legacy-coldplasma
05-25-2004, 02:08 PM
when i try to create a terrain, i get his damn GPF every time, and now it's just getting extremly irritating, any help?
Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1669 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (Omega KX 1.4523a) (4523)
General protection fault!
History: FStaticTexture::GetTextureData <- myLevel.wowcool.test <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::WrappedPrint <- (i****ingown) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine::Draw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WPageToolsTerrains::RefreshTerrains <- WPageToolsTerrains::Refresh <- WPageToolsTerrains::OnNewTerrain <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1669 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (Omega KX 1.4523a) (4523)
General protection fault!
History: FStaticTexture::GetTextureData <- myLevel.wowcool.test <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::WrappedPrint <- (i****ingown) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine::Draw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WPageToolsTerrains::RefreshTerrains <- WPageToolsTerrains::Refresh <- WPageToolsTerrains::OnNewTerrain <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop