View Full Version : Weapons of Evil
legacy-Mr Evil
06-03-2004, 08:48 PM
Name:
Weapons of Evil
Version:
First UT2004 version
Compatibility:
UT2004 v3204. It should work with 3186 too, but I have only tested with 3204.
Description:
A whole bunch of weapons, the Sentinel automatic cannon and a few power-ups.
Comments:
Note that these are the weapons/Sentinel/power-ups only, not the whole total-conversion, which is taking longer than I had initially predicted to finish. Since I'm sure some of you are fed up waiting I thought I might as well just release the finished parts.
You can read more information in the readme, here: http://www.cheese83.freeserve.co.uk/unreal/woe/Readme_WoE.htm
Screenshot:
http://www.mrevil.pwp.blueyonder.co.uk/woe/WoE2004_1.jpg
Jakob has slight sweaty-crotch problem.
http://www.mrevil.pwp.blueyonder.co.uk/woe/WoE2004_2.jpg
The Fyrian Cannon is as powerful as it looks and feels.
http://www.mrevil.pwp.blueyonder.co.uk/woe/WoE2004_3.jpg
Hmmm, where could those rockets be going?
http://www.mrevil.pwp.blueyonder.co.uk/woe/WoE2004_4.jpg
Flesh and bone explosively separated. This is the power of the CFX.
http://www.mrevil.pwp.blueyonder.co.uk/woe/WoE2004_5.jpg
A Sentinel somewhat mispredicts a combo. Luckily it is well protected behind the glowing shield sphere.
http://www.mrevil.pwp.blueyonder.co.uk/woe/WoE2004_6.jpg
Tired of the vandalous red team always shooting at your poor defenseless Leviathan? Then try taking a few automated helpers with you!
Credits:
See the readme for a full list of credits.
Download:
WoE.zip (http://www.mrevil.pwp.blueyonder.co.uk/downloads/WoE.zip) - 8.51MB
Now go and kill stuff!
legacy-CMan
06-03-2004, 09:12 PM
Mr Evil, you have done some amazing work there. Very Good Job. I can't wait for the rest of WoE.
legacy-Super_Moose
06-03-2004, 09:16 PM
w00t!
Can't wait to see how the senties (You heard me) work in ONS. :up:
legacy-MasterBlaster73
06-03-2004, 09:59 PM
Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you.
UT2004 will never be the same!!
:up: :up: :up: :up: :up: :up: :up:
legacy-DragonSlayer
06-03-2004, 10:04 PM
Wow this looks awesome!
THANK YOU!!!
Nemephosis
06-03-2004, 10:05 PM
You sir, have just made my night. :D
sHoKaZuLu
06-03-2004, 10:20 PM
When is cliffy gonna give mutators ownage again?
The sentinels alone are pure genius :D:up:
Nemephosis
06-03-2004, 11:27 PM
LOL! Using an infinite ammo mutator I dropped two =fully powered up sentinels on the wings of a Manta. Shields, armour, minigun, the whole shot. ALl I had to do was drive near someone and the miniguns ripped him a new one. It was like having my own personal strike force :D
God that was hilarious. :haha:
legacy-Rehevkor
06-04-2004, 12:00 AM
Hahaha, I love these weapons. I was running around in DM-CBP2-Tempest testing the mutator, trying out all the weapons, when I pickup up a CFX. I spied a bot nearby and began firing at him, and almost laughed at the pitiful sound the weapon made. I thought "Wtf? This is weak!" then I hit the alt-fire. After the cloud of smoke, fire, and guts cleared I grinned and thought "Sweeeet." Ahhh, I love the smell of frying bad guy in the morning! :D
Awesome work Mr. Evil. :up:
legacy--Twista-
06-04-2004, 01:32 AM
Wow,cool :) :up: :up:
legacy-ChaosWolfs
06-04-2004, 02:06 AM
can u make a ZIP for it?
BuffyTheSlayer
06-04-2004, 02:37 AM
Mr Evil :heart:
yes may I have Zip for me too ?
thank you
legacy-FireCrack
06-04-2004, 02:37 AM
yeah what the heck is the sound the CFX makes supposed to be.
And what does Fyrian mean.
legacy-Jeenitals
06-04-2004, 02:38 AM
...
Originally posted by Mr Evil
Download:
WoE.zip (http://www.mrevil.pwp.blueyonder.co.uk/downloads/WoE.zip) - 8.51MB
legacy-defalc
06-04-2004, 02:44 AM
Woo. Been waiting for this. :)
legacy-Drogan_Eloteq
06-04-2004, 04:12 AM
Awesome. I love it.:up: :up: :up:
legacy-Duffman
06-04-2004, 05:40 AM
Finnally out, i loved this for ut2003, and im sure itll be just as awesome now. GJ!
legacy-CaTdAeMoN
06-04-2004, 06:46 AM
:D :D:D:D:D:D:D:D
OMG! MUST... DOWNLOAD... *gasp* :up: :cool:
legacy-Super_Moose
06-04-2004, 08:15 AM
Still as great as ever. :D:up:
I was playing till the early hours.
Is it just me that cant get the senties™ to sit on vehicles? :(
Originally posted by FireCrack
And what does Fyrian mean.
It's a name? :confused:
legacy-CaTdAeMoN
06-04-2004, 09:54 AM
the sentinels only work on SOME vehicles, EG i only got it to work on the manta, it FALLS THROUGH all the others :(
Also, some weapons ALT-FIRE dosent work :(
legacy-Super_Moose
06-04-2004, 10:09 AM
Originally posted by catdaemon
the sentinels only work on SOME vehicles, EG i only got it to work on the manta, it FALLS THROUGH all the others :(
I hope that gets fixed.
Also, some weapons ALT-FIRE dosent work :( [/B]
Which ones?
They all seemed fine to me.
legacy-Yournan2000
06-04-2004, 11:13 AM
when is w.o.e coming out mr.e?
and do you need any more maps doing for it? i might be able to whip some up if really needed.
MsM
legacy-Unserene
06-04-2004, 12:44 PM
Hooray..I have me sentinels back :D
legacy-Mr Evil
06-04-2004, 12:52 PM
Originally posted by Rehevkor
Hahaha, I love these weapons. I was running around in DM-CBP2-Tempest testing the mutator, trying out all the weapons, when I pickup up a CFX. I spied a bot nearby and began firing at him, and almost laughed at the pitiful sound the weapon made. I thought "Wtf? This is weak!" then I hit the alt-fire. After the cloud of smoke, fire, and guts cleared I grinned and thought "Sweeeet." Ahhh, I love the smell of frying bad guy in the morning! :D
Awesome work Mr. Evil. :up:
The CFX is probably the most underestimated weapon. I've seen people using the weapons online, and mots of them never work out how to use it, dismissing it as useless (I suppose it's not obvious how to use it unless you read the instructions), but when you work out how to use it it is the most powerful weapon. capable of killing anyone no matter how much armour they have instantly, and possibly taking out anyone nearby too:cool:
Originally posted by ChaosWolfs
can u make a ZIP for it?
I will not be releasing a zip version. Ideally I would release in both ut4mod and zip, but I don't have the space to do that. There are links in the readme to programs that can extract the files from the ut4mod if you need to.
Originally posted by FireCrack
yeah what the heck is the sound the CFX makes supposed to be.
And what does Fyrian mean.
It's the sound a dart makes as it is ejected from the tube of course! Actually it's the 'pop' sound of me pulling my finger out of my mouth:D
Fyrian is an old English word meaning 'to fuel a fire'.
Originally posted by catdaemon
the sentinels only work on SOME vehicles, EG i only got it to work on the manta, it FALLS THROUGH all the others :(
Also, some weapons ALT-FIRE dosent work :(
I didn't test it with all the vehicles, obviously a mistake on my part. I'll look into it and fix it. I would also like to make it possible to deploy ceiling Sentinels on Raptors and other flying vehicles in the future, which would be rather cool:cool:
Which alt-fires can't you use? Some of them don't have an immediately obvious function, but they do all do something.
Originally posted by Yournan2000
when is w.o.e coming out mr.e?
and do you need any more maps doing for it? i might be able to whip some up if really needed.
MsM
It should be finished in about Two Weeks™, as always. More maps would be nice, there are currently two maps for CTF, one for Last Stand and none for Accumulation (except the test map).
The5thviruz
06-04-2004, 01:19 PM
This is great.:up:
One thing:
If i was to set up a bio invasion match on a server using UTvote, would this be the mutator list?
Mutators="WoE_Weapons.WoE_Weapons,WoE_Effects.WoE_Effects"
legacy-Mr Evil
06-04-2004, 01:28 PM
Originally posted by The5thviruz
This is great.:up:
One thing:
If i was to set up a bio invasion match on a server using UTvote, would this be the mutator list?
Mutators="WoE_Weapons.WoE_Weapons,WoE_Effects.WoE_Effects"
No. You can find the names of the mutators in the ucl files. They are, for the weapons: WoE_Weapons.MutWoEMain or for the arena weapons mutator: WoE_Weapons.MutWoEArena, for the Sentinel: WoE_Sentinel.MutSentinelReplacer and for the inventory: WoE_Inventory.MutWoEInventory
The5thviruz
06-04-2004, 01:36 PM
Originally posted by Mr Evil
No. You can find the names of the mutators in the ucl files. They are, for the weapons: WoE_Weapons.MutWoEMain or for the arena weapons mutator: WoE_Weapons.MutWoEArena, for the Sentinel: WoE_Sentinel.MutSentinelReplacer and for the inventory: WoE_Inventory.MutWoEInventory
Thanks!
legacy-DD_133
06-04-2004, 01:40 PM
Dude...simply wow. I love these weapons! :D I can't wait for the full thing, now excuse me while i seperate bone from flesh. :D
legacy-sWs Vito
06-04-2004, 03:00 PM
So anyone got this working with Utvot42 yet? And if they do could they be so kind as to post what they got here so I could copy and past it into mine?:D
PS. great mod by the way.;)
legacy-ChaosWolfs
06-04-2004, 03:15 PM
Originally posted by ChaosWolfs
can u make a ZIP for it?
oopsie. I wasn't specific enough.
I meant can u add all the files to a zip and not to a .UT4mod so i can manually install it.
legacy-CaTdAeMoN
06-04-2004, 03:26 PM
the alt fires are:
The rocket launcher and dart gun!
Having sentinels under flying vehicles sounds great! but it would need to be in the air first? unless you made it so you can just walk up to it and use it :bulb:
legacy-Mr Evil
06-04-2004, 03:42 PM
Originally posted by ChaosWolfs
oopsie. I wasn't specific enough.
I meant can u add all the files to a zip and not to a .UT4mod so i can manually install it.
I guessed that was what you meant. I won't release a manual-install version for the reasons I stated above.
Originally posted by catdaemon
the alt fires are:
The rocket launcher and dart gun!
Having sentinels under flying vehicles sounds great! but it would need to be in the air first? unless you made it so you can just walk up to it and use it :bulb:
It's probably because you haven't yet worked out what they do :) The PepperPot (rocket launcher) alt-fire sends out a homing beacon which the rockets will fly towards. Attach it to a player and you have yourself your very own aimbot:D The CFX (dart gun) alt-fire detonates the darts which the primary fire launches. They only do their thing when attached to players. The more darts you attach to one player, the more impressive results...
Yes you would need to move the flying vehicle up off the ground to attach a Sentinel. It would thus require teamwork, which is just as well as I expect it would be a very powerful technique.
legacy-MasterBlaster73
06-04-2004, 03:52 PM
I just can’t say enough about WOE or specifically Sentinels.
It’s hard to understand why Epic didn’t include Sentinels as a mutator. When Sentinels are added to a team game, there is a significant swing to strategy in the game. Rather than just running and shooting, you spend more time strategically locating Sentinels (near a flag or rocket launcher for example) and fortifying them. Personally I attempt to upgrade the Sentinels before I go looking for frags. Then I spend part ½ of my time fraggin and ½ my time refortifying Sentinels.
If you haven’t installed this mutator, you don’t know what you are missing.
:up: :up: :up: :up:
legacy-sWs Vito
06-04-2004, 05:19 PM
Ok how does this look for UT2vot42?
Mutator=(FriendlyName="Weapons of Evil",HideVote=False,MutClassName="WoE_Weapons.MutWoEMain,WoE_Weapons.MutWoEArena,WoE _Sentinel.MutSentinelReplacer,WoE_Inventory.MutWoE Inventory",Voted=False)
Packages=(MutClassName="WoE_Weapons.MutWoEMain",ServerPackages="WoE_Effects,WoE_Weapons")
Packages=(MutClassName="WoE_Weapons.MutWoEArena",ServerPackages="WoE_Effects,WoE_Weapons")
Packages=(MutClassName="WoE_Sentinel.MutSentinelReplacer",ServerPackages="WoE_Effects,WoE_Weapons,WoE_Sentinel")
Packages=(MutClassName="WoE_Inventory.MutWoEInventory",ServerPackages="WoE_Effects,WoE_Weapons,WoE_Inventory")
IS it possible to have al four mutators on at once?
PS. i'd test this but i'm at work so can't do much testing till late tonight.;)
legacy-Jeenitals
06-04-2004, 08:54 PM
Got some weird graphical effects with this mut - firing the Fyrian cannon at the ground in Torlan caused it to go dark where bullets hit, and playing AS-Mothership got me some strange clipping or something - walls wouldn't show up, or would go black and intrude on the field of view.
Anyone else getting this?
legacy-Mr Evil
06-04-2004, 09:20 PM
Originally posted by Jeenitals
Got some weird graphical effects with this mut - firing the Fyrian cannon at the ground in Torlan caused it to go dark where bullets hit, and playing AS-Mothership got me some strange clipping or something - walls wouldn't show up, or would go black and intrude on the field of view.
Anyone else getting this?
The dark terrain is a bug in UT2004, not a bug in WoE. It does it with the standard Assault Rifle too, but it's not so noticable because it spawns fewer decals. As for the messed up walls, possibly a scripted texture thing, try setting bNoScriptedTextures=true in WoE_Weapons.ini
legacy-petey247
06-04-2004, 09:41 PM
Mr. Evil.
You. Rock.
legacy-Jeenitals
06-04-2004, 10:12 PM
Originally posted by Mr Evil
The dark terrain is a bug in UT2004, not a bug in WoE. It does it with the standard Assault Rifle too, but it's not so noticable because it spawns fewer decals. As for the messed up walls, possibly a scripted texture thing, try setting bNoScriptedTextures=true in WoE_Weapons.ini
That fixed it - thanks!
legacy-Mr Evil
06-04-2004, 10:39 PM
Originally posted by Jeenitals
That fixed it - thanks!
Are you running in anything other than D3D mode? What graphics card do you have? I'd like to try and find out under what circumstances exactly this happens so I can try to automatically switch off scripted textures.
legacy-Jeenitals
06-05-2004, 12:54 AM
I'm playing with D3D, and my card is... bah... a PCI GeForce 4 MX420. :cry:
One day I'll build a custom system... one day...
legacy-punkrockaxel
06-05-2004, 01:01 AM
2 words: SA-WEET, dling now
legacy-FireCrack
06-05-2004, 03:06 AM
Originally posted by Mr Evil
It's the sound a dart makes as it is ejected from the tube of course! Actually it's the 'pop' sound of me pulling my finger out of my mouth:D
lol, i'l just call it the burp gun.
legacy-Threatcon
06-05-2004, 03:21 AM
Got a question here...
I'm trying to get this to work with UT2Vote42 and need alittle assistance please.
Could somebody look this over and tell me if it's correct...
Mutator=(FriendlyName="Weapons of Evil Inventory",HideVote=False,MutClassName="WoE_Inventory.MutWoEInventory",Voted=False)
Mutator=(FriendlyName="Weapons of Evil Main",HideVote=False,MutClassName="WoE_Weapons.MutWoEMain",Voted=False)
Mutator=(FriendlyName="Weapons of Evil Sentinel",HideVote=False,MutClassName="WoE_Sentinel.MutSentinelReplacer",Voted=False)
Also if I were to put this manually into my UT2004.ini what would the server packages be. Just wondering because I need that info for the next set of code. Example...
Packages=(MutClassName="TeamRadar.TeamRadarMut",ServerPackages="TeamRadar")
My post at the UT2Vote42 thread...
http://www.ataricommunity.com/forums/showthread.php?s=&postid=5185832#post5185832
legacy-sWs Vito
06-05-2004, 04:15 AM
I'm working on this myself i think this is how the packages should be, if you do get this working please post what ya got.
Packages=(MutClassName="WoE_Weapons.MutWoEMain",ServerPackages="WoE_Effects,WoE_Weapons")
Packages=(MutClassName="WoE_Weapons.MutWoEArena",ServerPackages="WoE_Effects,WoE_Weapons")
Packages=(MutClassName="WoE_Sentinel.MutSentinelReplacer",ServerPackages="WoE_Effects,WoE_Weapons,WoE_Sentinel")
Packages=(MutClassName="WoE_Inventory.MutWoEInventory",ServerPackages="WoE_Effects,WoE_Weapons,WoE_Inventory")
legacy-Major A Payne
06-05-2004, 05:10 AM
Ah. My personal favourite mut from UT2003, and how I remember asking the question of whether the sentinel would be in UT2004.
Happy days!!
legacy-FireCrack
06-05-2004, 05:21 AM
hmm there seems to be a bug (UE) with switching maps in onslaught or starting a new round, i'l paste the whole thing tommorow. Also the crispe decal is kinda stretched (TC_Clamp?) and firechucker decals can build up too quickly to coaus massive FPS drop (when shooting at nodes) does way too much vehicle damage anyways.
legacy-Threatcon
06-05-2004, 10:22 AM
Is there any way to turn off/disable the HoloClone? It's kewl and all, but missing a leg. I'd rather have the double damage pickup right now than the HoloClone. Also thankx for such a great job on this mutator! :D
legacy-Nuclear hazard
06-05-2004, 11:05 AM
now i have 3 wepons mod: Anihilation arsenal, Wepons of evil and arkon wepons
that is sweet with weponstuff:D
legacy-Gobi
06-05-2004, 12:05 PM
Thanks Mr.Evil for this excellent weaponmutator. Really nice damageoverlays and effects. All weapons seem to be well balanced, its a real pleasure to play with these deadly toys. :up: :up:
jaybud4
06-05-2004, 02:31 PM
w00tity, w00tity, w00tity, w00t!
musilowski
06-06-2004, 06:09 AM
SENTINELS!!!11!!2""!
Thank you very much Mr Evil!
legacy-kallem
06-06-2004, 12:38 PM
OMG
OMG
OMG
OMG
OMG
OMG
OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!
INCREDIBLE!!!! THANKYOUTHANKYOUTHANKYOU!
I find , however, that the bots cant use the crispe. (I did the WoE arena mut on dm-albatross)
legacy-Mr Evil
06-06-2004, 02:11 PM
Originally posted by FireCrack
hmm there seems to be a bug (UE) with switching maps in onslaught or starting a new round, i'l paste the whole thing tommorow. Also the crispe decal is kinda stretched (TC_Clamp?) and firechucker decals can build up too quickly to coaus massive FPS drop (when shooting at nodes) does way too much vehicle damage anyways.
The Crispe decal could do with some tweaking. I think it's the angle that it's being projected. The FireChucker (primary-fire) isn't supposed to leave any decals? Vehicle damage is something I definitely need to look at, unfortunately it's hard to get it right without wider public testing.
Originally posted by Threatcon
Is there any way to turn off/disable the HoloClone? It's kewl and all, but missing a leg. I'd rather have the double damage pickup right now than the HoloClone. Also thankx for such a great job on this mutator! :D
You mean you want to use just the two shield replacements? You can't do that with the mutators I have provided, but SwitchArsenal (http://csdgames.ut2003files.com/SwitchArsenal.htm) will let you mix-and-match pickups.
Originally posted by kallem
I find , however, that the bots cant use the crispe. (I did the WoE arena mut on dm-albatross)
They can use it, but don't seem to want to. I'll have to give them a good kicking.
legacy-sWs Vito
06-06-2004, 02:57 PM
Ok I uploaded this and tested it when the server was full. I'm not sure but is there a weapon that performs like the link gun. Cause that was the biggest prob I seen with the weapons when it came to onslaught. IF there is a weapon link the link gun I would but it in the position of the current link gun to ease confusion.
Second. Man i luv the sentinels, one prob I seen is some ons maps seem to not have ammo for the sentinels so I might replace just couple of more things with sentinel ammo. Second lets start a petition to make this a standard thing in UT period. Or at-least lets allow it to be a standard server mutator. Because it is awesome.;)
Great work man.:D
PS. here is the complete version of what I got for UT2vot42..... Just in-case anyone is looking.
Mutator=(FriendlyName="Weapons of Evil Inventory",HideVote=False,MutClassName="WoE_Inventory.MutWoEInventory",Voted=False)
Mutator=(FriendlyName="Weapons of Evil Main",HideVote=False,MutClassName="WoE_Weapons.MutWoEMain",Voted=False)
Mutator=(FriendlyName="Weapons of Evil Arena",HideVote=False,MutClassName="WoE_Weapons.MutWoEArena",Voted=False)
Mutator=(FriendlyName="Weapons of Evil Sentinel",HideVote=False,MutClassName="WoE_Sentinel.MutSentinelReplacer",Voted=False)
Packages=(MutClassName="WoE_Weapons.MutWoEMain",ServerPackages="WoE_Effects,WoE_Weapons")
Packages=(MutClassName="WoE_Weapons.MutWoEArena",ServerPackages="WoE_Effects,WoE_Weapons")
Packages=(MutClassName="WoE_Sentinel.MutSentinelReplacer",ServerPackages="WoE_Effects,WoE_Weapons,WoE_Sentinel")
Packages=(MutClassName="WoE_Inventory.MutWoEInventory",ServerPackages="WoE_Effects,WoE_Weapons,WoE_Inventory")
legacy-MasterBlaster73
06-06-2004, 03:30 PM
I am having the same problem with Sentinels that I had with UT2003.
When I try to upgrade a ceiling mounted Sentinel, I get a weird screen that doesn't allow me to upgrade to most of the options.
This never happens on floor mounted Sentinels, always ceiling mounted Sentinels.
I sure wish the curser was more visable when upgrading Sentinels. When upgrading them, It takes several seconds to find the curser and get it to the desired upgrade. Another hold over from UT2003.
The5thviruz
06-06-2004, 03:58 PM
Originally posted by sWs Vito
Ok I uploaded this and tested it when the server was full. I'm not sure but is there a weapon that performs like the link gun. Cause that was the biggest prob I seen with the weapons when it came to onslaught. IF there is a weapon link the link gun I would but it in the position of the current link gun to ease confusion.
Press 'q' to get the repair gun.
legacy-sWs Vito
06-06-2004, 04:21 PM
Press 'q' to get the repair gun.
ahhhh. ok thanks;)
legacy-Snake900
06-06-2004, 05:13 PM
Great job on the weapons. I like them.
legacy-Mr Evil
06-06-2004, 07:48 PM
Originally posted by MasterBlaster73
I am having the same problem with Sentinels that I had with UT2003.
When I try to upgrade a ceiling mounted Sentinel, I get a weird screen that doesn't allow me to upgrade to most of the options.
This never happens on floor mounted Sentinels, always ceiling mounted Sentinels.
I sure wish the curser was more visable when upgrading Sentinels. When upgrading them, It takes several seconds to find the curser and get it to the desired upgrade. Another hold over from UT2003.
Wierd screen? Are there any errors in the log when this happens? Note that ceiling Sentinels don't have any weapon upgrade options.
The cursor could do with being centred on opening the menu. I'll see if I can fix it.
Oh, and thank you to everyone who's downloaded so far - a little under 7GB worth of downloads! It completely dwarfs the traffic prior to release:
http://www.mrevil.pwp.blueyonder.co.uk/temp/statdhits_week.png
I hope my ISP don't mind:D
The5thviruz
06-06-2004, 08:00 PM
Hey Mr. Evil, does Blue Yonder have to use special software to browse the internet, like AOL does?
legacy-MasterBlaster73
06-06-2004, 08:36 PM
[QUOTE]Originally posted by Mr Evil
[B]Wierd screen? Are there any errors in the log when this happens? Note that ceiling Sentinels don't have any weapon upgrade options.
Evil,
Ceiling Sentinels are not upgradable?? That answers my question. I was looking for something that wasn't there.
Improving finding the curser or making it easier to use would be a big improvement.
legacy-MrUniq
06-06-2004, 09:51 PM
Thank you for releasing this MrEvil..i love this mutator. So chaos, arkon weapons and is realeased. Now only switcharsenal needs to be released for 2k4 to make the world right again :)
legacy-grimm039
06-06-2004, 10:02 PM
Is there anything to only replace a few of the original weapons with the WoE weapons? If so, it would be perfect, since there's a few weapons I really don't like in the original, but one's that I want to keep.
The5thviruz
06-06-2004, 10:06 PM
Get the "Worm:2K4" mutator
Nemephosis
06-07-2004, 12:43 AM
Feature request: Can we have an option to have a sentnel deploy with a chosen weapon already equipped?
Today in Invasion I went turret farming and put down about 70 or 80 sentinels (infinite ammo mutator). They all had the plasma gun, which was good when there's 70 of them, but if I wanted to give them, say, the minigun, I'd have to equip each and every one of them manually. Yargh.
Would it be possible to include this? thanks.
legacy-MasterBlaster73
06-07-2004, 02:34 PM
Originally posted by MrUniq
Thank you for releasing this MrEvil..i love this mutator. So chaos, arkon weapons and is realeased. Now only switcharsenal needs to be released for 2k4 to make the world right again :)
Switcharsenal has been available for UT2004 for a while.
http://csdgames.ut2003files.com/SwitchArsenal.htm
legacy-Mr Evil
06-07-2004, 06:11 PM
Originally posted by The5thviruz
Hey Mr. Evil, does Blue Yonder have to use special software to browse the internet, like AOL does?
No special software needed, it's just a nice, simple, sensible normal network connection. They seem reasonably reliable and very fast (I've never seen it drop below the rated speed of 128/512).
Originally posted by MasterBlaster73
Evil,
Ceiling Sentinels are not upgradable?? That answers my question. I was looking for something that wasn't there.
Improving finding the curser or making it easier to use would be a big improvement.
They should be able to take the non-weapon upgrades: shield, sensors etc.
Originally posted by Nemephosis
Feature request: Can we have an option to have a sentnel deploy with a chosen weapon already equipped?
Today in Invasion I went turret farming and put down about 70 or 80 sentinels (infinite ammo mutator). They all had the plasma gun, which was good when there's 70 of them, but if I wanted to give them, say, the minigun, I'd have to equip each and every one of them manually. Yargh.
Would it be possible to include this? thanks.
I won't add this as a configurable option, but in single player you can do it with a console command, like this:
set WoE_Sentinel.FloorSentinel DefaultWeaponClass WoE_Sentinel.SentinelMinigun
Replacing the last part with whatever weapon you want (look in WoE_Sentinel.int for a complete list). Now any (floor) Sentinels you place will start with that weapon.
Nemephosis
06-07-2004, 08:05 PM
Hey thats awesome, I'll have to try that. Thanks :)
Will it carry over from game to game or will I have to do it every time?
legacy-Mr Evil
06-07-2004, 08:15 PM
It should stay in effect until you restart UT2004.
legacy-CaTdAeMoN
06-08-2004, 12:13 PM
*bump*
Feture request:
i often find that my sentinel cant see far enough. id like to be able to control my sentinel (translocator style, as in blind to YOUR surroundings) by using a keybind or the like.This would add a twist to gameplay and make it all the more fun! :cool:
(you could also make it so you view the sentinels POV with the USE key when ya got the gun out! :up: )
hope to see this in! :up: ;) :p :cool:
legacy-Mr Evil
06-08-2004, 07:23 PM
Originally posted by catdaemon
*bump*
Feture request:
i often find that my sentinel cant see far enough. id like to be able to control my sentinel (translocator style, as in blind to YOUR surroundings) by using a keybind or the like.This would add a twist to gameplay and make it all the more fun! :cool:
(you could also make it so you view the sentinels POV with the USE key when ya got the gun out! :up: )
hope to see this in! :up: ;) :p :cool:
The limited perception is for balance reasons. I don't plan to make them user-controllable.
Being able to view from the Sentinel's POV would be a nice feature to add. I'll keep it in mind.
legacy-CaTdAeMoN
06-09-2004, 12:22 PM
thats fine then. id still like to use "cam mode" :p
you should be able to put them on walls :cool:
i found a buglet aswell: the turrets cant "look up". they face your direction but dont have a up and down anim? this shoud be fixed :up:
Discord
06-09-2004, 08:35 PM
Originally posted by MasterBlaster73
Switcharsenal has been available for UT2004 for a while.
http://csdgames.ut2003files.com/SwitchArsenal.htm
Sweet! I've been using WeaponStuff, but SA is much easier if all you want to do is change up the weapons in a map. Thanks for the link. :)
And to Mr. Evil -- holy cats, I should browse this forum more often! That CFX looks even cooler than instavape :eek:! I'm off to install... keep up the good -- er, I mean evil -- work. :D
legacy-Mr Evil
06-10-2004, 01:45 PM
Originally posted by catdaemon
thats fine then. id still like to use "cam mode" :p
you should be able to put them on walls :cool:
i found a buglet aswell: the turrets cant "look up". they face your direction but dont have a up and down anim? this shoud be fixed :up:
I would like to make them placeable on walls, but that's something I wouldn't do for quite a while yet.
When you say can't look up, do you mean the gun model doesn't rotate towards you? It certainly should do (within limits).
musilowski
06-10-2004, 01:49 PM
I've noticed that when I play with the sentinels, they don't seem to see to up or down. They just see in a about 30º FoV horizontaly... :(
legacy-sWs Vito
06-10-2004, 02:07 PM
Man is ther anyway you could make the sentinal mutator a stnderd server mutator. This so needs to be standerd in ONS. Reminds me of XMP.
PS. Everyone luvs the sentinals.;)
legacy-dhMofo
06-10-2004, 03:15 PM
First off, thanks for the mutators....they certainly are incredible.
I have a question about the sentinels mutator and a slight problem I'm seeing.
Scenario:
Dedicated Server
Gametype: Node Siege
Mutators: Sentinel, Low Grav, AirControl, GameSpeed, Berserk,UDamageReward
Ini file: has all mutators listed
I tried using the ceiling sentinels in several places yet they continually fall down. I did the same test above, in Instant Action and they work just fine. I tested using DM-Grendelkeep.
Need more data? If so, let me know and I'll pass it along.
Thanks.....
legacy-Sporeflower
06-11-2004, 02:14 PM
om dude, i remember playing WoE for Quake 2... those were the days...
legacy-Phenos
06-11-2004, 04:11 PM
I found a problem with the sentinel upgrade menu,
it was The UT2004RPG mutator that disabled the menu on my server.
Is there a way to fix this problem? because i like both mutators.
Thanx
Nemephosis
06-13-2004, 07:39 PM
WHOA we got a freaky problem... I dunno if its a bad thing but man, I know it shouldn't be happening.
OKay so I have a text file that summons like 35 weapons or so when executed. I also have this line in there:
set WoE_Sentinel.FloorSentinel DefaultWeaponClass WoE_Sentinel.SentinelMinigun
like you told me to put, so that they start with miniguns.
Okay no problem... until I start a CTF game and actually put one down.
It changes weapons once every second, and gives itself random upgrades once every second. It randomly picks whether to switch a weapon or upgrade.
I know you wanted to make these sentinels smarter but I didn't think you were going to make them sentient ;)
Yeah it gave itself the shield, the armour, everything. Every second. Once the molecular shield was cut through, it went back up the next second.
Kind of weird. :bulb:
legacy-BloodShed
06-15-2004, 01:02 PM
a little action pic of the fun you can have with sentinels :D
http://www.blooddawn.dk/gfx/snapshots/ut2k4/Shot00022woe.jpg
legacy-Taxidermy
06-15-2004, 03:05 PM
Originally posted by Jeenitals
Got some weird graphical effects with this mut - firing the Fyrian cannon at the ground in Torlan caused it to go dark where bullets hit, and playing AS-Mothership got me some strange clipping or something - walls wouldn't show up, or would go black and intrude on the field of view.
Anyone else getting this?
I alos got this but i got it on hyperblast and alot of other maps so i reinstalled ut and the problem has not shown up yet but the black areas thing is still there and this only started happening after i installed UT2k4 RPG
:weird:
legacy-Mr Evil
06-16-2004, 07:55 PM
Originally posted by dhMofo
First off, thanks for the mutators....they certainly are incredible.
I have a question about the sentinels mutator and a slight problem I'm seeing.
Scenario:
Dedicated Server
Gametype: Node Siege
Mutators: Sentinel, Low Grav, AirControl, GameSpeed, Berserk,UDamageReward
Ini file: has all mutators listed
I tried using the ceiling sentinels in several places yet they continually fall down. I did the same test above, in Instant Action and they work just fine. I tested using DM-Grendelkeep.
Need more data? If so, let me know and I'll pass it along.
Thanks.....
I don't know how on earth that bug managed to slip through my testing. I know exactly what's causing it and it's fixed for the next version.
Originally posted by Sporeflower
om dude, i remember playing WoE for Quake 2... those were the days...
If there was a mod called WoE for Q2 then it wasn't made by me. The first version I made was for UT2003.
Originally posted by Phenos
I found a problem with the sentinel upgrade menu,
it was The UT2004RPG mutator that disabled the menu on my server.
Is there a way to fix this problem? because i like both mutators.
Thanx
I'll try and fix it for the next version. It's been reported quite a lot.
Originally posted by Nemephosis
WHOA we got a freaky problem... I dunno if its a bad thing but man, I know it shouldn't be happening.
OKay so I have a text file that summons like 35 weapons or so when executed. I also have this line in there:
set WoE_Sentinel.FloorSentinel DefaultWeaponClass WoE_Sentinel.SentinelMinigun
like you told me to put, so that they start with miniguns.
Okay no problem... until I start a CTF game and actually put one down.
It changes weapons once every second, and gives itself random upgrades once every second. It randomly picks whether to switch a weapon or upgrade.
I know you wanted to make these sentinels smarter but I didn't think you were going to make them sentient ;)
Yeah it gave itself the shield, the armour, everything. Every second. Once the molecular shield was cut through, it went back up the next second.
Kind of weird. :bulb:
I tested it, pasting the exact line you posted into the console and it works alright, the Sentinels start with the minigun and behave normally, so it's not a problem with the command. What happens if you type it into the console instead of executing a text file?
Originally posted by Taxidermy
I alos got this but i got it on hyperblast and alot of other maps so i reinstalled ut and the problem has not shown up yet but the black areas thing is still there and this only started happening after i installed UT2k4 RPG
:weird:
As I mentioned somewhere previously in the thread, the black texture problem is to do with scripted textures. You can disable them by setting bNoScriptedTextures=true in WoE_Weapons.ini
Nemephosis
06-16-2004, 09:19 PM
If I put the line in by itself into the console it works okay.
I dunno, I think it's kind of cool, aside from the weapon switching all the time putting down a fully-kicked up Sentinel is hilarious :D
legacy-Phenos
06-17-2004, 02:12 PM
I found a way to get the sentinel Upgrade menu W Invasion RPG
It's a little tricky, First u need Ammo "Resuply" and "Ghost"
If you die and go in ghost mode press 0 (zero) and keep pressing it,
When you are back in life You have 2 sentinel deployers.
1 with 200 ammo and that one has the working upgrade menu.
:haha:
legacy-MasterBlaster73
06-18-2004, 09:50 AM
When playing Freezematch or TeamFreeze, the Sentinels won't stop firing on a frozen player. The two get locked up until the match ends.
Maybe if a player is motionless for XX seconds the Sentinel ignors them? Then could you sneak up on them?? Either way, I sure would like this fixed.
legacy-SUCK_IT
06-18-2004, 10:44 AM
The CFX is the $H!T...
Tag a couple to a bot and watch 'em explode into tiny pieces!!!
Thanx Evil!!!
legacy-Drag00n
06-19-2004, 02:54 AM
I dunno whats going wrong, but I think the weapons don't show up in ONS (or do I have to press the number key more then once to bring them up? )...... if so DOH! :confused: :bulb:
legacy-Phenos
06-19-2004, 01:41 PM
Alot of people on my RPG server know how to use the tricky way to get upgradeable sentinels.
but i think the "ESR" upgrade is a little bit too much overpowered,
It kills all monsters.
The players place a Sentinel upgrade it and then they sit like a duck watching their levels growing :mad:
Is there a way to get rid of the ESR cannon?
legacy-Mr Evil
06-19-2004, 02:46 PM
Originally posted by MasterBlaster73
When playing Freezematch or TeamFreeze, the Sentinels won't stop firing on a frozen player. The two get locked up until the match ends.
Maybe if a player is motionless for XX seconds the Sentinel ignors them? Then could you sneak up on them?? Either way, I sure would like this fixed.
I can see that being a bit of a problem, but it's by design, not a bug. The Sentinels are not supposed to be very intelligent, they simply shoot at anything for as long as they can still see it whether or not it's a good idea to shoot it.
Originally posted by Drag00n
I dunno whats going wrong, but I think the weapons don't show up in ONS (or do I have to press the number key more then once to bring them up? )...... if so DOH! :confused: :bulb:
They should work in ONS just as well as any other gametypes. Assuming you are usign the normal WoE mutator, you should see them hanging on the weapon lockers and be able to pick them up as normal.
Originally posted by Phenos
Alot of people on my RPG server know how to use the tricky way to get upgradeable sentinels.
but i think the "ESR" upgrade is a little bit too much overpowered,
It kills all monsters.
The players place a Sentinel upgrade it and then they sit like a duck watching their levels growing :mad:
Is there a way to get rid of the ESR cannon?
You should be able to disallow it by commenting out its entry in WoE_Sentinel.int (put a semicolon ; in front of the line).
legacy-Goldenfire
06-21-2004, 04:04 PM
Love the Sentinels! too fun!
Here's a list of what I've encountered, while using them, though
1) with RPG...this has been mentioned before, I know, but I narrowed down the issue on my machine. I found if I completely disabled magical weapons (set the chance of them to 0.00 and disabled 'magical starting weapons') then sentinel upgrading worked fine. Otherwise, the upgrade screen popped up and immediately dissappeared.
2) The molecular shield isn't a wire-frame. This might just be an OpenGL thing, i don't know, but I get what appears to be an actual spherical shield, not the wire-frame thereof. (yes, this is just graphical...the actual shield works just fine)
3) playing Assassin (third-party game type...much fun!) the bots are allowed to upgrade their sentinels, but I am not. It's annoying to get bar-b-que'd and not be able to return the favor :)
If you need more info, let me know.
Nemephosis
06-21-2004, 04:43 PM
Assassin? Where can I get that? I liked that one :)
legacy-Goldenfire
06-21-2004, 05:58 PM
Assasin Forum Thread (http://www.ataricommunity.com/forums/showthread.php?threadid=362067)
legacy-Mr Evil
06-22-2004, 03:34 PM
Originally posted by Goldenfire
Love the Sentinels! too fun!
Here's a list of what I've encountered, while using them, though
1) with RPG...this has been mentioned before, I know, but I narrowed down the issue on my machine. I found if I completely disabled magical weapons (set the chance of them to 0.00 and disabled 'magical starting weapons') then sentinel upgrading worked fine. Otherwise, the upgrade screen popped up and immediately dissappeared.
2) The molecular shield isn't a wire-frame. This might just be an OpenGL thing, i don't know, but I get what appears to be an actual spherical shield, not the wire-frame thereof. (yes, this is just graphical...the actual shield works just fine)
3) playing Assassin (third-party game type...much fun!) the bots are allowed to upgrade their sentinels, but I am not. It's annoying to get bar-b-que'd and not be able to return the favor :)
If you need more info, let me know.
1) I'll try to test it with RPG sometime. Hopefully it will be something simple.
2) I didn't test it in OpenGL. So many features that haven't been implemented in it!
3) Arghhh! More compatibility problems.
Nemephosis
06-22-2004, 03:50 PM
Can you make the sentinels not telefrag you when yuou put them down, it's a pain in the ass in Invasion when you're playing with no bots and you get to wave 12 then start building turret farms and one squashes you.
legacy-Drag00n
06-22-2004, 08:18 PM
Looks like the weapons won't show up in ONS if am using the mut with Ut2k4rpg and I have the start with magical weapons option on. :(
legacy-Goldenfire
06-22-2004, 10:59 PM
From what I can tell, magical weapons (both 'chance of...' and 'starting...') break the sentinel; at least the upgrading portion thereof. I can't say I'm terribly surprised, considering the code-fu RPG must use to modify weapons like that.
(of course, I'm having issues with RPG's 'ammo bonus' stat, but I'm going to go post that in the RPG thread, not here)
jaybud4
06-22-2004, 11:32 PM
While you're at it, could you get sentinels in Assasin to only attack your hunter and target?
legacy-Oblyss
06-23-2004, 08:06 PM
Very nice mutaor, the weapons are aawwsome!!
Its too fun to play invasion with lots of sentinels around, also its fun to look the monsetrs die so easily! :p
I like it very much n' keep ut the good work :) :up:
legacy-DaMaN-UT2K3
06-27-2004, 07:09 PM
.
IS THERE ANY WAY TO JUST EXTRACT THE "FIRE CHUCKER" FROM THIS PACK??
ALTHOUGH I DO LOVE ALL THE WEAPONS IN THE PACK, THERE ARE TIMES I'D JUST LIKE TO SUBSTITUTE THE FIRE CHUCKER FOR THE LINK GUN...
ANY FEED BACK WOULD BE APPRECIATED..
P.S.---> I TRIED TO INSTALL THE FIRE CHUCKER MUTATOR FROM THE UT2003 GAME BUT IT DOESN'T HAVE A ".UCL" FILE.. SO I TRIED TO CREATE ONE ..
I WAS ABLE TO GET THE FIRE CHUCKER TO SHOW UP ON OUR SERVER, BUT NO-ONE WAS ABLE TO PICK IT UP... :( :cry: .....
.
Nemephosis
06-27-2004, 07:42 PM
HEY PAL I THINK YOUR CAPS LOCK BUTTON IS ON PLZ TURN IT OFF AND TRY YOUR POST AGAIN
And you really shouldn't be "extracting" other people work without their permission. People like Antioch and Vaptor do that.
legacy-Goldenfire
06-27-2004, 09:45 PM
For substituting one (or more) weapon(s) for another, I suggest SwitchArsenal (http://csdgames.ut2003files.com/SwitchArsenal.htm).
It's nice, I have have some weapons from WoE, some from U4E, and the spider mine launcher nstead of the (much-reviled) bio-goo launcher-thing
(please note: I know, not everyone hates the bio gun... but I do, at it's my weapon set up, so nyah nyah :)
legacy-All for One
06-28-2004, 03:15 AM
switcharsenal works much better than worm.(that way I can mix evil, arkon and remote strike...)
:D
musilowski
06-28-2004, 08:07 AM
So is the TC still in works?
BTW - All for One, how's the MadCat going?
legacy-DaMaN-UT2K3
06-29-2004, 12:13 AM
Originally posted by Nemephosis
HEY PAL I THINK YOUR CAPS LOCK BUTTON IS ON PLZ TURN IT OFF AND TRY YOUR POST AGAIN
And you really shouldn't be "extracting" other people work without their permission. People like Antioch and Vaptor do that.
.......and WHO might you be the MISS MANNERS of the VBULLETIN COMMUNITY???:sulk:
Sorry for the CAPS & YES THE CAP LOC IS BUSTED ON MY LAPTOP!!
Also there is nothing wrong with what I attempted to do & INSTALL ON MY OWN SERVER, IT WAS'NT FOR DISTRIBUTION OR MONETARY GAIN! {that was MEANT to be CAPS!!!}
If you don't have anything constructive to say S.T.F.U.
& who said I EXTRACTED IT??? The FIRECHUCKER was released as a separate MUTATOR for 2003..
& who are you Antioch and Vaptor 's LAWYER????
It is MY SERVER for the WHOLE WORLD TO ENJOY, and I'll put what I want on it!!
I was just a question... & I take offense to your post..
Why does UT come with all the tools to MOD & CREATE???
as long as CREDIT IS GIVEN there shouldn't be any problem..
