't paying enough attention to the missiles movements, I'll try again later.
There are many places you can find free weapn models, such as http://www.planetquake.com/wworkshop/ and http://dynamic3.gamespy.com/~prefablab/main.shtml.
legacy-Donator
06-06-2004, 01:06 PM
"There are many places you can find free weapn models..."
great. how convenient. wasn't aware of that really.
Nemephosis
06-06-2004, 01:14 PM
"Now really, how can you actually carry more than one? :noob:"
A backpack made out of one of those portable holes straight from the cartoons. ;)
Hey that would make a good weapon..... throw a hole and when someone walks on it they die.... lol
legacy-Donator
06-06-2004, 01:20 PM
Wouldn't be too hard actually, just an invisible projectile that leaves a round, pitch black decal with very long LifeSpan and a HurtRadius command in a timer. A rather extravagant *cough* moronic *cough* weapon nevertheless. :p But would be cool in real life if you had a normal table and wanted to play pool badly...
Mr.Evil: just checked those sites. You smurf didn't tell you already took the best ones :D
The5thviruz
06-06-2004, 01:55 PM
wow this is taking ages to download...
The5thviruz
06-06-2004, 02:14 PM
--->MIRROR (http://kaoticassociations.com/Arkon2004_v40.zip)<---
legacy-Nuclear hazard
06-06-2004, 05:12 PM
Originally posted by Unserene
@Nuclear hazard..make sure you remove everything from the beta before using this version. It might help
yeah, working for me:D thanks
Donator: Make thermo blasters' projectiles smother and include the translocator when players starts
I love this wepons mod:D :up:
legacy-BMSMCMAM
06-06-2004, 11:36 PM
ARKON WEAPONS 2OO4 = TEH WiNN11!!!11oneone
Best weapons mod ever!
legacy-Donator
06-07-2004, 04:20 AM
Thanks for the link viruz, added to first post.
The5thviruz
06-07-2004, 07:50 AM
No prob man, great mod.
legacy-Oblivionbringa
06-07-2004, 08:11 PM
I like this weapons mod, my only gripes is the weapons that cuase your movement to slow to a crawl, like the Desintegrator chargup, and the Fusion Gatling Gun. I can understand doing it for the gatling gun, in that your character has to slow down in order to hold the thing steady, but it doesnt make sense for the desintegrator chargeup, in that there doesnt seem to be any logical relation between charging the gun up and your movement speed.
Perhaps for the gatling gun, get rid of the speed reduction, and just reduce the damage a bit to balance it. an for the desintegrator, I would get rid of its speed reduction, and keep the chargup time the same as that feels about right considering how much damage it can do.
Anyways its a really nice mutator, good luck in the contest.
legacy-Donator
06-08-2004, 08:08 AM
The Desintegrator absolutely needs some sort of penalty for the chargeup or its basically an instagib rifle with a rather long pre-fire time. At the moment it can do a one-shot kill at only 20% charge, and annihilate a Hellbender at full health at about 90% charge, with 20 seconds needed for a full chargeup. If you've got a better idea how to compensate this power (or just a more reasonable power/charge-time relation) please tell.
Nemephosis
06-08-2004, 04:11 PM
Well I just asked a mod if its possible to lock a post count, and with any luck it will be.
legacy-Mr Evil
06-08-2004, 04:16 PM
Originally posted by .:xHoRNeTx:.
50 posts so i can get an alvatar.
Just a few more double posts and you can attain the magic WL of 15!
Nemephosis
06-08-2004, 04:31 PM
........ then you wouldn't have spammed two triple posts to get an avatar like you said...... I don't care, either way I reported 'em.
The5thviruz
06-08-2004, 05:02 PM
Then delete them instead.
legacy-.:xHoRNeTx:.
06-08-2004, 05:09 PM
how? (i am a n00b)
The5thviruz
06-08-2004, 05:13 PM
Originally posted by .:xHoRNeTx:.
how? (i am a n00b)
Edit---Check Delete Box----Click Delete.
legacy-.:xHoRNeTx:.
06-08-2004, 05:26 PM
Thanks man!!! :up:
Nemephosis
06-08-2004, 05:49 PM
edited out: he broke. :)
legacy-.:xHoRNeTx:.
06-08-2004, 05:51 PM
here is my final post on the site: Sorry for the trouble. Now i am going to delete all my post so they won't be in your way. i don't think anyone listened to them anyway. besides wat do i kno i am a n00b.
