legacy-Prometheus_NGI
06-05-2004, 07:11 PM
I released the Special Edition (and, I hope, last edition) of Nevermore, an Onslaught map for 8 -16 players.
You can download it here (3,9 MB)
Main site: http://prometheus.ngi.it/nevermore/ONS-Nevermore-SE.zip
Unrealplayground: http://www.unrealplayground.com/download.php?mapid=5924
More mirrors will be available soon, with an update on my site.
Changes in this version:
#Gameplay
- Removed 3 suggested node setups. Improved the Circle node setup and added the new Electric node setup
- Improved collision on the open buldings. Now it's possible to get inside them with vehicles or on foot
- Added a teleporter near each "base node" that leads inside the open building above it
- Added some vials and a weapon locker with an AVRiL inside each open building
- Switched Rocket Launchers and Flak Cannons positions on weapon lockers
- Added a Lightning gun inside each base
- Removed AVRiL from central node weapon locker
- Improved protection for most power nodes
- Improved protection for power cores by closing the hole above their nest
- Slightly lowered raptor's stall height
#Visuals
- Better Looking bases
- Added borders to sidewalks
- Many small texture improvements
#Fixes
- Removed static meshes that obstructed some vehicle or player paths
- Replaced some static meshes with similar BSP based polys
- Fixed the problem with vehicles getting stuck above power cores
- Fixed the problem with players getting stuck behind bases perimeters
#Other
- Many other, very small changes and improvements. Too much to be listed here
Map should run better too, since I improved the antiportal placement.
Screenshots:
http://prometheus.ngi.it/nevermore/Shot00172.jpg
http://prometheus.ngi.it/nevermore/Shot00176.jpg
http://prometheus.ngi.it/nevermore/Shot00174.jpg
I hope you like it :)
You can download it here (3,9 MB)
Main site: http://prometheus.ngi.it/nevermore/ONS-Nevermore-SE.zip
Unrealplayground: http://www.unrealplayground.com/download.php?mapid=5924
More mirrors will be available soon, with an update on my site.
Changes in this version:
#Gameplay
- Removed 3 suggested node setups. Improved the Circle node setup and added the new Electric node setup
- Improved collision on the open buldings. Now it's possible to get inside them with vehicles or on foot
- Added a teleporter near each "base node" that leads inside the open building above it
- Added some vials and a weapon locker with an AVRiL inside each open building
- Switched Rocket Launchers and Flak Cannons positions on weapon lockers
- Added a Lightning gun inside each base
- Removed AVRiL from central node weapon locker
- Improved protection for most power nodes
- Improved protection for power cores by closing the hole above their nest
- Slightly lowered raptor's stall height
#Visuals
- Better Looking bases
- Added borders to sidewalks
- Many small texture improvements
#Fixes
- Removed static meshes that obstructed some vehicle or player paths
- Replaced some static meshes with similar BSP based polys
- Fixed the problem with vehicles getting stuck above power cores
- Fixed the problem with players getting stuck behind bases perimeters
#Other
- Many other, very small changes and improvements. Too much to be listed here
Map should run better too, since I improved the antiportal placement.
Screenshots:
http://prometheus.ngi.it/nevermore/Shot00172.jpg
http://prometheus.ngi.it/nevermore/Shot00176.jpg
http://prometheus.ngi.it/nevermore/Shot00174.jpg
I hope you like it :)