BUT AS I SAID THAT WASN'T THE CASE!! It was for USE ON MY SERVER:mad:
Maybe I'm just having a bad day.. But my partner & i have 3 servers that we have up & running for the community that we foot the bill for along with forums with FREE DOWNLOAD SECTIONS along with ORIGINAL MAPS & REDIRECTION SERVICE to those who can't afford it...
We ask nothing in return just for all to have fun & have patience & give us some FEEDBACK when we try out NEW ORIGINAL MAPS..
So if anyone is/was/is gonna be. displeased by what i was attempting to do..
SCREW'M :down:
.
...
Nemephosis
06-29-2004, 01:02 AM
Pal, it doesn't matter if its your server or not. If you're going to cut other peoples work apart, you ****ing ask them first. If they say no, then you don't do it. Yes, giving full credit is a good idea, but if you want to take code from someone's mod, ASK, or don't do it.
And why are you surprised that a weapon coded in UT2003 doesn't work in UT2004? :rolleyes:
edit: Just to clarify in case I've left any room to argue with me here.... you can host the whole mod without having to ask the author, that would be stupid if you had to. But, if you want to modify it and extract things from it, then you ask him if you can do it.
Or, you could host the whole mod, and then use a weapon switcher like WoRM and replace a weapon with just the flamethrower, giving you the effect you're looking for without having to modify code.
legacy-Revpolar
06-29-2004, 06:37 PM
I think there is a communication problem here.
& who said I EXTRACTED IT??? The FIRECHUCKER was released as a separate MUTATOR for 2003.. He is not suprised at all it doesnt work for UT2004 but was requesting help on this question.
IS THERE ANY WAY TO JUST EXTRACT THE "FIRE CHUCKER" FROM THIS PACK?? And you come off with some BS about caps. Who really gives a rats ass about caps? This isnt a chat room its a forum. That stupidity spilled its way over into forums but should be dropped. And stop calling him Pal you SOB. He is my Pal but you dont know him at all so get off your high horse and stop trying to spin this into some other crap
And why are you surprised that a weapon coded in UT2003 doesn't work in UT2004? He knows what hes doing so get off his ass. Let someone answer his question.
And this nonsense about asking before modifying a UCL file is ridiculous. Its done all the damned time and you know it. Half the stuff released is based on someone elses code and we all know it. Someone uses a little honesty that they tried to make some old code work for 2004 and you flame them. GEEZ Your arrogance makes this hobby difficult.
Nemephosis
06-29-2004, 07:03 PM
You should really stay outta this, it ain't your concern. Pal. If you consider that flaming, you need thicker skin.
Lots of people care about caps. That is yelling. Maybe I oughta post in 10-point bold screaming pink letters? After all, who cares?
Just to make it real clear:
If you want to host the whole mod, that's fine.
If you want to take the UT2004 firechucker out of the Weapons of Evil pack and make it its own thing, that's when you ask Mr. Evil if you can do that. I don't get the difficult part to understand, so if you can point it out to me, I'd love to know.
Now, I proposed a method to get the desired effect, without having to butcher someone else's work to get it. You're welcome for the advice, ingrates. But if you want to be a disrespected piece of crap who is a known thief, like Antioch and Vaptor, I guess thats your choice. It's the wrong one, but one I can't really stop anyone from making I suppose.
legacy-Revpolar
06-29-2004, 07:42 PM
FOR THE LAST TIME HE DIDNT EVER SAY THAT CRAP SO STOP TRYING TO SAY HE DID. He said he wanted to get the 2003 firechucker mutator to work for 2004 not whatever the hell your saying. You shouldve stayed outta it in the first place PAL. Your making alot of assumptions. What Im saying is that people look at other peoples code and take snippets here and there all the time and make there own code while learning from the original authors all the time. And they arent doing a damned thing wrong. You are mischarachterizing my friend and it pisses me off so Im making it my business. Get off that crap about butchering Mr Evils code because your making it up. I think his questions werent for you to answer anyways. You need to stop spewing garbage trying to mischarachterize my friend. Take my advice and move on.
legacy-Goldenfire
06-29-2004, 07:53 PM
How about you both drop it (or take it to private mail) and we get this thread back on track? I already suggested (and use!) SwitchArsenal, for the purpose of selective weapons replacement. If that's not good enough, you can try WoRM (which I'm sure has a thread somewhere around here) or try something on your own. Regardless of which method you choose, descending into personal attacks (for either 'side') is not the answer.
legacy-Revpolar
06-29-2004, 07:59 PM
Goldenfire, I agree wholeheartedly. Thanks for your suggestions.
Nemephosis
06-29-2004, 08:03 PM
Originally posted by Revpolar
FOR THE LAST TIME HE DIDNT EVER SAY THAT CRAP SO STOP TRYING TO SAY HE DID. He said he wanted to get the 2003 firechucker mutator to work for 2004 not whatever the hell your saying.
Really? Let's see....
"IS THERE ANY WAY TO JUST EXTRACT THE "FIRE CHUCKER" FROM THIS PACK??"
This is the first line of the first post about this whole thing. Looks to me like he said it. What do you call it? You want the screenshot I took of the thread just in case anyone gets any cute post-editing ideas?
legacy-Revpolar
06-29-2004, 08:10 PM
Ok but if you read the rest of the post you can fully understand that the question was How can he just run the firechucker in place of the link gun. So he used the wrong word "extract" which led to all of this. So for sake of arguement lets just aggree to disagree and move on.
Hey Mr. Evil,
Have you considered updating the Firechucker mutator for 2003 to 2004?
Nemephosis
06-29-2004, 08:17 PM
Originally posted by Revpolar
Ok but if you read the rest of the post you can fully understand that the question was How can he just run the firechucker in place of the link gun.
To which I offered a solution. Guess this is what I get for trying to help. Rest assured I won't let it happen again.
legacy-DaMaN-UT2K3
06-29-2004, 08:35 PM
THANXS BRO!!! ;)
I took note of your post & appreciate it, the reason that I wanted to have a separate mut was for convince & such.. Due to the fact that we allow LIMITED ADMIN access to some of our PLAYERS/FRIENDS I just wanted to try to make it as easy as possible to add & remove. An there are times that we run certain theme MAPS so I could add it to our COMMAND LINE PARAMETERS or create a specific votable GAME TYPE/GAME CONFIG {a quick example being} GameConfig=(GameClass=XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DM"",Mutators="edo_chute1.edo_MutChute,insert firechucker -=:D=-",Options=GoalScore=25?Translocator=False)
To our MAPVOTE to add a wider variety for our PLAYERS/GUESTS to enjoy..
BUT IT ISN'T WORTH ALL THE B.S. ... I'LL FIGURE IT OUT ;) ... & THEY CAN SAY WHAT THEY WANT, FOR I KNOW WHERE MY HEART IS.. To have a place/platform for people to come & ENJOY themselves.. :heart: NOTHING MORE!!
BUT, as per par for the course someone will have something to say..
THE EASIEST THING IN THE WORLD TO DO IS CRITICIZE :(
-=PS---> Mr Evil, had released the FIRECHUKER as a separate mut for 2003 & we had it & had a ton of fun with it on our 2003 servers.. i just thought that it would be as much if not MORE fun to have along side the other innovative/creative muts that we have available to us for UT2004.. So thats the story..
OH YHEA!!! I just did a QUICK search & here is where he did release it SEPARATELY for 2003
http://www.ina-community.com/forums/showthread.php?threadid=292315
.........SIGH...........
.
.
legacy-Revpolar
06-29-2004, 08:35 PM
This was your solution....
And you really shouldn't be "extracting" other people work without their permission. People like Antioch and Vaptor do that. Just imagine how much that woulve offended you. Wasnt very constructive Im sorry.
Read the following out load to someone in the same room:
I YAM WEE TODD DID
I YAM SOFA KING WEE TODD DID
My point is things arent always as they seem.:eek:
Nemephosis
06-29-2004, 09:02 PM
Well then he oughta watch his words more carefully. "extract" means something totally different than what he meant.
legacy-FireCrack
06-30-2004, 05:58 AM
----OFF TOPIC ENDS HERE----
musilowski
06-30-2004, 06:28 AM
Originally posted by FireCrack
----OFF TOPIC ENDS HERE---- OK, so the posting stops now... Duh...
legacy-MrWotsit
06-30-2004, 11:34 AM
Put simply, wow...
legacy-edgeofblade
06-30-2004, 07:19 PM
I still haven't downloaded...I have no idea why. You weapons look awesome. I'll get it tonight.
legacy-CodeSlave
07-02-2004, 03:44 PM
Hmm im having some major probs with this on a ded server on win2003server
I did a clean ds install (extract the ds zip)
upgraded to latest patch
had to extract the umod and copy files over
server starts fine(invasion) I go to web admin select the 3 woe mutators, restart map and I dont see ANY weaopons. Nada Nothing. It works locally for me Ive tried this 8 times now. Help please?
BTW Ive been running servers since ut days so I somewhat know what Im doing
Code
jaybud4
07-02-2004, 04:20 PM
isn't that in the readme? Serverpackages!
legacy-DaMaN-UT2K3
07-02-2004, 04:51 PM
Originally posted by CodeSlave
Hmm im having some major probs with this on a ded server on win2003server
I did a clean ds install (extract the ds zip)
upgraded to latest patch
had to extract the umod and copy files over
server starts fine(invasion) I go to web admin select the 3 woe mutators, restart map and I dont see ANY weaopons. Nada Nothing. It works locally for me Ive tried this 8 times now. Help please?
BTW Ive been running servers since ut days so I somewhat know what Im doing..
Code
Hmmmmmmmmmm........
1st of all this MUTATOR is for UT2004!! I don't know if it will function properly on UT2003! The reason i say that is because of this entry for the README FILE --->
xxxxxxxxxxxxxxxxxxxxxxCUT & PASTE FROM WoE README FILExxxxxxxxxxxxxxxxxxxxxx
Installation
Important notes:
Requires UT2004 v3204 or newer
xxxxxxxxxxxxxxxxxxxxxxxxxEND CUT & PASTExxxxxxxxxxxxxxxxxxxxxxxxxx
OK...!! now with that being said,
if you have ANY HOPE of INSTALLING it & making it work on your server "YOU MUST DO THIS" .....
xxxxxxxxxxxxxxxCUT & PASTE FROM WoE README FILExxxxxxxxxxxxxxx
If you run a server with any of the mutators, you must add the packages to the server packages list in UT2004.ini. Add the following lines under the section labeled [Engine.GameEngine]. Make sure there are no spaces at the end of the lines:
ServerPackages=WoE_Effects
ServerPackages=WoE_Weapons
ServerPackages=WoE_Sentinel
ServerPackages=WoE_Inventory
xxxxxxxxxxxxxxxxxxxxxxEND CUT & PASTExxxxxxxxxxxxxxxxxxxxxx
GOOD LUCK!!
maybe you read through the README FILE because there might be some other stuff in there that is IMPORTANT & pertains your situation!!