Nemephosis
06-08-2004, 05:57 PM
What, you can't spam so you're going to leave?
Eh, whatever works I guess.....
legacy-.:xHoRNeTx:.
06-08-2004, 06:00 PM
sorry i didn't want to spam. i am a 12 year old boy who needs help only to find out that the people he looks up to hate his guts. i made a mistake and i said i was sorry. Wat else can i do?
Nemephosis
06-08-2004, 06:05 PM
well, NOT spamming after being told not to is a pretty good idea.
See the little link to the right in everyone's posts called WL? It stands for Warning Level and once it gets to 15 you get banned. You get warned for things like flaming (or you're supposed to, I got away with yelling at DrSiN for a pretty stupid decision on his/Epics part :D) and spamming, and other rule breaking stuff. Once you get to 15 they figure you've had enough chance and they terminate your account. What you were doing (spamming to get an avatar as you admitted) is warnable.
You deleted them though so that's a good thing. Just contribute to discussions and stuff (be sure to try not to post one line posts if you can) and before you know it you'll have 50 posts. I dunno how many I have, over a hundred, and I don't need or want an avatar. :p
They're not necessary to have fun here. You'll get it soon.
Now stick around, you. Got it? :)
legacy-BMSMCMAM
06-08-2004, 06:08 PM
sorry i didn't want to spam. i am a 12 year old boy who needs help only to find out that the people he looks up to hate his guts. i made a mistake and i said i was sorry. Wat else can i do?
I am sorry if we came out as unforgiving and cynical, but you have to understand that around here making several unnecessary posts in a very short time period does not go unnoticed. It is both annoying and disruptive. We did not mean to insult you, but spamming for post count is a bannable offense on these forums.
legacy-.:xHoRNeTx:.
06-08-2004, 06:19 PM
Thanks guys. i'll stick to wat i came here for.... getting help from people like you guys :) .
The5thviruz
06-08-2004, 06:55 PM
Isn't there a link to this when you register?
http://www.ina-community.com/rules.html
Try reading it sometime people!
legacy-Donator
06-09-2004, 03:39 AM
Just found out what n00bs are good for: free bumps! :noob:
Btw. Should you be missing a file called ArkonShields.utx, just hit Google, it has only 1kB and there are several sites that offer it for download (for reasons that are beyond me). Unfortunately I forgot to include it in this zip, but it's exactly the same as in all previous versions of Arkon Weapons. One more thing to fix in the patch...
PS: added UT200XFiles and UnrealHQ Download links to first post.
legacy-Khrome
06-09-2004, 12:19 PM
Love the weapons. Laser guided rocket *cough*halflife*cough*
is fun.. any way to slow the rocket down just a bit? for indoor use there's little chance to use the laser. The thermal projector is excellent. The disruptor.. damn! The thermal blasters are good.. but a bit too powerful as a basic weapon..
Maybe start off with just one?
Not sure how you could pull this off.. but if you ever played Command & Conquor: Generals, The US forces have an orbital beam cannon. By moving the pointer, you can slowly move the beam around. So my idea is.. when you have the orbital laser marker and summon down the beam... you can control it a little by moving the guide marker laser. Just seems like an awfully long beam duration for one little spot.
I think it might need onslaught weapons. Something more powerful for vehicular destruction.
legacy-Drag00n
06-09-2004, 04:41 PM
loved the first version(s) but looks like there's a bug or 2 in there so ill wait a bit for ver 4.1 ...... there is going to be a 4.1 no? :noob:
Bjossi
06-11-2004, 05:30 PM
Iīm a big fan of your mod Donator. :D
But Iīm still running UT2003...
(you get my point)
Nemephosis
06-11-2004, 07:22 PM
I seriously doubt he's gonna update it for UT2K3...... if you don't have UT2K4 why the heck not?!? :p
legacy-CyberChrist
06-12-2004, 12:13 PM
Got it... Hopefully, Ill try it in an hour or so...
legacy-Mastame
06-12-2004, 01:49 PM
Oh man absolutely genius!!
IMO this weapons have the same quality or even more than the original ones..
All of the weapons are really powerful..
The Lightning Sun (:p .. can't remember real name ) is really powerful and kills your opponents after 2 seconds shooting with it.
Not that i mind! It's cool! :cool:
Bjossi
06-12-2004, 02:53 PM
Originally posted by Nemephosis
I seriously doubt he's gonna update it for UT2K3...... if you don't have UT2K4 why the heck not?!? :p
Itīs too expensive.
