legacy->X<
05-02-2004, 08:42 AM
Hi,
Before i start please reply, i know people are looking at this thread :)
I would really like tosee a mutator that you can select to use and in the configure menu you can configure weapons of your choice.
First of all there are no weapons and you click add weapon and configure the settings of it. Then you can click add weapon again to configure another weapon for that game.
IE:
Add New Weapon
Weapon 1
Weapon Mesh: [Drop Down Menu[All weapon meshes available]] /*Mesh of weapon*/
Primary Fire: [DropDownMenu[All effects available]] /*Primary Fire Effect*/
Primary Damage: ] /*Damage of primary fire*/
Primary projectile speed: [box to enter speed] /*Speed of projectile*/
Primary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Primary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Secondary Fire: [DropDownMenu[All effects available+zoom] /*Secondary fire effect*/
secondary Damage: [Box to write in[1-100]] /*Damage of secondary fire. Box dulled out if secondary fire = zoom*/
Secondary projectile speed: [box to enter speed] /*Speed of projectile*/
Secondary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Secondary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Weapon Key [Box to write in[0-9 or A-Z]] /* The keybind that the weapon is located*/
[B]Weapon 2
Weapon Mesh: [Drop Down Menu[All weapon meshes available]] /*Mesh of weapon*/
Primary Fire: [DropDownMenu[All effects available]] /*Primary Fire Effect*/
Primary Damage: [Box to write in[1-100]] /*Damage of primary fire*/
Primary projectile speed: [box to enter speed] /*Speed of projectile*/
Primary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Primary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Secondary Fire: [DropDownMenu[All effects available+zoom] /*Secondary fire effect*/
secondary Damage: [Box to write in[1-100]] /*Damage of secondary fire. Box dulled out if secondary fire = zoom*/
Secondary projectile speed: [box to enter speed] /*Speed of projectile*/
Secondary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Secondary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Weapon Key [Box to write in[0-9 or A-Z]] /* The keybind that the weapon is located*/
In this case there are going to be 2 weapons in the game
I think this would be cool to have... but thats just me.
So if anyone with the knowledge also like this idea. Please attempt it :D
Thank you
What do you think???
:D
Before i start please reply, i know people are looking at this thread :)
I would really like tosee a mutator that you can select to use and in the configure menu you can configure weapons of your choice.
First of all there are no weapons and you click add weapon and configure the settings of it. Then you can click add weapon again to configure another weapon for that game.
IE:
Add New Weapon
Weapon 1
Weapon Mesh: [Drop Down Menu[All weapon meshes available]] /*Mesh of weapon*/
Primary Fire: [DropDownMenu[All effects available]] /*Primary Fire Effect*/
Primary Damage: ] /*Damage of primary fire*/
Primary projectile speed: [box to enter speed] /*Speed of projectile*/
Primary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Primary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Secondary Fire: [DropDownMenu[All effects available+zoom] /*Secondary fire effect*/
secondary Damage: [Box to write in[1-100]] /*Damage of secondary fire. Box dulled out if secondary fire = zoom*/
Secondary projectile speed: [box to enter speed] /*Speed of projectile*/
Secondary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Secondary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Weapon Key [Box to write in[0-9 or A-Z]] /* The keybind that the weapon is located*/
[B]Weapon 2
Weapon Mesh: [Drop Down Menu[All weapon meshes available]] /*Mesh of weapon*/
Primary Fire: [DropDownMenu[All effects available]] /*Primary Fire Effect*/
Primary Damage: [Box to write in[1-100]] /*Damage of primary fire*/
Primary projectile speed: [box to enter speed] /*Speed of projectile*/
Primary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Primary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Secondary Fire: [DropDownMenu[All effects available+zoom] /*Secondary fire effect*/
secondary Damage: [Box to write in[1-100]] /*Damage of secondary fire. Box dulled out if secondary fire = zoom*/
Secondary projectile speed: [box to enter speed] /*Speed of projectile*/
Secondary fire rate: [box to enter rate of fire] /*Rate of weapon fire*/
Secondary fire sound: [Drop down box[Sounds available]] /*Sound When Fired*/
Weapon Key [Box to write in[0-9 or A-Z]] /* The keybind that the weapon is located*/
In this case there are going to be 2 weapons in the game
I think this would be cool to have... but thats just me.
So if anyone with the knowledge also like this idea. Please attempt it :D
Thank you
What do you think???
:D