...Regards,
-=DAMAN=-
:cool:
..
legacy-nookadum
07-24-2004, 05:06 PM
Dude, he means he's running UT2004 dedicated server on Windows Server 2003. Not UT2003. :D
legacy-Fishstick
07-25-2004, 08:33 AM
I'm having trouble finding any actual servers using either WoE or the sentinels... Any suggestions?
jaybud4
07-28-2004, 02:40 PM
You mean it finds zero servers? Just wait, that means that nobody is hosting a server with the WoE mutators on at the current time.
legacy-sWs Vito
07-28-2004, 04:23 PM
Well we run the sentinel mod allot on our server its used in conjunction with a couple of other mutators and I call it wicked ons. It gets voted on allot. But you probably have a hard time seeing when its on because I have FM2 installed and it hides the mutators. So the only way you can tell its on is because the server info window tells about the sentinels.
Check it out.
sWs» Ground Zero «sWs
UT Server IP:
67.18.13.37
then vote for WICKED ONS or the individual mutators.
:D
legacy-Mr Evil
07-28-2004, 04:27 PM
You can try looking for servers running weapon replacement mutators like Worm and SwitchArsenal, since there are quite a few servers that mix-and-match different custom weapons.
legacy-Duffman
07-29-2004, 06:34 AM
I find the Parasite gun very under powered.
They are good guns, but they could be more balanced.
legacy-Fishstick
07-29-2004, 04:42 PM
I mean it finds one or two servers that are deserted. My filters have 'doesn't matter" on everything except Sentinels, which are 'must be on'
legacy-sWs Vito
09-18-2004, 03:41 PM
Just curios as what server packeges do I need to just use the sentinals. Curentlly I have "WoE_Effects,WoE_Weapons,WoE_Sentinel" Can i leave any of those out to help to cut down on the donwload time?;)
legacy-UndeadRoadkill
09-19-2004, 11:26 PM
Hey, how come there's no Anaconda?
legacy-UndeadRoadkill
09-20-2004, 04:32 AM
Ah, I found it. It didn't have a .ucl entry like the site said it did, and the class was hiding in the WoE_Inventory.u file, but I made my own .ucl entry for it.
It looks great, and is fun to play with, but the description and secondary function don't quite make sense for a revolver.
legacy-4TX4
09-23-2004, 05:00 AM
Yeah, was wondering about that (missing Anaconda) myself... Looks like a cool weapon, but what's up with having to make your own .ucl entry? That's totally gay! I for one don't know how to do this, so does this mean I can't use the weapon? Is there any practical, logical reason for not making this gun readily selectable like the other ones?? Doesn't seem to make any sense whatsoever... :mad: :confused:
Nonetheless, cool mod! :up: Quite a few of these weapons have become regulars in my WoRM inventory.
legacy-UndeadRoadkill
09-23-2004, 03:10 PM
I don't think Mr. Evil made it like that on purpose. It could be that he's not quite finished tweaking it. IMO, the 1st person model position could use some adjusting (it's kind of high, and far to the side), and the firing animation doesn't quite sync up with the action (he could probably lose the first 50 or so frames from the animation). Maybe he was planning on changing these things before he officially released it. Or maybe he forgot, or didn't intend to release it for 2k4 at all.
Either way, when I get home from work, I'll post the upl entry I made, and you can copy'n'paste it into your file and try it out.
legacy-Riktar
09-23-2004, 03:25 PM
I think the lack of a .ucl file was a simple oversight - as Evil's site clearly states that although the Anaconda is not available through his mutator, it should have a .ucl file and thus be usable through WoRM2k4 and whatnot.
In the meantime, what the hell happened to MrEvil and his Weapons of Evil mutator anyhow? ^^
legacy-UndeadRoadkill
09-24-2004, 04:10 PM
4TX4, open your WoE_Inventory.ucl in a text editor, and paste in the following:
Weapon=(ClassName=WoE_Inventory.Anaconda,PickupCla ssName=WoE_Inventory.AnacondaPickup,AttachmentClas sName=WoE_Inventory.AnacondaAttachment,FriendlyNam e=WoE_Inventory.Anaconda.ItemName,Description=WoE_ Weapons.Anaconda.Description,FallbackName="Anaconda",FallbackDesc="The weapon given to all Evil Corp. employees, the Anaconda is best known for its stylish antique looks. Although built around an old 21st century design, the Special Projects department got their hands on it, modifying it to fire more modern 11mm caseless ammunition and adding a secondary burst-fire mode. It packs quite a punch for a pistol, although reloading after only six shots is troublesome.")
After that, you should be able to use the Anaconda via WoRM2K4.
legacy-4TX4
09-25-2004, 04:47 AM
Ok, thanks, I'll try that. Hope Mr. Evil takes the time to edit the revolver, tho. Would be a shame to leave this one unfinished IMHO.
jaybud4
10-17-2004, 04:11 PM
wouldn't you say this thread deserves an UBERBUMP?
The5thviruz
10-17-2004, 07:43 PM
Where did Mr.Evil go?
legacy-Riktar
10-18-2004, 09:40 PM
I think he died =/
legacy-Prefablab
10-19-2004, 03:57 AM
Mr. Evil basicly quit coding for now............he hasn't coded for a long time now........until whoever knows......
He was working on Lawdogs project which I still manage but had to hand over the assignments to new coders........
His WOE project was also halted for sometime now..........
legacy-Riktar
10-19-2004, 08:07 PM
The UT custom content community is in mourning.
legacy-Thothie
10-20-2004, 09:24 PM
Does anyone know of a server that runs the WOE mods? At least the Sentinels?
My friends and I were playing on sWs >> Ground Zero - and we absolutely LOVED it. Most of us were just about ready to uninstall Unreal and write it off as a game of mindless deathmatch - but these sentinels really added a whole new dimension to the game.
Sadly, the sWs kids prefer mindless deathmatch, and they've more or less removed all the sentinel ammo from their maps - thus pretty much removing the strategic usage of sentinels altogether.
So, anyone know of any other servers running this mod, can ya post us an IP? ...Or should I just delete Unreal and have another 6 gigs of space for hentai? :bulb:
__________
"If all these sweet young things were laid end to end, I wouldn't be the slightest bit suprised." - Dorothy Parker
Saint Thoth
The5thviruz
10-20-2004, 10:17 PM
Originally posted by Thothie
So, anyone know of any other servers running this mod, can ya post us an IP? ...Or should I just delete Unreal and have another 6 gigs of space for hentai? :bulb:
Buy a cheap 80 gig drive for the hentai...
you can get a cheap server depending where you live. If you spilt the payment between all of you.
legacy-Mindlessfury
10-20-2004, 10:22 PM
or you could make it listining free for your personal enjoyment lol
legacy-sWs Vito
10-21-2004, 12:27 AM
Originally posted by Thothie
My friends and I were playing on sWs >> Ground Zero - and we absolutely LOVED it. Most of us were just about ready to uninstall Unreal and write it off as a game of mindless deathmatch - but these sentinels really added a whole new dimension to the game.
Sadly, the sWs kids prefer mindless deathmatch, and they've more or less removed all the sentinel ammo from their maps - thus pretty much removing the strategic usage of sentinels altogether.
Sorry mate. I agree the ammo is lacking in some maps. But there has to be a middle place somewhere.;) Its about the best I can do right now that will keep everyone happy.
ON that note please someone come up with a similar mod if Evil wont support it no more. With more ways you can tweak it. It needs to be able to have different settings for all the game-types and a way to limit the ammo other than just replace power ups. Because some maps have none and some have to much!
legacy-Thothie
10-21-2004, 06:39 PM
Damnit Vito! Stop stalking me!!! :p
Yes, I realize you do what you have to with your server... It's just gone far enough that it isn't worth it for us anymore. It used to be there were one or two maps without ammo, now there are dozens, and most of those maps that do have ammo, only have like 1 box per team - which I've actually seen teammates run each other over in vehicles to get at.
And as for the rest of you, yes, I'm aware of the fact that we could make our own server, but I doubt we'd make an Unreal server if we went that route, and one of us is already running a Steam server - tis just we can't play with him as most of us can't get Steam working... Plus it would be easier to throw our financial support behind an existing server. So, iow, please tell me something I don't know... Like the IP of a server that is running WoE Sentinels!
Anyways, judging by the responses, you all seem to be saying there IS no other server running WoE Sentinels... Gah... I knew this was gonna be a waste of $30... :mad:
I've been fiddling with the filter settings in Unreal - I can't seem to find a way to filter in that specific mutator... Anyone know of a way to do that? Maybe that would help in this desperate search.
__________
"You can't have everything. Where would you put it?" - Steven Wright
Saint Thoth
legacy-reflex_mapper
10-23-2004, 01:03 AM
I guess ths doesn't work for UT2004, all I'm looking for is a simple unlimited ammo mutator excessive and weapon stuff crash my server all other mutators I have work great
legacy-maltliquor
10-23-2004, 07:14 AM
There are 2k4 versions of all those.
legacy-Thothie
10-23-2004, 07:09 PM
No one has the IP of a WoE Sentinel server!? http://www.thothie.com/smilies/icon_cryb.gif
legacy-sWs Vito
10-24-2004, 01:06 AM
No one has the IP of a WoE Sentinel server!?
I Do!;) IP: 216.118.117.44:7777 lol
legacy-Thothie
10-24-2004, 03:59 AM
http://www.thothie.com/smilies/new_cussing.gif Grrr... That is not a WoE Sentinel Server - that is a server where on a few maps there are these sentinels that seem to be a vague afterthought rather than an integral part of the game, and on the rest, they are never seen at all. http://www.thothie.com/smilies/puh.gif
Does anyone know the IP of a REAL WoE Sentinel server? :mad:
__________
"Depression is merely anger without the enthusiasm."
Saint Thoth
legacy-reflex_mapper
10-24-2004, 06:20 AM
WoE crashes our server so we are gonna take it down
legacy-warring
10-24-2004, 07:31 AM
i have a woe sentinal server :up:
for all u instagib haters, no need to stop by then :p
69.140.92.96
legacy-Riktar
10-24-2004, 03:11 PM
InstaGib sentinels?
Dear God, it'd be like trench warfare....
legacy-Thothie
10-24-2004, 05:35 PM
That sounds... umm... INSANE... but I'll go give it a try. :D
__________
"Never, under any circumstances, take a sleeping pill and a laxative on the same night." - Dave Barry
Saint Thoth
legacy-Thothie
10-25-2004, 12:56 AM
Ah, tried it... What he has there is an Invasion server, in essence. So you have the ESR-instaGib cannon (and no other weapons) vs. waves of bots of various sizes and powers that you coop against.
Oddly enough, this also makes available an ESR cannon upgrade for the Sentinel. Once you have an ESR Sentinel with upgrades, you can basically kick back and watch it relentlesly destroy the bots, powering the adrenaline upgrade of your choice indefinately - fun, for about 10-15 seconds.
Oh well, at least someone outside of Ground Zero can get the Sentinels working. I'll keep looking - if I find one, I'll post it here.
If you find a good one and post the IP here, I will bare your children! :heart:
__________
"How old am I? I am the spirit that lived in the forest that they burned down to build the farm that was subsequently paved over to build the foundation for what we now refer to as 'Ye Old Skool'" - Moi
Saint Thoth
legacy-maltliquor
10-25-2004, 04:24 PM
64.94.100.149:7777
Sentinels run in TDM, but not straight DM.
porkmanii
10-30-2004, 12:27 AM
Don't you mean "Sentinels run in straight DM, but you can't upgrade them"?
legacy-maltliquor
10-30-2004, 02:13 AM
I think the server only runs em in Team Death Match and not during Death Match.
legacy-*gR*
11-12-2004, 10:25 AM
i think il put this in my sig...
oh, its a bump?