If you guys in USA think prices are expensive, donīt die when you see the prices in Iceland. :sour:
Iīll be going to USA after 3 days and Iīll most likely buy UT2004 there and then I can test this beautiful update. :up:
Two things I donīt like tho:
- I hate the speed reduction of the Gatling Gun
- I really want custom models, please try to find a modeller :p
And if itīs not too much effort to release an UT2003 version, itīd be so great. :)
Nemephosis
06-12-2004, 03:34 PM
How much is it in Iceland, in Canadian dollars? Any idea? I paid $57 and change for mine (and someone thought it would be a good idea to offer us Canadians the rebate ONLY AFTER most of us figured the stubs were useless and chucked them.....)
jaybud4
06-12-2004, 03:42 PM
One word of warning, it *might* be hard to find in some stores here in the US.
legacy-Erebus
06-12-2004, 05:58 PM
Great Mod man...killer weapons (literaly)
And i paid $45 Canadian for ut2004 when it came out... and now its worth what $15 now that i have played it so much?
back to topic anyways i really like what you have done with these they tottaly kick a$$.
Bjossi
06-12-2004, 06:36 PM
Originally posted by Nemephosis
How much is it in Iceland, in Canadian dollars? Any idea? I paid $57 and change for mine (and someone thought it would be a good idea to offer us Canadians the rebate ONLY AFTER most of us figured the stubs were useless and chucked them.....)
I have no idea.
Most likely more expensive. :p
legacy-CyberChrist
06-12-2004, 08:31 PM
Custom weapon models would be great.
Nemephosis
06-12-2004, 10:02 PM
Mods don't need custom weapon models to be amazing. See: NextGen weapons for UT. There wasn't a single custom weapon model in that pack but it wa sone of the best weapon mutators I ever played and had the pleasure of reviewing. The Firewall was great, and the author (who hasn't been online in years now, hope he is okay) listened to everything I had to say, took suggestgions, rejected others, and it become a truly fun mod, all without ever having a new weapon model.
If yoiu want to go for it, Donator, that's fine, just know it's not necessary and doesn't hurt what this mod is at all.
Bjossi
06-12-2004, 10:06 PM
I just want to see new shapes of the guns.
Nemephosis
06-13-2004, 12:27 AM
That's understandable, and it would be nice, but it shouldn't diminish enjoyment of a mod that kicks so much ass. :)
legacy-Trel
06-15-2004, 05:29 PM
I can't summon the orbital laser, I can summon all other weapons with the proper sumon command like
Summon Arkon2004.ArkonRLPickup
But
Summon Arkon2004.OrbitalLaserPickup
doesn't summon anything.
Nemephosis
06-15-2004, 06:21 PM
cause the command isn't orbitallaserpickup, maybe?
try orbitalpickup instead.
legacy-Trel
06-15-2004, 08:33 PM
Originally posted by Nemephosis
cause the command isn't orbitallaserpickup, maybe?
try orbitalpickup instead.
I'll try it, but I did copy and pastes from the Arkon2004.int file like I always do, but I'll try it :)
Nemephosis
06-15-2004, 10:16 PM
so did I, and I got "orbitalpickup". :p
legacy-DragonIce84
06-16-2004, 06:31 AM
Hehee , great job! Love all the weapons. Specially that fusion gattler.
Again, good job!
legacy-Trel
06-16-2004, 03:19 PM
Originally posted by Nemephosis
so did I, and I got "orbitalpickup". :p
[OrbitalLaser]
ItemName="Orbital Cannon Uplink"
[OrbitalLaserPickup]
PickupMessage="You got the Orbital Cannon Uplink."
[PlasmaGunAmmo]
ItemName="Plasma Cell"
[PlasmaGunAmmoPickup]
PickupMessage="You picked up a Plasma Cell."
[PlasmaGun]
ItemName="Plasma Gun"
[PlasmaGunPickup]
PickupMessage="You got the Plasma Gun."
Mine says OrbitalLaserPickup
However, I can't summon using that, but summoning
Arkon2004.orbitalpickup DOES work
Nemephosis
06-16-2004, 03:34 PM
Try the UCL file next time.
