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View Full Version : Skybox issue! Please help me!



legacy-The-Crow
05-24-2004, 06:38 PM
I dont get it, I've made 3000000000 skyboxes for UT and now I try to make one for UT2004 and there's a problem. I just made a simple cube, then another cube. I put a skyzone actor in the smaller cube, set up the walls in the larger cube as fake backdrop, rebuilt and pressed K (even clicked on the pawn) and I get no skybox in the large cube and if I go outside of the large cube, this is what I see: http://www.fragfort.com/skybox.htm. If I press K again outside of the large cube, it goes back to the normal blue grid with black backgrounds. What am I doing wrong? I've opened other maps and checked them out and the skyboxes work for those, just not mine. I'm patched up to date also. Grrrrrrrr!

Thanks!

Crow

legacy-ThunderTom
05-25-2004, 04:13 AM
The screenie looks like you're outside your map, but you have backdrop turned on. What do you see when you're inside the map, with backdrop on? Just blackness? Have you lighted the skybox properly?

legacy-Anti
05-25-2004, 06:32 AM
I think it might be due to the texture format of your skybox. It only likes [P8] and [DXT1] for the box it's self. Then you can add others inside on planes and what not. I'm not absolutely sure of this though. I was just having similar problems and that fixed it for me.

legacy-The-Crow
05-25-2004, 10:39 AM
Originally posted by ThunderTom
The screenie looks like you're outside your map, but you have backdrop turned on. What do you see when you're inside the map, with backdrop on? Just blackness? Have you lighted the skybox properly?



Originally posted by Anti
I think it might be due to the texture format of your skybox. It only likes [P8] and [DXT1] for the box it's self. Then you can add others inside on planes and what not. I'm not absolutely sure of this though. I was just having similar problems and that fixed it for me.

Thanks you guys for the replies.

ThunderTom,
Inside the map with the backdrop turned on, nothing changes. For the lighting I set the skyzone properties to 50 for light brightness. Also, I am outside of the map in the screenie with the backdrop on and everything smeers, like the HOM effect which goes away when I turn off the backdrop.

Anti,
I'll try changing the textures and see what happens.

Thanks again!

Crow

legacy-The-Crow
05-25-2004, 10:00 PM
Totaly weird, I started a new map and skybox as well and all seems to be working fine. I really hate that as I didn't learn anything from that error. O well, at least it's working now. :) Thanks to you guys who responded!


Crow

legacy-The-Undertaker
05-26-2004, 11:20 AM
I got a problem as well...

The problem is AnubisSky. It seems the editor dont like this texture.. when i substract the cube, it gets all stretched out completely. I noticed this texture is DXT5 and other maps use mostly P8 / DXT1 skybox textures..
However..Skies.Clouds1 and AntalusTextures.Sky.AntalusBcylsky for example are DXT5 skybox textures and they do work. What's the deal here with these DXT5 textures, some working, some not.. :bulb:

I specificly want to use the AnubisSky texture in my skybox but i can't.. Would exporting them and re-importing them as P8 / DXT1 in 'myLevel' work? Or is there some other way?

legacy-Revpolar
05-26-2004, 07:03 PM
I specificly want to use the AnubisSky texture in my skybox but i can't.. Would exporting them and re-importing them as P8 / DXT1 in 'myLevel' work? Or is there some other way? You need to go right click go to properties and align all the textures. If that doesnt work use the texture pan tool to align it properly.

legacy-The-Undertaker
05-28-2004, 05:40 PM
Im well aware of that and neither of them worked for some odd reason..

Anyway, i re-opened my map, deleted that brush that represent the skybox, remade and re-textured it.. with another cool texture i found out (better than anubis :D) and it worked this time, no prob... odd..
Things like this makes me mad, coz sometimes the editor does not listen to keyboard shorcuts and such.. :weird: yet, have to live with it..

Ty anyway for your reply.

legacy-The-Crow
05-28-2004, 07:18 PM
Quite honestly I feel the reason that it takes so long to get the newest version of UT out is this damn editor. The coders are probably done a year before the maps are ready. Your right Undertaker, the editor is difficult to work with unless we have the "bozo version" and the designers keep the "good version" to themslelves. Otherwise, I'm impressed that they can get this game on the shelves at all. :weird:


Crow

legacy-The-Undertaker
05-29-2004, 04:48 AM
Well, i have experience in UnrealEd since the beginning of the ut99 days.. so for me its not difficult to work with, but this new Ued 3.0 that came with UT2004 sometimes shows strange behavior and still has some annoying bugs.

Things like the problem i posted above never happend before in any other Ued version on my side, whether it was the UT2003 or the ut99 version.. its a new thing in UT2004. But it's not just that..seeing at other threads here.

And yes, this Ued is like a stripped -yet powerfull- version of the unreal engine build. The one epic uses is continuesly updated, our version just only when patch is due.

legacy-BVR
05-29-2004, 05:03 AM
Make sure you didnt use a transparent (sp) texture, which is what the picture looks like for the first poster here. Hall of mirrors in your skybox shows in the map

legacy-ever frost
05-29-2004, 01:19 PM
Originally posted by The-Undertaker
I got a problem as well...

The problem is AnubisSky. It seems the editor dont like this texture.. when i substract the cube, it gets all stretched out completely. I noticed this texture is DXT5 and other maps use mostly P8 / DXT1 skybox textures..
However..Skies.Clouds1 and AntalusTextures.Sky.AntalusBcylsky for example are DXT5 skybox textures and they do work. What's the deal here with these DXT5 textures, some working, some not.. :bulb:

I specificly want to use the AnubisSky texture in my skybox but i can't.. Would exporting them and re-importing them as P8 / DXT1 in 'myLevel' work? Or is there some other way?


Did not the g-force 2 have a limitation on how many dxt5 textures can be used

as i just use dxt5 and i have no texture problems

legacy-ever frost
05-29-2004, 01:24 PM
Originally posted by The-Crow
I dont get it, I've made 3000000000 skyboxes for UT and now I try to make one for UT2004 and there's a problem. I just made a simple cube, then another cube. I put a skyzone actor in the smaller cube, set up the walls in the larger cube as fake backdrop, rebuilt and pressed K (even clicked on the pawn) and I get no skybox in the large cube and if I go outside of the large cube, this is what I see: http://www.fragfort.com/skybox.htm. If I press K again outside of the large cube, it goes back to the normal blue grid with black backgrounds. What am I doing wrong? I've opened other maps and checked them out and the skyboxes work for those, just not mine. I'm patched up to date also. Grrrrrrrr!

Thanks!

Crow
try this check list
1.did you do a full rebuild
2.did you delete sky box brush accidentally
3.is your skyzone actor in sky box
4.did you buckle one of your brushes ,by vertex editing it wrong
5.did you make a new level and try it

;)
These are the main reasons I found to give me sky box problems and every time you have that problem go over list

:up:

mipman
06-20-2008, 05:20 PM
i had a prob with my Skybox that it wouldent show up on my ED but in the real game it was fine!

Party Boy
06-21-2008, 01:29 AM
Press "K" in a viewport . . .