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legacy-EntropicLqd
06-01-2004, 07:43 PM
Name: Power Core Volume Control
Version: 1.0
Compatibility:
UT2004 v3204 (Retail + patch 1).
Should be OK with 3018 but not has not been tested with it.

Description:
Allows you to control the volume of the Power Core explosion and the subsequent irritating electrcity sound.

Comments:
Written because I (and others) really hate that horrible electricity sound once the Power Core has been destroyed.

Credits:
Unreal Wiki (link in Sig.) for putting up with me.
The members of SNOUT who hassled me into actually finished the mutator when it turned out to be trickier than I thought it was going to be.
Homepage:http://www.snout-clan.co.uk/p.php?p=3065
Download:http://www.snout-clan.co.uk/p.php?p=3065

The5thviruz
06-01-2004, 08:08 PM
Nice:up:

Flak
06-01-2004, 09:01 PM
Bookmarking this, lots of people asking if you can turn it down ;)

Jake-SF
06-01-2004, 09:45 PM
NICE! But do anyone will use it??? .. im sure the big 32 players popular server dont even try to find some maps or mutators .... Got enough of having lot of nice works not used :sour:


So ... well thats nice:D I was bored of this damn sounds...

legacy-DragonSlayer
06-01-2004, 11:37 PM
Nice, I got realy tired of the old power core sounds as well.

CVROY
06-02-2004, 01:49 PM
Nice, I was wondering when this would come out!

Going on the server today:)

legacy-gareee
06-02-2004, 02:47 PM
GREAT idea! Now I'd like Epic to impliment volume controls for these in the next patch.

Is there any way to add this as a normal volume control setting, rather then having it be a mod? Then we could adjust it locally.

legacy-Teddie
06-03-2004, 05:05 AM
Man, I was just thinking about this the other day when playing on Flak's server.

The core was buzzing and spitting and driving me nuts with the sound. I was thinking that I wish I could move my camera away from the core using the mouse wheel.

Is your mutator basically server side for the admins to pre-control the volume of the core?

legacy-EntropicLqd
06-03-2004, 06:55 AM
Originally posted by Teddie
....Is your mutator basically server side for the admins to pre-control the volume of the core?
I think you might have exposed a gap in the README with that one. :o

By default the clients will inherit the default values set on the server. In theory you can set the volume to whatever you want by creating your own INI file as the actual volume settings are not replicated. I think I've actually tested this - but I can't remember now.

Here's a copy of the INI file. Set the volume values to your preferred settings. Remember - the volume values are modifiers. A value of 1 will leave the volume at its default value. A value of 0.5 will halve the volume. A value of 0 turns it off completely.

[MutPowerCoreVolumeControl.PowerCoreVolumeControl]
ExplosionVol=1.000000
ElectricityVol=0.000000
GroupName=PowerCoreVolumeControl
FriendlyName=Power Core Volume Control
Description=Modify the volume of the Power Core explosion and electricity sound.
GIPropsDisplayText(0)=Power Core Modifier
GIPropsDisplayText(1)=Electricity Modifier
GIPropDescText(0)=The volume modifier for the Power Core Explosion
GIPropDescText(1)=The volume modifier for the Electricity Sound

Edit: Save the above values as MutPowerCoreVolumeControl.ini in your UT2004/System directory.

Hope that helps.

I did come across an instance the other day when the electricity buzz came back - but it was gone again on the next map. I think it was something to with the way the bSwapSidesAfterReset setting actually works in practice but I've not had time to verify that.

legacy-gareee
06-03-2004, 09:55 AM
so will that work locally? and if so, what do you save hat as? Is it appended to the UT ini, or what?

legacy-EntropicLqd
06-03-2004, 06:24 PM
Sorry - it's been a hard week so far.

Save that as: MutPowerCoreVolumeControl.ini in your UT2004/System directory.

It should use the the values you've specified in there instead of the ones set on the server.

legacy-Teddie
06-05-2004, 08:40 AM
Originally posted by EntropicLqd
I think you might have exposed a gap in the README with that one. :o

By default the clients will inherit the default values set on the server. In theory you can set the volume to whatever you want by creating your own INI file as the actual volume settings are not replicated. I think I've actually tested this - but I can't remember now.

Here's a copy of the INI file. Set the volume values to your preferred settings. Remember - the volume values are modifiers. A value of 1 will leave the volume at its default value. A value of 0.5 will halve the volume. A value of 0 turns it off completely.

[MutPowerCoreVolumeControl.PowerCoreVolumeControl]
ExplosionVol=1.000000
ElectricityVol=0.000000
GroupName=PowerCoreVolumeControl
FriendlyName=Power Core Volume Control
Description=Modify the volume of the Power Core explosion and electricity sound.
GIPropsDisplayText(0)=Power Core Modifier
GIPropsDisplayText(1)=Electricity Modifier
GIPropDescText(0)=The volume modifier for the Power Core Explosion
GIPropDescText(1)=The volume modifier for the Electricity Sound

Edit: Save the above values as MutPowerCoreVolumeControl.ini in your UT2004/System directory.

Hope that helps.

I did come across an instance the other day when the electricity buzz came back - but it was gone again on the next map. I think it was something to with the way the bSwapSidesAfterReset setting actually works in practice but I've not had time to verify that.

thanks, EntropicLqd

Hopefully I'll get a chance to try this (or remember to try it)

:up:

legacy-gareee
06-05-2004, 08:43 AM
I installed it, but I'll be damned if I've remembered to notice the difference! LOL!!

legacy-EntropicLqd
06-20-2004, 05:48 PM
Finally tracked down the cause of the mutator not muting the volume of the electricity sound.

At the end of an ONS round, if the game hasn't actually ended and starts another round on the same map the "mute" code is never executed.

Luckily the ghastly noise only plays for about a second so its much less bearable.

A fix is in the works - but I'll probably not have time to do it this week due to real life constraints. We'll see.

legacy-gareee
06-20-2004, 09:01 PM
thanks for the update! I'll be looking out for the new version!

legacy-DeepDubTrauma
06-21-2004, 05:30 PM
Nice mutator :) It addresses one of the worst annoyances in ONS. I've made a suggestion to Epic in the general forums to correct this problem in the next patch... either mute it or have the sound fade out after a few seconds.

You can voice your opinion on the matter here (http://www.ataricommunity.com/forums/showthread.php?threadid=392063) :)

good work :up:

legacy-Fm1nus
06-21-2004, 10:03 PM
this is the dumbest thing i've ever heard of when the game ends turns your sound down you lazy bastard

legacy-Da_spadger
06-21-2004, 10:10 PM
Fm1nus, stop being an *ss!:mad: well... this mutator doesn't make me happy, but i've got an idea, put controls in so you can change the weapons and taunts volume because i almost can't hear the shield gun in play :cry: heck, put controls for everything, that would make many happy, you've got a mutator to start with...