Weapon=(ClassName=Arkon2004.OrbitalLaser,PickupCla ssName=Arkon2004.OrbitalPickup,AttachmentClassName =Arkon2004.OrbitalAttachment,FriendlyName=Arkon200 4.OrbitalLaser.ItemName,Description=Arkon2004.Orbi talLaser.Description,FallbackName="Orbital Cannon Uplink",FallbackDesc="This inconspicuous little electronic device allows the combatant to establish an uplink with the extremely potent stellar converter satellite currently orbiting roughly thirty-thousand kilometers above the battlefield. Upon successful marking of the attack location and a short delay to charge the capacitors and bring the satellite in precise firing position, a highly focused stream of intense thermal energy will strike the target and unleash hell on earth for a duration of approximately ten seconds, completely wiping out any resistance in near vicinity.")
legacy-Trel
06-16-2004, 06:35 PM
It's probably my video card but I don't get the right effect for the orbital laser BTW
I get a dark orange center surrounded by a black outer shell, which in the screenshot is bright reddish orange while the inner is bright orange.
legacy-Drag00n
06-17-2004, 06:01 PM
orbital weapon > enemy base core
legacy-Nuclear hazard
06-17-2004, 09:18 PM
Originally posted by Trel
It's probably my video card but I don't get the right effect for the orbital laser BTW
I get a dark orange center surrounded by a black outer shell, which in the screenshot is bright reddish orange while the inner is bright orange.
me too and I don't like it:(
legacy-Donator
06-19-2004, 03:57 AM
What video card are you using?
legacy-Trel
06-19-2004, 12:40 PM
Originally posted by Donator
What video card are you using?
I think NVIDIA GeForce2 MX
Nemephosis
06-19-2004, 02:34 PM
Have you got an update for us yet? :p
legacy-neoflame
06-23-2004, 01:02 PM
Love the mutator, use it w/ my weapon mixing mutators constantly (esp. the plasma cannon, mass driver, and fusion gatling :D)
BTW, may I inquire as to whether or not you used to play Descent, Donator? :p
legacy-XevilwyvernX
07-07-2004, 10:35 AM
Three cheers from me between running Arkon Weapons with Airpower keeps my server flooded with fraggers. Cant wait for the update
legacy-CBA`ken
07-07-2004, 11:08 AM
Nice weapon :)
legacy-The Wired
09-04-2004, 09:29 PM
Is there any more work being done on Arkon Weapons? It would be a shame to see it go.
legacy-Nuclear hazard
09-05-2004, 12:00 AM
i got some feedback but first of all play arkon wepons with hidden wepons
thermo Blaster: the projectile sucks, too cylinder, and if you played arkon wepons with hidden wepons you see that the projectiles come from the center of the screen, fix that
desintegrator: pefect
thermal projector: too strong IMO defnitely make it weaker
plasma gun:if you played arkon wepons with hidden wepons you see that the projectiles come from the center of the screen, fix that
fusion gatling: perfect
disruptor: too strong IMO and make bots use prim. fire more
combat mortar: perfect
missile luncher: maybe make it weaker (maybe)
mass driver: perfect
up cannon link: custon skin to it plz
the grenedes and the trip bomb are perfect
now what about a replace for the sniper rifle?
i have an idea
use the minigun model give it a scope and custom skin make the prim fire just the same minigun secondary fire and the scope is secondary fire:cool: :up:
and make backup file for the uplink cannon effect, its black:bulb:
legacy-Digital_Burn
09-06-2004, 06:54 PM
dude...this is one hell of a weapons pack you got. been waiting for this for a while now and damn! these guns are pure ownage!
legacy-Nagromme
10-22-2004, 02:01 AM
Thanks!
This is the best weapon set I've tried. Cool effects, and fun without being unbalanced. For some unknown reason I've been playing a lot of Longest Yard with these :)
I use WORM 2k4 to pick and choose from these and insert them in non-Arkon games.
AnubanUT2
10-22-2004, 03:49 AM
A truly great weapons pack and I have them all! The OL ranks up there as one of the greatest Superweapons ever on any game! And I love the shields ... I've been using these (and VAS as you mentioned :up: ) shields since UT2003 and man I love it!! Peace and keep up the great work ... if you're ever looking to do more weapons work for a mod contact me please. :D :up: :eek: :) :cool:
CVROY
01-11-2005, 11:35 PM
You still looking for a host for your site?
legacy-4TX4
01-13-2005, 03:12 PM
Originally posted by Nuclear hazard
...
combat mortar: perfect
Yes, this one truly is "perfect". It handles exactly like a grenade launcher should (trajectory, distance...), packs a serious punch without being spammy or overkillish, and the "aftershocks" are pure genius. :heart: :up:
(I always use this one as the Shieldgun replacement in WoRM, btw, with U4E's Quicksilver being the default AR replacement. No need to run with these guns! :D).