YAY this pwnz!!!!!!!
[im so late]
legacy-Nighteye
11-12-2004, 12:00 PM
Ah, thanks for bumping - saves me the trouble of searching for it. Now, I was wondering, is there a way to determine which sentinel upgrades are available? The only option I've found disables all upgrades...
legacy-Riktar
11-12-2004, 05:33 PM
gR! You've never heard of WoE before? U_U
Heathen.
Anyways, what do you mean sentinel upgrades? Aren't they shown on the Sentinel screen when you alt-fire the sentinel placer over the sentinel in question?
Or do you mean turning off only certain upgrades from the Mutator screen? Because I do not think the latter is possible...
legacy-FritoKane
11-12-2004, 05:44 PM
Originally posted by Nighteye
Ah, thanks for bumping - saves me the trouble of searching for it. Now, I was wondering, is there a way to determine which sentinel upgrades are available? The only option I've found disables all upgrades...
Here's my list:
Molecular Shield - It puts up a nifty shield that stops all projectiles. Basically doubles the armor of the sentinel.
Armor Plating - Reduces damage by 30% until it reaches 300 Health.
Sensors - Duh
Organic Motors - Turns faster
CPU - Better tracking
Network Interface - Connects to other sentinels to give them unified targets (5 sentinels to 1 target, instead of 5 sentinels to any target they please)
Telemeter - If you have the sentinel deployer out, you can see who the sentinel is firing at.
Self Destruct - Explodes with the fury of a thousand suns when it is destroyed.
Cloaking - Can't see the sentry very well.
These upgrades are available for both the ceiling sentinels and the floor sentinels.
For the floor sentinels, however, more weapons are available.
Pulse cannon - A single link burst. All sentinels start out this way.
Minigun - My personal favorite. Needs a wind up period, but can seriously screw people up (especially if you get one to target a Raptor!)
Flamethrower - Excellent for corridors, and I personally pop one directly on top of the flag, making anyone that wants the flag run into it.
Rocket Launcher - Very useful. Fires 9 rockets (pepper pot style) at a time. Use without CPU, as dodging can make this thing fire erratically.
Shock Cannon - Dual barreled shock rifle mount. It usually fires a secondary fire, and tries to combo unwary people. If people are a specific distance, however, it'll snipe them with the primary fire. I've used this as a support sometimes. Not usually.
Enchanced Shock Cannon - It's an instagib rifle mount. It was available in the UT2k3 version for invasion only. I haven't seen it yet in invasion.
Floor sentinels are a tad bit different than ceiling sentinels, apart from the weapons. They come with decreased sensors and 300 points more armor. I don't think I've seen anyone sneak past a fully upgraded ceiling sentinel.
legacy-.:KAN:.DEMON
12-06-2004, 07:03 PM
Y cant i install it i done everythink it said to do please help me b cos this is a wicked mutator:cry:
legacy-sWs Vito
12-06-2004, 07:15 PM
Try this version its almost finished and is much easier to use if you just want the sentinals only.
http://www.ataricommunity.com/forums/showthread.php?s=&postid=5840701#post5840701
legacy-.:KAN:.DEMON
12-07-2004, 08:50 AM
Thanks lol i will try that but i would still like to install the WOE weapons does any1 else no what i can do to install it :weird:
legacy-Cap'n Kyth
12-07-2004, 12:31 PM
http://come.to/MrEvil
=> Unreal
==> Mods
===> Weapons of Evil
====> Downloads (Either will do)
Just unzip it to the base UT2k4 directory. It should work then.
@FritoKane: UT2k4 Ceiling Sentinels can't be upgraded and have less armour, but are less likely to be spotted by bots... sure you aren't running a different version, or am I on an old version here?
Or at least I'm pretty sure that the ceiling ones are unupgradeable.
I better doublecheck ;)
~~~
The best trick you can do is putting sentinels on the wings of a Manta. Now THAT is death on speed. Any combination of them works, but, IMO, Miniguns and Rockets are best on a Manta.
legacy-Cap'n Kyth
12-08-2004, 06:49 PM
Ah, so they can only be upgraded in terms of equipment, not weapons. Good trade off, IMO ;)
legacy-.:KAN:.DEMON
12-08-2004, 07:09 PM
dont worry i did it. all i did was install the lastest ut2004 patch again then double clicked the Umod and then it installed :P
legacy-Jin-Roh:FAN:
01-03-2005, 07:26 PM
lol hella good job. Just have a question for you why cant I place those deployable guns on the mantis's drivers seat? lol I want to trick people!!! lol
musilowski
01-14-2005, 01:21 PM
Urgh... Any info how to get the Sentinels Upgrade menu working with UT2004RPG? :bulb:
Bjossi
01-14-2005, 05:28 PM
Any info on where Mr Evil is...?
The5thviruz
01-14-2005, 09:31 PM
Originally posted by Bjossi
Any info on where Mr Evil is...?
Not a clue,:confused:
legacy-Gothkid
01-15-2005, 03:14 PM
I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!I LOVE U!:heart:
musilowski
01-17-2005, 04:25 PM
Sentinels are oftenly used on 'Daddelkiste RPG vINV #2'. Don't have IP on hand ATM tho...
musilowski
01-23-2005, 05:14 AM
Sorry double post, but this needs a bump.
And here is the stats page for the server I mentioned (IP inside):
http://ut2004stats.epicgames.com/serverstats.php?server=7812359
legacy-Gothkid
01-23-2005, 12:26 PM
Originally posted by Cap'n Kyth
http://come.to/MrEvil
=> Unreal
==> Mods
===> Weapons of Evil
====> Downloads (Either will do)
Just unzip it to the base UT2k4 directory. It should work then.
@FritoKane: UT2k4 Ceiling Sentinels can't be upgraded and have less armour, but are less likely to be spotted by bots... sure you aren't running a different version, or am I on an old version here?
Or at least I'm pretty sure that the ceiling ones are unupgradeable.
I better doublecheck ;)
~~~
The best trick you can do is putting sentinels on the wings of a Manta. Now THAT is death on speed. Any combination of them works, but, IMO, Miniguns and Rockets are best on a Manta.
one prob all the wep's shoot u as u drive so dont use asmd wep's or rockets. and for a laugh put the self destruct on and watch an enimy/friend get in it. lol:D
legacy-WoW Punisher
02-01-2005, 10:21 AM
Originally posted by Super_Moose
w00t!
Can't wait to see how the senties (You heard me) work in ONS. :up:
SENTIES ISH MAH WORD! *sues* anyway, this looks cool, the first op i get i'll d/l it.
legacy-hobbitjack
02-07-2005, 12:03 PM
anyone know how to get the upgrade menu working for sentinels on an rpg server for invasion?
musilowski
02-07-2005, 12:42 PM
Originally posted by hobbitjack
anyone know how to get the upgrade menu working for sentinels on an rpg server for invasion? Firstly get full Ghost and Resupply, then suicide/die and press 0 while you are gliding around. Then make a sentinel and press 0 to get another sentinel so you can upgrade. You need to suicide everytime you lose the upgrading deployer.
legacy-hobbitjack
02-07-2005, 12:49 PM
and that will give me the upgrade menu?
Bjossi
02-08-2005, 04:01 PM
The upgrade menu doesn´t work in UT2004 RPG either. :mad::down:
Where is Mr Evil? :bulb:
legacy-WoW Punisher
02-11-2005, 11:10 AM
they all right... is it because i also have the Sentinel steroids one with me?
musilowski
02-11-2005, 11:36 AM
Originally posted by hobbitjack
and that will give me the upgrade menu? Yes.
Bjossi, read my last reply. ;)
Bjossi
02-11-2005, 06:59 PM
I read it, and I was talking about a normal solution. ;)
legacy-WoW Punisher
02-14-2005, 01:44 PM
nope, it ain't because of two sentinel mods. i chose ultima, stupid ass me. ><
i DID see it work in an RPG invasion... but how?
legacy-[UE]Gamma
02-14-2005, 08:54 PM
I need help. When I double-clicked the mod icon it started loading but it just stop. I've been waiting for 30 mins, please help!:( I really wanted to play with the new weapons.
legacy-indomidable
02-15-2005, 12:49 AM
Umod Browser (http://geeks.beyondunreal.com/ut2004/tools.php)
I use this tool for my Dedicated server instead of the command line ucc.exe "****" and I forget the rest of the code so I'm using the tool much easier.
Bjossi
02-15-2005, 04:45 PM
Apply patch 3339 if you don´t have it, if you have it, reApply it. Worked to solve my umod problem. :up:
(I think 3353 beta would also work)
legacy-Rebel_Reaper
02-22-2005, 01:40 AM
try my server
Rebel_Reapers RPG
listed under invasion
with sentinels
rpg,excessive druids lol and even fhi bosses
legacy-WoW Punisher
03-09-2005, 01:31 PM
Rebel doesn't have sents anymore. now there's u4e. xD
Still, how can you get sent upgrades to work without having to ghost and stuff? some servers did that.
musilowski
03-09-2005, 04:35 PM
Someone said that if you disable the artifact/magical items it should work. Not 100% sure though...
legacy-Rebel_Reaper
03-09-2005, 04:58 PM
dont worry ill get it again
just didnt like it with excessive
never fear rebel is here lol
legacy-Riktar
03-10-2005, 04:51 AM
inv server without senties
feh >_>
<_<
jk ^^
Bjossi
03-10-2005, 09:06 AM
I´m starting to think Mr Evil is dead...:bulb:
If he arrives again, he has to fix the upgrades bug with UT2004RPG, or perhaps Mysterial can do it aswell?
legacy-WoW Punisher
03-10-2005, 09:56 AM
hehe i managed to get sents to work with ut2004rpg! :D :up:
I just removed loaded weapons, turned off magical weapons and artifacts, as well as activate excessive. now i'm a happy boy! :D :up:
Bjossi
03-10-2005, 03:18 PM
Do you have to activate excessive? I don´t have it...
Is it perhaps a feature of RPG, or were you talking about that overkill mod?
legacy-Riktar
03-10-2005, 05:35 PM
Mr. Evil isn't dead, he just quit. =/
Originally posted by Riktar
=/
+1
Nemephosis
03-10-2005, 10:19 PM
Originally posted by WoW Punisher
I just removed loaded weapons, turned off magical weapons and artifacts, as well as activate excessive. now i'm a happy boy! :D :up:
So in other words, you aren't *really* playing UT2004RPG then. You're playing half of it.
Bjossi
03-11-2005, 11:51 AM
Where is James Bond when you need him? :bulb::p
(Mr Evil is missing)
legacy-WoW Punisher
03-11-2005, 12:11 PM
Originally posted by Nemephosis
So in other words, you aren't *really* playing UT2004RPG then. You're playing half of it.