Now, what would totally rock is if the Combat Mortar also came in napalm and poison gas/toxic goo blobs flavor. Maybe laser bomb too (a grenade that shoots laser beams to all sides in a single pulse, sort of like this (http://www.petersharpe.com/Tut17Pics/dball.jpg) but with fewer and colored beams). Same weapon, projectile reskin and some custom (or stock, if available) burning/gas/blobs/laser effects.
But alas, this mod is dead? :confused:
Bjossi
01-13-2005, 03:24 PM
I donīt think Arkon Weapons is dead, Donator leaves for awhile and suddenly comes back, like WMS.
legacy-Nuclear hazard
01-13-2005, 05:18 PM
Originally posted by Bjossi
I donīt think Arkon Weapons is dead, Donator leaves for awhile and suddenly comes back, like WMS. i hope so:confused:
Bjossi
01-13-2005, 06:12 PM
Me too, I like Arkon Weapons, great weapon pack.
legacy-Donator
01-30-2005, 07:35 AM
Sorry for not replying earlier, been busy with a very important exam the past months and not looking in here for quite some time.
cvroy: yup, still interested in putting up a page for displaying my work and parking small files somewhere. got anything for me?
4TX4: nope, dead is the wrong word. call it comatose. I don't know if there will be a new version of Arkon for UT2004, but I can guarantee the next installment in the UT series will get me inspired for coding again. There are a couple weeks of free time ahead of me though, so you never know, a little onslaught map here, a couple bugfixes there...
Bjossi: You nailed it.
All in all, glad you like it, and thanks mucho for the fan mail.
CVROY
01-30-2005, 09:47 AM
I will PM you with the hosting information... you can take it from there:)
Bjossi
01-30-2005, 01:09 PM
Good to know Arkon Weapons isnīt dead. :):up:
Btw, could make a mutator config where you can adjust per weapon settings, like optional slower running speed while shooting with the Gatling Gun?
CVROY
11-11-2005, 11:24 PM
I think it is:(
ShredPrince
11-14-2005, 01:53 AM
Dude could you relese some of these seperatly to where there imbeddable in maps???
ShredPrince
11-14-2005, 03:25 PM
I like that Plasma gun most of all.
I wish I could have it as a placable pick-up to replace some link gun's in some of my maps.
Mr.UglyPants
11-14-2005, 05:42 PM
too bad!
ShredPrince
11-14-2005, 05:52 PM
What the hell is
your problem?
Mr.UglyPants
11-14-2005, 08:09 PM
Sorry i guess that did sound really rude, i'm just saying the author of Arkon Weapons is probably dead or something!! So i wouldn't get my hopes up if i were you... thats all! oh yah is Praxis done yet?
ShredPrince
11-14-2005, 11:09 PM
Basically
Just waiting for some mesh extraction, but some *****es wanna kuff on em.
So I put my Electrical enginneering buddy on it!!!
He said he'll crack that junk for me...he know what the hell he's doing too.
He spat all the knowledge on the subject at me in 30 seconds that it took me three weeks to amass.
I'll contact you personally when I finish Praxis.
Bjossi
11-17-2005, 02:46 PM
Arkon Weapons is (most likely) officially dead. :(
DonÂīt you need DonatorÂīs permission to use the Arkon weapons as pickups in maps? That is if you release the maps to the public.
ShredPrince
11-19-2005, 02:41 PM
He grasnted permission.
Bjossi
11-19-2005, 05:44 PM
So you heard from him? Did you by any chance ask him if heÂīs still working on Arkon weapons?
unrealloco
02-19-2010, 10:54 PM
heres a mirror on my site http://wickedhq.com/index.php?option=com_remository&Itemid=88&func=fileinfo&id=157
100GPing100
03-13-2010, 04:50 PM
So the mutator is not going to be improved? :(
I have the mutator since the begining of last year. It is a great mutator but not the best. the best is the ut3 style mutator, it doesn't has statics and meshes but the developer is corrently working on that.
TurdDrive
03-20-2010, 11:18 AM
So the mutator is not going to be improved? :(
I have the mutator since the begining of last year. It is a great mutator but not the best. the best is the ut3 style mutator, it doesn't has statics and meshes but the developer is corrently working on that.
have you tried BW?
DarkBarrage99
03-21-2010, 02:46 PM
have you tried BW?
its good, imho it got really old really fast, but thats probably because i prefer the faster pace of vanilla ut04
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