I'm still cool with it. it's good as long as it has leveling and stat increasing.
legacy-Rebel_Reaper
03-12-2005, 03:02 AM
the only way i could get it to work was with excessive
yes the overkill mod
kind of crap because it defeats the purpose of rpg
legacy-Riktar
03-12-2005, 04:09 AM
Perhaps if we all commit ourselves to an ancient demonic ritual of summoning magic and make repeated offerings and sacrifices to him, Mr. Evil would return?
Bjossi
03-12-2005, 01:25 PM
Are you saying we all should play Doom 3?
Da Spadger
03-12-2005, 01:39 PM
Originally posted by Bjossi
Are you saying we all should play Doom 3?
LMFAO!!
legacy-Riktar
03-12-2005, 11:46 PM
No.
That would be too demonic.
We would just anger the gods and Mr. Evil would never return!
Bjossi
03-13-2005, 08:28 AM
There are over 100,000 members here, someone has to have his phone number. :p
musilowski
03-13-2005, 08:29 AM
:haha::up:
legacy-kritanta
03-13-2005, 11:25 AM
mr evil i have to say i love your work
Bjossi
03-13-2005, 12:22 PM
Who doesn´t? :up:
I wish he was still here tho. :(
There IS a alternative possibility, that for past months he´s been working on huge mod...I can dream...:D
legacy-kritanta
03-13-2005, 12:25 PM
yeah i wish mr. evil would come back he dose nuthing but good work
its great to have him in the community
legacy-Hellfire999
05-11-2005, 10:36 PM
My readme is dead, how do i extract ut2004 mod into zip?
Bjossi
05-12-2005, 11:59 AM
I´m not sure what you mean...
Do you mean where each file goes?
If so.
USX files go to StaticMeshes folder
UTX files go to Textures folder
UKX files go to Animations folder
U, UCL and INT files go to System folder
UAX files go to Sounds folder
legacy-Hellfire999
05-12-2005, 08:04 PM
no i mean how do i extract the ut2004 module file into ziped files?
legacy-KZXten
05-16-2005, 03:08 PM
Just explode the umod then zip the files manually, as far as I know there is no way of doing both at the same time without a batch file/script.
KZXten
legacy-Smart_N00b
07-21-2005, 11:24 PM
Ut2004 RPG Has fixed this. I love the senties:):):):):eek: :eek: :up: :up:
Thinking about it. Mr. Evil could make a fortune if he could get the military interested.(and fix his mini)
legacy-KZXten
07-22-2005, 12:05 PM
Smart_noob, not sure what you mean by UT2004 RPG fixing this. Mr. Evil has somewhat disappeared and the continued development has been taken on by Robster_Craws in which he's got it working with just a couple of bugs to shake out.
The new version doens't work with the combination that we are using on our server without using a speed combo but as far as other combinations is works great. The only other prob with it is that for some reason you cannot disable weapons that you don't want to have used on your server ie ESR cannon.
KZXten.
Come on in the waters fine KZXten's Frag Fest (ut2004://69.175.88.59:7777/)
legacy-Schlecky
07-24-2005, 07:26 AM
is there any way to get the beta of this sent?
I played it on the rpg server "daddelkiste" and found it great - want to use it @ lan playing too.
Thx
legacy-KZXten
07-24-2005, 09:32 AM
Schlecky,
Go out here to d/l the sentinels:
sWs website (http://1sws.com/forums/viewtopic.php?t=2074)
Robster_Craws has put quite a bit of work into it but still has a couple of things to work out. Of course with everyone doing the vacation and camp thing it might take awhile before there is a fix.
KZXten
Come on in the waters fine KZXten's Frag Fest (ut2004://69.175.88.59:7777/)
musilowski
07-24-2005, 07:09 PM
Originally posted by Schlecky
is there any way to get the beta of this sent?
I played it on the rpg server "daddelkiste" and found it great - want to use it @ lan playing too.
Thx I played there too. :)
It was fun. ^_^
legacy-WoW Punisher
07-25-2005, 02:05 AM
teh crispe GPFs us though!
legacy-Pnr
07-29-2005, 12:47 AM
So further development is being done on the Sentinels, but what about the Weapons of Evil? I'm trying to get a complete list of damage types and such for these mods and obviously am not hearing back from the original author, so I've tried to manually list them out. Here are the weapon types and damage types for each WoE weapon:
Soar:
Soar
DamTypeSoar
DamTypeSoarGrenade
Parasite:
Parasite
DamTypeParasite
DamTypeParasiteAlt
Crispe:
Crispe
DamTypeCrispeFire
CFX:
CFX
DamTypeCFX
DamTypeCFXHeadShot
Fyrian Cannon:
Fyrian
DamTypeFyrian
FireChucker:
FireChucker
DamTypeFireChucker
DamTypeFireChuckerFireBall
PepperPot:
PepperPot
DamTypePepperPot
Helios:
Helios
DamTypeHelios
DamTypeHeliosHeadShot
Personal Ion Cannon:
PIC
DamTypePIC
Transdimensional Disturber:
Disturber
DamTypeDisturberZap
DamTypeDisturberImplosion
And the item pickups:
Light Armor - LightArmourPickup
Molecular Shield - MolecularShieldPickup
Holo Clone - HoloClonePickup
Soar - SoarPickup
Soar Ammo - SoarAmmoPickup
Parasite - ParasitePickup
Parasite Ammo - ParasiteAmmoPickup
Crispe - CrispePickup
Crispe Ammo - CrispeAmmoPickup
CFX - CFXPickup
CFX Ammo - CFXAmmoPickup
Fyrian Cannon - FyrianPickup
Fyrian Ammo - FyrianAmmoPickup
FireChucker - FireChuckerPickup
FireChucker Ammo - FireChuckerAmmoPickup
PepperPot - PepperPotPickup
PepperPot Ammo - PepperPotAmmoPickup
Helios - HeliosPickup
Helios Ammo - HeliosAmmoPickup
Personal Ion Cannon - PICPickup
Transdimensional Disturber - DisturberPickup
If anything's missing, please let me know. Also, I need to same info for the Sentinel mod as well.
legacy-`tw.arGh!
07-31-2005, 08:28 AM
Mr. Evil,
I downloaded this mod/mutator and so did my friend, my friend hosted a server with WoE and WoE inventory turned on, I come in and I can't see or pickup any weapons.
The only weapon I can see and use is the Shield Gun, no Soar, no nothing. But it worked fine for my friend.
Any help?
legacy-eviL<3
07-31-2005, 08:33 AM
Did your friend add all the WoE Lines to the ServerPackages?
legacy-`tw.arGh!
07-31-2005, 04:01 PM
How do you mean? In the user/ut2004/system.ini?
No, he didn't. How and where?
legacy-eviL<3
07-31-2005, 04:18 PM
In the UT2004.ini look for the ServerPackages= lines. They are under [Engine.GameEngine]
Now Add this to the end of all the ServerPackages:
ServerPackages=WoE_Effects
ServerPackages=WoE_Weapons
ServerPackages=WoE_Sentinel
ServerPackages=WoE_Inventory
You should read the ReadMe :rolleyes:
legacy-`tw.arGh!
08-01-2005, 03:32 AM
Originally posted by eviL<3
In the UT2004.ini look for the ServerPackages= lines. They are under [Engine.GameEngine]
Now Add this to the end of all the ServerPackages:
ServerPackages=WoE_Effects
ServerPackages=WoE_Weapons
ServerPackages=WoE_Sentinel
ServerPackages=WoE_Inventory
You should read the ReadMe :rolleyes:
Thanks, it worked! ;)
But for your information, in the version I downloaded, there wasn't a readme.
legacy-eviL<3
08-01-2005, 07:35 AM
Originally posted by `tw.arGh!
Thanks, it worked! ;)
But for your information, in the version I downloaded, there wasn't a readme.
HUH?! First page.... :bulb:
Good it worked! :up:
Did you steal your Avatar from klasnic and recolour it?!
legacy-God's Fist
08-20-2005, 01:52 PM
I can't install it....Help.
When i click the umod thingy noting happens!
legacy-Shadowsage
08-26-2005, 02:10 AM
Question:Why doesnt the UT2004 RPG work with WoE:Sentinel placer?
legacy-Shadowsage
08-26-2005, 02:10 AM
Question:Why doesnt the UT2004 RPG work with WoE:Sentinel placer?sry double repeat...
Bjossi
08-26-2005, 11:12 AM
Works fine for me, have you tried newest release of UT2004 RPG?
legacy-Com..Cody
08-26-2005, 11:32 AM
Awsome, Mr.Evil why have you left us?:cry:
legacy-Riktar
08-26-2005, 03:57 PM
Because he's an evil terrorist and he hates us all. He hates America!
legacy-God's Fist
08-27-2005, 06:32 AM
Lol ? :weird:
legacy-Supermano
09-04-2005, 04:27 AM
When I try and run The sen on my server, they work fine but I cannot upgrade them. It will flash the screen for the upgrading.
legacy-voidspace
09-13-2005, 02:16 AM
I have the WOE on my server in DM, AS and ONS.. enjoy
legacy-Com..Cody
09-14-2005, 07:41 PM
Mr.Evil come back
:cry:
legacy-ZeroGMi
10-30-2005, 03:35 PM
Am I the only person who has noticed that the ceiling sentinels don't work properly with 3355?
They attach to the ceiling and shoot from the ceiling, but the model itself instantly drops to the ground upon placement.
It's a shame. If it weren't for this very annoying bug, I'd keep sentinels on my server. :(
legacy-IdentityStolen
10-30-2005, 06:57 PM
I've not had that happen to me. Only time the sentinels haven't worked for me is when the Slaughter2004 nutator is on.
legacy-loki24
01-18-2006, 06:05 AM
Hi can any of you help, I cant seem to get the WOE mut to work on an net game, both players have the mut installed and i am using all three:WOE, WOE inventory and WOE sentinals but when the game begins we both start with just a sheild gun and none of the weps spawn.
I am probably not doing somthing very basic and will get gaffawed at, but can anyone help as it is a little annoying only being able to play such a great mut against bots.
Thanks in advance.
legacy-eviL<3
01-18-2006, 07:59 AM
Add it to the ServerPackages ;)
legacy-loki24
01-18-2006, 04:39 PM
Errr i hate to ask but can you tell me how to do that as this is the first time i have strayed into this field and havn't a clue where to start (Please dont shout :noob:)
Thanks in advance. :confused:
Oh i should add, step by step guides with the really big pic's and using a very slow voice is probably best. ;)
legacy-KZXten
01-18-2006, 05:07 PM
loki24,
g...oooo t...oooo y...o...u...rrrrr LOL!
go to your installation directory for example c:\UT2004\system, open the file UT2004.ini with notepad. Scroll down to the entry section [Engine.GameEngine], under down where the server packages are add 'ServerPackages=WeaponsOfEvil' (if I remember the file correctly)save then close. If you've installed the package correctly when you bring your server back online you should be set with the standard config. A general rule of thumb, and .u files in your system directory should be in a ServerPackages line in the UT2004.ini.
BTW, a good site to use for point of reference is http://www.unrealadmin.org/
hope this helps;)
legacy-YokerBloke
01-19-2006, 02:44 AM
Niiice!
Came back to UT2004 after a loooong time away, and this mutator is amazing.
Nice work indeed!
legacy-loki24
01-19-2006, 06:03 AM
Thanks so much KZXten i will try that later, much appreciated as this is such a great mod.
Thanks for your help.
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